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* {{nbt|compound}} The root Object.
 
* {{nbt|compound}} The root Object.
 
** {{nbt|compound}} A sound event. The name of this Object is the name of the sound event, which is usually patterned after its path (such as "random.break"). All default sound events are listed in the table below.
 
** {{nbt|compound}} A sound event. The name of this Object is the name of the sound event, which is usually patterned after its path (such as "random.break"). All default sound events are listed in the table below.
*** {{nbt|string|category}}: The category this sound event belongs to. Valid category names are "ambient", "weather", "player", "neutral", "hostile", "block", "record", "music", "master" and "voice". This String lets the sound system know what sound events belong to what category, so the volume can be adjusted based on what the sound options are set to for each category. (deprecated as of 1.10+)
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*** {{nbt|string|category}}<sup>[1.10で撤廃]</sup>: サウンドイベントのカテゴリ。"ambient"、"weather"、"player"、"neutral"、"hostile"、"block"、"record"、"master"、"voice"がある。このタグは、サウンドシステムがどこのカテゴリに属するかを知らせるため、それぞれのカテゴリのサウンドオプションが何に設定されているかに基づいて音量を調整できる。<!--The category this sound event belongs to. Valid category names are "ambient", "weather", "player", "neutral", "hostile", "block", "record", "music", "master" and "voice". This String lets the sound system know what sound events belong to what category, so the volume can be adjusted based on what the sound options are set to for each category. (deprecated as of 1.10+)-->
 
*** {{nbt|string|replace}}: <code>true/false</code> <code>true</code> にすればデフォルトと置き換わり、<code>false</code> にすればデフォルトのものに追加される。省略可。指定しなければデフォルトの <code>false</code> になる。[[1.7.6-pre1]] より前のバージョンではバグにより機能しない。<!--Used only in resource packs. True if the sounds listed in '''sounds''' should replace the sounds listed in the default sounds.json for this sound event. False if the sounds listed should be added to the list of default sounds. Optional. If undefined, defaults to "false". In versions prior to [[1.7.6-pre1]], this String is ignored due to a bug.-->
 
*** {{nbt|string|replace}}: <code>true/false</code> <code>true</code> にすればデフォルトと置き換わり、<code>false</code> にすればデフォルトのものに追加される。省略可。指定しなければデフォルトの <code>false</code> になる。[[1.7.6-pre1]] より前のバージョンではバグにより機能しない。<!--Used only in resource packs. True if the sounds listed in '''sounds''' should replace the sounds listed in the default sounds.json for this sound event. False if the sounds listed should be added to the list of default sounds. Optional. If undefined, defaults to "false". In versions prior to [[1.7.6-pre1]], this String is ignored due to a bug.-->
 
*** {{nbt|string|subtitle}}: 字幕。ここに入れた文字列は、言語ファイルで翻訳することができ、字幕の表示をオンにしていた場合、その字幕が表示される。省略可<!--Will be translated as the subtitle of the sound if Show Subtitles is enabled ingame. Optional.-->
 
*** {{nbt|string|subtitle}}: 字幕。ここに入れた文字列は、言語ファイルで翻訳することができ、字幕の表示をオンにしていた場合、その字幕が表示される。省略可<!--Will be translated as the subtitle of the sound if Show Subtitles is enabled ingame. Optional.-->
 
*** {{nbt|list|sounds}}: 使用するサウンド。リスト形式で、ランダムに使用される。省略可。The sound files this sound event uses. One of the listed sounds is randomly selected to play when this sound event is triggered. Optional.
 
*** {{nbt|list|sounds}}: 使用するサウンド。リスト形式で、ランダムに使用される。省略可。The sound files this sound event uses. One of the listed sounds is randomly selected to play when this sound event is triggered. Optional.
**** {{nbt|string}} The path to a sound file from the "sounds" folder. Uses forward slashes.
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**** {{nbt|string}} サウンドファイルのパス。<code>sounds</code> フォルダから選ぶ。パスの指定には普通のスラッシュ(/)を使う。<!--The path to a sound file from the "sounds" folder. Uses forward slashes.-->
 
**** {{nbt|compound}} A sound file. This Object is used only when the sound requires additional Strings.
 
**** {{nbt|compound}} A sound file. This Object is used only when the sound requires additional Strings.
***** {{nbt|string|name}}: The path to this sound file from the "sounds" folder. Uses forward slashes instead of backslashes. May also be the name of another sound event.
+
***** {{nbt|string|name}}: サウンドファイルのパス。<code>sounds</code> フォルダから選ぶ。ここでは、バックスラッシュ(\)を使う。<!--The path to this sound file from the "sounds" folder. Uses forward slashes instead of backslashes. May also be the name of another sound event.-->
 
***** {{nbt|float|volume}}: サウンドの音量。0.0から1.0の値をとる。指定しなければデフォルトの1.0になる。<!--The volume this sound will be played at. Value is a decimal between 0.0 and 1.0. If undefined, defaults to 1.0.-->
 
***** {{nbt|float|volume}}: サウンドの音量。0.0から1.0の値をとる。指定しなければデフォルトの1.0になる。<!--The volume this sound will be played at. Value is a decimal between 0.0 and 1.0. If undefined, defaults to 1.0.-->
 
***** {{nbt|float|pitch}}: サウンドの高さ。指定しなければデフォルトの1.0になる。<!--Plays the pitch at the specified value. If undefined, defaults to 1.0, but higher and lower values can be chosen.-->
 
***** {{nbt|float|pitch}}: サウンドの高さ。指定しなければデフォルトの1.0になる。<!--Plays the pitch at the specified value. If undefined, defaults to 1.0, but higher and lower values can be chosen.-->
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***** {{nbt|boolean|stream}}: <code>true/false</code> <code>true</code> ならストリーミング再生される。長めのサウンドには、<code>true</code> を指定するとよい(ラグを軽減するため)。"music"カテゴリと"record"カテゴリのサウンドはほぼすべてが1分を超えているので使用されている(音符ブロックは除く)。<code>false</code> にすると、より多くのサウンドのインスタンスを同時に実行できる一方で、<code>true</code> にした場合、そのタイプは4つのインスタンスしか実行できない。<!--True if this sound should be streamed from its file. It is recommended that this is set to "true" for sounds that have a duration longer than a few seconds to avoid lag. Used for all sounds in the "music" and "record" categories (except Note Block sounds), as (almost) all the sounds that belong to those categories are over a minute long. Optional. If undefined, defaults to "false". Setting this to false allows many more instances of the sound to be ran at the same time while setting it to true only allows 4 instances (of that type) to be ran at the same time.-->
 
***** {{nbt|boolean|stream}}: <code>true/false</code> <code>true</code> ならストリーミング再生される。長めのサウンドには、<code>true</code> を指定するとよい(ラグを軽減するため)。"music"カテゴリと"record"カテゴリのサウンドはほぼすべてが1分を超えているので使用されている(音符ブロックは除く)。<code>false</code> にすると、より多くのサウンドのインスタンスを同時に実行できる一方で、<code>true</code> にした場合、そのタイプは4つのインスタンスしか実行できない。<!--True if this sound should be streamed from its file. It is recommended that this is set to "true" for sounds that have a duration longer than a few seconds to avoid lag. Used for all sounds in the "music" and "record" categories (except Note Block sounds), as (almost) all the sounds that belong to those categories are over a minute long. Optional. If undefined, defaults to "false". Setting this to false allows many more instances of the sound to be ran at the same time while setting it to true only allows 4 instances (of that type) to be ran at the same time.-->
 
***** {{nbt|string|type}}: Two values are available: "sound" and "event"; "sound" plays from the name of the file, while "event" plays from an already defined event. If undefined, defaults to "sound".
 
***** {{nbt|string|type}}: Two values are available: "sound" and "event"; "sound" plays from the name of the file, while "event" plays from an already defined event. If undefined, defaults to "sound".
**** {{nbt||attenuation_distance}}: 距離に基づいた音率。距離に応じてサウンドが小さくなる。ネザーポータルとビーコン、コンジットで使用されている。<!--Modify sound reduction rate based on distance. Used by portals, beacons, and conduits.-->
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**** {{nbt||attenuation_distance}}: 距離に基づいた量の減衰率。距離に応じてサウンドが小さくなる。ネザーポータルとビーコン、コンジットで使用されている。<!--Modify sound reduction rate based on distance. Used by portals, beacons, and conduits.-->
 
**** {{nbt|boolean|preload}}: true/false. True if this sound should be loaded when loading the pack instead of when the sound is played. Used by the underwater ambience. Defaults to "false".
 
**** {{nbt|boolean|preload}}: true/false. True if this sound should be loaded when loading the pack instead of when the sound is played. Used by the underwater ambience. Defaults to "false".
 
</div>
 
</div>

2018年9月24日 (月) 11:44時点における版

Clock JE3
この記事は内容の更新を必要とします。 
この記事を更新して、最近のアップデートや新たな情報を反映してください。
詳細:Does not match the 1.10 format - there no longer seems to be a "category" field and the events list may be out of date

sounds.jsonとは、リソースパック内で、「どの場面でどのサウンドを適用するか」を決めるファイルである。このファイルは .minecraft\assets\objects(Macなら minecraft/assets/objects )内にある。ただし、名前は暗号化されているため、.minecraft\assets\indexes\<version> で探すとよい。リソースパックには、assets\minecraft に入れるよよい。

ファイルの記述形式

This file is stored in JSON format, but is represented here using NBT.

  • The root Object.
    • A sound event. The name of this Object is the name of the sound event, which is usually patterned after its path (such as "random.break"). All default sound events are listed in the table below.
      •  category[1.10で撤廃]: サウンドイベントのカテゴリ。"ambient"、"weather"、"player"、"neutral"、"hostile"、"block"、"record"、"master"、"voice"がある。このタグは、サウンドシステムがどこのカテゴリに属するかを知らせるため、それぞれのカテゴリのサウンドオプションが何に設定されているかに基づいて音量を調整できる。
      •  replace: true/false true にすればデフォルトと置き換わり、false にすればデフォルトのものに追加される。省略可。指定しなければデフォルトの false になる。1.7.6-pre1 より前のバージョンではバグにより機能しない。
      •  subtitle: 字幕。ここに入れた文字列は、言語ファイルで翻訳することができ、字幕の表示をオンにしていた場合、その字幕が表示される。省略可
      •  sounds: 使用するサウンド。リスト形式で、ランダムに使用される。省略可。The sound files this sound event uses. One of the listed sounds is randomly selected to play when this sound event is triggered. Optional.
        • サウンドファイルのパス。sounds フォルダから選ぶ。パスの指定には普通のスラッシュ(/)を使う。
        • A sound file. This Object is used only when the sound requires additional Strings.
          •  name: サウンドファイルのパス。sounds フォルダから選ぶ。ここでは、バックスラッシュ(\)を使う。
          •  volume: サウンドの音量。0.0から1.0の値をとる。指定しなければデフォルトの1.0になる。
          •  pitch: サウンドの高さ。指定しなければデフォルトの1.0になる。
          •  weight: そのサウンドの使用されやすさ。デフォルトは1。2にすれば他のサウンドの2倍使用されやすくなるし、反対に0.5にすれば他のサウンドがそのサウンドの2倍使用されやすくなる。
          •  stream: true/false true ならストリーミング再生される。長めのサウンドには、true を指定するとよい(ラグを軽減するため)。"music"カテゴリと"record"カテゴリのサウンドはほぼすべてが1分を超えているので使用されている(音符ブロックは除く)。false にすると、より多くのサウンドのインスタンスを同時に実行できる一方で、true にした場合、そのタイプは4つのインスタンスしか実行できない。
          •  type: Two values are available: "sound" and "event"; "sound" plays from the name of the file, while "event" plays from an already defined event. If undefined, defaults to "sound".
        •  attenuation_distance: 距離に基づいた、音量の減衰率。距離に応じてサウンドが小さくなる。ネザーポータルとビーコン、コンジットで使用されている。
        •  preload: true/false. True if this sound should be loaded when loading the pack instead of when the sound is played. Used by the underwater ambience. Defaults to "false".

An example of a pre-1.10 sounds.json can be found here.
Dinnerbone's specifications can be found here.

Sound events

A sound event is linked to one or more in-game events. Two sound events may share the same sound file, but correspond to different in-game events and/or belong to different sound categories. A few valid sound events aren't included in sounds.json, while others don't have an in-game event associated with them. Any sound event that lacks an in-game event can be played only with /playsound. All default sound events, the sounds they use, the category they belong to, the subtitle that plays at that event, and the in-game events they are triggered by are listed in the following table.

Sound Event Sounds Used Subtitle In-Game Event(s)
ambient.cave ambient/cave/cave1
ambient/cave/cave2
ambient/cave/cave3
ambient/cave/cave4
ambient/cave/cave5
ambient/cave/cave6
ambient/cave/cave7
ambient/cave/cave8
ambient/cave/cave9
ambient/cave/cave10
ambient/cave/cave11
ambient/cave/cave12
ambient/cave/cave13
ambient/cave/cave14
ambient/cave/cave15
ambient/cave/cave16
subtitles.ambient.cave
block.anvil.break dig/stone1
dig/stone2
dig/stone3
dig/stone4
subtitles.block.generic.break
block.anvil.destroy random/anvil_break subtitles.block.anvil.destroy
block.anvil.fall step/stone1
step/stone2
step/stone3
step/stone4
step/stone5
step/stone6
block.anvil.hit step/stone1
step/stone2
step/stone3
step/stone4
step/stone5
step/stone6
subtitles.block.generic.hit
block.anvil.land random/anvil_land subtitles.block.anvil.land
block.anvil.place random/anvil_land subtitles.block.generic.place
block.anvil.step step/stone1
step/stone2
step/stone3
step/stone4
step/stone5
step/stone6
subtitles.block.generic.footsteps
block.anvil.use random/anvil_use subtitles.block.anvil.use
block.brewing_stand.brew block/brewing_stand/brew1
block/brewing_stand/brew2
subtitles.block.brewing_stand.brew
block.chest.close block/chest/close
block/chest/close2
block/chest/close3
subtitles.block.chest.close
block.chest.locked block/wooden_door/close
block/wooden_door/open
subtitles.block.chest.locked
block.chest.open block/chest/open subtitles.block.chest.open
block.chorus_flower.death block/chorus_flower/death1
block/chorus_flower/death2
block/chorus_flower/death3
subtitles.block.chorus_flower.death
block.chorus_flower.grow block/chorus_flower/grow1
block/chorus_flower/grow2
block/chorus_flower/grow3
block/chorus_flower/grow4
subtitles.block.chorus_flower.grow
block.cloth.break dig/cloth1
dig/cloth2
dig/cloth3
dig/cloth4
subtitles.block.generic.break
block.cloth.fall step/cloth1
step/cloth2
step/cloth3
step/cloth4
block.cloth.hit step/cloth1
step/cloth2
step/cloth3
step/cloth4
subtitles.block.generic.hit
block.cloth.place dig/cloth1
dig/cloth2
dig/cloth3
dig/cloth4
subtitles.block.generic.place
block.cloth.step step/cloth1
step/cloth2
step/cloth3
step/cloth4
subtitles.block.generic.footsteps
block.comparator.click random/click subtitles.block.comparator.click
block.dispenser.dispense random/click subtitles.block.dispenser.dispense
block.dispenser.fail random/click subtitles.block.dispenser.fail
block.dispenser.launch random/bow subtitles.block.dispenser.dispense
block.enchantment_table.use block/enchantment_table/enchant1
block/enchantment_table/enchant2
block/enchantment_table/enchant3
block.end_gateway.spawn random/explode1
random/explode2
random/explode3
random/explode4
subtitles.entity.generic.explode
block.enderchest.close block/enderchest/close subtitles.block.chest.close
block.enderchest.open block/enderchest/open subtitles.block.chest.open
block.fence_gate.close block/fence_gate/close1
block/fence_gate/close2
subtitles.block.fence_gate.toggle
block.fence_gate.open block/fence_gate/open1
block/fence_gate/open2
subtitles.block.fence_gate.toggle
block.fire.ambient fire/fire subtitles.block.fire.ambient
block.fire.extinguish random/fizz subtitles.block.fire.extinguish
block.furnace.fire_crackle block/furnace/fire_crackle1
block/furnace/fire_crackle2
block/furnace/fire_crackle3
block/furnace/fire_crackle4
block/furnace/fire_crackle5
subtitles.block.furnace.fire_crackle
block.glass.break random/glass1
random/glass2
random/glass3
subtitles.block.generic.break
block.glass.fall step/stone1
step/stone2
step/stone3
step/stone4
step/stone5
step/stone6
block.glass.hit step/stone1
step/stone2
step/stone3
step/stone4
step/stone5
step/stone6
subtitles.block.generic.hit
block.glass.place dig/stone1
dig/stone2
dig/stone3
dig/stone4
subtitles.block.generic.place
block.glass.step step/stone1
step/stone2
step/stone3
step/stone4
step/stone5
step/stone6
subtitles.block.generic.footsteps
block.grass.break dig/grass1
dig/grass2
dig/grass3
dig/grass4
subtitles.block.generic.break
block.grass.fall step/grass1
step/grass2
step/grass3
step/grass4
step/grass5
step/grass6
block.grass.hit step/grass1
step/grass2
step/grass3
step/grass4
step/grass5
step/grass6
subtitles.block.generic.hit
block.grass.place dig/grass1
dig/grass2
dig/grass3
dig/grass4
subtitles.block.generic.place
block.grass.step step/grass1
step/grass2
step/grass3
step/grass4
step/grass5
step/grass6
subtitles.block.generic.footsteps
block.gravel.break dig/gravel1
dig/gravel2
dig/gravel3
dig/gravel4
subtitles.block.generic.break
block.gravel.fall step/gravel1
step/gravel2
step/gravel3
step/gravel4
block.gravel.hit step/gravel1
step/gravel2
step/gravel3
step/gravel4
subtitles.block.generic.hit
block.gravel.place dig/gravel1
dig/gravel2
dig/gravel3
dig/gravel4
subtitles.block.generic.place
block.gravel.step step/gravel1
step/gravel2
step/gravel3
step/gravel4
subtitles.block.generic.footsteps
block.iron_door.close block/iron_door/close1
block/iron_door/close2
block/iron_door/close3
block/iron_door/close4
subtitles.block.door.toggle
block.iron_door.open block/iron_door/open1
block/iron_door/open2
block/iron_door/open3
block/iron_door/open4
subtitles.block.door.toggle
block.iron_trapdoor.close block/iron_trapdoor/close1
block/iron_trapdoor/close2
block/iron_trapdoor/close3
block/iron_trapdoor/close4
subtitles.block.iron_trapdoor.close
block.iron_trapdoor.open block/iron_trapdoor/open1
block/iron_trapdoor/open2
block/iron_trapdoor/open3
block/iron_trapdoor/open4
subtitles.block.iron_trapdoor.open
block.ladder.break dig/wood1
dig/wood2
dig/wood3
dig/wood4
subtitles.block.generic.break
block.ladder.fall step/ladder1
step/ladder2
step/ladder3
step/ladder4
step/ladder5
block.ladder.hit step/ladder1
step/ladder2
step/ladder3
step/ladder4
step/ladder5
subtitles.block.generic.hit
block.ladder.place dig/wood1
dig/wood2
dig/wood3
dig/wood4
subtitles.block.generic.place
block.ladder.step step/ladder1
step/ladder2
step/ladder3
step/ladder4
step/ladder5
subtitles.block.generic.footsteps
block.lava.ambient liquid/lava subtitles.block.lava.ambient
block.lava.extinguish random/fizz subtitles.block.lava.extinguish
block.lava.pop liquid/lavapop subtitles.block.lava.ambient
block.lever.click random/click subtitles.block.lever.click
block.metal.break dig/stone1
dig/stone2
dig/stone3
dig/stone4
subtitles.block.generic.break
block.metal.fall step/stone1
step/stone2
step/stone3
step/stone4
step/stone5
step/stone6
block.metal.hit step/stone1
step/stone2
step/stone3
step/stone4
step/stone5
step/stone6
subtitles.block.generic.hit
block.metal.place dig/stone1
dig/stone2
dig/stone3
dig/stone4
subtitles.block.generic.place
block.metal.step step/stone1
step/stone2
step/stone3
step/stone4
step/stone5
step/stone6
subtitles.block.generic.footsteps
block.metal_pressureplate.click_off random/click subtitles.block.pressure_plate.click
block.metal_pressureplate.click_on random/click subtitles.block.pressure_plate.click
block.note.basedrum note/bd subtitles.block.note.note
block.note.bass note/bassattack subtitles.block.note.note
block.note.harp note/harp subtitles.block.note.note
block.note.hat note/hat subtitles.block.note.note
block.note.pling note/pling
block.note.snare note/snare subtitles.block.note.note
block.piston.contract tile/piston/in subtitles.block.piston.move
block.piston.extend tile/piston/out subtitles.block.piston.move
block.portal.ambient portal/portal subtitles.block.portal.ambient
block.portal.travel portal/travel
block.portal.trigger portal/trigger
block.redstone_torch.burnout random/fizz subtitles.block.redstone_torch.burnout
block.sand.break dig/sand1
dig/sand2
dig/sand3
dig/sand4
subtitles.block.generic.break
block.sand.fall step/sand1
step/sand2
step/sand3
step/sand4
step/sand5
block.sand.hit step/sand1
step/sand2
step/sand3
step/sand4
step/sand5
subtitles.block.generic.hit
block.sand.place dig/sand1
dig/sand2
dig/sand3
dig/sand4
subtitles.block.generic.place
block.sand.step step/sand1
step/sand2
step/sand3
step/sand4
step/sand5
subtitles.block.generic.footsteps
block.shulker_box.close entity/shulker_box/close subtitles.block.shulker_box.close
block.shulker_box.open entity/shulker_box/open subtitles.block.shulker_box.open
block.slime.break mob/slime/big1
mob/slime/big2
mob/slime/big3
mob/slime/big4
subtitles.block.generic.break
block.slime.fall mob/slime/small1
mob/slime/small2
mob/slime/small3
mob/slime/small4
mob/slime/small5
block.slime.hit mob/slime/small1
mob/slime/small2
mob/slime/small3
mob/slime/small4
mob/slime/small5
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subtitles.entity.vex.death
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subtitles.entity.generic.death
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item/armor/equip_diamond5
item/armor/equip_diamond6
subtitles.item.armor.equip_diamond
item.armor.equip_elytra item/armor/equip_leather1
item/armor/equip_leather2
item/armor/equip_leather3
item/armor/equip_leather4
item/armor/equip_leather5
item/armor/equip_leather6
subtitles.item.armor.equip_elytra
item.armor.equip_generic item/armor/equip_generic1
item/armor/equip_generic2
item/armor/equip_generic3
item/armor/equip_generic4
item/armor/equip_generic5
item/armor/equip_generic6
subtitles.item.armor.equip
item.armor.equip_gold item/armor/equip_gold1
item/armor/equip_gold2
item/armor/equip_gold3
item/armor/equip_gold4
item/armor/equip_gold5
item/armor/equip_gold6
subtitles.item.armor.equip_gold
item.armor.equip_iron item/armor/equip_iron1
item/armor/equip_iron2
item/armor/equip_iron3
item/armor/equip_iron4
item/armor/equip_iron5
item/armor/equip_iron6
subtitles.item.armor.equip_iron
item.armor.equip_leather item/armor/equip_leather1
item/armor/equip_leather2
item/armor/equip_leather3
item/armor/equip_leather4
item/armor/equip_leather5
item/armor/equip_leather6
subtitles.item.armor.equip_leather
item.bottle.fill item/bottle/fill1
item/bottle/fill2
item/bottle/fill3
item/bottle/fill4
subtitles.item.bottle.fill
item.bottle.fill_dragonbreath item/bottle/fill_dragonbreath1
item/bottle/fill_dragonbreath2
subtitles.item.bottle.fill
item.bucket.empty item/bucket/empty1, pitch = 0.9
item/bucket/empty1
item/bucket/empty2
item/bucket/empty3
subtitles.item.bucket.empty
item.bucket.empty_lava item/bucket/empty_lava1
item/bucket/empty_lava2
item/bucket/empty_lava3
subtitles.item.bucket.empty
item.bucket.fill item/bucket/fill1
item/bucket/fill2
item/bucket/fill3
subtitles.item.bucket.fill
item.bucket.fill_lava item/bucket/fill_lava1
item/bucket/fill_lava2
item/bucket/fill_lava3
subtitles.item.bucket.fill
item.chorus_fruit.teleport mob/endermen/portal
mob/endermen/portal2
subtitles.item.chorus_fruit.teleport
item.elytra.flying item/elytra/elytra_loop, volume = 0.6
item.firecharge.use mob/ghast/fireball4 subtitles.item.firecharge.use
item.flintandsteel.use fire/ignite subtitles.item.flintandsteel.use
item.hoe.till item/hoe/till1
item/hoe/till2
item/hoe/till3
item/hoe/till4
subtitles.item.hoe.till
item.shield.block item/shield/block1
item/shield/block2
item/shield/block3
item/shield/block4
item/shield/block5
subtitles.item.shield.block
item.shield.break random/break subtitles.entity.item.break
item.shovel.flatten item/shovel/flatten1
item/shovel/flatten2
item/shovel/flatten3
item/shovel/flatten4
subtitles.item.shovel.flatten
music.creative music.game, type = event
music/game/creative/creative1, stream = true
music/game/creative/creative2, stream = true
music/game/creative/creative3, stream = true
music/game/creative/creative4, stream = true
music/game/creative/creative5, stream = true
music/game/creative/creative6, stream = true
music.credits music/game/end/credits, stream = true
music.dragon music/game/end/boss, stream = true
music.end music/game/end/end, stream = true
music.game music/game/calm1, stream = true
music/game/calm2, stream = true
music/game/calm3, stream = true
music/game/hal1, stream = true
music/game/hal2, stream = true
music/game/hal3, stream = true
music/game/hal4, stream = true
music/game/nuance1, stream = true
music/game/nuance2, stream = true
music/game/piano1, stream = true
music/game/piano2, stream = true
music/game/piano3, stream = true
music.menu music/menu/menu1, stream = true
music/menu/menu2, stream = true
music/menu/menu3, stream = true
music/menu/menu4, stream = true
music.nether music/game/nether/nether1, stream = true
music/game/nether/nether2, stream = true
music/game/nether/nether3, stream = true
music/game/nether/nether4, stream = true
record.11 records/11, stream = true
record.13 records/13, stream = true
record.blocks records/blocks, stream = true
record.cat records/cat, stream = true
record.chirp records/chirp, stream = true
record.far records/far, stream = true
record.mall records/mall, stream = true
record.mellohi records/mellohi, stream = true
record.stal records/stal, stream = true
record.strad records/strad, stream = true
record.wait records/wait, stream = true
record.ward records/ward, stream = true
ui.button.click random/click
weather.rain ambient/weather/rain1
ambient/weather/rain2
ambient/weather/rain3
ambient/weather/rain4
ambient/weather/rain5
ambient/weather/rain6
ambient/weather/rain7
ambient/weather/rain8
subtitles.weather.rain
weather.rain.above ambient/weather/rain1
ambient/weather/rain2
ambient/weather/rain3
ambient/weather/rain4
subtitles.weather.rain

Values as of 1.8.9

Sound Event Sounds Used Category In-Game Event(s)
ambient.cave.cave ambient/cave/cave1
ambient/cave/cave2
ambient/cave/cave3
ambient/cave/cave4
ambient/cave/cave5
ambient/cave/cave6
ambient/cave/cave6
ambient/cave/cave7
ambient/cave/cave8
ambient/cave/cave9
ambient/cave/cave10
ambient/cave/cave11
ambient/cave/cave12
ambient/cave/cave13
ambient (Ambient/Environment) Being within 10-20 blocks of an area not exposed to the sky with a light level of less than eight.
ambient.weather.rain ambient/weather/rain1
ambient/weather/rain2
ambient/weather/rain3
ambient/weather/rain4
weather (Weather) Being close to the surface of a block open to the sky when it is raining.
ambient.weather.thunder ambient/weather/thunder1
ambient/weather/thunder2
ambient/weather/thunder3
weather (Weather) Lightning strikes.
game.player.hurt.fall.big damage/fallbig player (Players) A player contacting the surface of a block after falling from a tall height.
game.player.hurt.fall.small damage/fallsmall player (Players) A player contacting the surface of a block after falling from a short height.
game.neutral.hurt.fall.big damage/fallbig neutral (Friendly Creatures) A passive mob contacting the surface of a block after falling from a tall height.
game.neutral.hurt.fall.small damage/fallsmall neutral (Friendly Creatures) A passive mob contacting the surface of a block after falling from a short height.
game.hostile.hurt.fall.big damage/fallbig hostile (Hostile Creatures) A hostile mob contacting the surface of a block after falling from a tall height.
game.hostile.hurt.fall.small damage/fallsmall hostile (Hostile Creatures) A hostile mob contacting the surface of a block after falling from a short height.
game.player.hurt damage/hit1
damage/hit2
damage/hit3
player (Players) A player taking damage.
game.neutral.hurt damage/hit1
damage/hit2
damage/hit3
neutral (Friendly Creatures) A passive mob taking damage. Always overridden by the damage sound specific to each mob.
game.hostile.hurt damage/hit1
damage/hit2
damage/hit3
hostile (Hostile Creatures) A hostile mob taking damage. Used only by Giants; overridden by the damage sound specific to each mob in any other case.
game.player.die damage/hit1
damage/hit2
damage/hit3
player (Players) A player dies.
game.neutral.die damage/hit1
damage/hit2
damage/hit3
neutral (Friendly Creatures) A passive mob dies. Always overridden by the death sound specific to each mob.
game.hostile.die damage/hit1
damage/hit2
damage/hit3
hostile (Hostile Creatures) A hostile mob dies. Used only by Giants; overridden by the death sound specific to each mob in any other case.
dig.cloth dig/cloth1
dig/cloth2
dig/cloth3
dig/cloth4
block (Blocks) Placing or breaking blocks classified as "cloth".
dig.grass dig/grass1
dig/grass2
dig/grass3
dig/grass4
block (Blocks) Placing or breaking blocks classified as "grass" or a Sheep eats Grass.
dig.gravel dig/gravel1
dig/gravel2
dig/gravel3
dig/gravel4
block (Blocks) Placing or breaking blocks classified as "gravel".
dig.sand dig/sand1
dig/sand2
dig/sand3
dig/sand4
block (Blocks) Placing or breaking blocks classified as "sand".
dig.snow dig/snow1
dig/snow2
dig/snow3
dig/snow4
block (Blocks) Placing or breaking blocks classified as "snow".
dig.stone dig/stone1
dig/stone2
dig/stone3
dig/stone4
block (Blocks) Placing or breaking blocks classified as "stone".
dig.wood dig/wood1
dig/wood2
dig/wood3
dig/wood4
block (Blocks) Placing or breaking blocks classified as "wood".
fire.fire fire/fire block (Blocks) Being near Fire or a Blaze.
fire.ignite fire/ignite block (Blocks) Setting Fire or igniting a Creeper using a Flint and Steel.
item.fireCharge.use mob/ghast/fireball4 block (Blocks) Setting Fire using a Fire Charge.
fireworks.blast fireworks/blast1 ambient (Ambient/Environment) A small, close firework explosion.
fireworks.blast_far fireworks/blast_far1 ambient (Ambient/Environment) A small, far firework explosion.
fireworks.largeBlast fireworks/largeBlast1 ambient (Ambient/Environment) A large, close firework explosion.
fireworks.largeBlast_far fireworks/largeBlast_far1 ambient (Ambient/Environment) A large, far firework explosion.
fireworks.launch fireworks.launch1 ambient (Ambient/Environment) A firework being launched by a player or a dispenser.
fireworks.twinkle fireworks.twinkle1 ambient (Ambient/Environment) A close firework twinkles.
fireworks.twinkle_far fireworks.twinkle_far1 ambient (Ambient/Environment) A faraway firework twinkles.
liquid.lava liquid/lava block (Blocks) Being near Lava.
liquid.lavapop liquid/lavapop block (Blocks) Randomly when being near Lava. Accompanied by a lava fireball particle effect.
game.neutral.swim.splash liquid/splash
liquid/splash2
neutral (Friendly Creatures) A passive mob falls into water or a Fishing Rod Bobber is cast into water.
game.player.swim.splash liquid/splash
liquid/splash2
block (Blocks) A player falls into water.
game.hostile.swim.splash liquid/splash
liquid/splash2
hostile (Hostile Creatures) A hostile mob falls into water.
game.player.swim liquid/swim1
liquid/swim2
liquid/swim3
liquid/swim4
player (Players) A player is swimming.
game.neutral.swim liquid/swim1
liquid/swim2
liquid/swim3
liquid/swim4
neutral (Friendly Creatures) A passive mob is swimming.
game.hostile.swim liquid/swim1
liquid/swim2
liquid/swim3
liquid/swim4
hostile (Hostile Creatures) A hostile mob is swimming.
liquid.water liquid/water block (Blocks) Being near flowing Water.
minecart.base minecart/base neutral (Friendly Creatures) A minecart moving.
minecart.inside minecart/inside player (Players) Being inside a moving minecart.
mob.bat.death mob/bat/death neutral (Friendly Creatures) A Bat dies.
mob.bat.hurt mob/bat/hurt1
mob.bat.hurt2
mob.bat.hurt3
mob.bat.hurt4
neutral (Friendly Creatures) A Bat taking damage.
mob.bat.idle mob/bat/idle1
mob.bat.idle2
mob.bat.idle3
mob.bat.idle4
neutral (Friendly Creatures) Randomly when a Bat is within 16 blocks.
mob.bat.loop mob/bat/loop neutral (Friendly Creatures) None
mob.bat.takeoff mob/bat/takeoff neutral (Friendly Creatures) A Bat takes off/begins to fly.
mob.blaze.breathe mob/blaze/breathe1
mob/blaze/breathe2
mob/blaze/breathe3
mob/blaze/breathe4
hostile (Hostile Creatures) Randomly when a Blaze is within 16 blocks.
mob.blaze.death mob/blaze/death hostile (Hostile Creatures) A Blaze dies.
mob.blaze.hit mob/blaze/hit1
mob/blaze/hit2
mob/blaze/hit3
mob/blaze/hit4
hostile (Hostile Creatures) A Blaze takes damage.
mob.guardian.hit mob/guardian/guardian_hit1
mob/guardian/guardian_hit2
mob/guardian/guardian_hit3
mob/guardian/guardian_hit4
hostile (Hostile Creatures) A regular Guardian takes damage while in water.
mob.guardian.idle mob/guardian/guardian_idle1
mob/guardian/guardian_idle2
mob/guardian/guardian_idle3
mob/guardian/guardian_idle4
hostile (Hostile Creatures) Randomly when a regular Guardian is within 16 blocks and is in water.
mob.guardian.death mob/guardian/guardian_death hostile (Hostile Creatures) A regular Guardian dies while in water.
mob.guardian.elder.hit mob/guardian/elder_hit1
mob/guardian/elder_hit2
mob/guardian/elder_hit3
mob/guardian/elder_hit4
hostile (Hostile Creatures) An Elder Guardian takes damage while in water.
mob.guardian.elder.idle mob/guardian/elder_idle1
mob/guardian/elder_idle2
mob/guardian/elder_idle3
mob/guardian/elder_idle4
hostile (Hostile Creatures) Randomly when an Elder Guardian is within 16 blocks and is in water.
mob.guardian.elder.death mob/guardian/elder_death hostile (Hostile Creatures) An Elder Guardian dies while in water.
mob.guardian.land.hit mob/guardian/land_hit1
mob/guardian/land_hit2
mob/guardian/land_hit3
mob/guardian/land_hit4
hostile (Hostile Creatures) A Guardian takes damage while not in water.
mob.guardian.land.idle mob/guardian/land_idle1
mob/guardian/land_idle2
mob/guardian/land_idle3
mob/guardian/land_idle4
hostile (Hostile Creatures) Randomly when a Guardian is within 16 blocks and not in water.
mob.guardian.land.death mob/guardian/land_death hostile (Hostile Creatures) A Guardian dies while not in water.
mob.guardian.curse mob/guardian/curse hostile (Hostile Creatures) A player is within 50 blocks of an Elder Guardian and does not have the Mining Fatigue effect, has Mining Fatigue II or lower, or has less than a minute left of Mining Fatigue III. Accompanied by a ghostly image of an Elder Guardian and Mining Fatigue III for five minutes.
mob.guardian.attack mob/guardian/attack_loop hostile (Hostile Creatures) A Guardian's attack beam is aimed at a player or a squid. Can be heard up to 50 blocks away due to a bug.
mob.guardian.flop mob/guardian/flop1
mob/guardian/flop2
mob/guardian/flop3
mob/guardian/flop4
hostile (Hostile Creatures) A Guardian is hopping around out of water.
mob.cat.hiss mob/cat/hiss1
mob/cat/hiss2
mob/cat/hiss3
neutral (Friendly Creatures) Unknown
mob.cat.hitt mob/cat/hitt1
mob/cat/hitt2
mob/cat/hitt3
neutral (Friendly Creatures) A Cat or Ocelot takes damage or dies.
mob.cat.meow mob/cat/meow1
mob/cat/meow2
mob/cat/meow3
mob/cat/meow4
neutral (Friendly Creatures) Randomly when a tamed Cat is within 16 blocks.
mob.cat.purr mob/cat/purr1
mob/cat/purr2
mob/cat/purr3
neutral (Friendly Creatures) When Tamed Cats mate after being fed Raw Fish.
mob.cat.purreow mob/cat/purreow1
mob/cat/purreow2
neutral (Friendly Creatures) Randomly when a Tamed Cat is within 16 blocks.
mob.chicken.hurt mob/chicken/hurt1
mob/chicken/hurt2
neutral (Friendly Creatures) A Chicken takes damage or dies.
mob.chicken.plop mob/chicken/plop neutral (Friendly Creatures) A Chicken lays an Egg.
mob.chicken.say mob/chicken/say1
mob/chicken/say2
mob/chicken.say3
neutral (Friendly Creatures) Randomly when a Chicken is within 16 blocks.
mob.chicken.step mob/chicken/step1
mob/chicken/step2
neutral (Friendly Creatures) A Chicken is walking.
mob.cow.hurt mob/cow/hurt1
mob/cow/hurt2
mob/cow/hurt3
neutral (Friendly Creatures) A Cow or Mooshroom takes damage or dies.
mob.cow.say mob/cow/say1
mob/cow/say2
mob/cow/say3
mob/cow/say4
neutral (Friendly Creatures) Randomly when a Cow or Mooshroom is within 16 blocks.
mob.cow.step mob/cow/step1
mob/cow/step2
mob/cow/step3
mob/cow/step4
neutral (Friendly Creatures) A Cow or Mooshroom is walking.
mob.creeper.death mob/creeper/death hostile (Hostile Creatures) A Creeper dies.
mob.creeper.say mob/creeper/say1
mob/creeper/say2
mob/creeper/say3
mob/creeper/say4
hostile (Hostile Creatures) A Creeper takes damage.
mob.enderdragon.end mob/enderdragon/end hostile (Hostile Creatures) An Ender Dragon dies.
mob.enderdragon.growl mob/enderdragon/growl1
mob/enderdragon/growl2
mob/enderdragon/growl3
mob/enderdragon/growl4
hostile (Hostile Creatures) Randomly when an Ender Dragon is within 50 blocks of the Player.
mob.enderdragon.hit mob/enderdragon/hit1
mob/enderdragon/hit2
mob/enderdragon/hit3
mob/enderdragon/hit4
hostile (Hostile Creatures) An Ender Dragon takes damage.
mob.enderdragon.wings mob/enderdragon/wings1
mob/enderdragon/wings2
mob/enderdragon/wings3
mob/enderdragon/wings4
mob/enderdragon/wings5
mob/enderdragon/wings6
hostile (Hostile Creatures) An Ender Dragon flaps its wings.
mob.endermen.death mob/endermen/death hostile (Hostile Creatures) An Enderman dies.
mob.endermen.hit mob/endermen/hit1
mob/endermen/hit2
mob/endermen/hit3
mob/endermen/hit4
hostile (Hostile Creatures) An Enderman takes damage.
mob.endermen.idle mob/endermen/idle1
mob/endermen/idle2
mob/endermen/idle3
mob/endermen/idle4
mob/endermen/idle5
hostile (Hostile Creatures) Randomly when an Enderman is within 16 blocks and not angry.
mob.endermen.portal mob/endermen/portal
mob/endermen/portal2
hostile (Hostile Creatures) An Enderman teleports.
mob.endermen.scream mob/endermen/scream1
mob/endermen/scream2
mob/endermen/scream3
mob/endermen/scream4
hostile (Hostile Creatures) Randomly when an Endermen is within 16 blocks and angry.
mob.endermen.stare mob/endermen/stare hostile (Hostile Creatures) A player looks at an Enderman, angering it.
mob.ghast.affectionate_scream mob/ghast/affectionate_scream hostile (Hostile Creatures) None
mob.ghast.charge mob/ghast/charge hostile (Hostile Creatures) Right before a Ghast shoots a fireball.
mob.ghast.death mob/ghast/death hostile (Hostile Creatures) A Ghast dies.
mob.ghast.fireball mob/ghast/fireball4 hostile (Hostile Creatures) A Ghast, Blaze, or Dispenser shoots a fireball.
mob.ghast.moan mob/ghast/moan1
mob/ghast/moan2
mob/ghast/moan3
mob/ghast/moan4
mob/ghast/moan5
mob/ghast/moan6
mob/ghast/moan7
hostile (Hostile Creatures) Randomly when a Ghast is within 100 blocks.
mob.ghast.scream mob/ghast/scream1
mob/ghast/scream2
mob/ghast/scream3
mob/ghast/scream4
mob/ghast/scream5
hostile (Hostile Creatures) A Ghast takes damage.
mob.horse.angry mob/horse/angry1 neutral (Friendly Creatures) A player is thrown off of an untamed Horse.
mob.horse.armor mob/horse/armor neutral (Friendly Creatures) A player puts Horse Armor onto a Horse.
mob.horse.breathe mob/horse/breathe1
mob/horse/breathe2
mob/horse/breathe3
neutral (Friendly Creatures) Randomly when a tamed Horse is galloping.
mob.horse.death mob/horse/death neutral (Friendly Creatures) A Horse dies.
mob.horse.donkey.angry mob/horse/donkey/angry1
mob/horse/donkey/angry2
neutral (Friendly Creatures) A player is thrown off an untamed Donkey or Mule.
mob.horse.donkey.death mob/horse/donkey/death neutral (Friendly Creatures) A Donkey or Mule dies.
mob.horse.donkey.hit mob/horse/donkey/hit1
mob/horse/donkey/hit2
mob/horse/donkey/hit3
neutral (Friendly Creatures) A Donkey or Mule takes damage.
mob.horse.donkey.idle mob/horse/donkey/idle1
mob/horse/donkey/idle2
mob/horse/donkey/idle3
neutral (Friendly Creatures) Randomly when a Donkey or Mule is within 16 blocks.
mob.horse.gallop mob/horse/gallop1
mob/horse/gallop2
mob/horse/gallop3
mob/horse/gallop4
neutral (Friendly Creatures) A ridden Horse is galloping.
mob.horse.hit mob/horse/hit1
mob/horse/hit2
mob/horse/hit3
mob/horse/hit4
neutral (Friendly Creatures) A Horse takes damage.
mob.horse.idle mob/horse/idle1
mob/horse/idle2
mob/horse/idle3
neutral (Friendly Creatures) Randomly when a Horse is within 16 blocks.
mob.horse.jump mob/horse/jump neutral (Friendly Creatures) A Horse jumps while galloping.
mob.horse.land mob/horse/land neutral (Friendly Creatures) A Horse lands after jumping.
mob.horse.leather mob/horse/leather neutral (Friendly Creatures) A player puts a Saddle on a Horse or Pig.
mob.horse.skeleton.death mob/horse/skeleton/death neutral (Friendly Creatures) A Skeleton Horse dies.
mob.horse.skeleton.hit mob/horse/skeleton/hit1
mob/horse/skeleton/hit2
mob/horse/skeleton/hit3
mob/horse/skeleton/hit4
neutral (Friendly Creatures) A Skeleton Horse takes damage.
mob.horse.skeleton.idle mob/horse/skeleton/idle1
mob/horse/skeleton/idle2
mob/horse/skeleton/idle3
neutral (Friendly Creatures) Randomly when a Skeleton Horse is within 16 blocks.
mob.horse.soft mob/horse/soft1
mob/horse/soft2
mob/horse/soft3
mob/horse/soft4
mob/horse/soft5
mob/horse/soft6
neutral (Friendly Creatures) A Horse (not being ridden) is walking.
mob.horse.wood mob/horse/wood1
mob/horse/wood2
mob/horse/wood3
mob/horse/wood4
mob/horse/wood5
mob/horse/wood6
neutral (Friendly Creatures) A ridden Horse is walking.
mob.horse.zombie.death mob/horse/zombie/death neutral (Friendly Creatures) A Zombie Horse dies.
mob.horse.zombie.hit mob/horse/zombie/hit1
mob/horse/zombie/hit2
mob/horse/zombie/hit3
mob/horse/zombie/hit4
neutral (Friendly Creatures) A Zombie Horse takes damage.
mob.horse.zombie.idle mob/horse/zombie/idle1
mob/horse/zombie/idle2
mob/horse/zombie/idle3
neutral (Friendly Creatures) Randomly when a Zombie Horse is within 16 blocks.
mob.irongolem.death mob/irongolem/death neutral (Friendly Creatures) An Iron Golem dies.
mob.irongolem.hit mob/irongolem/hit1
mob/irongolem/hit2
mob/irongolem/hit3
mob/irongolem/hit4
neutral (Friendly Creatures) An Iron Golem takes damage.
mob.irongolem.throw mob/irongolem/throw neutral (Friendly Creatures) An Iron Golem attacks a mob.
mob.irongolem.walk mob/irongolem/walk1
mob/irongolem/walk2
mob/irongolem/walk3
mob/irongolem/walk4
neutral (Friendly Creatures) An Iron Golem is walking.
mob.magmacube.big mob/magmacube/big1
mob/magmacube/big2
mob/magmacube/big3
mob/magmacube/big4
hostile (Hostile Creatures) A big or small Magma Cube jumps, takes damage, or dies.
mob.magmacube.jump mob/magmacube/jump1
mob/magmacube/jump2
mob/magmacube/jump3
mob/magmacube/jump4
hostile (Hostile Creatures) None
mob.magmacube.small mob/magmacube/small1
mob/magmacube/small2
mob/magmacube/small3
mob/magmacube/small4
mob/magmacube/small5
hostile (Hostile Creatures) A tiny Magma Cube jumps, takes damage, or dies.
mob.pig.death mob/pig/death neutral (Friendly Creatures) A Pig dies.
mob.pig.say mob/pig/say1
mob/pig/say2
mob/pig/say3
neutral (Friendly Creatures) Randomly when a Pig is within 16 blocks or when a Pig takes damage.
mob.pig.step mob/pig/step1
mob/pig/step2
mob/pig/step3
mob/pig/step4
mob/pig/step5
neutral (Friendly Creatures) A Pig is walking.
mob.rabbit.hurt mob/rabbit/hurt1
mob/rabbit/hurt2
mob/rabbit/hurt3
mob/rabbit/hurt4
neutral (Friendly Creatures) A Rabbit takes damage.
mob.rabbit.idle mob/rabbit/idle1
mob/rabbit/idle2
mob/rabbit/idle3
mob/rabbit/idle4
neutral (Friendly Creatures) Randomly when a Rabbit is within 16 blocks.
mob.rabbit.hop mob/rabbit/hop1
mob/rabbit/hop2
mob/rabbit/hop3
mob/rabbit/hop4
neutral (Friendly Creatures) A Rabbit hops.
mob.rabbit.death mob/rabbit/bunnymurder neutral (Friendly Creatures) A Rabbit dies.
mob.sheep.say mob/sheep/say1
mob/sheep/say2
mob/sheep/say3
neutral (Friendly Creatures) Randomly when a Sheep is within 16 blocks or when a Sheep takes damage or dies.
mob.sheep.shear mob/sheep/shear neutral (Friendly Creatures) A Sheep or Mooshroom is sheared.
mob.sheep.step mob/sheep/step1
mob/sheep/step2
mob/sheep/step3
mob/sheep/step4
mob/sheep/step5
neutral (Friendly Creatures) A Sheep is walking.
mob.silverfish.hit mob/silverfish/hit1
mob/silverfish/hit2
mob/silverfish/hit3
hostile (Hostile Creatures) A Silverfish takes damage.
mob.silverfish.kill mob/silverfish/kill hostile (Hostile Creatures) A Silverfish dies.
mob.silverfish.say mob/silverfish/say1
mob/silverfish/say2
mob/silverfish/say3
mob/silverfish/say4
hostile (Hostile Creatures) Randomly when a Silverfish is within 16 blocks.
mob.silverfish.step mob/silverfish/step1
mob/silverfish/step2
mob/silverfish/step3
mob/silverfish/step4
hostile (Hostile Creatures) None
mob.skeleton.death mob/skeleton/death hostile (Hostile Creatures) A Skeleton or a Wither Skeleton dies.
mob.skeleton.hurt mob/skeleton/hurt1
mob/skeleton/hurt2
mob/skeleton/hurt3
mob/skeleton/hurt4
hostile (Hostile Creatures) A Skeleton or a Wither Skeleton takes damage.
mob.skeleton.say mob/skeleton/say1
mob/skeleton/say2
mob/skeleton/say3
hostile (Hostile Creatures) Randomly when a Skeleton or a Wither Skeleton is within 16 blocks.
mob.skeleton.step mob/skeleton/step1
mob/skeleton/step2
mob/skeleton/step3
mob/skeleton/step4
hostile (Hostile Creatures) A Skeleton or a Wither Skeleton is walking.
mob.slime.attack mob/slime/attack1
mob/slime/attack2
hostile (Hostile Creatures) None
mob.slime.big mob/slime/big1
mob/slime/big2
mob/slime/big3
mob/slime/big4
hostile (Hostile Creatures) A big or small Slime jumps, takes damage, or dies; or a Slime Block is placed.
mob.slime.small mob/slime/small1
mob/slime/small2
mob/slime/small3
mob/slime/small4
mob/slime/small5
hostile (Hostile Creatures) A tiny Slime jumps, takes damage, or dies; or a mob walks on a Slime Block.
mob.spider.death mob/spider/death hostile (Hostile Creatures) A Spider dies.
mob.spider.say mob/spider/say1
mob/spider/say2
mob/spider/say3
mob/spider/say4
hostile (Hostile Creatures) Randomly when a Spider is within 16 blocks or when a Spider takes damage.
mob.spider.step mob/spider/step1
mob/spider/step2
mob/spider/step3
mob/spider/step4
hostile (Hostile Creatures) A Spider is walking.
mob.villager.death mob/villager/death neutral (Friendly Creatures) A Villager dies.
mob.villager.haggle mob/villager/haggle1
mob/villager/haggle2
mob/villager/haggle3
neutral (Friendly Creatures) A player right-clicks on a Villager, opening the trading GUI.
mob.villager.hit mob/villager/hit1
mob/villager/hit2
mob/villager/hit3
mob/villager/hit4
neutral (Friendly Creatures) A Villager takes damage.
mob.villager.idle mob/villager/idle1
mob/villager/idle2
mob/villager/idle3
neutral (Friendly Creatures) Randomly when a Villager is within 16 blocks.
mob.villager.no mob/villager/no1
mob/villager/no2
mob/villager/no3
neutral (Friendly Creatures) A player exits a trading option.
mob.villager.yes mob/villager/yes1
mob/villager/yes2
mob/villager/yes3
neutral (Friendly Creatures) A player trades with a Villager (removes an item from the right slot in the trading GUI).
mob.wither.death mob/wither/death hostile (Hostile Creatures) A Wither dies.
mob.wither.hurt mob/wither/hurt1
mob/wither/hurt2
mob/wither/hurt3
mob/wither/hurt4
hostile (Hostile Creatures) A Wither takes damage.
mob.wither.idle mob/wither/idle1
mob/wither/idle2
mob/wither/idle3
mob/wither/idle4
hostile (Hostile Creatures) Randomly when a Wither is within 16 blocks.
mob.wither.shoot mob/wither/shoot hostile (Hostile Creatures) A Wither shoots a Wither Skull.
mob.wither.spawn mob/wither/spawn hostile (Hostile Creatures) A Wither is spawned.
mob.wolf.bark mob/wolf/bark1
mob/wolf/bark2
mob/wolf/bark3
neutral (Friendly Creatures) Randomly when a Wolf is within 16 blocks and is not angry.
mob.wolf.death mob/wolf/death neutral (Friendly Creatures) A Wolf dies.
mob.wolf.growl mob/wolf/growl1
mob/wolf/growl2
mob/wolf/growl3
neutral (Friendly Creatures) Randomly when an angry Wolf is within 16 blocks.
mob.wolf.howl mob/wolf/howl1
mob/wolf/howl2
neutral (Friendly Creatures) None
mob.wolf.hurt mob/wolf/hurt1
mob/wolf/hurt2
mob/wolf/hurt3
neutral (Friendly Creatures) A Wolf takes damage.
mob.wolf.panting mob/wolf/panting neutral (Friendly Creatures) Randomly when a Wolf is within 16 blocks and not angry.
mob.wolf.shake mob/wolf/shake neutral (Friendly Creatures) A Wolf shakes itself dry after exiting water.
mob.wolf.step mob/wolf/step1
mob/wolf/step2
mob/wolf/step3
mob/wolf/step4
mob/wolf/step5
neutral (Friendly Creatures) A Wolf is walking.
mob.wolf.whine mob/wolf/whine neutral (Friendly Creatures) Randomly when a tamed Wolf has low health.
mob.zombie.death mob/zombie/death hostile (Hostile Creatures) A Zombie dies.
mob.zombie.hurt mob/zombie/hurt1
mob/zombie/hurt2
hostile (Hostile Creatures) A Zombie takes damage.
mob.zombie.infect mob/zombie/infect hostile (Hostile Creatures) A villager is turned into a Zombie Villager.
mob.zombie.metal mob/zombie/metal1
mob/zombie/metal2
mob/zombie/metal3
hostile (Hostile Creatures) None
mob.zombie.remedy mob/zombie/remedy hostile (Hostile Creatures) A Zombie Villager is fed a Golden Apple while having the Weakness effect.
mob.zombie.say mob/zombie/say1
mob/zombie/say2
mob/zombie/say2
hostile (Hostile Creatures) Randomly when a Zombie is within 16 blocks.
mob.zombie.step mob/zombie/step1
mob/zombie/step2
mob/zombie/step3
mob/zombie/step4
mob/zombie/step5
hostile (Hostile Creatures) A Zombie or Zombie Pigman is walking.
mob.zombie.unfect mob/zombie/unfect hostile (Hostile Creatures) A Zombie Villager is turned into a Villager.
mob.zombie.wood mob/zombie/wood1
mob/zombie/wood2
mob/zombie/wood3
mob/zombie/wood4
hostile (Hostile Creatures) A Zombie pounds on a Wooden Door.
mob.zombie.woodbreak mob/zombie/woodbreak hostile (Hostile Creatures) A Zombie breaks a Wooden Door or a Wither breaks blocks around it.
mob.zombiepig.zpig mob/zombiepig/zpig1
mob/zombiepig/zpig2
mob/zombiepig/zpig3
mob/zombiepig/zpig4
hostile (Hostile Creatures) Randomly when a Zombie Pigman is within 16 blocks.
mob.zombiepig.zpigangry mob/zombiepig/zpigangry1
mob/zombiepig/zpigangry2
mob/zombiepig/zpigangry3
mob/zombiepig/zpigangry4
hostile (Hostile Creatures) When Zombie Pigmen become hostile to a Player.
mob.zombiepig.zpigdeath mob/zombiepig/zpigdeath hostile (Hostile Creatures) A Zombie Pigman dies.
mob.zombiepig.zpighurt mob/zombiepig/zpighurt1
mob/zombiepig/zpighurt2
hostile (Hostile Creatures) A Zombie Pigman takes damage.
note.bass note/bass record (Jukebox/Noteblocks) None
note.bassattack note/bassattack record (Jukebox/Noteblocks) A Note Block that is on top of a "wood" block is clicked or powered by redstone.
note.bd note/bd record (Jukebox/Noteblocks) A Note Block that is on top of a "stone" block is clicked or powered by redstone.
note.harp note/harp record (Jukebox/Noteblocks) A Note Block that is on top of an "other" block is clicked or powered by redstone.
note.hat note/hat record (Jukebox/Noteblocks) A Note Block that is on top of a "glass" block is clicked or powered by redstone.
note.pling note/pling record (Jukebox/Noteblocks) None
note.snare note/snare record (Jukebox/Noteblocks) A Note Block that is on top of a "sand" block is clicked or powered by redstone.
portal.portal portal/portal block (Blocks) Being near a Nether portal block.
portal.travel portal/travel player (players) None
portal.trigger portal/trigger block (Blocks) A player travels through or steps out of a Nether portal.
random.anvil_break random/anvil_break block (Blocks) An Anvil breaks.
random.anvil_land random/anvil_land block (Blocks) An Anvil is placed or lands after falling.
random.anvil_use random/anvil_use block (Blocks) A player removes an item from the output slot in the Anvil GUI.
random.bow random/bow neutral (Friendly Creatures) A player or Skeleton shoots an Arrow; a player casts a Fishing Rod; a player throws a Snowball, Egg, Splash Potion, Bottle O' Enchanting, Ender Pearl, or Eye of Ender; a Snow Golem throws a snowball at a mob; or a Dispenser shoots an Arrow, Snowball, Egg, Splash Potion, or Bottle O' Enchanting.
random.bowhit random/bowhit1
random/bowhit2
random/bowhit3
random/bowhit4
neutral (Friendly Creatures) An Arrow gets stuck in a block, an arrow hits an entity, an active Tripwire (connected to Tripwire Hooks) is broken with Shears, or an active Tripwire Hook is broken.
random.break random/break player (Players) A player breaks a Pickaxe, Sword, Axe, Shovel, Bow, Flint and Steel, Shears, or Fishing Rod; or a piece of armor a mob (excluding players, bug?) is wearing breaks.
random.burp random/burp player (Players) A player consumes a piece of food.
random.chestclosed random/chestclosed block (Blocks) A Chest is closed.
random.chestopen random/chestopen block (Blocks) A Chest is opened.
gui.button.press random/click master (Master Volume) A button in the menu or a GUI is clicked.
random.click random/click block (Blocks) Any kind of switch changes its power state (on or off), a Dispenser or Dropper is powered, a Redstone Comparator's mode is changed, or two Tripwire Hooks are connected with String.
random.door_close random/door_close block (Blocks) A Door, Trapdoor, or Fence Gate is opened or closed or a player attempts to open a locked container and is not holding the correct key item.
random.door_open random/door_open block (Blocks) A Door, Trapdoor, or Fence Gate is opened or closed or a player attempts to open a locked container and is not holding the correct key item.
random.drink random/drink player (Players) A player is drinking a Potion or Milk.
random.eat random/eat1
random/eat2
random/eat3
player (Players) A player is eating food.
random.explode random/explode1
random/explode2
random/explode3
random/explode4
block (Blocks) TNT, a Creeper, a Ghast's fireball, a Wither Skull, an Ender Crystal, or a Bed (in the Nether or the End) explodes or lightning strikes at close range.
random.fizz random/fizz block (Blocks) Fire is extinguished, an Item or Experience Orb is destroyed by Lava, Lava touches Water, Lava destroys a non-solid block in its path, or a Redstone Torch burns out.
game.tnt.primed random/fuse block (Blocks) TNT is ignited.
creeper.primed random/fuse hostile (Hostile Creatures) A Creeper just about to explode.
dig.glass random/glass1
random/glass2
random/glass3
block (Blocks) Breaking a block classified as "glass".
game.potion.smash random/glass1
random/glass2
random/glass3
neutral (Friendly Creatures) A thrown Splash Potion breaks.
random.levelup random/levelup player (Players) A player reaches an experience level that is a multiple of 5.
random.orb random/orb player (Players) A player gains experience points.
random.pop random/pop player (Players) A player picks up an Item.
random.splash random/splash player (Players) A fish is caught on a fishing rod bobber.
random.successful_hit random/successful_hit player (Players) A player shoots an armored player with an Arrow.
random.wood_click random/wood_click block (Blocks) None
records.11 records/11 record (Jukebox/Noteblocks) A player inserts a "11" Music Disc into a Jukebox.
records.13 records/13 record (Jukebox/Noteblocks) A player inserts a "13" Music Disc into a Jukebox.
records.blocks records/blocks record (Jukebox/Noteblocks) A player inserts a "blocks" Music Disc into a Jukebox.
records.cat records/cat record (Jukebox/Noteblocks) A player inserts a "cat" Music Disc into a Jukebox.
records.chirp records/chirp record (Jukebox/Noteblocks) A player inserts a "chirp" Music Disc into a Jukebox.
records.far records/far record (Jukebox/Noteblocks) A player inserts a "far" Music Disc into a Jukebox.
records.mall records/mall record (Jukebox/Noteblocks) A player inserts a "mall" Music Disc into a Jukebox.
records.mellohi records/mellohi record (Jukebox/Noteblocks) A player inserts a "mellohi" Music Disc into a Jukebox.
records.stal records/stal record (Jukebox/Noteblocks) A player inserts a "stal" Music Disc into a Jukebox.
records.strad records/strad record (Jukebox/Noteblocks) A player inserts a "strad" Music Disc into a Jukebox.
records.wait records/wait record (Jukebox/Noteblocks) A player inserts a "wait" Music Disc into a Jukebox.
records.ward records/ward record (Jukebox/Noteblocks) A player inserts a "ward" Music Disc into a Jukebox.
step.cloth step/cloth1
step/cloth2
step/cloth3
step/cloth4
neutral (Friendly Creatures) A mob walks on a block classified as "cloth" or a player is breaking a block classified as "cloth" (during the cracking animation).
step.grass step/grass1
step/grass2
step/grass3
step/grass4
step/grass5
step/grass6
neutral (Friendly Creatures) A mob walks on a block classified as "grass" or a player is breaking a block classified as "grass" (during the cracking animation).
step.gravel step/gravel1
step/gravel2
step/gravel3
step/gravel4
neutral (Friendly Creatures) A mob walks on a block classified as "gravel", Dirt/Grass/Mycelium is tilled with a Hoe (creating Farmland), or a player is breaking a block classified as "gravel" (during the cracking animation).
step.ladder step/ladder1
step/ladder2
step/ladder3
step/ladder4
step/ladder5
neutral (Friendly Creatures) A mob climbs or descends a Ladder or a player is breaking a Ladder (during the cracking animation).
step.sand step/sand1
step/sand2
step/sand3
step/sand4
step/sand5
neutral (Friendly Creatures) A mob walks on a block classified as "sand" or a player is breaking a block classified as "sand" (during the cracking animation).
step.snow step/snow1
step/snow2
step/snow3
step/snow4
neutral (Friendly Creatures) A mob walks on a block classified as "snow" or a player is breaking a block classified as "snow" (during the cracking animation).
step.stone step/stone1
step/stone2
step/stone3
step/stone4
step/stone5
step/stone6
neutral (Friendly Creatures) A mob walks on a block classified as "stone" or "glass", a player is breaking a block classified as "stone" or "glass" (during the cracking animation), or a player places a block classified as "glass".
step.wood step/wood1
step/wood2
step/wood3
step/wood4
step/wood5
step/wood6
neutral (Friendly Creatures) A mob walks on a block classified as "wood" or a player is breaking a block classified as "wood" (during the cracking animation).
tile.piston.in tile/piston/in block (Blocks) A Piston retracts.
tile.piston.out tile/piston/out block (Blocks) A Piston extends.
music.menu music/menu/menu1
music/menu/menu2
music/menu/menu3
music/menu/menu4
music (Music) Every 5 minutes when a menu screen is open (not playing the game).
music.game music/game/calm1
music/game/calm2
music/game/calm3
music/game/hal1
music/game/hal2
music/game/hal3
music/game/hal4
music/game/nuance1
music/game/nuance2
music/game/piano1
music/game/piano2
music/game/piano3
music (Music) During sunrise, noon, sunset, and midnight. If the day cycle is turned off, the music plays every 5 minutes.
music.game.creative music/game/calm1
music/game/calm2
music/game/calm3
music/game/hal1
music/game/hal2
music/game/hal3
music/game/hal4
music/game/nuance1
music/game/nuance2
music/game/piano1
music/game/piano2
music/game/piano3
music/game/creative1
music/game/creative2
music/game/creative3
music/game/creative4
music/game/creative5
music/game/creative6
music (Music) During sunrise, noon, sunset, and midnight (player must be in Creative mode). If the day cycle is turned off, the music plays every 5 minutes.
music.game.end music/game/end/end music (Music) Being in the End.
music.game.end.dragon music/game/end/boss music (Music) Being near the Ender Dragon. (?)
music.game.end.credits music/game/end/credits music (Music) Entering the exit portal in the End.
music.game.nether music/game/nether/nether1
music/game/nether/nether2
music/game/nether/nether3
music/game/nether/nether4
music (Music) Being in the Nether.
none[note 1] None None Randomly when a Snow Golem or Iron Golem is within 16 blocks or when a Snow Golem takes damage or dies.
step.anvil [note 1] None None A mob/player walks on an Anvil.
damage.thorns [note 1] None None When a mob attacks and takes damage from the Thorns enchantment; or when a player attacks a Guardian with its spikes extended.
eating [note 1] None None When a horse is fed by a player.
mob.attack [note 1] None None A Slime or Magma Cube attacks the player.
  1. a b c d e Not included in the default sounds.json.

Block sound categories

The sound system divides all blocks into categories to determine which sounds play when a block is placed, destroyed, or walked on. Slime Blocks are not included in the following table because they have unique digging and step sounds.

Category Blocks Notes
cloth Wool
Cactus
Cake
Carpet
Fire
Fire's destruction sound is random.fizz instead of dig.cloth.
grass Grass Block
Sponge
Wet Sponge
Leaves
Tall Grass
Fern
Dead Bush
Flowers
Brown Mushroom
Red Mushroom
TNT
Wheat
Sugar Canes
Vines
Mycelium
Lily Pad
Carrots
Potatoes
Hay Bale
Wheat, Lily Pads, Carrots, and Potatoes do not make a sound when placed.
gravel Dirt
Coarse Dirt
Podzol
Gravel
Farmland
Clay
sand Sand
Red Sand
Soul Sand
snow Snow (cover)
Snow Block
stone Stone
Granite
Polished Granite
Diorite
Polished Diorite
Andesite
Polished Andesite
Cobblestone
Bedrock
Gold Ore
Iron Ore
Coal Ore
Lapis Lazuli Ore
Lapis Lazuli Block
Dispenser
Sandstone
Note Block
Powered Rail
Detector Rail
Sticky Piston
Cobweb
Piston
Block of Gold
Block of Iron
Stone Slab
Bricks
Mossy Cobblestone
Obsidian
Monster Spawner
Redstone Wire
Diamond Ore
Block of Diamond
Furnace
Rail
Cobblestone Stairs
Stone Pressure Plate
Iron Door
Redstone Ore
Stone Button
Jukebox
Netherrack
Monster Egg
Stone Bricks
Iron Bars
Brick Stairs
Stone Brick Stairs
Nether Bricks
Nether Brick Fence
Nether Brick Stairs
Nether Wart
Enchantment Table
Brewing Stand
Cauldron
End Portal
End Stone
Dragon Egg
Redstone Lamp
Sandstone Stairs
Emerald Ore
Ender Chest
Tripwire Hook
Tripwire
Block of Emerald
Command Block
Beacon
Cobblestone Wall
Flower Pot
Head
Anvil
Block of Redstone
Nether Quartz Ore
Hopper
Block of Quartz
Quartz Stairs
Activator Rail
Dropper
Stained Clay
Barrier
Iron Trapdoor
Prismarine
Prismarine Bricks
Dark Prismarine
Hardened Clay
Block of Coal
Red Sandstone
Red Sandstone Stairs
Red Sandstone Slab
Note Blocks and Jukeboxes are the only blocks in this category that are mined with an Axe instead of a Pickaxe.
Redstone Wire, Iron Doors, and Nether Wart do not make a sound when placed.
wood Oak Wood Planks
Spruce Wood Planks
Birch Wood Planks
Jungle Wood Planks
Acacia Wood Planks
Dark Oak Wood Planks
Oak Wood
Spruce Wood
Birch Wood
Jungle Wood
Bed
Bookshelf
Torch
Oak Wood Stairs
Chest
Crafting Table
Ladder
Sign
Lever
Wooden Pressure Plate
Redstone Torch
Oak Fence
Pumpkin
Jack-o'-Lantern
Redstone Repeater
Wooden Trapdoor
Huge Mushroom Block
Melon
Pumpkin Stem
Melon Stem
Oak Fence Gate
Oak Wood Slab
Spruce Wood Slab
Birch Wood Slab
Jungle Wood Slab
Acacia Wood Slab
Dark Oak Wood Slab
Cocoa Pod
Spruce Wood Stairs
Birch Wood Stairs
Jungle Wood Stairs
Wooden Button
Trapped Chest
Light Weighted Pressure Plate
Heavy Weighted Pressure Plate
Redstone Comparator
Daylight Sensor
Acacia Wood
Dark Oak Wood
Acacia Wood Stairs
Dark Oak Wood Stairs
Banner
Spruce Fence Gate
Birch Fence Gate
Jungle Fence Gate
Dark Oak Fence Gate
Acacia Fence Gate
Spruce Fence
Birch Fence
Jungle Fence
Dark Oak Fence
Acacia Fence
Spruce Door
Birch Door
Jungle Door
Acacia Door
Dark Oak Door
Weighted Pressure Plates are the only blocks in this category that are mined with a Pickaxe instead of an Axe.
Beds, Pumpkin Stems, Melon Stems, Cocoa Pods, Banners, and Doors do not make a sound when placed.
glass Glass
Ice
Glowstone
Nether Portal
Stained Glass
Glass Pane
End Portal Frame
Stained Glass Pane
Sea Lantern
Packed Ice
These blocks use the walking and cracking sounds of "stone" blocks, but their placement sound is step.stone and their destruction sound is dig.glass.

History

Java Edition
1.7.213w42aAdded sounds.json
1.916w02aAdded "voice" sound event category