編集の要約なし |
|||
11行目: | 11行目: | ||
* {{nbt|compound}} The root Object. |
* {{nbt|compound}} The root Object. |
||
** {{nbt|compound}} A sound event. The name of this Object is the name of the sound event, which is usually patterned after its path (such as "random.break"). All default sound events are listed in the table below. |
** {{nbt|compound}} A sound event. The name of this Object is the name of the sound event, which is usually patterned after its path (such as "random.break"). All default sound events are listed in the table below. |
||
− | *** {{nbt|string|category}}: The category this sound event belongs to. Valid category names are "ambient", "weather", "player", "neutral", "hostile", "block", "record", "music", "master" and "voice". This String lets the sound system know what sound events belong to what category, so the volume can be adjusted based on what the sound options are set to for each category. (deprecated as of 1.10+) |
+ | *** {{nbt|string|category}}<sup>[1.10で撤廃]</sup>: サウンドイベントのカテゴリ。"ambient"、"weather"、"player"、"neutral"、"hostile"、"block"、"record"、"master"、"voice"がある。このタグは、サウンドシステムがどこのカテゴリに属するかを知らせるため、それぞれのカテゴリのサウンドオプションが何に設定されているかに基づいて音量を調整できる。<!--The category this sound event belongs to. Valid category names are "ambient", "weather", "player", "neutral", "hostile", "block", "record", "music", "master" and "voice". This String lets the sound system know what sound events belong to what category, so the volume can be adjusted based on what the sound options are set to for each category. (deprecated as of 1.10+)--> |
*** {{nbt|string|replace}}: <code>true/false</code> <code>true</code> にすればデフォルトと置き換わり、<code>false</code> にすればデフォルトのものに追加される。省略可。指定しなければデフォルトの <code>false</code> になる。[[1.7.6-pre1]] より前のバージョンではバグにより機能しない。<!--Used only in resource packs. True if the sounds listed in '''sounds''' should replace the sounds listed in the default sounds.json for this sound event. False if the sounds listed should be added to the list of default sounds. Optional. If undefined, defaults to "false". In versions prior to [[1.7.6-pre1]], this String is ignored due to a bug.--> |
*** {{nbt|string|replace}}: <code>true/false</code> <code>true</code> にすればデフォルトと置き換わり、<code>false</code> にすればデフォルトのものに追加される。省略可。指定しなければデフォルトの <code>false</code> になる。[[1.7.6-pre1]] より前のバージョンではバグにより機能しない。<!--Used only in resource packs. True if the sounds listed in '''sounds''' should replace the sounds listed in the default sounds.json for this sound event. False if the sounds listed should be added to the list of default sounds. Optional. If undefined, defaults to "false". In versions prior to [[1.7.6-pre1]], this String is ignored due to a bug.--> |
||
*** {{nbt|string|subtitle}}: 字幕。ここに入れた文字列は、言語ファイルで翻訳することができ、字幕の表示をオンにしていた場合、その字幕が表示される。省略可<!--Will be translated as the subtitle of the sound if Show Subtitles is enabled ingame. Optional.--> |
*** {{nbt|string|subtitle}}: 字幕。ここに入れた文字列は、言語ファイルで翻訳することができ、字幕の表示をオンにしていた場合、その字幕が表示される。省略可<!--Will be translated as the subtitle of the sound if Show Subtitles is enabled ingame. Optional.--> |
||
*** {{nbt|list|sounds}}: 使用するサウンド。リスト形式で、ランダムに使用される。省略可。The sound files this sound event uses. One of the listed sounds is randomly selected to play when this sound event is triggered. Optional. |
*** {{nbt|list|sounds}}: 使用するサウンド。リスト形式で、ランダムに使用される。省略可。The sound files this sound event uses. One of the listed sounds is randomly selected to play when this sound event is triggered. Optional. |
||
− | **** {{nbt|string}} The path to a sound file from the "sounds" folder. Uses forward slashes. |
+ | **** {{nbt|string}} サウンドファイルのパス。<code>sounds</code> フォルダから選ぶ。パスの指定には普通のスラッシュ(/)を使う。<!--The path to a sound file from the "sounds" folder. Uses forward slashes.--> |
**** {{nbt|compound}} A sound file. This Object is used only when the sound requires additional Strings. |
**** {{nbt|compound}} A sound file. This Object is used only when the sound requires additional Strings. |
||
− | ***** {{nbt|string|name}}: The path to this sound file from the "sounds" folder. Uses forward slashes instead of backslashes. May also be the name of another sound event. |
+ | ***** {{nbt|string|name}}: サウンドファイルのパス。<code>sounds</code> フォルダから選ぶ。ここでは、バックスラッシュ(\)を使う。<!--The path to this sound file from the "sounds" folder. Uses forward slashes instead of backslashes. May also be the name of another sound event.--> |
***** {{nbt|float|volume}}: サウンドの音量。0.0から1.0の値をとる。指定しなければデフォルトの1.0になる。<!--The volume this sound will be played at. Value is a decimal between 0.0 and 1.0. If undefined, defaults to 1.0.--> |
***** {{nbt|float|volume}}: サウンドの音量。0.0から1.0の値をとる。指定しなければデフォルトの1.0になる。<!--The volume this sound will be played at. Value is a decimal between 0.0 and 1.0. If undefined, defaults to 1.0.--> |
||
***** {{nbt|float|pitch}}: サウンドの高さ。指定しなければデフォルトの1.0になる。<!--Plays the pitch at the specified value. If undefined, defaults to 1.0, but higher and lower values can be chosen.--> |
***** {{nbt|float|pitch}}: サウンドの高さ。指定しなければデフォルトの1.0になる。<!--Plays the pitch at the specified value. If undefined, defaults to 1.0, but higher and lower values can be chosen.--> |
||
23行目: | 23行目: | ||
***** {{nbt|boolean|stream}}: <code>true/false</code> <code>true</code> ならストリーミング再生される。長めのサウンドには、<code>true</code> を指定するとよい(ラグを軽減するため)。"music"カテゴリと"record"カテゴリのサウンドはほぼすべてが1分を超えているので使用されている(音符ブロックは除く)。<code>false</code> にすると、より多くのサウンドのインスタンスを同時に実行できる一方で、<code>true</code> にした場合、そのタイプは4つのインスタンスしか実行できない。<!--True if this sound should be streamed from its file. It is recommended that this is set to "true" for sounds that have a duration longer than a few seconds to avoid lag. Used for all sounds in the "music" and "record" categories (except Note Block sounds), as (almost) all the sounds that belong to those categories are over a minute long. Optional. If undefined, defaults to "false". Setting this to false allows many more instances of the sound to be ran at the same time while setting it to true only allows 4 instances (of that type) to be ran at the same time.--> |
***** {{nbt|boolean|stream}}: <code>true/false</code> <code>true</code> ならストリーミング再生される。長めのサウンドには、<code>true</code> を指定するとよい(ラグを軽減するため)。"music"カテゴリと"record"カテゴリのサウンドはほぼすべてが1分を超えているので使用されている(音符ブロックは除く)。<code>false</code> にすると、より多くのサウンドのインスタンスを同時に実行できる一方で、<code>true</code> にした場合、そのタイプは4つのインスタンスしか実行できない。<!--True if this sound should be streamed from its file. It is recommended that this is set to "true" for sounds that have a duration longer than a few seconds to avoid lag. Used for all sounds in the "music" and "record" categories (except Note Block sounds), as (almost) all the sounds that belong to those categories are over a minute long. Optional. If undefined, defaults to "false". Setting this to false allows many more instances of the sound to be ran at the same time while setting it to true only allows 4 instances (of that type) to be ran at the same time.--> |
||
***** {{nbt|string|type}}: Two values are available: "sound" and "event"; "sound" plays from the name of the file, while "event" plays from an already defined event. If undefined, defaults to "sound". |
***** {{nbt|string|type}}: Two values are available: "sound" and "event"; "sound" plays from the name of the file, while "event" plays from an already defined event. If undefined, defaults to "sound". |
||
− | **** {{nbt||attenuation_distance}}: 距離に基づいた |
+ | **** {{nbt||attenuation_distance}}: 距離に基づいた、音量の減衰率。距離に応じてサウンドが小さくなる。ネザーポータルとビーコン、コンジットで使用されている。<!--Modify sound reduction rate based on distance. Used by portals, beacons, and conduits.--> |
**** {{nbt|boolean|preload}}: true/false. True if this sound should be loaded when loading the pack instead of when the sound is played. Used by the underwater ambience. Defaults to "false". |
**** {{nbt|boolean|preload}}: true/false. True if this sound should be loaded when loading the pack instead of when the sound is played. Used by the underwater ambience. Defaults to "false". |
||
</div> |
</div> |
2018年9月24日 (月) 11:44時点における版
詳細:Does not match the 1.10 format - there no longer seems to be a "category" field and the events list may be out of date
sounds.jsonとは、リソースパック内で、「どの場面でどのサウンドを適用するか」を決めるファイルである。このファイルは .minecraft\assets\objects
(Macなら minecraft/assets/objects
)内にある。ただし、名前は暗号化されているため、.minecraft\assets\indexes\<version>
で探すとよい。リソースパックには、assets\minecraft
に入れるよよい。
ファイルの記述形式
This file is stored in JSON format, but is represented here using NBT.
- The root Object.
- A sound event. The name of this Object is the name of the sound event, which is usually patterned after its path (such as "random.break"). All default sound events are listed in the table below.
- category[1.10で撤廃]: サウンドイベントのカテゴリ。"ambient"、"weather"、"player"、"neutral"、"hostile"、"block"、"record"、"master"、"voice"がある。このタグは、サウンドシステムがどこのカテゴリに属するかを知らせるため、それぞれのカテゴリのサウンドオプションが何に設定されているかに基づいて音量を調整できる。
- replace:
true/false
true
にすればデフォルトと置き換わり、false
にすればデフォルトのものに追加される。省略可。指定しなければデフォルトのfalse
になる。1.7.6-pre1 より前のバージョンではバグにより機能しない。 - subtitle: 字幕。ここに入れた文字列は、言語ファイルで翻訳することができ、字幕の表示をオンにしていた場合、その字幕が表示される。省略可
- sounds: 使用するサウンド。リスト形式で、ランダムに使用される。省略可。The sound files this sound event uses. One of the listed sounds is randomly selected to play when this sound event is triggered. Optional.
- サウンドファイルのパス。
sounds
フォルダから選ぶ。パスの指定には普通のスラッシュ(/)を使う。 - A sound file. This Object is used only when the sound requires additional Strings.
- name: サウンドファイルのパス。
sounds
フォルダから選ぶ。ここでは、バックスラッシュ(\)を使う。 - volume: サウンドの音量。0.0から1.0の値をとる。指定しなければデフォルトの1.0になる。
- pitch: サウンドの高さ。指定しなければデフォルトの1.0になる。
- weight: そのサウンドの使用されやすさ。デフォルトは1。2にすれば他のサウンドの2倍使用されやすくなるし、反対に0.5にすれば他のサウンドがそのサウンドの2倍使用されやすくなる。
- stream:
true/false
true
ならストリーミング再生される。長めのサウンドには、true
を指定するとよい(ラグを軽減するため)。"music"カテゴリと"record"カテゴリのサウンドはほぼすべてが1分を超えているので使用されている(音符ブロックは除く)。false
にすると、より多くのサウンドのインスタンスを同時に実行できる一方で、true
にした場合、そのタイプは4つのインスタンスしか実行できない。 - type: Two values are available: "sound" and "event"; "sound" plays from the name of the file, while "event" plays from an already defined event. If undefined, defaults to "sound".
- name: サウンドファイルのパス。
- attenuation_distance: 距離に基づいた、音量の減衰率。距離に応じてサウンドが小さくなる。ネザーポータルとビーコン、コンジットで使用されている。
- preload: true/false. True if this sound should be loaded when loading the pack instead of when the sound is played. Used by the underwater ambience. Defaults to "false".
- サウンドファイルのパス。
- A sound event. The name of this Object is the name of the sound event, which is usually patterned after its path (such as "random.break"). All default sound events are listed in the table below.
An example of a pre-1.10 sounds.json can be found here.
Dinnerbone's specifications can be found here.
Sound events
A sound event is linked to one or more in-game events. Two sound events may share the same sound file, but correspond to different in-game events and/or belong to different sound categories. A few valid sound events aren't included in sounds.json, while others don't have an in-game event associated with them. Any sound event that lacks an in-game event can be played only with /playsound
. All default sound events, the sounds they use, the category they belong to, the subtitle that plays at that event, and the in-game events they are triggered by are listed in the following table.
Sound Event | Sounds Used | Subtitle | In-Game Event(s) |
---|---|---|---|
ambient.cave | ambient/cave/cave1 ambient/cave/cave2 ambient/cave/cave3 ambient/cave/cave4 ambient/cave/cave5 ambient/cave/cave6 ambient/cave/cave7 ambient/cave/cave8 ambient/cave/cave9 ambient/cave/cave10 ambient/cave/cave11 ambient/cave/cave12 ambient/cave/cave13 ambient/cave/cave14 ambient/cave/cave15 ambient/cave/cave16 |
subtitles.ambient.cave | |
block.anvil.break | dig/stone1 dig/stone2 dig/stone3 dig/stone4 |
subtitles.block.generic.break | |
block.anvil.destroy | random/anvil_break | subtitles.block.anvil.destroy | |
block.anvil.fall | step/stone1 step/stone2 step/stone3 step/stone4 step/stone5 step/stone6 |
||
block.anvil.hit | step/stone1 step/stone2 step/stone3 step/stone4 step/stone5 step/stone6 |
subtitles.block.generic.hit | |
block.anvil.land | random/anvil_land | subtitles.block.anvil.land | |
block.anvil.place | random/anvil_land | subtitles.block.generic.place | |
block.anvil.step | step/stone1 step/stone2 step/stone3 step/stone4 step/stone5 step/stone6 |
subtitles.block.generic.footsteps | |
block.anvil.use | random/anvil_use | subtitles.block.anvil.use | |
block.brewing_stand.brew | block/brewing_stand/brew1 block/brewing_stand/brew2 |
subtitles.block.brewing_stand.brew | |
block.chest.close | block/chest/close block/chest/close2 block/chest/close3 |
subtitles.block.chest.close | |
block.chest.locked | block/wooden_door/close block/wooden_door/open |
subtitles.block.chest.locked | |
block.chest.open | block/chest/open | subtitles.block.chest.open | |
block.chorus_flower.death | block/chorus_flower/death1 block/chorus_flower/death2 block/chorus_flower/death3 |
subtitles.block.chorus_flower.death | |
block.chorus_flower.grow | block/chorus_flower/grow1 block/chorus_flower/grow2 block/chorus_flower/grow3 block/chorus_flower/grow4 |
subtitles.block.chorus_flower.grow | |
block.cloth.break | dig/cloth1 dig/cloth2 dig/cloth3 dig/cloth4 |
subtitles.block.generic.break | |
block.cloth.fall | step/cloth1 step/cloth2 step/cloth3 step/cloth4 |
||
block.cloth.hit | step/cloth1 step/cloth2 step/cloth3 step/cloth4 |
subtitles.block.generic.hit | |
block.cloth.place | dig/cloth1 dig/cloth2 dig/cloth3 dig/cloth4 |
subtitles.block.generic.place | |
block.cloth.step | step/cloth1 step/cloth2 step/cloth3 step/cloth4 |
subtitles.block.generic.footsteps | |
block.comparator.click | random/click | subtitles.block.comparator.click | |
block.dispenser.dispense | random/click | subtitles.block.dispenser.dispense | |
block.dispenser.fail | random/click | subtitles.block.dispenser.fail | |
block.dispenser.launch | random/bow | subtitles.block.dispenser.dispense | |
block.enchantment_table.use | block/enchantment_table/enchant1 block/enchantment_table/enchant2 block/enchantment_table/enchant3 |
||
block.end_gateway.spawn | random/explode1 random/explode2 random/explode3 random/explode4 |
subtitles.entity.generic.explode | |
block.enderchest.close | block/enderchest/close | subtitles.block.chest.close | |
block.enderchest.open | block/enderchest/open | subtitles.block.chest.open | |
block.fence_gate.close | block/fence_gate/close1 block/fence_gate/close2 |
subtitles.block.fence_gate.toggle | |
block.fence_gate.open | block/fence_gate/open1 block/fence_gate/open2 |
subtitles.block.fence_gate.toggle | |
block.fire.ambient | fire/fire | subtitles.block.fire.ambient | |
block.fire.extinguish | random/fizz | subtitles.block.fire.extinguish | |
block.furnace.fire_crackle | block/furnace/fire_crackle1 block/furnace/fire_crackle2 block/furnace/fire_crackle3 block/furnace/fire_crackle4 block/furnace/fire_crackle5 |
subtitles.block.furnace.fire_crackle | |
block.glass.break | random/glass1 random/glass2 random/glass3 |
subtitles.block.generic.break | |
block.glass.fall | step/stone1 step/stone2 step/stone3 step/stone4 step/stone5 step/stone6 |
||
block.glass.hit | step/stone1 step/stone2 step/stone3 step/stone4 step/stone5 step/stone6 |
subtitles.block.generic.hit | |
block.glass.place | dig/stone1 dig/stone2 dig/stone3 dig/stone4 |
subtitles.block.generic.place | |
block.glass.step | step/stone1 step/stone2 step/stone3 step/stone4 step/stone5 step/stone6 |
subtitles.block.generic.footsteps | |
block.grass.break | dig/grass1 dig/grass2 dig/grass3 dig/grass4 |
subtitles.block.generic.break | |
block.grass.fall | step/grass1 step/grass2 step/grass3 step/grass4 step/grass5 step/grass6 |
||
block.grass.hit | step/grass1 step/grass2 step/grass3 step/grass4 step/grass5 step/grass6 |
subtitles.block.generic.hit | |
block.grass.place | dig/grass1 dig/grass2 dig/grass3 dig/grass4 |
subtitles.block.generic.place | |
block.grass.step | step/grass1 step/grass2 step/grass3 step/grass4 step/grass5 step/grass6 |
subtitles.block.generic.footsteps | |
block.gravel.break | dig/gravel1 dig/gravel2 dig/gravel3 dig/gravel4 |
subtitles.block.generic.break | |
block.gravel.fall | step/gravel1 step/gravel2 step/gravel3 step/gravel4 |
||
block.gravel.hit | step/gravel1 step/gravel2 step/gravel3 step/gravel4 |
subtitles.block.generic.hit | |
block.gravel.place | dig/gravel1 dig/gravel2 dig/gravel3 dig/gravel4 |
subtitles.block.generic.place | |
block.gravel.step | step/gravel1 step/gravel2 step/gravel3 step/gravel4 |
subtitles.block.generic.footsteps | |
block.iron_door.close | block/iron_door/close1 block/iron_door/close2 block/iron_door/close3 block/iron_door/close4 |
subtitles.block.door.toggle | |
block.iron_door.open | block/iron_door/open1 block/iron_door/open2 block/iron_door/open3 block/iron_door/open4 |
subtitles.block.door.toggle | |
block.iron_trapdoor.close | block/iron_trapdoor/close1 block/iron_trapdoor/close2 block/iron_trapdoor/close3 block/iron_trapdoor/close4 |
subtitles.block.iron_trapdoor.close | |
block.iron_trapdoor.open | block/iron_trapdoor/open1 block/iron_trapdoor/open2 block/iron_trapdoor/open3 block/iron_trapdoor/open4 |
subtitles.block.iron_trapdoor.open | |
block.ladder.break | dig/wood1 dig/wood2 dig/wood3 dig/wood4 |
subtitles.block.generic.break | |
block.ladder.fall | step/ladder1 step/ladder2 step/ladder3 step/ladder4 step/ladder5 |
||
block.ladder.hit | step/ladder1 step/ladder2 step/ladder3 step/ladder4 step/ladder5 |
subtitles.block.generic.hit | |
block.ladder.place | dig/wood1 dig/wood2 dig/wood3 dig/wood4 |
subtitles.block.generic.place | |
block.ladder.step | step/ladder1 step/ladder2 step/ladder3 step/ladder4 step/ladder5 |
subtitles.block.generic.footsteps | |
block.lava.ambient | liquid/lava | subtitles.block.lava.ambient | |
block.lava.extinguish | random/fizz | subtitles.block.lava.extinguish | |
block.lava.pop | liquid/lavapop | subtitles.block.lava.ambient | |
block.lever.click | random/click | subtitles.block.lever.click | |
block.metal.break | dig/stone1 dig/stone2 dig/stone3 dig/stone4 |
subtitles.block.generic.break | |
block.metal.fall | step/stone1 step/stone2 step/stone3 step/stone4 step/stone5 step/stone6 |
||
block.metal.hit | step/stone1 step/stone2 step/stone3 step/stone4 step/stone5 step/stone6 |
subtitles.block.generic.hit | |
block.metal.place | dig/stone1 dig/stone2 dig/stone3 dig/stone4 |
subtitles.block.generic.place | |
block.metal.step | step/stone1 step/stone2 step/stone3 step/stone4 step/stone5 step/stone6 |
subtitles.block.generic.footsteps | |
block.metal_pressureplate.click_off | random/click | subtitles.block.pressure_plate.click | |
block.metal_pressureplate.click_on | random/click | subtitles.block.pressure_plate.click | |
block.note.basedrum | note/bd | subtitles.block.note.note | |
block.note.bass | note/bassattack | subtitles.block.note.note | |
block.note.harp | note/harp | subtitles.block.note.note | |
block.note.hat | note/hat | subtitles.block.note.note | |
block.note.pling | note/pling | ||
block.note.snare | note/snare | subtitles.block.note.note | |
block.piston.contract | tile/piston/in | subtitles.block.piston.move | |
block.piston.extend | tile/piston/out | subtitles.block.piston.move | |
block.portal.ambient | portal/portal | subtitles.block.portal.ambient | |
block.portal.travel | portal/travel | ||
block.portal.trigger | portal/trigger | ||
block.redstone_torch.burnout | random/fizz | subtitles.block.redstone_torch.burnout | |
block.sand.break | dig/sand1 dig/sand2 dig/sand3 dig/sand4 |
subtitles.block.generic.break | |
block.sand.fall | step/sand1 step/sand2 step/sand3 step/sand4 step/sand5 |
||
block.sand.hit | step/sand1 step/sand2 step/sand3 step/sand4 step/sand5 |
subtitles.block.generic.hit | |
block.sand.place | dig/sand1 dig/sand2 dig/sand3 dig/sand4 |
subtitles.block.generic.place | |
block.sand.step | step/sand1 step/sand2 step/sand3 step/sand4 step/sand5 |
subtitles.block.generic.footsteps | |
block.shulker_box.close | entity/shulker_box/close | subtitles.block.shulker_box.close | |
block.shulker_box.open | entity/shulker_box/open | subtitles.block.shulker_box.open | |
block.slime.break | mob/slime/big1 mob/slime/big2 mob/slime/big3 mob/slime/big4 |
subtitles.block.generic.break | |
block.slime.fall | mob/slime/small1 mob/slime/small2 mob/slime/small3 mob/slime/small4 mob/slime/small5 |
||
block.slime.hit | mob/slime/small1 mob/slime/small2 mob/slime/small3 mob/slime/small4 mob/slime/small5 |
subtitles.block.generic.hit | |
block.slime.place | mob/slime/big1 mob/slime/big2 mob/slime/big3 mob/slime/big4 |
subtitles.block.generic.place | |
block.slime.step | mob/slime/small1 mob/slime/small2 mob/slime/small3 mob/slime/small4 mob/slime/small5 |
subtitles.block.generic.footsteps | |
block.snow.break | dig/snow1 dig/snow2 dig/snow3 dig/snow4 |
subtitles.block.generic.break | |
block.snow.fall | step/snow1 step/snow2 step/snow3 step/snow4 |
||
block.snow.hit | step/snow1 step/snow2 step/snow3 step/snow4 |
subtitles.block.generic.hit | |
block.snow.place | dig/snow1 dig/snow2 dig/snow3 dig/snow4 |
subtitles.block.generic.place | |
block.snow.step | step/snow1 step/snow2 step/snow3 step/snow4 |
subtitles.block.generic.footsteps | |
block.stone.break | dig/stone1 dig/stone2 dig/stone3 dig/stone4 |
subtitles.block.generic.break | |
block.stone.fall | step/stone1 step/stone2 step/stone3 step/stone4 step/stone5 step/stone6 |
||
block.stone.hit | step/stone1 step/stone2 step/stone3 step/stone4 step/stone5 step/stone6 |
subtitles.block.generic.hit | |
block.stone.place | dig/stone1 dig/stone2 dig/stone3 dig/stone4 |
subtitles.block.generic.place | |
block.stone.step | step/stone1 step/stone2 step/stone3 step/stone4 step/stone5 step/stone6 |
subtitles.block.generic.footsteps | |
block.stone_button.click_off | random/click | subtitles.block.button.click | |
block.stone_button.click_on | random/click | subtitles.block.button.click | |
block.stone_pressureplate.click_off | random/click | subtitles.block.pressure_plate.click | |
block.stone_pressureplate.click_on | random/click | subtitles.block.pressure_plate.click | |
block.tripwire.attach | random/click | subtitles.block.tripwire.attach | |
block.tripwire.click_off | random/click | subtitles.block.tripwire.click | |
block.tripwire.click_on | random/click | subtitles.block.tripwire.click | |
block.tripwire.detach | random/bowhit1 random/bowhit2 random/bowhit3 random/bowhit4 |
subtitles.block.tripwire.detach | |
block.water.ambient | liquid/water | subtitles.block.water.ambient | |
block.waterlily.place | block/waterlily/place1 block/waterlily/place2 block/waterlily/place3 block/waterlily/place4 |
subtitles.block.generic.place | |
block.wood.break | dig/wood1 dig/wood2 dig/wood3 dig/wood4 |
subtitles.block.generic.break | |
block.wood.fall | step/wood1 step/wood2 step/wood3 step/wood4 step/wood5 step/wood6 |
||
block.wood.hit | step/wood1 step/wood2 step/wood3 step/wood4 step/wood5 step/wood6 |
subtitles.block.generic.hit | |
block.wood.place | dig/wood1 dig/wood2 dig/wood3 dig/wood4 |
subtitles.block.generic.place | |
block.wood.step | step/wood1 step/wood2 step/wood3 step/wood4 step/wood5 step/wood6 |
subtitles.block.generic.footsteps | |
block.wood_button.click_off | random/wood_click | subtitles.block.button.click | |
block.wood_button.click_on | random/wood_click | subtitles.block.button.click | |
block.wood_pressureplate.click_off | random/click | subtitles.block.pressure_plate.click | |
block.wood_pressureplate.click_on | random/click | subtitles.block.pressure_plate.click | |
block.wooden_door.close | block/wooden_door/close block/wooden_door/close2 block/wooden_door/close3 block/wooden_door/close4 |
subtitles.block.door.toggle | |
block.wooden_door.open | block/wooden_door/open block/wooden_door/open2 block/wooden_door/open3 block/wooden_door/open4 |
subtitles.block.door.toggle | |
block.wooden_trapdoor.close | block/wooden_trapdoor/close1 block/wooden_trapdoor/close2 block/wooden_trapdoor/close3 |
subtitles.block.trapdoor.toggle | |
block.wooden_trapdoor.open | block/wooden_trapdoor/open1 block/wooden_trapdoor/open2 block/wooden_trapdoor/open3 block/wooden_trapdoor/open4 block/wooden_trapdoor/open5 |
subtitles.block.trapdoor.toggle | |
enchant.thorns.hit | enchant/thorns/hit1 enchant/thorns/hit2 enchant/thorns/hit3 enchant/thorns/hit4 |
subtitles.enchant.thorns.hit | |
entity.armorstand.break | entity/armorstand/break1 entity/armorstand/break2 entity/armorstand/break3 entity/armorstand/break4 |
subtitles.block.generic.break | |
entity.armorstand.fall | dig/wood1 dig/wood2 dig/wood3 dig/wood4 |
subtitles.entity.armorstand.fall | |
entity.armorstand.hit | entity/armorstand/hit1 entity/armorstand/hit2 entity/armorstand/hit3 entity/armorstand/hit4 |
subtitles.block.generic.hit | |
entity.armorstand.place | dig/stone1 dig/stone2 dig/stone3 dig/stone4 |
subtitles.block.generic.place | |
entity.arrow.hit | random/bowhit1 random/bowhit2 random/bowhit3 random/bowhit4 |
subtitles.entity.arrow.hit | |
entity.arrow.hit_player | random/successful_hit | subtitles.entity.arrow.hit_player | |
entity.arrow.shoot | random/bow | subtitles.entity.arrow.shoot | |
entity.bat.ambient | mob/bat/idle1 mob/bat/idle2 mob/bat/idle3 mob/bat/idle4 |
subtitles.entity.bat.ambient | |
entity.bat.death | mob/bat/death | subtitles.entity.bat.death | |
entity.bat.loop | mob/bat/loop | ||
entity.bat.hurt | mob/bat/hurt1 mob/bat/hurt2 mob/bat/hurt3 mob/bat/hurt4 |
subtitles.entity.bat.hurt | |
entity.bat.takeoff | mob/bat/takeoff | subtitles.entity.bat.takeoff | |
entity.blaze.ambient | mob/blaze/breathe1 mob/blaze/breathe2 mob/blaze/breathe3 mob/blaze/breathe4 |
subtitles.entity.blaze.ambient | |
entity.blaze.burn | fire/fire | subtitles.entity.blaze.burn | |
entity.blaze.death | mob/blaze/death | subtitles.entity.blaze.death | |
entity.blaze.hurt | mob/blaze/hit1 mob/blaze/hit2 mob/blaze/hit3 mob/blaze/hit4 |
subtitles.entity.blaze.hurt | |
entity.blaze.shoot | mob/ghast/fireball4 | subtitles.entity.blaze.shoot | |
entity.bobber.splash | random/splash | subtitles.entity.bobber.splash | |
entity.bobber.throw | random/bow | subtitles.entity.bobber.throw | |
entity.cat.ambient | mob/cat/meow1 mob/cat/meow2 mob/cat/meow3 mob/cat/meow4 |
subtitles.entity.cat.ambient | |
entity.cat.death | mob/cat/hitt1 mob/cat/hitt2 mob/cat/hitt3 |
subtitles.entity.cat.death | |
entity.cat.hiss | mob/cat/hiss1 mob/cat/hiss2 mob/cat/hiss3 |
||
entity.cat.hurt | mob/cat/hitt1 mob/cat/hitt2 mob/cat/hitt3 |
subtitles.entity.cat.hurt | |
entity.cat.purr | mob/cat/purr1 mob/cat/purr2 mob/cat/purr3 |
subtitles.entity.cat.ambient | |
entity.cat.purreow | mob/cat/purreow1 mob/cat/purreow2 |
subtitles.entity.cat.ambient | |
entity.chicken.ambient | mob/chicken/say1 mob/chicken/say2 mob/chicken/say3 |
subtitles.entity.chicken.ambient | |
entity.chicken.death | mob/chicken/hurt1 mob/chicken/hurt2 |
subtitles.entity.chicken.death | |
entity.chicken.egg | mob/chicken/plop | subtitles.entity.chicken.egg | |
entity.chicken.hurt | mob/chicken/hurt1 mob/chicken/hurt2 |
subtitles.entity.chicken.hurt | |
entity.chicken.step | mob/chicken/step1 mob/chicken/step2 |
subtitles.block.generic.footsteps | |
entity.cow.ambient | mob/cow/say1 mob/cow/say2 mob/cow/say3 mob/cow/say4 |
subtitles.entity.cow.ambient | |
entity.cow.death | mob/cow/hurt1 mob/cow/hurt2 mob/cow/hurt3 |
subtitles.entity.cow.death | |
entity.cow.hurt | mob/cow/hurt1 mob/cow/hurt2 mob/cow/hurt3 |
subtitles.entity.cow.hurt | |
entity.cow.milk | entity/cow/milk1 entity/cow/milk2 entity/cow/milk3 |
subtitles.entity.cow.milk | |
entity.cow.step | mob/cow/step1 mob/cow/step2 mob/cow/step3 mob/cow/step4 |
subtitles.block.generic.footsteps | |
entity.creeper.death | mob/creeper/death | subtitles.entity.creeper.death | |
entity.creeper.hurt | mob/creeper/say1 mob/creeper/say2 mob/creeper/say3 mob/creeper/say4 |
subtitles.entity.creeper.hurt | |
entity.creeper.primed | random/fuse | subtitles.entity.creeper.primed | |
entity.donkey.ambient | mob/horse/donkey/idle1 mob/horse/donkey/idle2 mob/horse/donkey/idle3 |
subtitles.entity.donkey.ambient | |
entity.donkey.angry | mob/horse/donkey/angry1 mob/horse/donkey/angry2 |
subtitles.entity.donkey.angry | |
entity.donkey.chest | mob/chicken/plop | subtitles.entity.donkey.chest | |
entity.donkey.death | mob/horse/donkey/death | subtitles.entity.donkey.death | |
entity.donkey.hurt | mob/horse/donkey/hit1 mob/horse/donkey/hit2 mob/horse/donkey/hit3 |
subtitles.entity.donkey.hurt | |
entity.egg.throw | random/bow | subtitles.entity.egg.throw | |
entity.elder_guardian.ambient | mob/guardian/elder_idle1 mob/guardian/elder_idle2 mob/guardian/elder_idle3 mob/guardian/elder_idle4 |
subtitles.entity.guardian.ambient | |
entity.elder_guardian.ambient_land | mob/guardian/land_idle1 mob/guardian/land_idle2 mob/guardian/land_idle3 mob/guardian/land_idle4 |
subtitles.entity.guardian.ambient.land | |
entity.elder_guardian.curse | mob/guardian/curse | subtitles.entity.guardian.curse | |
entity.elder_guardian.death | mob/guardian/elder_death | subtitles.entity.guardian.death | |
entity.elder_guardian.death_land | mob/guardian/land_death | subtitles.entity.guardian.death | |
entity.elder_guardian.flop | mob/guardian/flop1 mob/guardian/flop2 mob/guardian/flop3 mob/guardian/flop4 |
subtitles.entity.elder_guardian.flop | |
entity.elder_guardian.hurt | mob/guardian/elder_hit1 mob/guardian/elder_hit2 mob/guardian/elder_hit3 mob/guardian/elder_hit4 |
subtitles.entity.guardian.hurt | |
entity.elder_guardian.hurt_land | mob/guardian/land_hit1 mob/guardian/land_hit2 mob/guardian/land_hit3 mob/guardian/land_hit4 |
subtitles.entity.guardian.hurt | |
entity.enderdragon.ambient | mob/enderdragon/growl1 mob/enderdragon/growl2 mob/enderdragon/growl3 mob/enderdragon/growl4 |
subtitles.entity.enderdragon.ambient | |
entity.enderdragon.death | mob/enderdragon/end | subtitles.entity.enderdragon.death | |
entity.enderdragon.flap | mob/enderdragon/wings1 mob/enderdragon/wings2 mob/enderdragon/wings3 mob/enderdragon/wings4 mob/enderdragon/wings5 mob/enderdragon/wings6 |
subtitles.entity.enderdragon.flap | |
entity.enderdragon.growl | mob/enderdragon/growl1 mob/enderdragon/growl2 mob/enderdragon/growl3 mob/enderdragon/growl4 |
subtitles.entity.enderdragon.growl | |
entity.enderdragon.hurt | mob/enderdragon/hit1 mob/enderdragon/hit2 mob/enderdragon/hit3 mob/enderdragon/hit4 |
subtitles.entity.enderdragon.hurt | |
entity.enderdragon.shoot | mob/ghast/fireball4 | subtitles.entity.enderdragon.shoot | |
entity.enderdragon_fireball.explode | random/explode1 random/explode2 random/explode3 random/explode4 |
subtitles.entity.generic.explode | |
entity.endereye.launch | random/bow | subtitles.entity.endereye.launch | |
entity.endermen.ambient | mob/endermen/idle1 mob/endermen/idle2 mob/endermen/idle3 mob/endermen/idle4 mob/endermen/idle5 |
subtitles.entity.enderman.ambient | |
entity.endermen.death | mob/endermen/death | subtitles.entity.enderman.death | |
entity.endermen.hurt | mob/endermen/hit1 mob/endermen/hit2 mob/endermen/hit3 mob/endermen/hit4 |
subtitles.entity.enderman.hurt | |
entity.endermen.scream | mob/endermen/scream1 mob/endermen/scream2 mob/endermen/scream3 mob/endermen/scream4 |
subtitles.entity.enderman.ambient | |
entity.endermen.stare | mob/endermen/stare | subtitles.entity.enderman.stare | |
entity.endermen.teleport | mob/endermen/portal mob/endermen/portal2 |
subtitles.entity.enderman.teleport | |
entity.endermite.ambient | mob/silverfish/say1 mob/silverfish/say2 mob/silverfish/say3 mob/silverfish/say4 |
subtitles.entity.endermite.ambient | |
entity.endermite.death | mob/silverfish/kill | subtitles.entity.endermite.death | |
entity.endermite.hurt | mob/silverfish/hit1 mob/silverfish/hit2 mob/silverfish/hit3 |
subtitles.entity.endermite.hurt | |
entity.endermite.step | mob/silverfish/step1 mob/silverfish/step2 mob/silverfish/step3 mob/silverfish/step4 |
subtitles.block.generic.footsteps | |
entity.enderpearl.throw | random/bow | subtitles.entity.enderpearl.throw | |
entity.evokation_illager.ambient | mob/evokation_illager/idle1 mob/evokation_illager/idle2 mob/evokation_illager/idle3 mob/evokation_illager/idle4 |
subtitles.entity.evocation_illager.ambient | |
entity.evokation_illager.hurt | mob/evokation_illager/hurt1 mob/evokation_illager/hurt2 |
subtitles.entity.evocation_illager.hurt | |
entity.evokation_illager.death | mob/evokation_illager/death1 mob/evokation_illager/death2 |
subtitles.entity.evocation_illager.death | |
entity.evokation_illager.cast_spell | mob/evokation_illager/cast1 mob/evokation_illager/cast2 |
subtitles.entity.evocation_illager.cast_spell | |
entity.evokation_illager.prepare_attack | mob/evokation_illager/prepare_attack1 mob/evokation_illager/prepare_attack2 |
subtitles.entity.evocation_illager.prepare_attack | |
entity.evokation_illager.prepare_summon | mob/evokation_illager/prepare_summon | subtitles.entity.evocation_illager.prepare_summon | |
entity.evokation_illager.prepare_wololo | mob/evokation_illager/prepare_wololo | subtitles.entity.evocation_illager.prepare_wololo | |
entity.evokation_fangs.attack | mob/evokation_illager/fangs | subtitles.entity.evocation_fangs.attack | |
entity.vex.ambient | mob/vex/idle1 mob/vex/idle2 mob/vex/idle3 mob/vex/idle4 |
subtitles.entity.vex.ambient | |
entity.vex.charge | mob/vex/charge1 mob/vex/charge2 mob/vex/charge3 |
subtitles.entity.vex.charge | |
entity.vex.hurt | mob/vex/hurt1 mob/vex/hurt2 |
subtitles.entity.vex.hurt | |
entity.vex.death | mob/vex/death1 mob/vex/death2 |
subtitles.entity.vex.death | |
entity.experience_bottle.throw | random/bow | subtitles.entity.potion.throw | |
entity.experience_orb.pickup | random/orb | subtitles.entity.experience_orb.pickup | |
entity.firework.blast | fireworks/blast1 | subtitles.entity.firework.blast | |
entity.firework.blast_far | fireworks/blast_far1 | subtitles.entity.firework.blast | |
entity.firework.large_blast | fireworks/largeblast1 | subtitles.entity.firework.blast | |
entity.firework.large_blast_far | fireworks/largeblast_far1 | subtitles.entity.firework.blast | |
entity.firework.launch | fireworks/launch1 | subtitles.entity.firework.launch | |
entity.firework.shoot | random/bow | subtitles.entity.firework.launch | |
entity.firework.twinkle | fireworks/twinkle1 | subtitles.entity.firework.twinkle | |
entity.firework.twinkle_far | fireworks/twinkle_far1 | subtitles.entity.firework.twinkle | |
entity.generic.big_fall | damage/fallbig | subtitles.entity.generic.big_fall | |
entity.generic.burn | random/fizz | subtitles.entity.generic.burn | |
entity.generic.death | damage/hit1 damage/hit2 damage/hit3 |
subtitles.entity.generic.death | |
entity.generic.drink | random/drink | subtitles.entity.generic.drink | |
entity.generic.eat | random/eat1 random/eat2 random/eat3 |
subtitles.entity.generic.eat | |
entity.generic.explode | random/explode1 random/explode2 random/explode3 random/explode4 |
subtitles.entity.generic.explode | |
entity.generic.extinguish_fire | random/fizz | subtitles.entity.generic.extinguish_fire | |
entity.generic.hurt | damage/hit1 damage/hit2 damage/hit3 |
subtitles.entity.generic.hurt | |
entity.generic.small_fall | damage/fallsmall | subtitles.entity.generic.small_fall | |
entity.generic.splash | liquid/splash liquid/splash2 |
subtitles.entity.generic.splash | |
entity.generic.swim | liquid/swim1 liquid/swim2 liquid/swim3 liquid/swim4 |
subtitles.entity.generic.swim | |
entity.ghast.ambient | mob/ghast/moan1 mob/ghast/moan2 mob/ghast/moan3 mob/ghast/moan4 mob/ghast/moan5 mob/ghast/moan6 mob/ghast/moan7 |
subtitles.entity.ghast.ambient | |
entity.ghast.death | mob/ghast/death | subtitles.entity.ghast.death | |
entity.ghast.hurt | mob/ghast/scream1 mob/ghast/scream2 mob/ghast/scream3 mob/ghast/scream4 mob/ghast/scream5 |
subtitles.entity.ghast.hurt | |
entity.ghast.scream | mob/ghast/affectionate_scream | ||
entity.ghast.shoot | mob/ghast/fireball4 | subtitles.entity.ghast.shoot | |
entity.ghast.warn | mob/ghast/charge | subtitles.entity.ghast.shoot | |
entity.guardian.ambient | entity/guardian/ambient1, volume = 0.1 entity/guardian/ambient2, volume = 0.1 entity/guardian/ambient3, volume = 0.1 entity/guardian/ambient4, volume = 0.1 |
subtitles.entity.guardian.ambient | |
entity.guardian.ambient_land | mob/guardian/land_idle1 mob/guardian/land_idle2 mob/guardian/land_idle3 mob/guardian/land_idle4 |
subtitles.entity.guardian.ambient.land | |
entity.guardian.attack | mob/guardian/attack_loop | subtitles.entity.guardian.attack | |
entity.guardian.death | mob/guardian/guardian_death | subtitles.entity.guardian.death | |
entity.guardian.death_land | mob/guardian/land_death | subtitles.entity.guardian.death | |
entity.guardian.flop | mob/guardian/flop1 mob/guardian/flop2 mob/guardian/flop3 mob/guardian/flop4 |
subtitles.entity.guardian.flop | |
entity.guardian.hurt | mob/guardian/guardian_hit1 mob/guardian/guardian_hit2 mob/guardian/guardian_hit3 mob/guardian/guardian_hit4 |
subtitles.entity.guardian.hurt | |
entity.guardian.hurt_land | mob/guardian/land_hit1 mob/guardian/land_hit2 mob/guardian/land_hit3 mob/guardian/land_hit4 |
subtitles.entity.guardian.hurt | |
entity.horse.ambient | mob/horse/idle1 mob/horse/idle2 mob/horse/idle3 |
subtitles.entity.horse.ambient | |
entity.horse.angry | mob/horse/angry1 | subtitles.entity.horse.angry | |
entity.horse.armor | mob/horse/armor | subtitles.entity.horse.armor | |
entity.horse.breathe | mob/horse/breathe1 mob/horse/breathe2 mob/horse/breathe3 |
subtitles.entity.horse.breathe | |
entity.horse.death | mob/horse/death | subtitles.entity.horse.death | |
entity.horse.eat | entity/horse/eat1 entity/horse/eat2 entity/horse/eat3 entity/horse/eat4 entity/horse/eat5 |
subtitles.entity.horse.eat | |
entity.horse.gallop | mob/horse/gallop1 mob/horse/gallop2 mob/horse/gallop3 mob/horse/gallop4 |
subtitles.entity.horse.gallop | |
entity.horse.hurt | mob/horse/hit1 mob/horse/hit2 mob/horse/hit3 mob/horse/hit4 |
subtitles.entity.horse.hurt | |
entity.horse.jump | mob/horse/jump | subtitles.entity.horse.jump | |
entity.horse.land | mob/horse/land | ||
entity.horse.saddle | mob/horse/leather | subtitles.entity.horse.saddle | |
entity.horse.step | mob/horse/soft1 mob/horse/soft2 mob/horse/soft3 mob/horse/soft4 mob/horse/soft5 mob/horse/soft6 |
subtitles.block.generic.footsteps | |
entity.horse.step_wood | mob/horse/wood1 mob/horse/wood2 mob/horse/wood3 mob/horse/wood4 mob/horse/wood5 mob/horse/wood6 |
subtitles.block.generic.footsteps | |
entity.hostile.big_fall | damage/fallbig | subtitles.entity.generic.big_fall | |
entity.hostile.death | damage/hit1 damage/hit2 damage/hit3 |
subtitles.entity.generic.death | |
entity.hostile.hurt | damage/hit1 damage/hit2 damage/hit3 |
subtitles.entity.generic.hurt | |
entity.hostile.small_fall | damage/fallsmall | subtitles.entity.generic.small_fall | |
entity.hostile.splash | liquid/splash liquid/splash2 |
subtitles.entity.generic.splash | |
entity.hostile.swim | liquid/swim1 liquid/swim2 liquid/swim3 liquid/swim4 |
subtitles.entity.generic.swim | |
entity.husk.ambient | mob/husk/idle1 mob/husk/idle2 mob/husk/idle3 |
||
entity.husk.death | mob/husk/death1 mob/husk/death2 |
||
entity.husk.hurt | mob/husk/hurt1 mob/husk/hurt2 |
||
entity.husk.step | mob/husk/step1 mob/husk/step2 mob/husk/step3 mob/husk/step4 mob/husk/step5 |
||
entity.irongolem.attack | mob/irongolem/throw | subtitles.entity.iron_golem.attack | |
entity.irongolem.death | mob/irongolem/death | subtitles.entity.iron_golem.death | |
entity.irongolem.hurt | mob/irongolem/hit1 mob/irongolem/hit2 mob/irongolem/hit3 mob/irongolem/hit4 |
subtitles.entity.iron_golem.hurt | |
entity.irongolem.step | mob/irongolem/walk1 mob/irongolem/walk2 mob/irongolem/walk3 mob/irongolem/walk4 |
subtitles.block.generic.footsteps | |
entity.item.break | random/break | subtitles.entity.item.break | |
entity.item.pickup | random/pop | subtitles.entity.item.pickup | |
entity.itemframe.add_item | entity/itemframe/add_item1 entity/itemframe/add_item2 entity/itemframe/add_item3 entity/itemframe/add_item4 |
subtitles.entity.itemframe.add_item | |
entity.itemframe.break | entity/itemframe/break1 entity/itemframe/break2 entity/itemframe/break3 |
subtitles.entity.itemframe.break | |
entity.itemframe.place | entity/itemframe/place1 entity/itemframe/place2 entity/itemframe/place3 entity/itemframe/place4 |
subtitles.entity.itemframe.place | |
entity.itemframe.remove_item | entity/itemframe/remove_item1 entity/itemframe/remove_item2 entity/itemframe/remove_item3 entity/itemframe/remove_item4 |
subtitles.entity.itemframe.remove_item | |
item.totem.use | item/totem/use_totem | subtitles.item.totem.use | |
entity.itemframe.rotate_item | entity/itemframe/rotate_item1 entity/itemframe/rotate_item2 entity/itemframe/rotate_item3 entity/itemframe/rotate_item4 |
subtitles.entity.itemframe.rotate_item | |
entity.llama.ambient | mob/llama/idle1 mob/llama/idle2 mob/llama/idle3 mob/llama/idle4 mob/llama/idle5 |
subtitles.entity.llama.ambient | |
entity.llama.angry | mob/llama/angry1 | subtitles.entity.llama.angry | |
entity.llama.chest | mob/chicken/plop | subtitles.entity.llama.chest | |
entity.llama.death{ | mob/llama/death1 mob/llama/death2 |
subtitles.entity.llama.death | |
entity.llama.eat | mob/llama/eat1 mob/llama/eat2 mob/llama/eat3 |
subtitles.entity.llama.eat | |
entity.llama.hurt | mob/llama/hurt1 mob/llama/hurt2 mob/llama/hurt3 |
subtitles.entity.llama.hurt | |
entity.llama.spit | mob/llama/spit1 mob/llama/spit2 |
subtitles.entity.llama.spit | |
entity.llama.step | mob/llama/step1 mob/llama/step2 mob/llama/step3 mob/llama/step4 mob/llama/step5 |
subtitles.entity.llama.step | |
entity.llama.swag | mob/llama/swag | subtitles.entity.llama.swag | |
entity.leashknot.break | entity/leashknot/break1 entity/leashknot/break2 entity/leashknot/break3 |
subtitles.entity.leashknot.break | |
entity.leashknot.place | entity/leashknot/place1 entity/leashknot/place2 entity/leashknot/place3 |
subtitles.entity.leashknot.place | |
entity.lightning.impact | random/explode1 random/explode2 random/explode3 random/explode4 |
subtitles.entity.lightning.impact | |
entity.lightning.thunder | ambient/weather/thunder1 ambient/weather/thunder2 ambient/weather/thunder3 |
subtitles.entity.lightning.thunder | |
entity.lingeringpotion.throw | random/bow | subtitles.entity.potion.throw | |
entity.magmacube.death | mob/slime/big1 mob/slime/big2 mob/slime/big3 mob/slime/big4 |
subtitles.entity.magmacube.death | |
entity.magmacube.hurt | mob/slime/big1 mob/slime/big2 mob/slime/big3 mob/slime/big4 |
subtitles.entity.magmacube.hurt | |
entity.magmacube.jump | mob/magmacube/jump1 mob/magmacube/jump2 mob/magmacube/jump3 mob/magmacube/jump4 |
subtitles.entity.magmacube.jump | |
entity.magmacube.squish | mob/magmacube/big1 mob/magmacube/big2 mob/magmacube/big3 mob/magmacube/big4 |
subtitles.entity.magmacube.squish | |
entity.minecart.inside | minecart/inside | ||
entity.minecart.riding | minecart/base | subtitles.entity.minecart.riding | |
entity.mooshroom.shear | mob/sheep/shear | subtitles.item.shear | |
entity.mule.ambient | mob/horse/donkey/idle1 mob/horse/donkey/idle2 mob/horse/donkey/idle3 |
subtitles.entity.mule.ambient | |
entity.mule.chest | mob/chicken/plop | subtitles.entity.mule.chest | |
entity.mule.death | mob/horse/donkey/death | subtitles.entity.mule.death | |
entity.mule.hurt | mob/horse/donkey/hit1 mob/horse/donkey/hit2 mob/horse/donkey/hit3 |
subtitles.entity.mule.hurt | |
entity.painting.break | entity/painting/break1 entity/painting/break2 entity/painting/break3 |
subtitles.entity.painting.break | |
entity.painting.place | entity/painting/place1 entity/painting/place2 entity/painting/place3 entity/painting/place4 |
subtitles.entity.painting.place | |
entity.pig.ambient | mob/pig/say1 mob/pig/say2 mob/pig/say3 |
subtitles.entity.pig.ambient | |
entity.pig.death | mob/pig/death | subtitles.entity.pig.death | |
entity.pig.hurt | mob/pig/say1 mob/pig/say2 mob/pig/say3 |
subtitles.entity.pig.hurt | |
entity.pig.saddle | mob/horse/leather | subtitles.entity.pig.saddle | |
entity.pig.step | mob/pig/step1 mob/pig/step2 mob/pig/step3 mob/pig/step4 mob/pig/step5 |
subtitles.block.generic.footsteps | |
entity.player.attack.crit | entity/player/attack/crit1, volume = 0.7 entity/player/attack/crit2, volume = 0.7 entity/player/attack/crit3, volume = 0.7 |
||
entity.player.attack.knockback | entity/player/attack/knockback1, volume = 0.7 entity/player/attack/knockback2, volume = 0.7 entity/player/attack/knockback3, volume = 0.7 entity/player/attack/knockback4, volume = 0.7 |
||
entity.player.attack.nodamage | entity/player/attack/, volume = 0.7 entity/player/attack/weak2, volume = 0.7 entity/player/attack/weak3, volume = 0.7 entity/player/attack/weak4, volume = 0.7 |
||
entity.player.attack.strong | entity/player/attack/strong1, volume = 0.6 entity/player/attack/strong2, volume = 0.6 entity/player/attack/strong3, volume = 0.6 entity/player/attack/strong4, volume = 0.6 entity/player/attack/strong5, volume = 0.7 entity/player/attack/strong6, volume = 0.7 |
||
entity.player.attack.sweep | entity/player/attack/sweep1, volume = 0.7 entity/player/attack/sweep2, volume = 0.7 entity/player/attack/sweep3, volume = 0.7 entity/player/attack/sweep4, volume = 0.7 entity/player/attack/sweep5, volume = 0.7 entity/player/attack/sweep6, volume = 0.7 entity/player/attack/sweep7, volume = 0.7 |
||
entity.player.attack.weak | entity/player/attack/, volume = 0.7 entity/player/attack/weak2, volume = 0.7 entity/player/attack/weak3, volume = 0.7 entity/player/attack/weak4, volume = 0.7 |
||
entity.player.big_fall | damage/fallbig | subtitles.entity.generic.big_fall | |
entity.player.breath | random/breath | ||
entity.player.burp | random/burp | subtitles.entity.player.burp | |
entity.player.death | damage/hit1 damage/hit2 damage/hit3 |
subtitles.entity.player.death | |
entity.player.hurt | damage/hit1 damage/hit2 damage/hit3 |
subtitles.entity.player.hurt | |
entity.player.levelup | random/levelup | subtitles.entity.player.levelup | |
entity.player.small_fall | damage/fallsmall | subtitles.entity.generic.small_fall | |
entity.player.splash | liquid/splash liquid/splash2 |
subtitles.entity.generic.splash | |
entity.player.swim | liquid/swim1 liquid/swim2 liquid/swim3 liquid/swim4 |
subtitles.entity.generic.swim | |
entity.polar_bear.baby_ambient | mob/polarbear_baby/idle1 mob/polarbear_baby/idle2 mob/polarbear_baby/idle3 mob/polarbear_baby/idle4 |
||
entity.polar_bear.ambient | mob/polarbear/idle1 mob/polarbear/idle2 mob/polarbear/idle3 mob/polarbear/idle4 |
||
entity.polar_bear.death | mob/polarbear/death1 mob/polarbear/death2 mob/polarbear/death3 |
||
entity.polar_bear.hurt | mob/polarbear/hurt1 mob/polarbear/hurt2 mob/polarbear/hurt3 mob/polarbear/hurt4 |
||
entity.polar_bear.step | mob/polarbear/step1 mob/polarbear/step2 mob/polarbear/step3 mob/polarbear/step4 |
||
entity.polar_bear.warning | mob/polarbear/warning3, pitch = 0.9 mob/polarbear/warning1 mob/polarbear/warning2 mob/polarbear/warning3 |
||
entity.rabbit.ambient | mob/rabbit/idle1, volume = 0.25 mob/rabbit/idle2, volume = 0.25 mob/rabbit/idle3, volume = 0.25 mob/rabbit/idle4, volume = 0.25 |
subtitles.entity.rabbit.ambient | |
entity.rabbit.attack | entity/rabbit/attack1 entity/rabbit/attack2 entity/rabbit/attack3 entity/rabbit/attack4 |
subtitles.entity.rabbit.attack | |
entity.rabbit.death | mob/rabbit/bunnymurder, volume = 0.5 | subtitles.entity.rabbit.death | |
entity.rabbit.hurt | mob/rabbit/hurt1, volume = 0.5 mob/rabbit/hurt2, volume = 0.5 mob/rabbit/hurt3, volume = 0.5 mob/rabbit/hurt4, volume = 0.5 |
subtitles.entity.rabbit.hurt | |
entity.rabbit.jump | mob/rabbit/hop1, volume = 0.1 mob/rabbit/hop2, volume = 0.1 mob/rabbit/hop3, volume = 0.1 mob/rabbit/hop4, volume = 0.1 |
subtitles.entity.rabbit.jump | |
entity.sheep.ambient | mob/sheep/say1 mob/sheep/say2 mob/sheep/say3 |
subtitles.entity.sheep.ambient | |
entity.sheep.death | mob/sheep/say1 mob/sheep/say2 mob/sheep/say3 |
subtitles.entity.sheep.death | |
entity.sheep.hurt | mob/sheep/say1 mob/sheep/say2 mob/sheep/say3 |
subtitles.entity.sheep.hurt | |
entity.sheep.shear | mob/sheep/shear | subtitles.item.shear | |
entity.sheep.step | mob/sheep/step1 mob/sheep/step2 mob/sheep/step3 mob/sheep/step4 mob/sheep/step5 |
subtitles.block.generic.footsteps | |
entity.shulker.ambient | entity/shulker/ambient1 entity/shulker/ambient2 entity/shulker/ambient3 entity/shulker/ambient4 entity/shulker/ambient5 entity/shulker/ambient6 entity/shulker/ambient7 |
subtitles.entity.shulker.ambient | |
entity.shulker.close | entity/shulker/close1 entity/shulker/close2 entity/shulker/close3 entity/shulker/close4 entity/shulker/close5 |
subtitles.entity.shulker.close | |
entity.shulker.death | entity/shulker/death1 entity/shulker/death2 entity/shulker/death3 entity/shulker/death4 |
subtitles.entity.shulker.death | |
entity.shulker.hurt | entity/shulker/hurt1 entity/shulker/hurt2 entity/shulker/hurt3 entity/shulker/hurt4 |
subtitles.entity.shulker.hurt | |
entity.shulker.hurt_closed | entity/shulker/hurt_closed1 entity/shulker/hurt_closed2 entity/shulker/hurt_closed3 entity/shulker/hurt_closed4 entity/shulker/hurt_closed5 |
subtitles.entity.shulker.hurt | |
entity.shulker.open | entity/shulker/open1 entity/shulker/open2 entity/shulker/open3 entity/shulker/open4 entity/shulker/open5 |
subtitles.entity.shulker.open | |
entity.shulker.shoot | entity/shulker/shoot1 entity/shulker/shoot2 entity/shulker/shoot3 entity/shulker/shoot4 |
subtitles.entity.shulker.shoot | |
entity.shulker.teleport | mob/endermen/portal mob/endermen/portal2 |
subtitles.entity.shulker.teleport | |
entity.shulker_bullet.hit | entity/shulker_bullet/hit1 entity/shulker_bullet/hit2 entity/shulker_bullet/hit3 entity/shulker_bullet/hit4 |
subtitles.entity.shulker_bullet.hit | |
entity.shulker_bullet.hurt | entity/shulker_bullet/hit1 entity/shulker_bullet/hit2 entity/shulker_bullet/hit3 entity/shulker_bullet/hit4 |
subtitles.entity.shulker_bullet.hurt | |
entity.silverfish.ambient | mob/silverfish/say1 mob/silverfish/say2 mob/silverfish/say3 mob/silverfish/say4 |
subtitles.entity.silverfish.ambient | |
entity.silverfish.death | mob/silverfish/kill | subtitles.entity.silverfish.death | |
entity.silverfish.hurt | mob/silverfish/hit1 mob/silverfish/hit2 mob/silverfish/hit3 |
subtitles.entity.silverfish.hurt | |
entity.silverfish.step | mob/silverfish/step1 mob/silverfish/step2 mob/silverfish/step3 mob/silverfish/step4 |
subtitles.block.generic.footsteps | |
entity.skeleton.ambient | mob/skeleton/say1 mob/skeleton/say2 mob/skeleton/say3 |
subtitles.entity.skeleton.ambient | |
entity.skeleton.death | mob/skeleton/death | subtitles.entity.skeleton.death | |
entity.skeleton.hurt | mob/skeleton/hurt1 mob/skeleton/hurt2 mob/skeleton/hurt3 mob/skeleton/hurt4 |
subtitles.entity.skeleton.hurt | |
entity.skeleton.shoot | random/bow | subtitles.entity.skeleton.shoot | |
entity.skeleton.step | mob/skeleton/step1 mob/skeleton/step2 mob/skeleton/step3 mob/skeleton/step4 |
subtitles.block.generic.footsteps | |
entity.skeleton_horse.ambient | mob/horse/skeleton/idle1 mob/horse/skeleton/idle2 mob/horse/skeleton/idle3 |
subtitles.entity.skeleton_horse.ambient | |
entity.skeleton_horse.death | mob/horse/skeleton/death | subtitles.entity.skeleton_horse.death | |
entity.skeleton_horse.hurt | mob/horse/skeleton/hit1 mob/horse/skeleton/hit2 mob/horse/skeleton/hit3 mob/horse/skeleton/hit4 |
subtitles.entity.skeleton_horse.hurt | |
entity.slime.attack | mob/slime/attack1 mob/slime/attack2 |
subtitles.entity.slime.attack | |
entity.slime.death | mob/slime/big1 mob/slime/big2 mob/slime/big3 mob/slime/big4 |
subtitles.entity.slime.death | |
entity.slime.hurt | mob/slime/big1 mob/slime/big2 mob/slime/big3 mob/slime/big4 |
subtitles.entity.slime.hurt | |
entity.slime.jump | mob/slime/big1 mob/slime/big2 mob/slime/big3 mob/slime/big4 |
subtitles.entity.slime.squish | |
entity.slime.squish | mob/slime/big1 mob/slime/big2 mob/slime/big3 mob/slime/big4 |
subtitles.entity.slime.squish | |
entity.small_magmacube.death | mob/slime/small1 mob/slime/small2 mob/slime/small3 mob/slime/small4 mob/slime/small5 |
subtitles.entity.magmacube.death | |
entity.small_magmacube.hurt | mob/slime/small1 mob/slime/small2 mob/slime/small3 mob/slime/small4 mob/slime/small5 |
subtitles.entity.magmacube.hurt | |
entity.small_magmacube.squish | mob/magmacube/small1 mob/magmacube/small2 mob/magmacube/small3 mob/magmacube/small4 mob/magmacube/small5 |
subtitles.entity.magmacube.squish | |
entity.small_slime.death | mob/slime/small1 mob/slime/small2 mob/slime/small3 mob/slime/small4 mob/slime/small5 |
subtitles.entity.slime.death | |
entity.small_slime.hurt | mob/slime/small1 mob/slime/small2 mob/slime/small3 mob/slime/small4 mob/slime/small5 |
subtitles.entity.slime.hurt | |
entity.small_slime.jump | |||
entity.small_slime.squish | |||
entity.snowball.throw | random/bow | subtitles.entity.snowball.throw | |
entity.snowman.ambient | |||
entity.snowman.death | entity/snowman/death1 entity/snowman/death2 entity/snowman/death3 |
subtitles.entity.snowman.death | |
entity.snowman.hurt | entity/snowman/hurt1 entity/snowman/hurt2 entity/snowman/hurt3 |
subtitles.entity.snowman.hurt | |
entity.snowman.shoot | random/bow | subtitles.entity.snowball.throw | |
entity.spider.ambient | mob/spider/say1 mob/spider/say2 mob/spider/say3 mob/spider/say4 |
subtitles.entity.spider.ambient | |
entity.spider.death | mob/spider/death | subtitles.entity.spider.death | |
entity.spider.hurt | mob/spider/say1 mob/spider/say2 mob/spider/say3 mob/spider/say4 |
subtitles.entity.spider.hurt | |
entity.spider.step | mob/spider/step1 mob/spider/step2 mob/spider/step3 mob/spider/step4 |
subtitles.block.generic.footsteps | |
entity.splash_potion.break | random/glass1 random/glass2 random/glass3 |
subtitles.entity.potion.splash | |
entity.splash_potion.throw | random/bow | subtitles.entity.potion.throw | |
entity.squid.ambient | entity/squid/ambient1 entity/squid/ambient2 entity/squid/ambient3 entity/squid/ambient4 entity/squid/ambient5 |
subtitles.entity.squid.ambient | |
entity.squid.death | entity/squid/death1 entity/squid/death2 entity/squid/death3 |
subtitles.entity.squid.death | |
entity.squid.hurt | entity/squid/hurt1 entity/squid/hurt2 entity/squid/hurt3 entity/squid/hurt4 |
subtitles.entity.squid.hurt | |
entity.stray.ambient | mob/stray/idle1 mob/stray/idle2 mob/husk/idle3 mob/husk/idle4 |
||
entity.stray.death | mob/stray/death1 mob/stray/death2 |
||
entity.stray.hurt | mob/stray/hurt1 mob/stray/hurt2 mob/stray/hurt3 mob/stray/hurt4 |
||
entity.stray.step | mob/stray/step1 mob/stray/step2 mob/stray/step3 mob/stray/step4 |
||
entity.tnt.primed | random/fuse | subtitles.entity.tnt.primed | |
entity.wither_skeleton.ambient | mob/wither_skeleton/idle1 mob/wither_skeleton/idle2 mob/wither_skeleton/idle3 |
||
entity.wither_skeleton.death | mob/wither_skeleton/death1 mob/wither_skeleton/death2 |
||
entity.wither_skeleton.hurt | mob/wither_skeleton/hurt1 mob/wither_skeleton/hurt2 mob/wither_skeleton/hurt3 mob/wither_skeleton/hurt4 |
||
entity.wither_skeleton.step | mob/wither_skeleton/step1 mob/wither_skeleton/step2 mob/wither_skeleton/step3 mob/wither_skeleton/step4 |
||
entity.villager.ambient | mob/villager/idle1 mob/villager/idle2 mob/villager/idle3 |
subtitles.entity.villager.ambient | |
entity.villager.death | mob/villager/death | subtitles.entity.villager.death | |
entity.villager.hurt | mob/villager/hit1 mob/villager/hit2 mob/villager/hit3 mob/villager/hit4 |
subtitles.entity.villager.hurt | |
entity.villager.no | mob/villager/no1 mob/villager/no2 mob/villager/no3 |
subtitles.entity.villager.no | |
entity.villager.trading | mob/villager/haggle1 mob/villager/haggle2 mob/villager/haggle3 |
subtitles.entity.villager.trading | |
entity.villager.yes | mob/villager/yes1 mob/villager/yes2 mob/villager/yes3 |
subtitles.entity.villager.yes | |
entity.vindication_illager.ambient | mob/vindication_illager/idle1 mob/vindication_illager/idle2 mob/vindication_illager/idle3 mob/vindication_illager/idle4 mob/vindication_illager/idle5 |
subtitles.entity.vindication_illager.ambient | |
entity.vindication_illager.hurt | mob/vindication_illager/hurt1 mob/vindication_illager/hurt2 mob/vindication_illager/hurt3 |
subtitles.entity.vindication_illager.hurt | |
entity.vindication_illager.death | mob/vindication_illager/death1 mob/vindication_illager/death2 |
subtitles.entity.vindication_illager.death | |
entity.witch.ambient | entity/witch/ambient5, pitch = 0.9 entity/witch/ambient1 entity/witch/ambient2 entity/witch/ambient3 entity/witch/ambient4 entity/witch/ambient5 |
subtitles.entity.witch.ambient | |
entity.witch.death | entity/witch/death1 entity/witch/death2 entity/witch/death3 |
subtitles.entity.witch.death | |
entity.witch.drink | entity/witch/drink1 entity/witch/drink2 entity/witch/drink3 entity/witch/drink4 |
subtitles.entity.witch.drink | |
entity.witch.hurt | entity/witch/hurt1 entity/witch/hurt2 entity/witch/hurt3 |
subtitles.entity.witch.hurt | |
entity.witch.throw | entity/witch/throw1 entity/witch/throw2 entity/witch/throw3 |
subtitles.entity.witch.throw | |
entity.wither.ambient | mob/wither/idle1 mob/wither/idle2 mob/wither/idle3 mob/wither/idle4 |
subtitles.entity.wither.ambient | |
entity.wither.break_block | mob/zombie/woodbreak | subtitles.entity.wither.shoot | |
entity.wither.death | mob/wither/death | subtitles.entity.wither.death | |
entity.wither.hurt | mob/wither/hurt1 mob/wither/hurt2 mob/wither/hurt3 mob/wither/hurt4 |
subtitles.entity.wither.hurt | |
entity.wither.shoot | mob/wither/shoot | subtitles.entity.wither.shoot | |
entity.wither.spawn | mob/wither/spawn | subtitles.entity.wither.spawn | |
entity.wolf.ambient | mob/wolf/bark1 mob/wolf/bark2 mob/wolf/bark3 |
subtitles.entity.wolf.ambient | |
entity.wolf.death | mob/wolf/death | subtitles.entity.wolf.death | |
entity.wolf.growl | mob/wolf/growl1 mob/wolf/growl2 mob/wolf/growl3 |
subtitles.entity.wolf.growl | |
entity.wolf.howl | mob/wolf/howl1 mob/wolf/howl2 |
||
entity.wolf.hurt | mob/wolf/hurt1 mob/wolf/hurt2 mob/wolf/hurt3 |
subtitles.entity.wolf.hurt | |
entity.wolf.pant | mob/wolf/panting | subtitles.entity.wolf.ambient | |
entity.wolf.shake | mob/wolf/shake | subtitles.entity.wolf.shake | |
entity.wolf.step | mob/wolf/step1 mob/wolf/step2 mob/wolf/step3 mob/wolf/step4 mob/wolf/step5 |
subtitles.block.generic.footsteps | |
entity.wolf.whine | mob/wolf/whine | subtitles.entity.wolf.ambient | |
entity.zombie.ambient | mob/zombie/say1 mob/zombie/say2 mob/zombie/say3 |
subtitles.entity.zombie.ambient | |
entity.zombie.attack_door_wood | mob/zombie/wood1 mob/zombie/wood2 mob/zombie/wood3 mob/zombie/wood4 |
subtitles.block.generic.break | |
entity.zombie.attack_iron_door | mob/zombie/metal1 mob/zombie/metal2 mob/zombie/metal3 |
subtitles.block.generic.break | |
entity.zombie.break_door_wood | mob/zombie/woodbreak | subtitles.block.generic.break | |
entity.zombie.death | mob/zombie/death | subtitles.entity.zombie.death | |
entity.zombie.hurt | mob/zombie/hurt1 mob/zombie/hurt2 |
subtitles.entity.zombie.hurt | |
entity.zombie.infect | mob/zombie/infect | subtitles.entity.zombie.infect | |
entity.zombie.step | mob/zombie/step1 mob/zombie/step2 mob/zombie/step3 mob/zombie/step4 mob/zombie/step5 |
subtitles.block.generic.footsteps | |
entity.zombie_horse.ambient | mob/horse/zombie/idle1 mob/horse/zombie/idle2 mob/horse/zombie/idle3 |
subtitles.entity.zombie_horse.ambient | |
entity.zombie_horse.death | mob/horse/zombie/death | subtitles.entity.zombie_horse.death | |
entity.zombie_horse.hurt | mob/horse/zombie/hit1 mob/horse/zombie/hit2 mob/horse/zombie/hit3 mob/horse/zombie/hit4 |
subtitles.entity.zombie_horse.hurt | |
entity.zombie_pig.ambient | mob/zombiepig/zpig1 mob/zombiepig/zpig2 mob/zombiepig/zpig3 mob/zombiepig/zpig4 |
subtitles.entity.zombie_pigman.ambient | |
entity.zombie_pig.angry | mob/zombiepig/zpigangry1 mob/zombiepig/zpigangry2 mob/zombiepig/zpigangry3 mob/zombiepig/zpigangry4 |
subtitles.entity.zombie_pigman.angry | |
entity.zombie_pig.death | mob/zombiepig/zpigdeath | subtitles.entity.zombie_pigman.death | |
entity.zombie_pig.hurt | mob/zombiepig/zpighurt1 mob/zombiepig/zpighurt2 |
subtitles.entity.zombie_pigman.hurt | |
entity.zombie_villager.ambient | mob/zombie_villager/say1 mob/zombie_villager/say2 mob/zombie_villager/say3 |
subtitles.entity.zombie.ambient | |
entity.zombie_villager.converted | mob/zombie/unfect | subtitles.entity.zombie_villager.converted | |
entity.zombie_villager.cure | mob/zombie/remedy | subtitles.entity.zombie_villager.cure | |
entity.zombie_villager.death | mob/zombie_villager/death | subtitles.entity.zombie.death | |
entity.zombie_villager.hurt | mob/zombie_villager/hurt1 mob/zombie_villager/hurt2 |
subtitles.entity.zombie.hurt | |
entity.zombie_villager.step | mob/zombie/step1 mob/zombie/step2 mob/zombie/step3 mob/zombie/step4 mob/zombie/step5 |
subtitles.block.generic.footsteps | |
item.armor.equip_chain | item/armor/equip_chain1 item/armor/equip_chain2 item/armor/equip_chain3 item/armor/equip_chain4 item/armor/equip_chain5 item/armor/equip_chain6 |
subtitles.item.armor.equip_chain | |
item.armor.equip_diamond | item/armor/equip_diamond1 item/armor/equip_diamond2 item/armor/equip_diamond3 item/armor/equip_diamond4 item/armor/equip_diamond5 item/armor/equip_diamond6 |
subtitles.item.armor.equip_diamond | |
item.armor.equip_elytra | item/armor/equip_leather1 item/armor/equip_leather2 item/armor/equip_leather3 item/armor/equip_leather4 item/armor/equip_leather5 item/armor/equip_leather6 |
subtitles.item.armor.equip_elytra | |
item.armor.equip_generic | item/armor/equip_generic1 item/armor/equip_generic2 item/armor/equip_generic3 item/armor/equip_generic4 item/armor/equip_generic5 item/armor/equip_generic6 |
subtitles.item.armor.equip | |
item.armor.equip_gold | item/armor/equip_gold1 item/armor/equip_gold2 item/armor/equip_gold3 item/armor/equip_gold4 item/armor/equip_gold5 item/armor/equip_gold6 |
subtitles.item.armor.equip_gold | |
item.armor.equip_iron | item/armor/equip_iron1 item/armor/equip_iron2 item/armor/equip_iron3 item/armor/equip_iron4 item/armor/equip_iron5 item/armor/equip_iron6 |
subtitles.item.armor.equip_iron | |
item.armor.equip_leather | item/armor/equip_leather1 item/armor/equip_leather2 item/armor/equip_leather3 item/armor/equip_leather4 item/armor/equip_leather5 item/armor/equip_leather6 |
subtitles.item.armor.equip_leather | |
item.bottle.fill | item/bottle/fill1 item/bottle/fill2 item/bottle/fill3 item/bottle/fill4 |
subtitles.item.bottle.fill | |
item.bottle.fill_dragonbreath | item/bottle/fill_dragonbreath1 item/bottle/fill_dragonbreath2 |
subtitles.item.bottle.fill | |
item.bucket.empty | item/bucket/empty1, pitch = 0.9 item/bucket/empty1 item/bucket/empty2 item/bucket/empty3 |
subtitles.item.bucket.empty | |
item.bucket.empty_lava | item/bucket/empty_lava1 item/bucket/empty_lava2 item/bucket/empty_lava3 |
subtitles.item.bucket.empty | |
item.bucket.fill | item/bucket/fill1 item/bucket/fill2 item/bucket/fill3 |
subtitles.item.bucket.fill | |
item.bucket.fill_lava | item/bucket/fill_lava1 item/bucket/fill_lava2 item/bucket/fill_lava3 |
subtitles.item.bucket.fill | |
item.chorus_fruit.teleport | mob/endermen/portal mob/endermen/portal2 |
subtitles.item.chorus_fruit.teleport | |
item.elytra.flying | item/elytra/elytra_loop, volume = 0.6 | ||
item.firecharge.use | mob/ghast/fireball4 | subtitles.item.firecharge.use | |
item.flintandsteel.use | fire/ignite | subtitles.item.flintandsteel.use | |
item.hoe.till | item/hoe/till1 item/hoe/till2 item/hoe/till3 item/hoe/till4 |
subtitles.item.hoe.till | |
item.shield.block | item/shield/block1 item/shield/block2 item/shield/block3 item/shield/block4 item/shield/block5 |
subtitles.item.shield.block | |
item.shield.break | random/break | subtitles.entity.item.break | |
item.shovel.flatten | item/shovel/flatten1 item/shovel/flatten2 item/shovel/flatten3 item/shovel/flatten4 |
subtitles.item.shovel.flatten | |
music.creative | music.game, type = event music/game/creative/creative1, stream = true music/game/creative/creative2, stream = true music/game/creative/creative3, stream = true music/game/creative/creative4, stream = true music/game/creative/creative5, stream = true music/game/creative/creative6, stream = true |
||
music.credits | music/game/end/credits, stream = true | ||
music.dragon | music/game/end/boss, stream = true | ||
music.end | music/game/end/end, stream = true | ||
music.game | music/game/calm1, stream = true music/game/calm2, stream = true music/game/calm3, stream = true music/game/hal1, stream = true music/game/hal2, stream = true music/game/hal3, stream = true music/game/hal4, stream = true music/game/nuance1, stream = true music/game/nuance2, stream = true music/game/piano1, stream = true music/game/piano2, stream = true music/game/piano3, stream = true |
||
music.menu | music/menu/menu1, stream = true music/menu/menu2, stream = true music/menu/menu3, stream = true music/menu/menu4, stream = true |
||
music.nether | music/game/nether/nether1, stream = true music/game/nether/nether2, stream = true music/game/nether/nether3, stream = true music/game/nether/nether4, stream = true |
||
record.11 | records/11, stream = true | ||
record.13 | records/13, stream = true | ||
record.blocks | records/blocks, stream = true | ||
record.cat | records/cat, stream = true | ||
record.chirp | records/chirp, stream = true | ||
record.far | records/far, stream = true | ||
record.mall | records/mall, stream = true | ||
record.mellohi | records/mellohi, stream = true | ||
record.stal | records/stal, stream = true | ||
record.strad | records/strad, stream = true | ||
record.wait | records/wait, stream = true | ||
record.ward | records/ward, stream = true | ||
ui.button.click | random/click | ||
weather.rain | ambient/weather/rain1 ambient/weather/rain2 ambient/weather/rain3 ambient/weather/rain4 ambient/weather/rain5 ambient/weather/rain6 ambient/weather/rain7 ambient/weather/rain8 |
subtitles.weather.rain | |
weather.rain.above | ambient/weather/rain1 ambient/weather/rain2 ambient/weather/rain3 ambient/weather/rain4 |
subtitles.weather.rain |
Values as of 1.8.9
Sound Event | Sounds Used | Category | In-Game Event(s) |
---|---|---|---|
ambient.cave.cave | ambient/cave/cave1 ambient/cave/cave2 ambient/cave/cave3 ambient/cave/cave4 ambient/cave/cave5 ambient/cave/cave6 ambient/cave/cave6 ambient/cave/cave7 ambient/cave/cave8 ambient/cave/cave9 ambient/cave/cave10 ambient/cave/cave11 ambient/cave/cave12 ambient/cave/cave13 |
ambient (Ambient/Environment) | Being within 10-20 blocks of an area not exposed to the sky with a light level of less than eight. |
ambient.weather.rain | ambient/weather/rain1 ambient/weather/rain2 ambient/weather/rain3 ambient/weather/rain4 |
weather (Weather) | Being close to the surface of a block open to the sky when it is raining. |
ambient.weather.thunder | ambient/weather/thunder1 ambient/weather/thunder2 ambient/weather/thunder3 |
weather (Weather) | Lightning strikes. |
game.player.hurt.fall.big | damage/fallbig | player (Players) | A player contacting the surface of a block after falling from a tall height. |
game.player.hurt.fall.small | damage/fallsmall | player (Players) | A player contacting the surface of a block after falling from a short height. |
game.neutral.hurt.fall.big | damage/fallbig | neutral (Friendly Creatures) | A passive mob contacting the surface of a block after falling from a tall height. |
game.neutral.hurt.fall.small | damage/fallsmall | neutral (Friendly Creatures) | A passive mob contacting the surface of a block after falling from a short height. |
game.hostile.hurt.fall.big | damage/fallbig | hostile (Hostile Creatures) | A hostile mob contacting the surface of a block after falling from a tall height. |
game.hostile.hurt.fall.small | damage/fallsmall | hostile (Hostile Creatures) | A hostile mob contacting the surface of a block after falling from a short height. |
game.player.hurt | damage/hit1 damage/hit2 damage/hit3 |
player (Players) | A player taking damage. |
game.neutral.hurt | damage/hit1 damage/hit2 damage/hit3 |
neutral (Friendly Creatures) | A passive mob taking damage. Always overridden by the damage sound specific to each mob. |
game.hostile.hurt | damage/hit1 damage/hit2 damage/hit3 |
hostile (Hostile Creatures) | A hostile mob taking damage. Used only by Giants; overridden by the damage sound specific to each mob in any other case. |
game.player.die | damage/hit1 damage/hit2 damage/hit3 |
player (Players) | A player dies. |
game.neutral.die | damage/hit1 damage/hit2 damage/hit3 |
neutral (Friendly Creatures) | A passive mob dies. Always overridden by the death sound specific to each mob. |
game.hostile.die | damage/hit1 damage/hit2 damage/hit3 |
hostile (Hostile Creatures) | A hostile mob dies. Used only by Giants; overridden by the death sound specific to each mob in any other case. |
dig.cloth | dig/cloth1 dig/cloth2 dig/cloth3 dig/cloth4 |
block (Blocks) | Placing or breaking blocks classified as "cloth". |
dig.grass | dig/grass1 dig/grass2 dig/grass3 dig/grass4 |
block (Blocks) | Placing or breaking blocks classified as "grass" or a Sheep eats Grass. |
dig.gravel | dig/gravel1 dig/gravel2 dig/gravel3 dig/gravel4 |
block (Blocks) | Placing or breaking blocks classified as "gravel". |
dig.sand | dig/sand1 dig/sand2 dig/sand3 dig/sand4 |
block (Blocks) | Placing or breaking blocks classified as "sand". |
dig.snow | dig/snow1 dig/snow2 dig/snow3 dig/snow4 |
block (Blocks) | Placing or breaking blocks classified as "snow". |
dig.stone | dig/stone1 dig/stone2 dig/stone3 dig/stone4 |
block (Blocks) | Placing or breaking blocks classified as "stone". |
dig.wood | dig/wood1 dig/wood2 dig/wood3 dig/wood4 |
block (Blocks) | Placing or breaking blocks classified as "wood". |
fire.fire | fire/fire | block (Blocks) | Being near Fire or a Blaze. |
fire.ignite | fire/ignite | block (Blocks) | Setting Fire or igniting a Creeper using a Flint and Steel. |
item.fireCharge.use | mob/ghast/fireball4 | block (Blocks) | Setting Fire using a Fire Charge. |
fireworks.blast | fireworks/blast1 | ambient (Ambient/Environment) | A small, close firework explosion. |
fireworks.blast_far | fireworks/blast_far1 | ambient (Ambient/Environment) | A small, far firework explosion. |
fireworks.largeBlast | fireworks/largeBlast1 | ambient (Ambient/Environment) | A large, close firework explosion. |
fireworks.largeBlast_far | fireworks/largeBlast_far1 | ambient (Ambient/Environment) | A large, far firework explosion. |
fireworks.launch | fireworks.launch1 | ambient (Ambient/Environment) | A firework being launched by a player or a dispenser. |
fireworks.twinkle | fireworks.twinkle1 | ambient (Ambient/Environment) | A close firework twinkles. |
fireworks.twinkle_far | fireworks.twinkle_far1 | ambient (Ambient/Environment) | A faraway firework twinkles. |
liquid.lava | liquid/lava | block (Blocks) | Being near Lava. |
liquid.lavapop | liquid/lavapop | block (Blocks) | Randomly when being near Lava. Accompanied by a lava fireball particle effect. |
game.neutral.swim.splash | liquid/splash liquid/splash2 |
neutral (Friendly Creatures) | A passive mob falls into water or a Fishing Rod Bobber is cast into water. |
game.player.swim.splash | liquid/splash liquid/splash2 |
block (Blocks) | A player falls into water. |
game.hostile.swim.splash | liquid/splash liquid/splash2 |
hostile (Hostile Creatures) | A hostile mob falls into water. |
game.player.swim | liquid/swim1 liquid/swim2 liquid/swim3 liquid/swim4 |
player (Players) | A player is swimming. |
game.neutral.swim | liquid/swim1 liquid/swim2 liquid/swim3 liquid/swim4 |
neutral (Friendly Creatures) | A passive mob is swimming. |
game.hostile.swim | liquid/swim1 liquid/swim2 liquid/swim3 liquid/swim4 |
hostile (Hostile Creatures) | A hostile mob is swimming. |
liquid.water | liquid/water | block (Blocks) | Being near flowing Water. |
minecart.base | minecart/base | neutral (Friendly Creatures) | A minecart moving. |
minecart.inside | minecart/inside | player (Players) | Being inside a moving minecart. |
mob.bat.death | mob/bat/death | neutral (Friendly Creatures) | A Bat dies. |
mob.bat.hurt | mob/bat/hurt1 mob.bat.hurt2 mob.bat.hurt3 mob.bat.hurt4 |
neutral (Friendly Creatures) | A Bat taking damage. |
mob.bat.idle | mob/bat/idle1 mob.bat.idle2 mob.bat.idle3 mob.bat.idle4 |
neutral (Friendly Creatures) | Randomly when a Bat is within 16 blocks. |
mob.bat.loop | mob/bat/loop | neutral (Friendly Creatures) | None |
mob.bat.takeoff | mob/bat/takeoff | neutral (Friendly Creatures) | A Bat takes off/begins to fly. |
mob.blaze.breathe | mob/blaze/breathe1 mob/blaze/breathe2 mob/blaze/breathe3 mob/blaze/breathe4 |
hostile (Hostile Creatures) | Randomly when a Blaze is within 16 blocks. |
mob.blaze.death | mob/blaze/death | hostile (Hostile Creatures) | A Blaze dies. |
mob.blaze.hit | mob/blaze/hit1 mob/blaze/hit2 mob/blaze/hit3 mob/blaze/hit4 |
hostile (Hostile Creatures) | A Blaze takes damage. |
mob.guardian.hit | mob/guardian/guardian_hit1 mob/guardian/guardian_hit2 mob/guardian/guardian_hit3 mob/guardian/guardian_hit4 |
hostile (Hostile Creatures) | A regular Guardian takes damage while in water. |
mob.guardian.idle | mob/guardian/guardian_idle1 mob/guardian/guardian_idle2 mob/guardian/guardian_idle3 mob/guardian/guardian_idle4 |
hostile (Hostile Creatures) | Randomly when a regular Guardian is within 16 blocks and is in water. |
mob.guardian.death | mob/guardian/guardian_death | hostile (Hostile Creatures) | A regular Guardian dies while in water. |
mob.guardian.elder.hit | mob/guardian/elder_hit1 mob/guardian/elder_hit2 mob/guardian/elder_hit3 mob/guardian/elder_hit4 |
hostile (Hostile Creatures) | An Elder Guardian takes damage while in water. |
mob.guardian.elder.idle | mob/guardian/elder_idle1 mob/guardian/elder_idle2 mob/guardian/elder_idle3 mob/guardian/elder_idle4 |
hostile (Hostile Creatures) | Randomly when an Elder Guardian is within 16 blocks and is in water. |
mob.guardian.elder.death | mob/guardian/elder_death | hostile (Hostile Creatures) | An Elder Guardian dies while in water. |
mob.guardian.land.hit | mob/guardian/land_hit1 mob/guardian/land_hit2 mob/guardian/land_hit3 mob/guardian/land_hit4 |
hostile (Hostile Creatures) | A Guardian takes damage while not in water. |
mob.guardian.land.idle | mob/guardian/land_idle1 mob/guardian/land_idle2 mob/guardian/land_idle3 mob/guardian/land_idle4 |
hostile (Hostile Creatures) | Randomly when a Guardian is within 16 blocks and not in water. |
mob.guardian.land.death | mob/guardian/land_death | hostile (Hostile Creatures) | A Guardian dies while not in water. |
mob.guardian.curse | mob/guardian/curse | hostile (Hostile Creatures) | A player is within 50 blocks of an Elder Guardian and does not have the Mining Fatigue effect, has Mining Fatigue II or lower, or has less than a minute left of Mining Fatigue III. Accompanied by a ghostly image of an Elder Guardian and Mining Fatigue III for five minutes. |
mob.guardian.attack | mob/guardian/attack_loop | hostile (Hostile Creatures) | A Guardian's attack beam is aimed at a player or a squid. Can be heard up to 50 blocks away due to a bug. |
mob.guardian.flop | mob/guardian/flop1 mob/guardian/flop2 mob/guardian/flop3 mob/guardian/flop4 |
hostile (Hostile Creatures) | A Guardian is hopping around out of water. |
mob.cat.hiss | mob/cat/hiss1 mob/cat/hiss2 mob/cat/hiss3 |
neutral (Friendly Creatures) | Unknown |
mob.cat.hitt | mob/cat/hitt1 mob/cat/hitt2 mob/cat/hitt3 |
neutral (Friendly Creatures) | A Cat or Ocelot takes damage or dies. |
mob.cat.meow | mob/cat/meow1 mob/cat/meow2 mob/cat/meow3 mob/cat/meow4 |
neutral (Friendly Creatures) | Randomly when a tamed Cat is within 16 blocks. |
mob.cat.purr | mob/cat/purr1 mob/cat/purr2 mob/cat/purr3 |
neutral (Friendly Creatures) | When Tamed Cats mate after being fed Raw Fish. |
mob.cat.purreow | mob/cat/purreow1 mob/cat/purreow2 |
neutral (Friendly Creatures) | Randomly when a Tamed Cat is within 16 blocks. |
mob.chicken.hurt | mob/chicken/hurt1 mob/chicken/hurt2 |
neutral (Friendly Creatures) | A Chicken takes damage or dies. |
mob.chicken.plop | mob/chicken/plop | neutral (Friendly Creatures) | A Chicken lays an Egg. |
mob.chicken.say | mob/chicken/say1 mob/chicken/say2 mob/chicken.say3 |
neutral (Friendly Creatures) | Randomly when a Chicken is within 16 blocks. |
mob.chicken.step | mob/chicken/step1 mob/chicken/step2 |
neutral (Friendly Creatures) | A Chicken is walking. |
mob.cow.hurt | mob/cow/hurt1 mob/cow/hurt2 mob/cow/hurt3 |
neutral (Friendly Creatures) | A Cow or Mooshroom takes damage or dies. |
mob.cow.say | mob/cow/say1 mob/cow/say2 mob/cow/say3 mob/cow/say4 |
neutral (Friendly Creatures) | Randomly when a Cow or Mooshroom is within 16 blocks. |
mob.cow.step | mob/cow/step1 mob/cow/step2 mob/cow/step3 mob/cow/step4 |
neutral (Friendly Creatures) | A Cow or Mooshroom is walking. |
mob.creeper.death | mob/creeper/death | hostile (Hostile Creatures) | A Creeper dies. |
mob.creeper.say | mob/creeper/say1 mob/creeper/say2 mob/creeper/say3 mob/creeper/say4 |
hostile (Hostile Creatures) | A Creeper takes damage. |
mob.enderdragon.end | mob/enderdragon/end | hostile (Hostile Creatures) | An Ender Dragon dies. |
mob.enderdragon.growl | mob/enderdragon/growl1 mob/enderdragon/growl2 mob/enderdragon/growl3 mob/enderdragon/growl4 |
hostile (Hostile Creatures) | Randomly when an Ender Dragon is within 50 blocks of the Player. |
mob.enderdragon.hit | mob/enderdragon/hit1 mob/enderdragon/hit2 mob/enderdragon/hit3 mob/enderdragon/hit4 |
hostile (Hostile Creatures) | An Ender Dragon takes damage. |
mob.enderdragon.wings | mob/enderdragon/wings1 mob/enderdragon/wings2 mob/enderdragon/wings3 mob/enderdragon/wings4 mob/enderdragon/wings5 mob/enderdragon/wings6 |
hostile (Hostile Creatures) | An Ender Dragon flaps its wings. |
mob.endermen.death | mob/endermen/death | hostile (Hostile Creatures) | An Enderman dies. |
mob.endermen.hit | mob/endermen/hit1 mob/endermen/hit2 mob/endermen/hit3 mob/endermen/hit4 |
hostile (Hostile Creatures) | An Enderman takes damage. |
mob.endermen.idle | mob/endermen/idle1 mob/endermen/idle2 mob/endermen/idle3 mob/endermen/idle4 mob/endermen/idle5 |
hostile (Hostile Creatures) | Randomly when an Enderman is within 16 blocks and not angry. |
mob.endermen.portal | mob/endermen/portal mob/endermen/portal2 |
hostile (Hostile Creatures) | An Enderman teleports. |
mob.endermen.scream | mob/endermen/scream1 mob/endermen/scream2 mob/endermen/scream3 mob/endermen/scream4 |
hostile (Hostile Creatures) | Randomly when an Endermen is within 16 blocks and angry. |
mob.endermen.stare | mob/endermen/stare | hostile (Hostile Creatures) | A player looks at an Enderman, angering it. |
mob.ghast.affectionate_scream | mob/ghast/affectionate_scream | hostile (Hostile Creatures) | None |
mob.ghast.charge | mob/ghast/charge | hostile (Hostile Creatures) | Right before a Ghast shoots a fireball. |
mob.ghast.death | mob/ghast/death | hostile (Hostile Creatures) | A Ghast dies. |
mob.ghast.fireball | mob/ghast/fireball4 | hostile (Hostile Creatures) | A Ghast, Blaze, or Dispenser shoots a fireball. |
mob.ghast.moan | mob/ghast/moan1 mob/ghast/moan2 mob/ghast/moan3 mob/ghast/moan4 mob/ghast/moan5 mob/ghast/moan6 mob/ghast/moan7 |
hostile (Hostile Creatures) | Randomly when a Ghast is within 100 blocks. |
mob.ghast.scream | mob/ghast/scream1 mob/ghast/scream2 mob/ghast/scream3 mob/ghast/scream4 mob/ghast/scream5 |
hostile (Hostile Creatures) | A Ghast takes damage. |
mob.horse.angry | mob/horse/angry1 | neutral (Friendly Creatures) | A player is thrown off of an untamed Horse. |
mob.horse.armor | mob/horse/armor | neutral (Friendly Creatures) | A player puts Horse Armor onto a Horse. |
mob.horse.breathe | mob/horse/breathe1 mob/horse/breathe2 mob/horse/breathe3 |
neutral (Friendly Creatures) | Randomly when a tamed Horse is galloping. |
mob.horse.death | mob/horse/death | neutral (Friendly Creatures) | A Horse dies. |
mob.horse.donkey.angry | mob/horse/donkey/angry1 mob/horse/donkey/angry2 |
neutral (Friendly Creatures) | A player is thrown off an untamed Donkey or Mule. |
mob.horse.donkey.death | mob/horse/donkey/death | neutral (Friendly Creatures) | A Donkey or Mule dies. |
mob.horse.donkey.hit | mob/horse/donkey/hit1 mob/horse/donkey/hit2 mob/horse/donkey/hit3 |
neutral (Friendly Creatures) | A Donkey or Mule takes damage. |
mob.horse.donkey.idle | mob/horse/donkey/idle1 mob/horse/donkey/idle2 mob/horse/donkey/idle3 |
neutral (Friendly Creatures) | Randomly when a Donkey or Mule is within 16 blocks. |
mob.horse.gallop | mob/horse/gallop1 mob/horse/gallop2 mob/horse/gallop3 mob/horse/gallop4 |
neutral (Friendly Creatures) | A ridden Horse is galloping. |
mob.horse.hit | mob/horse/hit1 mob/horse/hit2 mob/horse/hit3 mob/horse/hit4 |
neutral (Friendly Creatures) | A Horse takes damage. |
mob.horse.idle | mob/horse/idle1 mob/horse/idle2 mob/horse/idle3 |
neutral (Friendly Creatures) | Randomly when a Horse is within 16 blocks. |
mob.horse.jump | mob/horse/jump | neutral (Friendly Creatures) | A Horse jumps while galloping. |
mob.horse.land | mob/horse/land | neutral (Friendly Creatures) | A Horse lands after jumping. |
mob.horse.leather | mob/horse/leather | neutral (Friendly Creatures) | A player puts a Saddle on a Horse or Pig. |
mob.horse.skeleton.death | mob/horse/skeleton/death | neutral (Friendly Creatures) | A Skeleton Horse dies. |
mob.horse.skeleton.hit | mob/horse/skeleton/hit1 mob/horse/skeleton/hit2 mob/horse/skeleton/hit3 mob/horse/skeleton/hit4 |
neutral (Friendly Creatures) | A Skeleton Horse takes damage. |
mob.horse.skeleton.idle | mob/horse/skeleton/idle1 mob/horse/skeleton/idle2 mob/horse/skeleton/idle3 |
neutral (Friendly Creatures) | Randomly when a Skeleton Horse is within 16 blocks. |
mob.horse.soft | mob/horse/soft1 mob/horse/soft2 mob/horse/soft3 mob/horse/soft4 mob/horse/soft5 mob/horse/soft6 |
neutral (Friendly Creatures) | A Horse (not being ridden) is walking. |
mob.horse.wood | mob/horse/wood1 mob/horse/wood2 mob/horse/wood3 mob/horse/wood4 mob/horse/wood5 mob/horse/wood6 |
neutral (Friendly Creatures) | A ridden Horse is walking. |
mob.horse.zombie.death | mob/horse/zombie/death | neutral (Friendly Creatures) | A Zombie Horse dies. |
mob.horse.zombie.hit | mob/horse/zombie/hit1 mob/horse/zombie/hit2 mob/horse/zombie/hit3 mob/horse/zombie/hit4 |
neutral (Friendly Creatures) | A Zombie Horse takes damage. |
mob.horse.zombie.idle | mob/horse/zombie/idle1 mob/horse/zombie/idle2 mob/horse/zombie/idle3 |
neutral (Friendly Creatures) | Randomly when a Zombie Horse is within 16 blocks. |
mob.irongolem.death | mob/irongolem/death | neutral (Friendly Creatures) | An Iron Golem dies. |
mob.irongolem.hit | mob/irongolem/hit1 mob/irongolem/hit2 mob/irongolem/hit3 mob/irongolem/hit4 |
neutral (Friendly Creatures) | An Iron Golem takes damage. |
mob.irongolem.throw | mob/irongolem/throw | neutral (Friendly Creatures) | An Iron Golem attacks a mob. |
mob.irongolem.walk | mob/irongolem/walk1 mob/irongolem/walk2 mob/irongolem/walk3 mob/irongolem/walk4 |
neutral (Friendly Creatures) | An Iron Golem is walking. |
mob.magmacube.big | mob/magmacube/big1 mob/magmacube/big2 mob/magmacube/big3 mob/magmacube/big4 |
hostile (Hostile Creatures) | A big or small Magma Cube jumps, takes damage, or dies. |
mob.magmacube.jump | mob/magmacube/jump1 mob/magmacube/jump2 mob/magmacube/jump3 mob/magmacube/jump4 |
hostile (Hostile Creatures) | None |
mob.magmacube.small | mob/magmacube/small1 mob/magmacube/small2 mob/magmacube/small3 mob/magmacube/small4 mob/magmacube/small5 |
hostile (Hostile Creatures) | A tiny Magma Cube jumps, takes damage, or dies. |
mob.pig.death | mob/pig/death | neutral (Friendly Creatures) | A Pig dies. |
mob.pig.say | mob/pig/say1 mob/pig/say2 mob/pig/say3 |
neutral (Friendly Creatures) | Randomly when a Pig is within 16 blocks or when a Pig takes damage. |
mob.pig.step | mob/pig/step1 mob/pig/step2 mob/pig/step3 mob/pig/step4 mob/pig/step5 |
neutral (Friendly Creatures) | A Pig is walking. |
mob.rabbit.hurt | mob/rabbit/hurt1 mob/rabbit/hurt2 mob/rabbit/hurt3 mob/rabbit/hurt4 |
neutral (Friendly Creatures) | A Rabbit takes damage. |
mob.rabbit.idle | mob/rabbit/idle1 mob/rabbit/idle2 mob/rabbit/idle3 mob/rabbit/idle4 |
neutral (Friendly Creatures) | Randomly when a Rabbit is within 16 blocks. |
mob.rabbit.hop | mob/rabbit/hop1 mob/rabbit/hop2 mob/rabbit/hop3 mob/rabbit/hop4 |
neutral (Friendly Creatures) | A Rabbit hops. |
mob.rabbit.death | mob/rabbit/bunnymurder | neutral (Friendly Creatures) | A Rabbit dies. |
mob.sheep.say | mob/sheep/say1 mob/sheep/say2 mob/sheep/say3 |
neutral (Friendly Creatures) | Randomly when a Sheep is within 16 blocks or when a Sheep takes damage or dies. |
mob.sheep.shear | mob/sheep/shear | neutral (Friendly Creatures) | A Sheep or Mooshroom is sheared. |
mob.sheep.step | mob/sheep/step1 mob/sheep/step2 mob/sheep/step3 mob/sheep/step4 mob/sheep/step5 |
neutral (Friendly Creatures) | A Sheep is walking. |
mob.silverfish.hit | mob/silverfish/hit1 mob/silverfish/hit2 mob/silverfish/hit3 |
hostile (Hostile Creatures) | A Silverfish takes damage. |
mob.silverfish.kill | mob/silverfish/kill | hostile (Hostile Creatures) | A Silverfish dies. |
mob.silverfish.say | mob/silverfish/say1 mob/silverfish/say2 mob/silverfish/say3 mob/silverfish/say4 |
hostile (Hostile Creatures) | Randomly when a Silverfish is within 16 blocks. |
mob.silverfish.step | mob/silverfish/step1 mob/silverfish/step2 mob/silverfish/step3 mob/silverfish/step4 |
hostile (Hostile Creatures) | None |
mob.skeleton.death | mob/skeleton/death | hostile (Hostile Creatures) | A Skeleton or a Wither Skeleton dies. |
mob.skeleton.hurt | mob/skeleton/hurt1 mob/skeleton/hurt2 mob/skeleton/hurt3 mob/skeleton/hurt4 |
hostile (Hostile Creatures) | A Skeleton or a Wither Skeleton takes damage. |
mob.skeleton.say | mob/skeleton/say1 mob/skeleton/say2 mob/skeleton/say3 |
hostile (Hostile Creatures) | Randomly when a Skeleton or a Wither Skeleton is within 16 blocks. |
mob.skeleton.step | mob/skeleton/step1 mob/skeleton/step2 mob/skeleton/step3 mob/skeleton/step4 |
hostile (Hostile Creatures) | A Skeleton or a Wither Skeleton is walking. |
mob.slime.attack | mob/slime/attack1 mob/slime/attack2 |
hostile (Hostile Creatures) | None |
mob.slime.big | mob/slime/big1 mob/slime/big2 mob/slime/big3 mob/slime/big4 |
hostile (Hostile Creatures) | A big or small Slime jumps, takes damage, or dies; or a Slime Block is placed. |
mob.slime.small | mob/slime/small1 mob/slime/small2 mob/slime/small3 mob/slime/small4 mob/slime/small5 |
hostile (Hostile Creatures) | A tiny Slime jumps, takes damage, or dies; or a mob walks on a Slime Block. |
mob.spider.death | mob/spider/death | hostile (Hostile Creatures) | A Spider dies. |
mob.spider.say | mob/spider/say1 mob/spider/say2 mob/spider/say3 mob/spider/say4 |
hostile (Hostile Creatures) | Randomly when a Spider is within 16 blocks or when a Spider takes damage. |
mob.spider.step | mob/spider/step1 mob/spider/step2 mob/spider/step3 mob/spider/step4 |
hostile (Hostile Creatures) | A Spider is walking. |
mob.villager.death | mob/villager/death | neutral (Friendly Creatures) | A Villager dies. |
mob.villager.haggle | mob/villager/haggle1 mob/villager/haggle2 mob/villager/haggle3 |
neutral (Friendly Creatures) | A player right-clicks on a Villager, opening the trading GUI. |
mob.villager.hit | mob/villager/hit1 mob/villager/hit2 mob/villager/hit3 mob/villager/hit4 |
neutral (Friendly Creatures) | A Villager takes damage. |
mob.villager.idle | mob/villager/idle1 mob/villager/idle2 mob/villager/idle3 |
neutral (Friendly Creatures) | Randomly when a Villager is within 16 blocks. |
mob.villager.no | mob/villager/no1 mob/villager/no2 mob/villager/no3 |
neutral (Friendly Creatures) | A player exits a trading option. |
mob.villager.yes | mob/villager/yes1 mob/villager/yes2 mob/villager/yes3 |
neutral (Friendly Creatures) | A player trades with a Villager (removes an item from the right slot in the trading GUI). |
mob.wither.death | mob/wither/death | hostile (Hostile Creatures) | A Wither dies. |
mob.wither.hurt | mob/wither/hurt1 mob/wither/hurt2 mob/wither/hurt3 mob/wither/hurt4 |
hostile (Hostile Creatures) | A Wither takes damage. |
mob.wither.idle | mob/wither/idle1 mob/wither/idle2 mob/wither/idle3 mob/wither/idle4 |
hostile (Hostile Creatures) | Randomly when a Wither is within 16 blocks. |
mob.wither.shoot | mob/wither/shoot | hostile (Hostile Creatures) | A Wither shoots a Wither Skull. |
mob.wither.spawn | mob/wither/spawn | hostile (Hostile Creatures) | A Wither is spawned. |
mob.wolf.bark | mob/wolf/bark1 mob/wolf/bark2 mob/wolf/bark3 |
neutral (Friendly Creatures) | Randomly when a Wolf is within 16 blocks and is not angry. |
mob.wolf.death | mob/wolf/death | neutral (Friendly Creatures) | A Wolf dies. |
mob.wolf.growl | mob/wolf/growl1 mob/wolf/growl2 mob/wolf/growl3 |
neutral (Friendly Creatures) | Randomly when an angry Wolf is within 16 blocks. |
mob.wolf.howl | mob/wolf/howl1 mob/wolf/howl2 |
neutral (Friendly Creatures) | None |
mob.wolf.hurt | mob/wolf/hurt1 mob/wolf/hurt2 mob/wolf/hurt3 |
neutral (Friendly Creatures) | A Wolf takes damage. |
mob.wolf.panting | mob/wolf/panting | neutral (Friendly Creatures) | Randomly when a Wolf is within 16 blocks and not angry. |
mob.wolf.shake | mob/wolf/shake | neutral (Friendly Creatures) | A Wolf shakes itself dry after exiting water. |
mob.wolf.step | mob/wolf/step1 mob/wolf/step2 mob/wolf/step3 mob/wolf/step4 mob/wolf/step5 |
neutral (Friendly Creatures) | A Wolf is walking. |
mob.wolf.whine | mob/wolf/whine | neutral (Friendly Creatures) | Randomly when a tamed Wolf has low health. |
mob.zombie.death | mob/zombie/death | hostile (Hostile Creatures) | A Zombie dies. |
mob.zombie.hurt | mob/zombie/hurt1 mob/zombie/hurt2 |
hostile (Hostile Creatures) | A Zombie takes damage. |
mob.zombie.infect | mob/zombie/infect | hostile (Hostile Creatures) | A villager is turned into a Zombie Villager. |
mob.zombie.metal | mob/zombie/metal1 mob/zombie/metal2 mob/zombie/metal3 |
hostile (Hostile Creatures) | None |
mob.zombie.remedy | mob/zombie/remedy | hostile (Hostile Creatures) | A Zombie Villager is fed a Golden Apple while having the Weakness effect. |
mob.zombie.say | mob/zombie/say1 mob/zombie/say2 mob/zombie/say2 |
hostile (Hostile Creatures) | Randomly when a Zombie is within 16 blocks. |
mob.zombie.step | mob/zombie/step1 mob/zombie/step2 mob/zombie/step3 mob/zombie/step4 mob/zombie/step5 |
hostile (Hostile Creatures) | A Zombie or Zombie Pigman is walking. |
mob.zombie.unfect | mob/zombie/unfect | hostile (Hostile Creatures) | A Zombie Villager is turned into a Villager. |
mob.zombie.wood | mob/zombie/wood1 mob/zombie/wood2 mob/zombie/wood3 mob/zombie/wood4 |
hostile (Hostile Creatures) | A Zombie pounds on a Wooden Door. |
mob.zombie.woodbreak | mob/zombie/woodbreak | hostile (Hostile Creatures) | A Zombie breaks a Wooden Door or a Wither breaks blocks around it. |
mob.zombiepig.zpig | mob/zombiepig/zpig1 mob/zombiepig/zpig2 mob/zombiepig/zpig3 mob/zombiepig/zpig4 |
hostile (Hostile Creatures) | Randomly when a Zombie Pigman is within 16 blocks. |
mob.zombiepig.zpigangry | mob/zombiepig/zpigangry1 mob/zombiepig/zpigangry2 mob/zombiepig/zpigangry3 mob/zombiepig/zpigangry4 |
hostile (Hostile Creatures) | When Zombie Pigmen become hostile to a Player. |
mob.zombiepig.zpigdeath | mob/zombiepig/zpigdeath | hostile (Hostile Creatures) | A Zombie Pigman dies. |
mob.zombiepig.zpighurt | mob/zombiepig/zpighurt1 mob/zombiepig/zpighurt2 |
hostile (Hostile Creatures) | A Zombie Pigman takes damage. |
note.bass | note/bass | record (Jukebox/Noteblocks) | None |
note.bassattack | note/bassattack | record (Jukebox/Noteblocks) | A Note Block that is on top of a "wood" block is clicked or powered by redstone. |
note.bd | note/bd | record (Jukebox/Noteblocks) | A Note Block that is on top of a "stone" block is clicked or powered by redstone. |
note.harp | note/harp | record (Jukebox/Noteblocks) | A Note Block that is on top of an "other" block is clicked or powered by redstone. |
note.hat | note/hat | record (Jukebox/Noteblocks) | A Note Block that is on top of a "glass" block is clicked or powered by redstone. |
note.pling | note/pling | record (Jukebox/Noteblocks) | None |
note.snare | note/snare | record (Jukebox/Noteblocks) | A Note Block that is on top of a "sand" block is clicked or powered by redstone. |
portal.portal | portal/portal | block (Blocks) | Being near a Nether portal block. |
portal.travel | portal/travel | player (players) | None |
portal.trigger | portal/trigger | block (Blocks) | A player travels through or steps out of a Nether portal. |
random.anvil_break | random/anvil_break | block (Blocks) | An Anvil breaks. |
random.anvil_land | random/anvil_land | block (Blocks) | An Anvil is placed or lands after falling. |
random.anvil_use | random/anvil_use | block (Blocks) | A player removes an item from the output slot in the Anvil GUI. |
random.bow | random/bow | neutral (Friendly Creatures) | A player or Skeleton shoots an Arrow; a player casts a Fishing Rod; a player throws a Snowball, Egg, Splash Potion, Bottle O' Enchanting, Ender Pearl, or Eye of Ender; a Snow Golem throws a snowball at a mob; or a Dispenser shoots an Arrow, Snowball, Egg, Splash Potion, or Bottle O' Enchanting. |
random.bowhit | random/bowhit1 random/bowhit2 random/bowhit3 random/bowhit4 |
neutral (Friendly Creatures) | An Arrow gets stuck in a block, an arrow hits an entity, an active Tripwire (connected to Tripwire Hooks) is broken with Shears, or an active Tripwire Hook is broken. |
random.break | random/break | player (Players) | A player breaks a Pickaxe, Sword, Axe, Shovel, Bow, Flint and Steel, Shears, or Fishing Rod; or a piece of armor a mob (excluding players, bug?) is wearing breaks. |
random.burp | random/burp | player (Players) | A player consumes a piece of food. |
random.chestclosed | random/chestclosed | block (Blocks) | A Chest is closed. |
random.chestopen | random/chestopen | block (Blocks) | A Chest is opened. |
gui.button.press | random/click | master (Master Volume) | A button in the menu or a GUI is clicked. |
random.click | random/click | block (Blocks) | Any kind of switch changes its power state (on or off), a Dispenser or Dropper is powered, a Redstone Comparator's mode is changed, or two Tripwire Hooks are connected with String. |
random.door_close | random/door_close | block (Blocks) | A Door, Trapdoor, or Fence Gate is opened or closed or a player attempts to open a locked container and is not holding the correct key item. |
random.door_open | random/door_open | block (Blocks) | A Door, Trapdoor, or Fence Gate is opened or closed or a player attempts to open a locked container and is not holding the correct key item. |
random.drink | random/drink | player (Players) | A player is drinking a Potion or Milk. |
random.eat | random/eat1 random/eat2 random/eat3 |
player (Players) | A player is eating food. |
random.explode | random/explode1 random/explode2 random/explode3 random/explode4 |
block (Blocks) | TNT, a Creeper, a Ghast's fireball, a Wither Skull, an Ender Crystal, or a Bed (in the Nether or the End) explodes or lightning strikes at close range. |
random.fizz | random/fizz | block (Blocks) | Fire is extinguished, an Item or Experience Orb is destroyed by Lava, Lava touches Water, Lava destroys a non-solid block in its path, or a Redstone Torch burns out. |
game.tnt.primed | random/fuse | block (Blocks) | TNT is ignited. |
creeper.primed | random/fuse | hostile (Hostile Creatures) | A Creeper just about to explode. |
dig.glass | random/glass1 random/glass2 random/glass3 |
block (Blocks) | Breaking a block classified as "glass". |
game.potion.smash | random/glass1 random/glass2 random/glass3 |
neutral (Friendly Creatures) | A thrown Splash Potion breaks. |
random.levelup | random/levelup | player (Players) | A player reaches an experience level that is a multiple of 5. |
random.orb | random/orb | player (Players) | A player gains experience points. |
random.pop | random/pop | player (Players) | A player picks up an Item. |
random.splash | random/splash | player (Players) | A fish is caught on a fishing rod bobber. |
random.successful_hit | random/successful_hit | player (Players) | A player shoots an armored player with an Arrow. |
random.wood_click | random/wood_click | block (Blocks) | None |
records.11 | records/11 | record (Jukebox/Noteblocks) | A player inserts a "11" Music Disc into a Jukebox. |
records.13 | records/13 | record (Jukebox/Noteblocks) | A player inserts a "13" Music Disc into a Jukebox. |
records.blocks | records/blocks | record (Jukebox/Noteblocks) | A player inserts a "blocks" Music Disc into a Jukebox. |
records.cat | records/cat | record (Jukebox/Noteblocks) | A player inserts a "cat" Music Disc into a Jukebox. |
records.chirp | records/chirp | record (Jukebox/Noteblocks) | A player inserts a "chirp" Music Disc into a Jukebox. |
records.far | records/far | record (Jukebox/Noteblocks) | A player inserts a "far" Music Disc into a Jukebox. |
records.mall | records/mall | record (Jukebox/Noteblocks) | A player inserts a "mall" Music Disc into a Jukebox. |
records.mellohi | records/mellohi | record (Jukebox/Noteblocks) | A player inserts a "mellohi" Music Disc into a Jukebox. |
records.stal | records/stal | record (Jukebox/Noteblocks) | A player inserts a "stal" Music Disc into a Jukebox. |
records.strad | records/strad | record (Jukebox/Noteblocks) | A player inserts a "strad" Music Disc into a Jukebox. |
records.wait | records/wait | record (Jukebox/Noteblocks) | A player inserts a "wait" Music Disc into a Jukebox. |
records.ward | records/ward | record (Jukebox/Noteblocks) | A player inserts a "ward" Music Disc into a Jukebox. |
step.cloth | step/cloth1 step/cloth2 step/cloth3 step/cloth4 |
neutral (Friendly Creatures) | A mob walks on a block classified as "cloth" or a player is breaking a block classified as "cloth" (during the cracking animation). |
step.grass | step/grass1 step/grass2 step/grass3 step/grass4 step/grass5 step/grass6 |
neutral (Friendly Creatures) | A mob walks on a block classified as "grass" or a player is breaking a block classified as "grass" (during the cracking animation). |
step.gravel | step/gravel1 step/gravel2 step/gravel3 step/gravel4 |
neutral (Friendly Creatures) | A mob walks on a block classified as "gravel", Dirt/Grass/Mycelium is tilled with a Hoe (creating Farmland), or a player is breaking a block classified as "gravel" (during the cracking animation). |
step.ladder | step/ladder1 step/ladder2 step/ladder3 step/ladder4 step/ladder5 |
neutral (Friendly Creatures) | A mob climbs or descends a Ladder or a player is breaking a Ladder (during the cracking animation). |
step.sand | step/sand1 step/sand2 step/sand3 step/sand4 step/sand5 |
neutral (Friendly Creatures) | A mob walks on a block classified as "sand" or a player is breaking a block classified as "sand" (during the cracking animation). |
step.snow | step/snow1 step/snow2 step/snow3 step/snow4 |
neutral (Friendly Creatures) | A mob walks on a block classified as "snow" or a player is breaking a block classified as "snow" (during the cracking animation). |
step.stone | step/stone1 step/stone2 step/stone3 step/stone4 step/stone5 step/stone6 |
neutral (Friendly Creatures) | A mob walks on a block classified as "stone" or "glass", a player is breaking a block classified as "stone" or "glass" (during the cracking animation), or a player places a block classified as "glass". |
step.wood | step/wood1 step/wood2 step/wood3 step/wood4 step/wood5 step/wood6 |
neutral (Friendly Creatures) | A mob walks on a block classified as "wood" or a player is breaking a block classified as "wood" (during the cracking animation). |
tile.piston.in | tile/piston/in | block (Blocks) | A Piston retracts. |
tile.piston.out | tile/piston/out | block (Blocks) | A Piston extends. |
music.menu | music/menu/menu1 music/menu/menu2 music/menu/menu3 music/menu/menu4 |
music (Music) | Every 5 minutes when a menu screen is open (not playing the game). |
music.game | music/game/calm1 music/game/calm2 music/game/calm3 music/game/hal1 music/game/hal2 music/game/hal3 music/game/hal4 music/game/nuance1 music/game/nuance2 music/game/piano1 music/game/piano2 music/game/piano3 |
music (Music) | During sunrise, noon, sunset, and midnight. If the day cycle is turned off, the music plays every 5 minutes. |
music.game.creative | music/game/calm1 music/game/calm2 music/game/calm3 music/game/hal1 music/game/hal2 music/game/hal3 music/game/hal4 music/game/nuance1 music/game/nuance2 music/game/piano1 music/game/piano2 music/game/piano3 music/game/creative1 music/game/creative2 music/game/creative3 music/game/creative4 music/game/creative5 music/game/creative6 |
music (Music) | During sunrise, noon, sunset, and midnight (player must be in Creative mode). If the day cycle is turned off, the music plays every 5 minutes. |
music.game.end | music/game/end/end | music (Music) | Being in the End. |
music.game.end.dragon | music/game/end/boss | music (Music) | Being near the Ender Dragon. (?) |
music.game.end.credits | music/game/end/credits | music (Music) | Entering the exit portal in the End. |
music.game.nether | music/game/nether/nether1 music/game/nether/nether2 music/game/nether/nether3 music/game/nether/nether4 |
music (Music) | Being in the Nether. |
none[note 1] | None | None | Randomly when a Snow Golem or Iron Golem is within 16 blocks or when a Snow Golem takes damage or dies. |
step.anvil [note 1] | None | None | A mob/player walks on an Anvil. |
damage.thorns [note 1] | None | None | When a mob attacks and takes damage from the Thorns enchantment; or when a player attacks a Guardian with its spikes extended. |
eating [note 1] | None | None | When a horse is fed by a player. |
mob.attack [note 1] | None | None | A Slime or Magma Cube attacks the player. |
Block sound categories
The sound system divides all blocks into categories to determine which sounds play when a block is placed, destroyed, or walked on. Slime Blocks are not included in the following table because they have unique digging and step sounds.
Category | Blocks | Notes |
---|---|---|
cloth | Wool Cactus Cake Carpet Fire |
Fire's destruction sound is random.fizz instead of dig.cloth. |
grass | Grass Block Sponge Wet Sponge Leaves Tall Grass Fern Dead Bush Flowers Brown Mushroom Red Mushroom TNT Wheat Sugar Canes Vines Mycelium Lily Pad Carrots Potatoes Hay Bale |
Wheat, Lily Pads, Carrots, and Potatoes do not make a sound when placed. |
gravel | Dirt Coarse Dirt Podzol Gravel Farmland Clay |
|
sand | Sand Red Sand Soul Sand |
|
snow | Snow (cover) Snow Block |
|
stone | Stone Granite Polished Granite Diorite Polished Diorite Andesite Polished Andesite Cobblestone Bedrock Gold Ore Iron Ore Coal Ore Lapis Lazuli Ore Lapis Lazuli Block Dispenser Sandstone Note Block Powered Rail Detector Rail Sticky Piston Cobweb Piston Block of Gold Block of Iron Stone Slab Bricks Mossy Cobblestone Obsidian Monster Spawner Redstone Wire Diamond Ore Block of Diamond Furnace Rail Cobblestone Stairs Stone Pressure Plate Iron Door Redstone Ore Stone Button Jukebox Netherrack Monster Egg Stone Bricks Iron Bars Brick Stairs Stone Brick Stairs Nether Bricks Nether Brick Fence Nether Brick Stairs Nether Wart Enchantment Table Brewing Stand Cauldron End Portal End Stone Dragon Egg Redstone Lamp Sandstone Stairs Emerald Ore Ender Chest Tripwire Hook Tripwire Block of Emerald Command Block Beacon Cobblestone Wall Flower Pot Head Anvil Block of Redstone Nether Quartz Ore Hopper Block of Quartz Quartz Stairs Activator Rail Dropper Stained Clay Barrier Iron Trapdoor Prismarine Prismarine Bricks Dark Prismarine Hardened Clay Block of Coal Red Sandstone Red Sandstone Stairs Red Sandstone Slab |
Note Blocks and Jukeboxes are the only blocks in this category that are mined with an Axe instead of a Pickaxe. Redstone Wire, Iron Doors, and Nether Wart do not make a sound when placed. |
wood | Oak Wood Planks Spruce Wood Planks Birch Wood Planks Jungle Wood Planks Acacia Wood Planks Dark Oak Wood Planks Oak Wood Spruce Wood Birch Wood Jungle Wood Bed Bookshelf Torch Oak Wood Stairs Chest Crafting Table Ladder Sign Lever Wooden Pressure Plate Redstone Torch Oak Fence Pumpkin Jack-o'-Lantern Redstone Repeater Wooden Trapdoor Huge Mushroom Block Melon Pumpkin Stem Melon Stem Oak Fence Gate Oak Wood Slab Spruce Wood Slab Birch Wood Slab Jungle Wood Slab Acacia Wood Slab Dark Oak Wood Slab Cocoa Pod Spruce Wood Stairs Birch Wood Stairs Jungle Wood Stairs Wooden Button Trapped Chest Light Weighted Pressure Plate Heavy Weighted Pressure Plate Redstone Comparator Daylight Sensor Acacia Wood Dark Oak Wood Acacia Wood Stairs Dark Oak Wood Stairs Banner Spruce Fence Gate Birch Fence Gate Jungle Fence Gate Dark Oak Fence Gate Acacia Fence Gate Spruce Fence Birch Fence Jungle Fence Dark Oak Fence Acacia Fence Spruce Door Birch Door Jungle Door Acacia Door Dark Oak Door |
Weighted Pressure Plates are the only blocks in this category that are mined with a Pickaxe instead of an Axe. Beds, Pumpkin Stems, Melon Stems, Cocoa Pods, Banners, and Doors do not make a sound when placed. |
glass | Glass Ice Glowstone Nether Portal Stained Glass Glass Pane End Portal Frame Stained Glass Pane Sea Lantern Packed Ice |
These blocks use the walking and cracking sounds of "stone" blocks, but their placement sound is step.stone and their destruction sound is dig.glass. |
History
Java Edition | |||||
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1.7.2 | 13w42a | Added sounds.json | |||
1.9 | 16w02a | Added "voice" sound event category |
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