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1.7.2
エディション | |
---|---|
公式名称 | |
種類 |
リリース |
リリース日 |
2013年10月25日[1] |
開発版 | |
プロトコルバージョン |
4 |
1.7.2の他の エディション |
|
1.7.2 は、世界を変えたアップデートの最初のリリースであり、Minecraft のメジャーアップデートである。リリース日は2013年10月25日。
このアップデートでは、多数の新バイオームが追加され、新しい生成される構造物、多数の新しい花、色付きガラス、より良いネットワーキング、新しいコマンドなどが追加された。
追加要素
全般
- "Now contains 32 random daily cats!"
- パーティクル エフェクト
- 釣りのパーティクルを追加
- 浮きが沈む直前に、浮きに向かって泡が移動しているように表示される。これは、魚が浮きに向かって泳いでいるのを表す。
- 落下した時のパーティクルを追加
- パーティクルが表示される範囲は、落下距離が長いほど大きくなる。
- 着地したブロックに対応するパーティクルが表示される。
- 種の繁栄
- 小麦で牛を繁殖させる
- 牛転がしの実績を先に解除する必要がある
- ダイヤモンドをあなたに!
- ダイヤモンドを他のプレイヤーか、CanPickUpLoot NBTタグを持つゾンビに投げる
- ダイヤモンド!の実績を先に解除する必要がある
- 冒険の時間
- はじまり?
- ウィザーを出現させる
- おしまい。の実績を先に解除する必要がある
- はじまり。
- ウィザーを倒す
- はじまり?の実績を先に解除する必要がある
- ビーコン使い
- ビーコンを最大状態にする.
- はじまり。の実績を先に解除する必要がある
- ウマで移動した距離
- ゴミを釣り上げた回数
- 宝物を釣り上げた回数
- 動物を繁殖させた回数
コマンド
- コマンド
/setidletimeout
- 何もしていないプレイヤーがキックされる時間を設定する。
- マルチプレイヤーで、サーバーのオペレーターのみが使用できる。
- 構文:
/setidletimeout <Minutes until kick>
.
/tellraw
- JSON形式のメッセージをプレイヤーに送信する。
- 構文:
/tellraw <player> <raw json message>
.
/summon
- エンティティを出現させる。
- 構文:
/summon <EntityName> [x] [y] [z] [dataTag]
.
/achievement
- プレイヤーに実績や統計の値を与える。
- 構文:
/achievement give <stat_name> [player]
.
/setblock
- ブロックを別のブロックに変更する。
- 構文:
/setblock [x] [y] [z] <BlockID> [data] [method] [dataTag]
.
/testforblock
- 指定した場所に、指定したブロックがあるかどうかを調べる。
- 構文:
/testforblock <x> <y> <z> <TileName> [dataValue] [dataTag]
.
/setworldspawn
- ワールドスポーンを設定する。
- 構文:
/setworldspawn [x] [y] [z]
.
ワールド 生成
- アカシアの木
- アカシアの原木で構成された曲がった木。
- サバンナバイオームに生成される。
- ダークオークの木
- ダークオークの原木で構成された非常に太い木。
- 覆われた森バイオームに生成される。
- 成長するには苗木を2×2で設置する必要がある。
- これらの新しい木にはそれぞれ葉と苗木がある。
- メサ
- サバンナ
- アカシアの木が生成される。
- ウマがスポーンできる。
- 村が生成できる。
- 雨が降らない。
- 高原や時折山のある、非常に平らなバイオーム。
- ヒマワリ平原
- 平野とほぼ同じですが、ひまわりが生成される。
- 覆われた森
- 巨大なキノコが生成される。
- キノコ島以外で巨大なキノコが生成される唯一のバイオームである。
- ダークオークの木が密集しているので、日中であっても、木の下は暗くて危険である。
- ほとんどの場所で、昼も夜もモンスターが出現することができる。
- 巨大なキノコが生成される。
- シラカバの森t
- シラカバの木だけで構成された森。
- 花の森
- ボタン、橙色のチューリップ、白色のチューリップ、フランスギク、バラの低木、アリウムなど、さまざまな新しい花で構成された、森林の亜種である。
- タンポポなどの様々な新しい花が密集しているが、ひまわりはない。
- タイガ
- 生成時に雪が生成されないようになった。
- 雪のある古いものは「雪のタイガ」になった。
- メガタイガ
- 山岳+
- 通常の山岳よりも高く生成される。
- 氷樹
- 氷塊で作られた、つららを逆さまにしたような巨大な氷の塔が生成される。
- この氷樹は、地面からy=120まで達することもある。
- 周りには氷塊の湖が点在している。
- 深い海
- 通常の海よりも約10ブロック深く、最大で深さが30ブロックあります。
- バイオームの亜種
- バイオームには20種類以上の亜種がある。
- M – Mとつくバイオームは、他のバイオームよりも珍しくなっている。
- 山岳M, タイガM, 覆われた森M, ジャングルの端M, シラカバの森の丘陵M, 雪のタイガM, 山岳+M, サバンナM, サバンナの高原M, 湿地帯M, ジャングルM, 荒野の高原M , 荒野の高原FMは、それぞれの通常のものより多くの山があります。
- 砂漠Mには、通常の砂漠とは異なり、水たまりが生成されている。
- シラカバの森Mには、通常よりも高いシラカバの木が生成されている。
- サバンナMには、草のない土(1.8以降粗い土)と、雲の上Y=220までの大きな山が稀に生成される。
- 高原 – 高原とつくバイオームは、丘の亜種バイオームに似ているが、上部が平らになっている。
- サバンナ高原と荒野の高原のみ。
- 約30ブロックまで隆起した地形で、上部が平らになっている。
- 荒野の高原F – 森のある高原の亜種。
- サバンナ高原と荒野の高原のみ。
- メサ (ブライス) – メサの砂の地面から生成される背の高い粘土の塔で、氷樹と同様に機能するメサバイオームの稀な亜種である。
- 丘陵 – 新しいバイオームに合わせて、より技術的な丘陵バイオームが追加された。
- シラカバの森の丘陵 雪のタイガの丘陵 メガタイガの丘陵 が生成される。
- 砂浜 – 特定のバイオームを海や川から分離する。
- アンプリファイド
- ワールド生成におけるすべての要素を大きくするため、ワールドの高さの全体を使用する。
- ほぼすべてのバイオームは、Y=200をはるかに超える巨大な山を生成する。
- 山岳バイオームは、世界の高さ制限であるY=256を超えることもよくある。
- 湿地帯と海洋のバイオームは、この世界の影響を受けない。
- ほぼすべてのバイオームは、Y=200をはるかに超える巨大な山を生成する。
- リソースを非常に多く消費するため、実行するにはハイスペックなコンピュータが必要である。
- 渓谷は岩盤まで達する事がある。
- デフォルトのワールドタイプでは非常に稀または存在しない様々な地形が多数生成される。
- いくつか例を挙げると、浮島、せり出した崖、大きな水と溶岩の滝、大きなくぼみなど。
- タイガのバイオームは、雪が降るような高度にまで達する。(Y=130)
- 光源バグを改善するために作成されたワールドタイプであるが、Notchの要望により、機能として追加された。
- ワールド生成におけるすべての要素を大きくするため、ワールドの高さの全体を使用する。
ブロック
- 16種類全ての色に染色することができる。
- 作業台の中央に染料を置き、それを8枚のガラスブロックで囲むことで、色つきガラスが8枚手に入る。
- 通常の板ガラスと同様のレシピを使用し、色付きガラス板を作ることができる。
- クラフトすると、通常と同様に色付きガラス板が16枚手に入る。
- 色付きガラスを通して見ると、水、ネザーポータル、他のステンドグラスは見える。
- ガラスブロックを重ねて見ると、ガラスブロック同士の接合部分は非表示になる。(ガラス板は例外である)
- 空気ブロックがあると、ぼやけて見える。
- 異なる色のガラスが隣接している場合は、互いの色を無視し、ガラスの最も外側の部分の色で背後の地形のみを表示する。
- 他の半透明ブロックとは異なる効果である。
- 当時はロックしたチェストのIDである95で置き換えられていた。
- アカシアの原木
- 外側は銀色、内側は橙色である。
- アカシアの木を構成しており、サバンナのバイオームで見つけることができる。
- ダークオークの原木
- オークの原木の暗いバージョンである。
- ダークオークの木を構成しており、覆われた森のバイオームで見つけることができる。
- アカシアの木材
- 橙色をしている。
- ダークオークの木材
- 通常のオークの木材よりも暗くなっている。ほとんど黒に近い色である。
- アカシア・ダークオークのハーフブロック
- アカシア・ダークオークの階段
- アカシアとダークオークの苗木が追加された。
- ダークオークの苗木は、巨木にしか成長しないため、2×2で設置しないと成長しない。
- マツの苗木を2×2で設置すると、メガタイガバイオームのような大きなマツの木に成長する。
- 通常のサイズのマツの木も成長する。
- アカシア・ダークオークの葉。
- どちらもテクスチャは通常のオークの葉と同じものである。
- 壊れても、通常の氷とは違い、水には変わらない。
- 溶けない。
- 通常の氷は半透明だが、氷塊は不透明である。
- 草の生えない土
- 草や菌糸が伝播しない。
- コマンドを介してのみ入手できる。
- 伝播しない。
- 赤色、橙色、白色、桃色のチューリップ。
- それぞれ赤色、橙色、白色、桃色の染料にクラフトできる。
- ライラック
- 空色の染料にクラフトできる。
- アリウム
- 赤紫色の染料にクラフトできる。
- レンゲソウ
- 薄灰色の染料にクラフトできる。
- フランスギク
- 薄灰色の染料にクラフトできる。
- ポピー
- バラの代わりに追加された。
- テクスチャはバラにとてもよく似ている。
- 同様に赤い染料にクラフトできる。
- バラの代わりに追加された。
- これらのすべての花は燃える。
- 背の高い草のように、これらの花はすべて水平方向にランダムに設置される。
- 2ブロックの背の高い植物
- 骨粉を使用すると、それぞれの花のアイテムをドロップする。
- したがって、2ブロックの背の高い植物はすべて無限増殖が可能である。
- ひまわり
- 常に東側を向く。
- 黄色の染料2つにクラフトできる。
- ボタン
- 桃色の染料2つにクラフトできる。
- バラの低木
- 赤色の染料2つにクラフトできる。
- ライラック
- 赤紫色の染料2つにクラフトできる。
- 2ブロックの高い草
- 背の高いシダ
- シダの2ブロックの背の高い亜種である。
- シダに骨粉を使用することで生える。
- これらのすべての植物は燃える。
- 背の高い草のように、これらの花はすべて水平方向にランダムに設置される。
- 虫食い石ブロック
Items
- Pufferfish:
- Salmon:
- Eating it raw restores 2 () and cooked restores 6 ().
- Clownfish:
- Can be eaten to restore 1 ().
- Cannot be cooked.
- 水中呼吸:
- Made by brewing a pufferfish with an awkward potion.
- Enables the player to breathe underwater for 3 minutes (8 minutes if extended) without the oxygen bar depleting.
- The potion and particles are dark blue in appearance.
Non-mob entities
- Can only be obtained using commands.
- Activate using activator rails.
- Run their command every 2 redstone ticks when powered (activates once when passing over an activator rail at full speed).
- Can be success tested by going over a detector rail connected to a redstone comparator.
変更要素
General
- Block and entity bounding boxes are now completely black instead of dark gray.
- Complete menu overhaul with two columns, for selecting which amongst your downloaded resource packs should be rendered.
- The ability to select multiple resource packs at once.
- Resource packs at the top take precedence over those below, if files appear more than once.
- Allows for non-manual merging of multiple packs.
- For example: a sound pack and a different texture pack, etc.
- Servers can now offer default resource packs.
- Can be configured to be "enabled", "disabled" or "prompted".
- The player is now able to add new sounds using resource packs, rather than replacing previously existing sounds.
- Resource packs can remove, supplement, randomize and group sounds using JSON.
- Max size increased to 50 MB.
- Sounds and music are stored together in the new .minecraft/assets/sounds folder.
- Music now pauses when pausing the game.
- Several lighting issues fixed.
- A lot fewer "black spots" in terrain generation.
- Some black spots occurrences have to be kept, in order to avoid a bug in world generation, associated with a complete removal of them.
- Torch bugs in strongholds and abandoned mineshafts have been fixed.
- The light level actually falls to 7 during thunderstorms.
- Before it stayed at 12 like normal rain, but hostile mobs could spawn as if the light level was 7.
- The clouds go black and the sky goes much darker.
- "Saved screenshot as" messages can be clicked to open the screenshot
- It takes the player out of the game and into the ".minecraft" folder.
- Ability to open a URL from the chat by clicking on it.
- Names can be clicked to PM people.
- Support for both hover and click events on the chat through
/tellraw <player> <raw json message>
.- Syntax example:
/tellraw @p {text:"Daytime? ",color:"green",extra:[{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set day"}},{text:" Nighttime? "},{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set night"}},{text:" Have fun!"}]}
.
- Syntax example:
- In creative mode, the display symbol for the Decoration Blocks tab, was changed from Rose to Peony.
- The armor boxes go black when the cursor is away from them.
- Putting the cursor over an armor box, will cause it to display what armor is put there.
- Grouped a few options into the Controls section:
- Allowed rebinding of 1–9 hotkeys, screenshot key, cinematic camera toggle (can be rebinded and no longer has a default key) and camera switching.
- Added sprint button, which will be kept engaged while held (it's left control by default).
- Double tapping forward still works.
- Music & Sounds
- Now is divided into different classes, to control each one independently:
- Master Volume, Music, Jukebox/Noteblocks, Weather, Blocks, Hostile Creatures, Friendly Creatures, Players and Ambient/Environment.
- Now is divided into different classes, to control each one independently:
- Video Settings
- Render Distance is now a slider ranging from 2–16 chunks.
- Max Framerate is now a slider ranging from 10–250 fps and then Unlimited.
- Mipmapping can be set to levels 1–4 or disabled.
- Anisotropic Filtering can be set to 2, 4, 8, 16 or disabled.
- Super Secret Settings
- Plays a random sound when clicked and cycles through various shaders: fxaa, art, bumpy, blobs2, pencil, color_convolve, deconverge, flip, invert, ntsc, outline, phosphor, scan_pincushion, sobel, bits, desaturate, green, blur, wobble, blobs, anti-alias and then back to normal.
- The player can remove the shader by pressing F4.
- Language Selection
- Added 'Force Unicode Font' toggle, which allows the player to change whether Unicode font, is forced for text or not.
- Network Code
- Completely rewritten – uses Netty.
- Most packets won't change, handshake and ping procedure redone.
- There is now a packet length header.
- Logging
- Now done using Log4j 2.
- Default logging location is now in logs/latest.logs; older logs are archived in logs/<year>-<month>-<day>-1.lg.gz with the number at the end increasing each startup.
- The way logs are saved can be changed, for example: html pages, databases, errors only or no logging at all.
- Can be refreshed using F5.
- Added server icons.
- Added support for multi-line MOTD comments, which do not go off-screen.
- Hovering over the player count will show the name of up to 12 online players.
- Started preparing buying support internally.
- Started offering an option to download the world map.
- Are now stores per world/server.
- Achievement screen can be zoomed in and out using the scroll wheel.
- Achievements don't appear on the achievements scree,n if more than five achievements need to be achieved first.
- When a player earns an achievement, it is announced in chat.
- This can be turned off on servers by changing a line in the server.properties file.
- Can be hovered over to show an achievement tooltip.
- Cannot be turned off in Singleplayer.
- This can be turned off on servers by changing a line in the server.properties file.
- The achievements 'Time to Mine!', 'Time to Strike!' and 'Time to Farm!' are now obtainable by crafting the given tool with a material other than wood.
- Are stored per world/server on the same folder as statistics.
- Statistics for blocks, items and mobs don't appear on their respective tab in the Statistics screen, until it is updated to be more than zero.
Gameplay
- Items other than fish can be obtained by fishing.
- These are divide into three classes.
- Fish: raw fish, raw salmon, clownfish and pufferfish.
- Treasure: enchanted fishing rods, enchanted bow, enchanted books, name tags, tripwire hook, lily pads and saddles.
- Junk: damaged fishing rods, water bottles, rotten flesh, string, leather, bowls, sticks, bones, tripwire hooks, ten stacked ink sacs and damaged leather boots.
- These are divide into three classes.
- "Unbreaking" can now be applied to any item with durability.
- Armor, bows, fishing rods & swords can receive the enchantment directly without the use of enchanted books.
- New enchantments for fishing rods that can bias the outcome of fishing.
- "Lure" – reduces wait time to catch an item; increases the chance of catching fish and decreases the chance of junk and treasure.
- "Luck of the Sea" – increases chance of getting treasure and decreases chance of getting junk.
- Enchanted books can receive multiple enchantments at once.
- Can now have different width and height, to allow for design variations.
- If the one in the Nether is big enough, ghasts can go through them.
- Portals can be activated when any fire block appears inside the frame.
- Before only the bottom-most blocks would work.
- New nether portal building rules: Any rectangular size from 4×5 to 23×23.
- Removed the thin fog around the player.
- Fog is only at the edge of the visible chunks.
- Death Screen
- If the player dies and selects the 'Title screen' button, a prompt will ask if they are sure they want to quit, and give the player the options to go to the title screen or respawn and continue playing.
Command format
- Can now use statistics and achievements to create objectives.
- Added 744 new objective criteria that were previously tracked only through statistics and achievements.
- Commands
/time set day
- Sets the time to 1000 instead of 0.
/time set night
- Sets the time to 13000 instead of 12000.
- Custom NBT data can be added via commands.
/give
- Will print renamed items' name by default in chat.
- The chat will show the corresponding tooltips when hovered over.
- Will print renamed items' name by default in chat.
Unbreakable
tag.- Applies to items with durability.
- Nullifies any usage dealt to the item.
- List tags no longer need to be named.
- No longer crashes when given the wrong type (integer/short).
- Added <structure>.dat files in data folder for storing structure data.
- Contains .dat called Village.dat, Fortress.dat (Nether Fortress), Temple.dat (Desert Temple, Jungle Temple and Witch Hut), Stronghold.dat, Mineshaft.dat and others.
- NBT structure consists of the individual parts of each structure, labeled "children," the chunk it originates in, a tag called BB, and an ID for what type of structure it is.
- The children tags have information on each part of the structure and the type of part it is.
- Block/Item IDs
- Can be referred to by their names, instead of numbers in commands.
- Will be the only option in the future.
- Necessary for the Plugin API.
World Generation
- Jungle
- Melons can now be found in patches similar to pumpkins.
- Jungle biomes have been made much rarer.
- Has a jungle edge which has less foliage, but slowly leads into the main jungle.
- Jungle trees now generate with branches.
- Swampland
- Grass is greener and fluctuates more in color, depending on biome temperature.
- In shallower parts, the coast is covered in staggered dirt block with lily pads between them.
- Spawn with Blue Orchid flowers.
- Plains
- Generates three of the new flowers – azure bluets, oxeye daisies and sometimes tulips.
- Double tall grass can also generate here.
- Extreme Hills
- Snow at high elevations of over y=95.
- Contain Stone and large dirt patches.
- Gravel can replace ground cover.
- Flat valleys near sea level.
- Can generate up to y=150, slightly above the clouds (previously y=124).
- Has much more height variation and has flat parts as well, as opposed to the previous extreme hills which forced endless high peaks to generate.
- Cold taiga
- Old taiga biomes have been renamed to "cold taiga".
- The name "taiga" is now used for a variant without snow.
- Ocean
- Oceans are smaller and take up much less of the map.
- Contain only gravel on the floor instead of sand, dirt and gravel.
- Gravel Beaches
- Appear more often.
- Categorization of Biomes
- Four main categories based on temperature:
- Snow-covered, cold, medium and dry/warm.
- Biomes will attempt to avoid getting placed next to a biome that is too different to itself.
- Elevation of biomes
- Much greater variation of elevation in general.
- Most biomes can generate to y=100.
- Hills technical biomes have been made taller.
- Temperature
- Each biome has a base temperature that determines whether the biome is snow-covered, whether it rains or snows, or whether it rains at all.
- Biomes with a base temperature of 0.15 or less, snow instead of rain.
- Biomes with a base temperature of 1.5 or greater, don't rain[要出典].
- Biomes are grouped according to their temperature and attempt to generate next to biomes with similar temperatures.
- Temperature decreases by 0.05 every 30 blocks increase in altitude.
- Are less dense and interconnected.
- Now generate with a Witch inside.
- They formerly generated empty, with Witches spawning inside later.
- Bonus Chests
- Bonus chests can also contain Acacia logs.
- All blocks beyond X/Z 30 million (±30,000,000) from origin now act as solid blocks.
- This includes air blocks.
- This creates essentially an invisible wall at the boundary.
- As all blocks function as solid, if the player is moved outside the boundary via external tools, they will be unable to move outside the block space they are within.
- Despite that, the camera can still move normally.
- Ghost chunks still generate.
Blocks
- Wooden logs have different textures for their top and bottom
- Oak Logs remain the same, as if being the default.
- Wooden slabs
- Can only smelt half as many items as wood, when used as fuel.
- Now output a signal relative to the amount of entities on them, always starting at 1 signal strength if any entities are present.
- For light weighted pressure plates, every entity adds 1 strength to the signal.
- For heavy weighted pressure plates, starting at 1, every 10 entities adds 1 strength to the signal (Example: 11 entities increases signal strength to 2).
- Cauldrons with water in them will put out burning entities, taking away one water level each time.
- Can be placed on hardened clay, stained clay, red sand and dirt.
- Removed and replaced by poppies.
- Look very similar to the old roses.
- Still exist in the form of rose bushes.
- Is now a block rather than the absence of a block.
- This allows for specific air blocks to be marked and identified through data values.
- It lacks an item form.
- Attempting to
/give
it to a player, will result in that inventory slot having no item.
- Attempting to
- Show what command it ran recently in the GUI.
- Extended character command limit to "many thousand characters".
- Removed completely.
- Connect to each other and glass blocks.
- This includes panes of different colors.
- They are exactly 2 pixels thick.
- Ferns, dandelions & dead bushes
- Are now randomly offset horizontally like tall grass.
- Are visible through each other.
- If water is directly adjacent to ice, when looking through the ice, the player cannot see the water, but not vice-versa.
- This allows for custom fish tanks.
- If water is not directly adjacent to ice, the player can see the water through ice and viceversa.
- The player can no longer see the water surface from underwater.
Items
- Can receive multiple enchants at once.
- Can be cloned by crafting them with an unused book and quill.
- Can clone multiple copies of the same written book, by putting more book and quills in the crafting grid.
- A book can be cloned infinitely many times, regardless if it's the original.
- Can now be stacked up to 16.
- Maps in item frames cover the whole block face, so that connected maps join together smoothly.
- They won't display player markers then.
- Each different type of block has a different shading on the map.
- It now show colors for colored wool and stained clay, allowing a wider range of colors visible on maps.
- Is now a shapeless crafting recipe.
- Can be used to ignite creepers.
- Can now be enchanted to bias the resulting loot from fishing.
- Shears, fishing rods and flint and steel
- Can be enchanted with "Unbreaking".
- Removed the item forms of the following blocks:
- bed (26), piston head and extension (34 & 36), redstone wire (55), wheat crops (59), standing and wall sign (63 & 68), wooden and iron doors (64 & 71), lit redstone ore (74), unlit redstone torch (75), sugar cane (83), cake (92), unpowered and powered repeater (93 & 94), pumpkin and melon stem (104 & 105), nether wart (115), brewing stand (117), cauldron (118), lit redstone lamp (124), tripwire (132), flower pot (140), skull (144), and unpowered and powered comparator (149 & 150).
- They can no longer be obtained with
/give
or/summon
, but can still be placed as blocks with/setblock
,/blockdata
or summoning a special falling sand entity.
Mobs
- Drop poppies instead of roses.
- Can be detonated using a flint and steel.
- Reduced the lag that zombies created by pathfinding.
- Now drink a potion of water breathing, when they are trapped underwater.
- Can drop a potion of water breathing upon death, as a rare drop.
- Have been added to the mix of low light-level hostile mobs, spawning anywhere where the light level is below 7, including at night in every biome and in caverns.
- They usually spawn in pairs.
- They have roughly the same spawn rate as the enderman.
- Zombies and skeletons can now spawn with and drop armor, bows and swords with the "Unbreaking" enchantment.
- Can walk in one block tall spaces
- Their hitbox remains the size of that of an adult.
- Don't become hostile when attacking them in creative mode.
Non-mob entities
- Now drop the item inside them when they are punched.
- Then drop themselves if they are punched while empty.
- Will display the name of the item they hold (if it is custom-named) when looked at up close.
- Maps display on the full face of the block.
- They won't display player markers then.
- The side texture then is similar to that of oak planks.
- No longer inflict fall damage when running aground (old boats need to be replaced for the fix to apply).
- Slightly improved durability from lily pad impacts.
- Boats have been reverted to the previous "WASD" controls.
- The A and D keys can only be used while the W key is pressed.
修正
- MC-242 – Sprinting works inconsistently - very aggravating on PVP servers
- MC-673 – Sky/lighting doesn't get darker during a thunderstorm
- MC-715 – V-Sync in Window mode, settings not activated between sessions
- MC-944 – Armor with Protection on it seems to reduce against hunger damage
- MC-1000 – Some Zombie Pigmen are missing their swords in the nether
- MC-1018 – Black Lighting under overhangs
- MC-1105 – Villagers act like it is Raining when they are in the Desert, and it Rains elsewhere
- MC-1262 – Birch and Spruce trees do not grow directly next to one another
- MC-1379 – Transparent texture makes transparent texture behind invisible
- MC-1865 – Spawn eggs and firework stars are pure white when held by zombies
- MC-2638 – Once hit old AI mobs and Wolves don't turn back to passive in Creative until they die or despawn
- MC-2915 – Attempting to tp to an invalid coordinate returns "commands.generic.double.invalid"
- MC-3305 – Cyrillic font not displaying on signs and in chat (Russian language)
- MC-3575 – Double-clicking to join a server results in 'cancel' button activating
- MC-3871 – Cauldron water does not put out fire / damage blaze
- MC-3973 – Silk Touch, pre-lit Redstone Lamps
- MC-4150 – Baby Zombies do not drop any loot / xp
- MC-4482 – Saplings placed on Farmland are not affected by Bonemeal
- MC-4592 – When mobs start to attack you in survival and you switch to creative mobs keep attacking you
- MC-4630 – Sound level resets
- MC-4921 – Sounds (e.g. Mobs / Portals / Water) Don't Immediately Fade
- MC-4973 – Zombie Pigman from Nether Portal still spawns even if doMobSpawning is false
- MC-5238 – 10 MB server texture pack limit too small
- MC-5550 – Night Time Doesn't Immediately Allow Sleep
- MC-6820 – The generation of terrain surface layer produces local straight glitches (fix included)
- MC-7449 – Silverfish enter Chiseled Stone Brick, and the Chiseled Stone Brick appears as normal stone brick
- MC-8331 – Command block text disappears if it's too long
- MC-9271 – Opening a singleplayer world is counted as a multiplayer join in the statistics
- MC-9547 – Incorrect usage string for `/scoreboard teams empty`
- MC-9686 – Right- and left clicking at the same time will cause a block to be placed on top of a block which then gets removed
- MC-10077 – Adjacent Obsidian Blocks prevent Nether portal appearing
- MC-10257 – When a pig gets struck by lightning it spawns a Zombie Pigman without a sword
- MC-10984 – GS4 query listener fails to send player list when len(players) > 127
- MC-11027 – Axes accelarate the speed at which Slabs are broken
- MC-11037 – Uncapped framerate in certain screens causes high levels of GPU usage
- MC-11280 – Sometimes Water flows out of newly generated Village Farms
- MC-11518 – RCON and Scoreboard Command Output Formatting
- MC-12450 – Missing usage string commands.scoreboard.players.list.usage
- MC-12452 – Scoreboard team join command fails on invalid team name
- MC-12454 – Scoreboard option seeFriendlyInvisibles not listed in usage
- MC-12541 – The letters for the 'off' setting on smooth lighting aren't capitalized
- MC-12731 – Minecraft crashes if you click edit or delete on a LAN game
- MC-12769 – When typing
/help
with a number higher than 4, it produces the wrong message - MC-12913 – When using an invalid number/name to the
/weather
command, no message will be produced - MC-12984 – Getting a locked chest pushed into your head crashes the game
- MC-13565 – Fireworks sometimes don't stack when they should
- MC-13661 – When re-sizing window before game loads internal view doesn't resize
- MC-14165 – Attaching/detaching lead from far away in creative client-server desync
- MC-14483 – When game opens in fullscreen, Realms Button is misplaced
- MC-14518 – When you try to get on a horse from far away, you look a different direction
- MC-14865 – Carpets Are Not Flammable
- MC-15189 – Cobblestone Wall with blocks on top shows black light on its north side with Maximum Smooth Lighting
- MC-15193 – Invisible Mooshrooms after shearing them through slabs
- MC-15548 – Breeding mobs from far away in creative client-server desync
- MC-15688 – Axe breaks all slabs in adventure mode - No drops for stone
- MC-16324 – Massive Amount of "[SEVERE] Reached end of stream" messages in Minecraft server terminal when client pings the server
- MC-16435 – Boats Still Break on Lily's
- MC-16849 – Crash near pyramid
- MC-16910 – Packet250CustomPayload(dk)
- MC-17090 – Invalid teamcolors throw an NPE in the console rather than an error message "invalid color"
- MC-18569 – Server resource packs not implemented yet
- MC-18672 – Textures disappearing after setting player walkSpeed to 0
- MC-19483 – Sounds playing after leaving world
- MC-19604 – Cannot /playsound records
- MC-19623 – /playsound does not accept non-integer values
- MC-19654 – Passive mobs don't spawn if you're riding a horse
- MC-21223 – When fishing, sometimes the 'splash' noise when the bobber goes underwater does not exist
- MC-21870 – Screen goes blank when modifying walk speed
- MC-22927 – Animals running forever after being hit
- MC-25311 – Loading bar for Minecraft Realms/Online is bugged
- MC-26151 – Minecraft has advice on an error report that should be deleted
- MC-26608 – /spreadplayers confirmation text is wrong
- MC-26660 – Constant minecart sound
- MC-27284 – /scoreboard teams option color: Tab doesn't list all options
- MC-27364 – Fullscreen mode displays only on part of screen
- MC-27904 – The Hindi, Malay and Norsk (Bokmål) language appear 2 times
- MC-28400 – Breeding animals gives xp even if doMobLoot gamerule is false
- MC-28405 – The saddle equip sound effect does not play when equipping a pig with a saddle
- MC-28478 – Successful hit sound effect does not match the sound in the assets sound folder
- MC-28625 – The horse armor equip sound does not play when replacing it with already equipped armor
- MC-28768 – Horse Breeding Doesn't Produce Markings Correctly on Foal
- MC-29088 – Shearing sound does not play when shearing a mooshroom
- MC-29279 – Bug: the command block can be damaged by the explosion of Blue Wither Skulls
- MC-29321 – Jukeboxes play at the sound volume for effects until you change the music volume
- MC-29361 – Oceans are too big
- MC-29424 – Players appear offset for other clients after going through nether portals
- MC-30070 – Flowing lava can be blown up by TNT
- MC-30816 – Nether Portal has odd texture when looking at it from certain angles with Fast Graphics
- MC-30823 – Sky changes color in Achievements window
- MC-31031 – Spawn eggs can be used on top of water, but not lava
- MC-32250 – Typo on "Unable to Load Worlds" screen
- MC-33093 – Cannot enter fullscreen reliably on Linux
- MC-33108 – Incorrect death messages after PvP
- MC-34617 – Animation crash if frame #0 is not referenced
- MC-35343 – Canadian English Language Selection Screen
- MC-35718 – Language is broken
脚注
警告: 既定のソートキー「1.07.02」が、その前に書かれている既定のソートキー「1.7.2」を上書きしています。