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Java Edition 1.14
リリース日

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開発版
1.14の他の
エディション
Book and Quill
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訳註 
亀甲括弧内の日本語訳は確定したものではありません。今後変更が行われる場合があります。

1.13 は、Village and Pillage[1] の最初のアップデートであり、2019年の初めにリリースされる予定の Java Edition のメジャーアップデートである引用エラー: <ref> タグに対応する </ref> タグが不足しています

ワールド生成
  • New progress message: "Upgrading structure data".
Miscellaneous
  • 衝突判定のコードが改善される

ブロック

醸造台
カーペット
  • 白色のカーペットを、白色以外の染料を囲むように配置することでクラフトできるようになる
コーラスフラワー
作物ネザーウォート
  • 設置および破壊のサウンドが追加される
ディスペンサー
  • を0〜2個ドロップするようになる
ネザーレンガのフェンス
看板
  • 名称が「Oak Sign〔オークの看板〕」へ変更される
  • クラフトに必要な木材は、同種のものを使用するように変更される
  • 染料を手に持って右クリックすることにより、文字色を変更できるようになる
  • より直感的に編集ができるようになる:
    • テキストの編集時に自由にカーソルを移動できるようになる
    • テキストの選択ができるようになる
    • テキストのコピーおよび貼り付けができるようになる
滑らかなクォーツ滑らかな砂岩滑らかな赤い砂岩滑らかな石
Smooth Stone Slab〔滑らかな石のハーフブロック〕
  • 石のハーフブロックの名称が「Smooth Stone Slab〔滑らかな石のハーフブロック〕」へ変更される
  • 石の代わりに、滑らかな石を用いてクラフトするようになる
色付きガラス板
  • 板ガラスを、染料で囲むように配置することでクラフトできるようになる
ツタ
  • 支えとなるブロックがなくとも登れるようになった

アイテム

ビートルートスープ
  • 不定形レシピに変更される
本と羽根ペン
  • より直感的に編集ができるようになる:
    • テキストの編集時に自由にカーソルを移動できるようになる
    • テキストの選択ができるようになる
    • テキストのコピーおよび貼り付けができるようになる
    • Keyboard and Mouse handling.
    • Improved page filling and line wrapping.
    • Double-click to highlight a word, triple-click to highlight a page.
  • ページ数の上限が100ページとなる
カカオ豆
  • 名称が「カカオの実」へ変更される
枯れ木
  • かまどの燃料として使用できるようになる
染料
  • 染料の英語での名称が統一される
    • "Rose Red"、"Dandelion Yellow"、および "Cactus Green" がそれぞれ "Red"、"Yellow"、および "Green" へ変更される
  • ラピスラズリカカオ豆骨粉イカスミが直接染料としては使用できなくなる
ウサギシチュー
  • 不定形レシピに変更される

Mob

ネコヤマネコ
  • それぞれ、別の Mob に分割される
  • ネコはに野良ネコとしてスポーンし、飼いならすことができるようになる
  • ヤマネコは飼いならすことができなくなり、代わりにサケタラをあげることで、プレイヤーを信頼するようになる
クリーパー
All Professions In 18w50a

平原バイオームの村人の全専門職と、それらに対応する実用的ブロック

All Profession Levels

All five profession levels, indicated by the badges on their suits.

イリュージョナープレイヤーウィザー
  • ルートテーブルを持つようになる
ファントム
  • ネコを怖がるようになる
村人
  • Slightly modified trades of villagers.
  • Villagers and zombie villagers now have seven skin types which correspond to the following biomes:
    • Plains
    • Desert
    • Savanna
    • Taiga
    • Snowy tundra / snowy taiga
    • Jungle
    • Swamp
  • Villagers now have five profession levels, showing how many trade tiers they've unlocked by a badge of a varying material on their suit.
    • The first trade tier is represented by a stone badge, the next iron, then gold, emerald and finally diamond.
    • Some of the professions have less than five trade tiers in total.
      • If a villager summoned by a command has a higher level than its natural highest level, its badge can still be seen, however the player wouldn't be able to interact with it.
  • Cured zombie villagers will retain their trades when they are converted back into regular villagers.
ヴィンディケーター
  • ドアを破壊するようになる

エンティティ(Mob 以外)

防具立て
  • ルートテーブルを持つようになる
投げられた卵投げられたエンダーパール投げられたエンチャントの瓶エンダーアイガストの火の玉ブレイズの火の玉(ファイヤーチャージ)、雪玉
  • 描画されることなるアイテムスタックを指定できるオプションのタグ Item が追加される

ワールド生成

平原砂漠サバンナタイガ
  • 建築様式が新しくなる
    • 村の建築物が、バイオームに依存した構造になる
    • 生成には Jigsaw Block〔ジグソーブロック〕が使用される
  • Added new structure and loot table files for the new village houses.
ウィッチの小屋
  • 黒色のネコがスポーンするようになる
ゾンビの村
  • 砂漠やタイガでも生成されるようになる

ゲームプレイ

光源処理
  • 書き直しが行われる
    • Moved light storage from chunks to a separate structure.
    • Moved light calculation from all over the code to a self-contained place.
    • Moved light computation off the main thread on the server.
パフォーマンスの改善
  • Mobs that would spawn and then despawn from being too far away from the player the next tick no longer spawn.
  • Redstone dust depowering performance increase.

コマンド

進捗
  • Entity type predicates now accept tags (#baz).
  • The damage source predicate now has option: is_lightning.
  • The entity predicate now accepts a flag field.
    • Available tests: is_on_fireis_sneakingis_sprintingis_swimmingis_baby.
  • Entity predicate now accepts equipment field.
    • This predicate can contain up to six fields: headchestlegsfeetmainhandoffhand.
    • If this predicate is non-null, test will fail for entities that have no equipment (i.e. not mobs, players or armor stands).
コマンド/NBT データ
  • Extended NBT path syntax.
  • New chat component for displaying values from NBT.
    • Block variant {"nbt": <path>, "block":<x> <y> <z>}.
      • The "block" entry is exactly like it's used in commands, for example "15 16 17" means x=15, y=16 and z=17.
    • Entity variant {"nbt": <path>, "entity":<selector>}.
    • If interpret is present and true, contents of selected tags will be interpreted as chat components.
  • Item lore tag now uses chat component syntax.
  • Time arguments in /time set (<TimeSpec>|<time>), /time add <time> and /schedule function <function> can now have units.
    • t for ticks, s for seconds, d for days.
    • Fractions are allowed as long as the result is integer (for example 0.5d).
条件
  • entity_properties
    • Now uses same predicate syntax as advancements (like player_killed_entity).
    • Parameters are now described in predicate field. If this field is an empty object, any entity is accepted (but still has to be present).
クリエイティブメニュー
  • Creative menu search box now accepts tags (starting with #).
  • Tooltip in creative search menu now lists item's tags.
ルートテーブル
  • Block drops are now controlled by loot tables
  • Tables and pools accept functions
  • New loot table entry types: dynamictagalternativessequencegroup.
  • New loot table functions: apply_bonusexplosion_decaycopy_namelimit_countset_contentsset_loot_table.
  • New loot table conditions: entity_presentsurvives_explosionblock_state_propertytable_bonusmatch_tooltool_enchantment, and two special modifiers: invertedおよびalternative.
  • Integer values can now specify random number generator.
    • constant, uniform (default), binomial.
  • Optional type used to validate function usage.
    • emptychestfishingentityadvancement_rewardblock.
    • Using function that references data not available in given context causes warning.
  • Entity parameters in predicates: direct_killer - allows access to projectiles etc.
    • Renamed entity parameter in predicates from direct_killer_entity to direct_killer.
  • New conditions
    • alternative: joins conditions from parameter terms with "or".
    • block_state_property: check properties of block state, parameters:
      • block: id of block;test will fail if broken block doesn't match.
      • properties: map of property:value pairs.
    • damage_source_properties: checks damage source.
      • Same syntax as entity_properties, but uses damage source predicate (see player_hurt_entity advancement trigger).
    • inverted: inverts condition from parameter term.
    • location_check: applies advancement location predicate, parameters:
      • predicate: predicate applied to location, uses same structure as advancements.
    • match_tool: checks tool (only available for block breaking and fishing). Parameters are:
      • predicate: predicate applied to item, uses same structure as advancements.
    • survives_explosion: returns true with 1/explosion radius probability.
    • table_bonus: passes with probability picked from table, indexed by enchantment level. Parameters are:
      • enchantment: id of enchantment.
      • chances: list of probabilities for enchantment level, indexed from 0.
    • weather_check with these parameters:
      • raining - optional boolean.
      • thundering - optional boolean.
  • New entries
    • alternatives: Tests conditions of child entries and executes first that can run, has no weight or quality, but may have conditions.
    • dynamic
      • Gets block specific drops.
        • minecraft:contents: block entity contents.
        • minecraft:self: for banners and player skulls.
    • group: Executes child entries when own conditions pass, has no weight or quality.
    • sequence: Executes child entries until first one that can't run due to conditions, has no weight or quality, but may have conditions.
    • tag: adds contents of item tag;fields:
      • name: id of tag.
      • expand: if false, entry will return all contents of tag, otherwise entry will behave as multiple item entries (all with same weight and quality).
  • New functions
    • apply_bonus: applies one of predefined bonus formulas.
      • Common fields:
        • enchantment: id for enchantment level used for calculation.
        • formula: type of used bonus formula.
        • parameters: values required for formula (depend on type).
      • Formulas based on existing fortune bonuses.
      • Formula binomial_with_bonus_count, parameters are:
        • probability : float
        • extraRounds : int
        • Adds random value using binomial distribution with n <- level + extraRounds and p <- probabilty.
      • Formula uniform_bonus_count, parameters are:
        • bonusMultiplier
        • Adds random value using uniform distribution from 0 to bonusMultiplier *level.
      • Formula ore_drops, no parameters.
        • Applies formula count *(max(0, random(0..1) - 1) + 1).
    • copy_name
      • Copies display name from block entity to item (see enchanting table behavior).
    • copy_nbt.
      • Copies NBT from source to item tags.
      • Parameters:
        • source: can be thispretty-orkillerpretty-orkiller_playerpretty-orblock_entity.
        • ops
          • List of copy operations:
            • source: source path (same as /data).
            • target: target path.
            • op: replace, append (for lists), or merge; for compound tags.
        • entity: source of profile (will do nothing if it's not a player).
    • explosion_decay
      • Applies flat chance (equal to 1/explosion radius) for every item to be destroyed (items in stack are processed separately).
    • limit_count, parameters are:
      • limit
        • min - optional
        • max - optional
      • Limits count of every item stack to range.
    • set_contents, parameters:
      • entries list of entries (same as in pool).
      • Populates BlockEntityTag.Items with items from entries.
    • set_loot_table, parameters are:
      • name: id of loot table.
      • seed: seed; if omitted or 0, LootTableSeed will not be set.
      • Sets BlockEntityTag.LootTableおよびBlockEntityTag.LootTableSeed tags.
    • set_name
      • Added new parameter entity (same values as entity_present condition). If present, the name will be resolved with that entity (which allows using selector and score components).
    • fill_player_head
      • Copies player profile info to player head item.
      • Parameters:
        • entity – source of profile (same values as entity_present condition, will do nothing if it's not player).
    • set_lore
      • Adds or replaces lore lines.
      • Parameters:
        • lore – list of lines (in chat component format) to be added.
        • replace – if true, previous lore is erased.
        • entity – if present, name will be resolved with selected entity (same values as entity_present condition).
JSON テキスト要素
  • Block variant {"nbt": path, "block": "coordinates"}, where coordinates field uses same format as /setblock.
  • Entity variant {"nbt": path, "entity": selector}, where selector field uses same format as /kill.
  • Additionaly, if field interpret is present and set to true, contents of selected tags will be interpreted as chat components.
  • Works same as selector components:
    • If there are no elements, returns empty string.
    • If there are multiple elements, merges them with ,.
NBT パス
  • Can now return multiple values.
    • When used as target, modification will be applied to every element.
  • When setting location and no elements are found, new matching element will be created:
  • Add [{k1=v1,k2=v2}] to match objects in list that have matching fields.
  • Add {k1=v1,k2=v2} to match objects.
    • Selects 0 or 1 element, mostly as safeguard against mismatched entries.
  • Allows negative indices as [index] to index elements in reverse from end.
  • Add [] to select all elements from list.
村人の NBT

以下の NBT 情報が削除される:

    •  Profession: The ID of the texture used for this villager.
    •  Career: The ID of this villager's career.
    •  CareerLevel: The current level of this villager's trading options.

以下の NBT 情報が追加される:

    •  VillagerData: Information about the villager's profession.‌
      •  level: The current level of this villager's trading options ( 1... ) and at the same time its displayed badge ( capped at 5 )
      •  profession: Namespaced ID value.
      •  type: Namespaced ID value.
ワールドジェネレーターレジストリ
  • Most of the biome related features now have a registry and their configuration can be serialized.
  • Added a feature registry.
  • Added a registry for decorators.
  • Added a registry for carvers.
  • Added a registry for surface builders.
村人ゾンビの NBT

以下の NBT 情報が削除される:

    •  Profession: The ID of the texture used for this zombie-villager.

以下の NBT 情報が追加される:

    •  VillagerData: Information about the villager's profession.‌
    •  Offers: Copied from converted villager.‌
その他
  • /execute
    • Returns count of matched elements when used as command.
    • Continues on non-zero(if) or zero(unless) count when used as part of command.
  • Item frame contents can now be modified with /replaceitem.
  • /data modify.
    • Applies an operation to selected fields.
    • Operations
      • Are set on all types.
      • Are inserted before index, insert after index, prepend, append on lists.
      • Merge on objects.
    • Sources
      • from <block or entity> <path> to copy a value from an existing tag.
      • value <nbt>.
  • Added entity type tags.
    • Work like other tags, stored in tags\entity_types\.
    • The type field in @ selectors now accepts entity type tags.
  • /locate
    • Can locate pillager outposts.
    • Can locate the new villages, using the New_Village parameter.
  • Changing item models based on item NBT.
    • New item model property: custom_model_data, backed directly by CustomModelData integer NBT field.

計画中の追加要素

Mob

Fox〔キツネ〕

計画中の変更要素

全般

  • ゲームのレンダリングエンジンが書き直される[2]

Mob

村人
  • 取引が改善される
  • AI および挙動が改善される

未確認の要素

以下の要素は 1.14 の開発中、または MINECON Earth 2018 で言及されたが、このアップデートで追加されるかどうかは確認されていない。

修正

86個のバグを修正
Java Edition 1.14以前にリリースされたバージョンから
  • MC-92 – Slab and stairs lighting incorrect
  • MC-1237 – Anvil GUI truncating long item names and showing garbage at the end
  • MC-1578 – Cannot move backwards in books/signs while writing / cannot copy anything from the book.
  • MC-1692 – Excessive lag on lamp de/activation across chunk borders.
  • MC-3329 – Naturally generated light sources (fire, glowstone, torches etc.) sometimes do not emit light.
  • MC-3961 – Water, cobwebs, magma, leaves and other blocks save sunlight.
  • MC-4686 – Client movement when teleported.
  • MC-9188 – Fires can leave ghost lighting behind.
  • MC-11571 – Huge lighting updates lag the game.
  • MC-15990 – The base of farms in desert villages are composed of dirt.
  • MC-40380 – Replacing heads still drop as an item
  • MC-46667 – Light Level in F3 not correct on slabs, stairs, farmland, and grass path
  • MC-68565 – Monsters spawn at daytime at y=256 and don't burn.
  • MC-73604 – Spectator can interact with beacon
  • MC-76278 – Lighting not updating until walked up or block update.
  • MC-79925 – null hitResult when no entity or block is in focus while looking through blocks without the ray trace intersecting the blocks themselves
  • MC-80966 – Light calculation of ChunkSelection faulty implemented resulting in client bugs (empty chunks don't show light/render dark).
  • MC-83277 – Entities render black when enclosed in slabs (or other blocks)
  • MC-85128 – Fireball doesn't use model
  • MC-88097 – Snow blocks receive (useless) random updates and can get destroyed when there is a light glitch.
  • MC-88326 – Other players' items are dropped when closing beacon interface while they are choosing effect
  • MC-91136 – Lighting update is delayed at chunk borders.
  • MC-92759 – Luck and Bad Luck don't work with double chests
  • MC-93483 – Spectators opening Loot Table double chests will generate the items inside
  • MC-95044 – Graphics card and sign colors
  • MC-99863 – Line breaks differently in signed book
  • MC-101127 – The Wither effect harms the "Wither" skeleton.
  • MC-102162 – Some light-emitting blocks (magma, lit furnace, lit redstone ore) 'save' block light.
  • MC-102893 – Villages in other biomes don't have their respective saplings.
  • MC-103192 – Combining tools or armor adds to crafting stat.
  • MC-109268 – Loading world with cast fishing rod makes fishing rod cast sound
  • MC-109344 – There is no wither loot table
  • MC-111480 – Firework boosting doesn't work in the first world loaded after a game start / if player has entity id 0
  • MC-112579 – Creepers don't drop disc when killed by stray or wither skeleton holding a bow
  • MC-113869 – Shulker boxes restore custom name after deleting it and placing them down
  • MC-114760 – Client may display incorrect villager career name
  • MC-114779 – Stairs render faces that cannot be seen normally
  • MC-116355 – Villagers don't run away from illusioners
  • MC-116448 – Illusioner is missing its loot table
  • MC-117030 – Forest ground too dark when pillaring up
  • MC-117067 – Trees/leaves too bright under big platform.
  • MC-117094 – Bright spots below /fill-ed platform
  • MC-117711 – "Snowy Kingdom" Superflat preset arguments include villages despite them being unable to generate in ice plains
  • MC-118323magenta_dye_from_lapis_ink_bonemeal recipe and its advancement are misnamed
  • MC-118971 – Being only slightly inside solid block in Spectator Mode makes Sky go dark
  • MC-119932 – Light-emitting solid blocks (lit furnaces, magma blocks, glowstone, lit redstone ore) let light (sunlight, block light) through.
  • MC-120687 – Desert churches have sandstone stairs inside of a cobblestone building.
  • MC-121759 – Item particle command doesn't work with shields
  • MC-123025 – Destroying moving blocks with TNT always drops the block
  • MC-123263 – Light Update or Block Update FPS issue
  • MC-123312 – Pressure plate tables in villages are oak instead of village type specific wood.
  • MC-123729 – Villagers not remembering correct profession
  • MC-123772 – The lore strings cannot be formatted in json
  • MC-124029 – The game removing unknown recipes is not logged as an error.
  • MC-124241ScoreおよびSelector text components finalize with the result of the first instance the command runs as
  • MC-124395 – Beacon block entity contains code for custom names, despite not storing it to NBT and the beacon GUI not having one.
  • MC-124456 – Vindicators, evokers and illusioners do not render items on head
  • MC-124934 – Superflat villages don't have grass paths
  • MC-125051 – Incorrect structure names in advancements cause java.lang.NullPointerException
  • MC-126184 – Luck doesn't work with shulker box
  • MC-127963 – Having vex as a passenger to a mob causes erratic AI behavior.
  • MC-129090 – Bottom faces of blocks at the bottom of the world always renders as if it's fully lit
  • MC-129433/locate Village doesn't work in superflat worlds
  • MC-129926 – Light glitch with slabs
  • MC-130154 – Checkerboard Buffet worlds incorrectly generate ocean and rivers
  • MC-130847 – Potion effect level not showing past level IV - Affects Turtle Master
  • MC-131320 – Lighting errors in newly generated world.
  • MC-131553 – Iron horse armor is misaligned at the head
  • MC-131749 – Strongholds don't generate in superflat with the 'stronghold' generator option
  • MC-132283 – Ponds are generated too dark.
  • MC-132529 – Villager egg with custom career make him does strange trades
  • MC-132701 – Lighting is broken on world load
  • MC-132925 – Using .png and .ttf fonts together slows client down significantly
  • MC-133398 – Level of moisture of farmland in village is 0
  • MC-134063 – Wood blocks have the wrong color on maps
  • MC-135453 – Crash while rendering block entity.
  • MC-135759 – Blacksmith houses in desert villages are partially made out of sandstone.
  • MC-135764 – Incorrect plural in stat.minecraft.clean_shulker_box's translation value
  • MC-136526 – Crash when generating near top of world
  • MC-136902 – Monuments do not generate when upgrading world from 1.7.10 to 1.13.1
  • MC-137229 – Book corruption when 1.8 world is loaded in 1.13
  • MC-137266 – Colon in 'Direct Connect' menu crashes game
  • MC-137300ConcurrentModificationException thrown when upgrading world
  • MC-138003 – Can't move backwards in signs while writing / Cannot copy anything from the sign
  • MC-139141 – Mushroom stem blocks changed color on maps
  • MC-139712 – Copying one half of unrecognized Unicode character crashes client.

トリビア

  • Originally, Update Aquatic was to be released as 1.14, during the MINECON Earth 2017 livestream. This was changed to be released as 1.13, due to the world generation overhaul taking longer than Mojang was hoping.[5]

ギャラリー

MINECON Earth 2018

その他

脚注

警告: 既定のソートキー「1.14.00」が、その前に書かれている既定のソートキー「Java Edition 1.14」を上書きしています。

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