Minecraft Wiki
編集の要約なし
編集の要約なし
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*口でアイテムを運ぶことができる
 
*口でアイテムを運ぶことができる
 
**時々くわえたアイテムを食べる
 
**時々くわえたアイテムを食べる
*ウサギ、ニワトリを攻撃する
 
**その際ジャンプ攻撃をする
 
 
*オオカミとシロクマはキツネを攻撃する
 
*オオカミとシロクマはキツネを攻撃する
 
*ウサギ、ニワトリを攻撃する
   
 
=== ワールド生成 ===
 
=== ワールド生成 ===
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; フォント
 
; フォント
[[ファイル:Credits BE.jpeg|300px|thumb|right|クレジット画面。]]
 
 
* メニューのフォントが変更された
 
* メニューのフォントが変更された
   
137行目: 135行目:
 
=== アイテム ===
 
=== アイテム ===
 
; [[防具]]
 
; [[防具]]
* Worn armor no longer turns red when a player or mob takes damage.
+
* Worn armor no longer turns red when a [[player]] or [[mob]] takes [[damage]].
   
 
; [[カメラ]]
 
; [[カメラ]]
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; [[村人]]
 
; [[村人]]
* Can now heal if they have bread in their inventory.
+
* Can now heal if they have [[bread]] in their [[inventory]].
* Master-level farmers can now sell suspicious stew. ({{bug|MCPE-51215}}).
+
* Master-level farmers can now sell [[suspicious stew]]. ({{bug|MCPE-51215}}).
* Cartographer trade now requires 11 glass panes instead of 10.
+
* Cartographer [[trading|trades]] now require 11 [[glass panes]] instead of 10.
* Villager trade levels now match Java with 5 profession level badges, rather than 3 level badges. ({{bug|MCPE-43206}})
+
* Villager trade levels now match ''[[Java Edition]]'' with 5 profession level badges, rather than 3 level badges. ({{bug|MCPE-43206}})
   
 
=== 全般 ===
 
=== 全般 ===
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; マップ作成・[[Add-on]]
 
; マップ作成・[[Add-on]]
 
* New data-driven objects:
 
* New data-driven objects:
** Brewing stand potion recipes.
+
** [[Brewing stand]] potion recipes.
** Environment damage for entities.
+
** Environment [[damage]] for entities.
** Turtle lightning interactions.
+
** [[Turtle]] and [[lightning]] interactions.
** Pufferfish puffed states.
+
** [[Pufferfish]] puffed states.
** Fishing hooks.
+
** [[Fishing rod|Fishing hooks]].
** Horse models and animations.
+
** [[Horse]] models and animations.
** Snow golem trail behavior.
+
** [[Snow golem]] trail behavior.
** Dragon breath particles.
+
** [[Dragon]] breath [[particles]].
** Guardian and elder guardian animation and rendering.
+
** [[Guardian]] and [[elder guardian]] animation and rendering.
 
** Elder guardian spike animation.
 
** Elder guardian spike animation.
** Sparkler particles (Education Edition).
+
** [[Sparkler]] particles ([[Education Edition]]).
** Balloons (Education Edition).
+
** [[Balloon]]s (Education Edition).
 
* Changed Breathable, RideTick, and Transformation systems to use ViewedEntityContext.
 
* Changed Breathable, RideTick, and Transformation systems to use ViewedEntityContext.
* Added {{cd|push}} component that determines whether an entity can be pushed.
+
* Added {{cd|push}} component that determines whether an [[entity]] can be pushed.
 
* Added {{cd|persistent}} component that determines whether an entity should be persistent in the game world.
 
* Added {{cd|persistent}} component that determines whether an entity should be persistent in the game world.
 
* Significantly increased the maximum {{cd|spawnRadius}} distance.
 
* Significantly increased the maximum {{cd|spawnRadius}} distance.
* Levers now have their own block state.
+
* [[Lever]]s now have their own [[block]] state.
 
* Pillar blocks now have their own block state instead of using some values of the direction block state.
 
* Pillar blocks now have their own block state instead of using some values of the direction block state.
 
* Actor Definition Events can now be triggered from scripts.
 
* Actor Definition Events can now be triggered from scripts.
 
* Scripting logs can now be opened and viewed while the game is running.
 
* Scripting logs can now be opened and viewed while the game is running.
* Added new scripting Actor tags.
+
* Added new scripting Actor [[tag]]s.
* Added '{{cd|container}}' scripting component for blocks
+
* Added '{{cd|container}}' scripting component for [[block]]s
 
* Added '{{cd|projectile_hit}}', {{cd|entity_hurt}}, {{cd|entity_sneak}}, {{cd|entity_attack}}, and {{cd|block_exploded}} scripting events.
 
* Added '{{cd|projectile_hit}}', {{cd|entity_hurt}}, {{cd|entity_sneak}}, {{cd|entity_attack}}, and {{cd|block_exploded}} scripting events.
   
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* How to Play menu improvements.
 
* How to Play menu improvements.
 
* Added a how to play section for [[structure block]]s.
 
* Added a how to play section for [[structure block]]s.
* Updated the armor section so that it specifies that carved pumpkins should be used as protection from endermen.
+
* Updated the [[armor]] section so that it specifies that [[carved pumpkin]]s should be used as protection from [[endermen]].
* Updated the section about repairing elytra, which now describes using phantom membranes to repair them instead of leather. ({{bug|MCPE-41608}})
+
* Updated the section about repairing [[elytra]], which now describes using [[phantom membrane]]s to repair them instead of [[leather]]. ({{bug|MCPE-41608}})
* Updated the section regarding raids.
+
* Updated the section regarding [[raid]]s.
* Updated the section regarding host and player options. ({{bug|MCPE-28976}})
+
* Updated the section regarding host and [[player]] options. ({{bug|MCPE-28976}})
* Updated the section about taming cats. ({{bug|MCPE-43490}})
+
* Updated the section about taming [[cat]]s. ({{bug|MCPE-43490}})
   
 
; [[メニュー画面]]
 
; [[メニュー画面]]
222行目: 220行目:
   
 
; [[襲撃]]
 
; [[襲撃]]
* Villagers and illagers now celebrate upon failure/completion of a raid, respectively.
+
* [[Villager]]s and [[illager]]s now celebrate upon failure/completion of a raid, respectively.
* The player no longer receives Bad Omen when all villagers die or all beds are destroyed during a raid.
+
* The [[player]] no longer receives [[Bad Omen]] when all villagers die or all [[bed]]s are destroyed during a raid.
   
 
; [[Patrol|Pillager patrols]]
 
; [[Patrol|Pillager patrols]]
* Can now spawn in any biome except for [[mushroom fields]].
+
* Can now spawn in any [[biome]] except for [[mushroom fields]].
 
* Delay for patrols to spawn increased to 10-11 minutes, from 5-6 minutes.
 
* Delay for patrols to spawn increased to 10-11 minutes, from 5-6 minutes.
 
* Now attack in swarms.
 
* Now attack in swarms.
   
 
== 修正 ==
 
== 修正 ==
;クラッシュ
+
; クラッシュ
 
* Fixed several crashes that could occur during gameplay.
 
* Fixed several crashes that could occur during gameplay.
 
* Fixed a crash that could occur while navigating menus.
 
* Fixed a crash that could occur while navigating menus.
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* Optimized grass growth block ticking.
 
* Optimized grass growth block ticking.
   
;全般
+
; 全般
* The "We are being attacked!" and "I've got a bad feeling about this" achievements can once again be unlocked. ({{bug|MCPE-45060}})
+
* The "We are being attacked!" and "I've got a bad feeling about this" [[achievements]] can once again be unlocked. ({{bug|MCPE-45060}})
 
* The "Renewable Energy" achievement is once again unlockable. ({{bug|MCPE-39661}})
 
* The "Renewable Energy" achievement is once again unlockable. ({{bug|MCPE-39661}})
 
* The "Where have you been?" achievement now unlocks correctly on Android.
 
* The "Where have you been?" achievement now unlocks correctly on Android.
278行目: 276行目:
 
* Fixed the "Multiplayer Restricted Skin!" error message that would pop up when trying to join a world before the skin had loaded in. (MCPE-48494)
 
* Fixed the "Multiplayer Restricted Skin!" error message that would pop up when trying to join a world before the skin had loaded in. (MCPE-48494)
 
* The world loading screen now closes once an acceptable amount of chunks have loaded. ({{bug|MCPE-44815}})
 
* The world loading screen now closes once an acceptable amount of chunks have loaded. ({{bug|MCPE-44815}})
* Fixed issues related to unloaded chunks that could appear in Realms and local worlds. ({{bug|REALMS-1553}})
+
* Fixed issues related to unloaded [[chunk]]s that could appear in Realms and local worlds. ({{bug|REALMS-1553}})
 
* Partially fixed an issue that caused global resources not to be applied after relaunching the game.
 
* Partially fixed an issue that caused global resources not to be applied after relaunching the game.
 
* Fixed various text to speech issues.
 
* Fixed various text to speech issues.
* Players can now switch between user accounts on Xbox One without restarting the game.
+
* [[Player]]s can now switch between user accounts on Xbox One without restarting the game.
 
* Fixed the messaging when trying to import a world template created in a newer version.
 
* Fixed the messaging when trying to import a world template created in a newer version.
 
* Fixed a controller issue when docking the Nintendo Switch.
 
* Fixed a controller issue when docking the Nintendo Switch.
   
;ゲームプレイ
+
; ゲームプレイ
* Players in water are now knocked back by TNT explosions
+
* [[Player]]s in [[water]] are now knocked back by [[TNT]] explosions
* Split-screen players that join a world will now spawn in the correct safe place and no longer spawn in the void.
+
* Split-screen players who join a world now spawn in the correct safe place and no longer spawn in the void.
 
* Fixed an issue that could cause some worlds to become corrupted during gameplay. ({{bug|MCPE-50496}})
 
* Fixed an issue that could cause some worlds to become corrupted during gameplay. ({{bug|MCPE-50496}})
 
* Players now properly receive stored XP from furnaces. ({{bug|MCPE-47324}})
 
* Players now properly receive stored XP from furnaces. ({{bug|MCPE-47324}})
* Eating when using a nether portal no longer causes players to teleport to random locations. ({{bug|MCPE-39147}})
+
* Eating when using a [[nether portal]] no longer causes players to teleport to random locations. ({{bug|MCPE-39147}})
* The player can once again open the inventory correctly while sitting in a boat.
+
* The player can once again open the [[inventory]] correctly while sitting in a [[boat]].
* Using bone meal on a flower now generates more flowers of that type around it, rather than just dandelions and poppies. ({{bug|MCPE-7979}})
+
* Using [[bone meal]] on a [[flower]] now generates more flowers of that type around it, rather than just dandelions and poppies. ({{bug|MCPE-7979}})
 
* The player now correctly receives the Bad Omen effect whenever the illager captain dies in combat with the player.
 
* The player now correctly receives the Bad Omen effect whenever the illager captain dies in combat with the player.
 
* Fixed an issue with block updates on a waterlogged block triggering a redstone update in the same chunk.
 
* Fixed an issue with block updates on a waterlogged block triggering a redstone update in the same chunk.
* Fire charges launched from dispensers will now ignite minecarts with TNT.
+
* Fire charges launched from dispensers now ignite [[minecarts with TNT]].
 
* The damage sound is no longer heard when a player falls or lands in Creative mode. ({{bug|MCPE-515}})
 
* The damage sound is no longer heard when a player falls or lands in Creative mode. ({{bug|MCPE-515}})
* Corrected player sprint/swim state when exiting water.
+
* Corrected [[player]] [[sprinting|sprint]]/[[swimming|swim]] state when exiting [[water]].
* Fixed pitch issue with the camera that caused the player to walk backwards when looking straight up.
+
* Fixed pitch issue with the camera that caused the player to walk backward when looking straight up.
* Players can now teleport on top of non-full or transparent blocks when eating a chorus fruit.
+
* Players can now teleport on top of non-full or transparent [[block]]s when eating a [[chorus fruit]].
* The camera will now rotate correctly when in third-person view.
+
* The camera now rotates correctly when in third-person view.
 
* The player no longer keeps on rowing when opening the inventory during boat rides. ({{bug|MCPE-36522}})
 
* The player no longer keeps on rowing when opening the inventory during boat rides. ({{bug|MCPE-36522}})
* Arrows hitting players underwater no longer play multiple hit sounds.
+
* [[Arrow]]s hitting players underwater no longer play multiple hit sounds.
* Lightning from Channelling tridents now affect more than a single mob in a small area. ({{bug|MCPE-44393}})
+
* [[Lightning]] from Channelling [[trident]]s now affect more than a single [[mob]] in a small area. ({{bug|MCPE-44393}})
 
* Lightning now strikes less frequently. ({{bug|MCPE-38768}})
 
* Lightning now strikes less frequently. ({{bug|MCPE-38768}})
 
* Arrows now destroy armor stands properly. ({{bug|MCPE-47785}})
 
* Arrows now destroy armor stands properly. ({{bug|MCPE-47785}})
* Fixed an issue that prevented players from moving while sneaking on top of shulkers and boats. ({{bug|MCPE-44644}})
+
* Fixed an issue that prevented players from moving while sneaking on top of [[shulker]]s and [[boat]]s. ({{bug|MCPE-44644}})
 
* Area of effect clouds such as Lingering Potions now work correctly if world is set to 'Always Day'. ({{bug|MCPE-39595}})
 
* Area of effect clouds such as Lingering Potions now work correctly if world is set to 'Always Day'. ({{bug|MCPE-39595}})
   
;ワールド生成
+
; ワールド生成
* Chests that generate in desert temples now face the correct direction. ({{bug|MCPE-37393}})
+
* [[Chest]]s that generate in desert temples now face the correct direction. ({{bug|MCPE-37393}})
   
;Mob
+
; Mob
* Tweaked drowned despawning rules to help prevent too many being present in the world. ({{bug|MCPE-34032}})
+
* Tweaked [[drowned]] despawning rules to help prevent too many being present in the world. ({{bug|MCPE-34032}})
** Drowned will now despawn if the following conditions are met: The player is at least 54 blocks away, the drowned has not performed any actions in at least 30 seconds, and it is daytime.
+
** Drowned now despawn if the following conditions are met: The player is at least 54 blocks away, the drowned has not performed any actions in at least 30 seconds, and it is daytime.
* Iron golems are no longer knocked back by explosions. ({{bug|MCPE-43662}})
+
* [[Iron golem]]s are no longer knocked back by explosions. ({{bug|MCPE-43662}})
 
* Fixed the sitting position for baby zombie jockeys.
 
* Fixed the sitting position for baby zombie jockeys.
* Fixed the death animation of spiders. ({{bug|MCPE-41417}})
+
* Fixed the death animation of [[spider]]s. ({{bug|MCPE-41417}})
* The wither once again has its blue shield.
+
* The [[wither]] once again has its blue shield.
* Lazy pandas no longer float above the ground when lying on their backs. ({{bug|MCPE-43164}})
+
* Lazy [[panda]]s no longer float above the ground when lying on their backs. ({{bug|MCPE-43164}})
* Baby pigs now turn into baby zombie pigmen when struck by lightning. ({{bug|MCPE-38134}})
+
* Baby [[pig]]s now turn into baby [[zombie pigmen]] when struck by [[lightning]]. ({{bug|MCPE-38134}})
* Pillagers now spawn around pillager outposts more frequently. ({{bug|MCPE-43396}})
+
* [[Pillager]]s now spawn around [[pillager outpost]]s more frequently. ({{bug|MCPE-43396}})
* Fixed player alignment to beds when sleeping.
+
* Fixed [[player]] alignment to [[bed]]s when sleeping.
* Zombies can no longer break iron doors. ({{bug|MCPE-43725}})
+
* [[Zombie]]s can no longer break [[iron door]]s. ({{bug|MCPE-43725}})
* Zombies once again spawn in caves. ({{bug|MCPE-52743}})
+
* Zombies once again spawn in [[cave]]s. ({{bug|MCPE-52743}})
* Village mobs (such as iron golems and cats) can no longer spawn inside of blocks. ({{bug|MCPE-44442}}, {{bug|MCPE-41886}})
+
* [[Village]] [[mob]]s (such as [[iron golem]]s and [[cat]]s) can no longer spawn inside of [[block]]s. ({{bug|MCPE-44442}}, {{bug|MCPE-41886}})
* Ravagers can now pathfind through water.
+
* [[Ravager]]s can now pathfind through [[water]].
* Cured zombie villagers now keep their trade level.
+
* Cured [[zombie villager]]s now keep their trade level.
 
* Jockeys no longer get stuck trying to move to unreachable mounts.
 
* Jockeys no longer get stuck trying to move to unreachable mounts.
* Mobs will no longer break turtle eggs when mob griefing is disabled. ({{bug|MCPE-36245}})
+
* [[Mob]]s no longer break [[turtle egg]]s when mob griefing is disabled. ({{bug|MCPE-36245}})
 
* Mobs can now pathfind correctly through waterlogged blocks. ({{bug|MCPE-37005}})
 
* Mobs can now pathfind correctly through waterlogged blocks. ({{bug|MCPE-37005}})
* Mobs can now pathfind correctly on unlit campfires.
+
* Mobs can now pathfind correctly on unlit [[campfire]]s.
 
* Mobs once again drop armor and equipment as loot. ({{bug|MCPE-48891}})
 
* Mobs once again drop armor and equipment as loot. ({{bug|MCPE-48891}})
* Mobs no longer drop fully repaired weapons as loot. ({{bug|MCPE-45953}})
+
* Mobs no longer drop fully repaired [[weapon]]s as loot. ({{bug|MCPE-45953}})
 
* Leads now connect to mobs at the correct position.
 
* Leads now connect to mobs at the correct position.
* Mobs no longer attempt to path find over 1.5 block high obstacles. ({{bug|MCPE-45256}})
+
* Mobs no longer attempt to path find over 1.5 [[block]] high obstacles. ({{bug|MCPE-45256}})
* Villagers will now all go to sleep correctly at night.
+
* [[Villager]]s now all go to sleep correctly at night.
* Creepers no longer lose aggro when line of sight is broken briefly.
+
* [[Creeper]]s no longer lose aggro when line of sight is broken briefly.
* Zombies no longer get stuck on doors.
+
* [[Zombie]]s no longer get stuck on doors.
 
* Mobs standing on slabs are no longer immune to sunlight damage after reloading the world. ({{bug|MCPE-32822}})
 
* Mobs standing on slabs are no longer immune to sunlight damage after reloading the world. ({{bug|MCPE-32822}})
* Witches can no longer spawn in 1.8 high gaps. ({{bug|MCPE-45935}})
+
* [[Witch]]es can no longer spawn in 1.8 high gaps. ({{bug|MCPE-45935}})
* Animal breeding cooldowns no longer reset after reloading the world.
+
* Animal [[breeding]] cooldowns no longer reset after reloading the world.
* Endermen holding red sand no longer drop regular sand when killed. ({{bug|MCPE-25926}})
+
* [[Endermen]] holding red [[sand]] no longer drop regular sand when killed. ({{bug|MCPE-25926}})
* Endermen are correctly affected by the Invisibility effect, when applied. ({{bug|MCPE-44492}})
+
* Endermen are correctly affected by the [[Invisibility]] effect, when applied. ({{bug|MCPE-44492}})
* Fixed the held sword position for vex mobs.
+
* Fixed the held sword position for vex [[mob]]s.
* Entity hit and collision boxes no longer exist during mob death animations. ({{bug|MCPE-9999}})
+
* [[Entity]] hit and collision boxes no longer exist during mob death animations. ({{bug|MCPE-9999}})
* Wither Skeletons are no longer affected by the Wither effect. ({{bug|MCPE-46317}})
+
* [[Wither skeleton]]s are no longer affected by the Wither effect. ({{bug|MCPE-46317}})
 
* Mobs and entities are no longer slowed when walking one block above ice. ({{bug|MCPE-13852}})
 
* Mobs and entities are no longer slowed when walking one block above ice. ({{bug|MCPE-13852}})
* Baby zombies are now able to ride zombie pigmen. ({{bug|MCPE-20163}})
+
* Baby [[zombie]]s are now able to ride [[zombie pigmen]]. ({{bug|MCPE-20163}})
* Increased the speed that phantoms' wings flap. ({{bug|MCPE-42935}})
+
* Increased the speed that [[phantom]]s' wings flap. ({{bug|MCPE-42935}})
* Drowned on land now attack based on brightness levels rather than time of day.
+
* [[Drowned]] on land now attack based on brightness levels rather than time of day.
* Dolphins once again follow players in boats.
+
* [[Dolphin]]s once again follow [[player]]s in [[boat]]s.
* Nether portals now spawn zombie pigmen on Easy difficulty. ({{bug|MCPE-45934}})
+
* [[Nether portal]]s now spawn zombie pigmen on Easy difficulty. ({{bug|MCPE-45934}})
* Fixed creeper farms by adjusting mob height spawning logic. ({{bug|MCPE-45935}})
+
* Fixed [[creeper]] farms by adjusting mob height spawning logic. ({{bug|MCPE-45935}})
* Strays and skeletons now show enchanted bows when held.
+
* [[Stray]]s and [[skeleton]]s now show [[enchanting|enchanted]] [[bow]]s when held.
* Villagers now show angry particles when hit by a player, even if they haven't been traded with yet. ({{bug|MCPE-29700}})
+
* [[Villager]]s now show angry [[particles]] when hit by a [[player]], even if they haven't been traded with yet. ({{bug|MCPE-29700}})
* Parrots can now be picked in Creative mode using pick block.
+
* [[Parrot]]s can now be picked in Creative mode using pick block.
* Mobs now attack the player correctly while standing on soul sand.
+
* [[Mob]]s now attack the [[player]] correctly while standing on [[soul sand]].
* Villagers now close doors that have been opened by a player or redstone. ({{bug|MCPE-21946}})
+
* [[Villager]]s now close [[door]]s that have been opened by a player or redstone. ({{bug|MCPE-21946}})
* Farmers now correctly harvest crops when their inventory is not full. ({{bug|MCPE-47166}})
+
* Farmers now correctly harvest [[crops]] when their [[inventory]] is not full. ({{bug|MCPE-47166}})
* Villagers now hide more consistently during a raid.
+
* Villagers now hide more consistently during a [[raid]].
* Fixed the "Toast" rabbit easter egg. ({{bug|MCPE-44510}})
+
* Fixed the "Toast" [[rabbit]] easter egg. ({{bug|MCPE-44510}})
 
* Updated mason trades.
 
* Updated mason trades.
   
;ブロック
+
; ブロック
* Beacons now play the correct ambient sound. ({{bug|MCPE-34413}})
+
* [[Beacon]]s now play the correct ambient [[sound]]. ({{bug|MCPE-34413}})
* TNT no longer falls through blocks when lit. ({{bug|MCPE-41313}})
+
* [[TNT]] no longer falls through [[block]]s when lit. ({{bug|MCPE-41313}})
* Lava now correctly affects mobs that come into contact with it. ({{bug|MCPE-45531}})
+
* [[Lava]] now correctly affects [[mob]]s that come into contact with it. ({{bug|MCPE-45531}})
* Standing in a cauldron of lava now deals the correct amount of damage to players. ({{bug|MCPE-39356}})
+
* Standing in a [[cauldron]] of lava now deals the correct amount of [[damage]] to [[player]]s. ({{bug|MCPE-39356}})
* Falling snow can no longer replace other blocks. ({{bug|MCPE-44613}})
+
* Falling [[snow]] can no longer replace other blocks. ({{bug|MCPE-44613}})
 
* Using pick block on lit Redstone now gives the player the correct block. ({{bug|MCPE-43450}})
 
* Using pick block on lit Redstone now gives the player the correct block. ({{bug|MCPE-43450}})
* Frosted ice no longer causes performance issues when it is waiting to melt underground. ({{bug|MCPE-39698}})
+
* [[Frosted ice]] no longer causes performance issues when it is waiting to melt underground. ({{bug|MCPE-39698}})
* Leaves collected with Silk Touch now stack correctly with other leaves of the same type. ({{bug|MCPE-32347}})
+
* [[Leaves]] collected with [[Silk Touch]] now stack correctly with other leaves of the same type. ({{bug|MCPE-32347}})
 
* Shulker boxes can no longer be placed in the same space as the player. ({{bug|MCPE-39674}})
 
* Shulker boxes can no longer be placed in the same space as the player. ({{bug|MCPE-39674}})
 
* Wood blocks now have proper directional placement. ({{bug|MCPE-43367}})
 
* Wood blocks now have proper directional placement. ({{bug|MCPE-43367}})
* Jukeboxes now stop playing music after being broken. ({{bug|MCPE-47587}})
+
* [[Jukebox]]es now stop playing music after being broken. ({{bug|MCPE-47587}})
* Furnaces now play all applicable sounds at the correct pitch. ({{bug|MCPE-43915}})
+
* [[Furnace]]s now play all applicable [[sound]]s at the correct pitch. ({{bug|MCPE-43915}})
* The beacon block can now suffocate players and mobs like other opaque blocks.
+
* The [[beacon]] block can now suffocate [[player]]s and [[mob]]s like other opaque blocks.
* Hoppers now pick up items from above correctly. ({{bug|MCPE-31393}})
+
* [[Hopper]]s now pick up [[item]]s from above correctly. ({{bug|MCPE-31393}})
* Pistons now have the correct textures when placed in any direction. ({{bug|MCPE-38053}})
+
* [[Piston]]s now have the correct textures when placed in any direction. ({{bug|MCPE-38053}})
* Granite, diorite, and andesite can no longer be smelted into smooth stone. ({{bug|MCPE-45914}})
+
* [[Granite]], [[diorite]] and [[andesite]] can no longer be [[smelting|smelted]] into smooth stone. ({{bug|MCPE-45914}})
* Explosions no longer destroy and drop End gateway blocks. ({{bug|MCPE-47174}})
+
* Explosions no longer destroy and drop [[End gateway]] blocks. ({{bug|MCPE-47174}})
* Sneaking on redstone ore no longer triggers glow.
+
* [[Sneaking]] on [[redstone ore]] no longer triggers glow.
* Anvils now take damage correctly after use.
+
* [[Anvil]]s now take [[damage]] correctly after use.
* Water dispensed from a dispenser no longer breaks End portals and gateways.
+
* [[Water]] dispensed from a [[dispenser]] no longer breaks [[End portal]]s and gateways.
* Dispensers now place boats correctly.
+
* Dispensers now place [[boat]]s correctly.
* Falling snow layers no longer break blocks in redstone contraptions. ({{bug|MCPE-49773}})
+
* Falling [[snow|snow layers]] no longer break [[block]]s in redstone contraptions. ({{bug|MCPE-49773}})
* Barrier blocks no longer stop grass growth. ({{bug|MCPE-41262}})
+
* [[Barrier block]]s no longer stop [[grass]] growth. ({{bug|MCPE-41262}})
* Farmland blocks once again prevent grass growing underneath.
+
* [[Farmland]] blocks once again prevent grass growing underneath.
* Breaking an extended piston in Creative mode no longer drops an item. ({{bug|MCPE-10853}})
+
* Breaking an extended [[piston]] in Creative mode no longer [[drops]] an [[item]]. ({{bug|MCPE-10853}})
* TNT can now be crafted from red sand, in addition to plain old regular sand.
+
* [[TNT]] can now be crafted from red sand, in addition to plain old regular sand.
* Campfires can be doused with splash water potions only, to match Java Edition.
+
* [[Campfire]]s can be doused with [[splash potion|splash water potion]]s only, to match ''[[Java Edition]]''.
* Coarse dirt is no longer replaced with dirt when a tree is grown on top. ({{bug|MCPE-26215}})
+
* [[Coarse dirt]] is no longer replaced with [[dirt]] when a [[tree]] is grown on top. ({{bug|MCPE-26215}})
* Invisible bedrock no longer emits stone particles when fallen on.
+
* Invisible bedrock no longer emits stone [[particles]] when fallen on.
   
;アイテム
+
; アイテム
* Buttons no longer appear rotated in the hotbar. ({{bug|MCPE-11365}}, {{bug|MCPE-42584}})
+
* [[Button]]s no longer appear rotated in the hotbar. ({{bug|MCPE-11365}}, {{bug|MCPE-42584}})
* The durability bar for shields now updates correctly when sustaining damage. ({{bug|MCPE-44788}})
+
* The durability bar for [[shield]]s now updates correctly when sustaining [[damage]]. ({{bug|MCPE-44788}})
 
* Enchanted books with three or more enchantments no longer always have Feather Falling IV and/or Blast Protection IV. ({{bug|MCPE-41944}})
 
* Enchanted books with three or more enchantments no longer always have Feather Falling IV and/or Blast Protection IV. ({{bug|MCPE-41944}})
 
* Items that have been smelted can now be crafted and stacked correctly for use in furnaces, stonecutters, etc. ({{bug|MCPE-47907}}, {{bug|MCPE-48421}}, {{bug|MCPE-47684}})
 
* Items that have been smelted can now be crafted and stacked correctly for use in furnaces, stonecutters, etc. ({{bug|MCPE-47907}}, {{bug|MCPE-48421}}, {{bug|MCPE-47684}})
* Arrows will cause sand and gravel to fall again. ({{bug|MCPE-18257}})
+
* Arrows cause sand and gravel to fall again. ({{bug|MCPE-18257}})
* Splash water bottles once again deal damage to blazes and endermen. ({{bug|MCPE-42589}})
+
* [[Splash water bottle]]s once again deal [[damage]] to [[blaze]]s and [[endermen]]. ({{bug|MCPE-42589}})
* Fixed trident position issues when being held and thrown.
+
* Fixed [[trident]] position issues when being held and thrown.
* Fixed Riptide tridents not propelling players forward correctly.
+
* Fixed [[Riptide]] tridents not propelling [[player]]s forward correctly.
* Loyalty tridents now return to the correct player after bouncing off a shield. ({{bug|MCPE-44225}})
+
* Loyalty tridents now return to the correct player after bouncing off a [[shield]]. ({{bug|MCPE-44225}})
* Equipment on armor stands now renders correctly if the armor stand is affected by the Invisibility effect. ({{bug|MCPE-39779}})
+
* Equipment on [[armor stand]]s now renders correctly if the armor stand is affected by the Invisibility effect. ({{bug|MCPE-39779}})
* The LT controller button can once again be used to quickly equip or replace armor. ({{bug|MCPE-35579}})
+
* The LT controller button can once again be used to quickly equip or replace [[armor]]. ({{bug|MCPE-35579}})
* Players are now able to use items like fishing rods while aiming at nearby mobs.
+
* [[Player]]s are now able to use items like [[fishing rod]]s while aiming at nearby [[mob]]s.
* Nether wart now has a chance to drop more items when broken with Fortune tools. ({{bug|MCPE-31107}})
+
* [[Nether wart]] now has a chance to [[drops|drop]] more [[item]]s when broken with [[Fortune]] [[tool]]s. ({{bug|MCPE-31107}})
* Fire Aspect swords no longer set Creative players on fire. ({{bug|MCPE-14036}})
+
* [[Fire Aspect]] [[sword]]s no longer set Creative players on [[fire]]. ({{bug|MCPE-14036}})
* Drinking sound for milk and potions now plays correctly. ({{bug|MCPE-38340}})
+
* Drinking [[sound]] for milk and potions now plays correctly. ({{bug|MCPE-38340}})
* Trapdoor items now have the correct inventory textures. ({{bug|MCPE-44214}})
+
* [[Trapdoor]] items now have the correct [[inventory]] textures. ({{bug|MCPE-44214}})
* Six-sided wood block variants can now be smelted or used as furnace fuel. ({{bug|MCPE-47170}})
+
* Six-sided wood block variants can now be [[smelting|smelted]] or used as [[furnace]] fuel. ({{bug|MCPE-47170}})
 
* Damaged elytra now have their own texture. ({{bug|MCPE-47758}})
 
* Damaged elytra now have their own texture. ({{bug|MCPE-47758}})
* Fixed an issue that prevented certain items not being suggested in the recipe book correctly.
+
* Fixed an issue that prevented certain [[item]]s not being suggested in the [[recipe book]] correctly.
* Items cooked on the campfire now stack together correctly. ({{bug|MCPE-47684}})
+
* Items cooked on the [[campfire]] now stack together correctly. ({{bug|MCPE-47684}})
* Fixed the default recipe for beds.
+
* Fixed the default recipe for [[bed]]s.
* Players no longer lose items when moving stacks of items into a cartography table.
+
* [[Player]]s no longer lose items when moving stacks of items into a [[cartography table]].
* Changed how the bell item is held in the player's hand, so that it is held like an item rather than a weapon. ({{bug|MCPE-43638}})
+
* Changed how the [[bell]] item is held in the player's hand, so that it is held like an item rather than a [[weapon]]. ({{bug|MCPE-43638}})
   
;グラフィック
+
; グラフィック
 
* Fixed an issue that could cause the home screen to show black corrupted textures after resuming the game on Android. ({{bug|MCPE-39031}})
 
* Fixed an issue that could cause the home screen to show black corrupted textures after resuming the game on Android. ({{bug|MCPE-39031}})
* The player model is now visible again while sleeping on a bed.
+
* The [[player]] model is now visible again while sleeping on a [[bed]].
* Boat paddling animation now matches Java Edition and resynchronizes when paddling stops.
+
* [[Boat]] paddling animation now matches ''[[Java Edition]]'' and resynchronizes when paddling stops.
 
* Fixed an issue with water not rendering correctly on some servers. ({{bug|MCPE-46813}})
 
* Fixed an issue with water not rendering correctly on some servers. ({{bug|MCPE-46813}})
* Fix an issue that caused block entities (such as beds) to not render after suspending and resuming the game.
+
* Fix an issue that caused block [[entity|entities]] (such as beds) to not render after suspending and resuming the game.
* Arrows now render correctly when held by armor stands.
+
* [[Arrow]]s now render correctly when held by armor stands.
* Armor stands and players can again wear helmets with secondary layers.
+
* [[Armor stand]]s and players can again wear [[helmet]]s with secondary layers.
* Fixed elytra position for skins that don’t use the standard humanoid model.
+
* Fixed [[elytra]] position for skins that don’t use the standard humanoid model.
 
* Fixed some graphical errors when launching the game on Oculus Rift.
 
* Fixed some graphical errors when launching the game on Oculus Rift.
* Flowers no longer become invisible in flower pots. ({{bug|MCPE-40806}})
+
* [[Flower]]s no longer become invisible in [[flower pot]]s. ({{bug|MCPE-40806}})
* Players no longer show the flying animation when using scaffolding while elytra are equipped.
+
* Players no longer show the flying animation when using [[scaffolding]] while elytra are equipped.
* Improved the texture for the stonecutter with non-fancy graphics. ({{bug|MCPE-42487}})
+
* Improved the texture for the [[stonecutter]] with non-fancy graphics. ({{bug|MCPE-42487}})
 
* Tweaked first-person hand attack animations.
 
* Tweaked first-person hand attack animations.
* Multiple blocks no longer change color to black when moved by pistons.
+
* Multiple [[block]]s no longer change color to black when moved by [[piston]]s.
* Tweaked the position of the shield when held in the off-hand to fix a minor texture clipping issue.
+
* Tweaked the position of the [[shield]] when held in the off-hand to fix a minor texture clipping issue.
* Fixed hand animation when switching to empty hand from held item.
+
* Fixed hand animation when switching to empty hand from held [[item]].
   
;ユーザーインターフェース
+
; ユーザーインターフェース
 
* Accessibility color and contrast fixes and tweaks for dropdowns, buttons and the Play screen.
 
* Accessibility color and contrast fixes and tweaks for dropdowns, buttons and the Play screen.
 
* The text to speech narrator now works correctly with punctuation in text boxes.
 
* The text to speech narrator now works correctly with punctuation in text boxes.
447行目: 445行目:
 
* Keyboard inputs now work correctly when the game loads out of window focus.
 
* Keyboard inputs now work correctly when the game loads out of window focus.
 
* Fixed the "Open Chat" message for touch screen devices.
 
* Fixed the "Open Chat" message for touch screen devices.
* Flight controls will no longer show when sleeping in a bed in creative. ({{bug|MCPE-44928}})
+
* Flight controls no longer show when sleeping in a bed in creative. ({{bug|MCPE-44928}})
 
* Fixed the inventory screens of some blocks not appearing on the first attempt after the block's state has changed, like hoppers and dispensers.
 
* Fixed the inventory screens of some blocks not appearing on the first attempt after the block's state has changed, like hoppers and dispensers.
 
* The wither's health bar no longer disappears during the fight if the player moves away. ({{bug|MCPE-40881}})
 
* The wither's health bar no longer disappears during the fight if the player moves away. ({{bug|MCPE-40881}})
* Using 'Place All' (Y) on the cartography table output slot now only crafts as many of the shown result possible.
+
* Using 'Place All' (Y) on the cartography table output slot now crafts only as many of the shown result possible.
 
* Joining a Realm through the 'Joinable Friends' list no longer shows world info. ({{bug|MCPE-47731}})
 
* Joining a Realm through the 'Joinable Friends' list no longer shows world info. ({{bug|MCPE-47731}})
 
* The background tint of the player coordinates is now consistent with the chat background. ({{bug|MCPE-43791}})
 
* The background tint of the player coordinates is now consistent with the chat background. ({{bug|MCPE-43791}})
457行目: 455行目:
 
* Fixed duplicated 'Sign In' messages that were overlapping.
 
* Fixed duplicated 'Sign In' messages that were overlapping.
 
* The correct Marketplace Inventory items are now shown when switching between players.
 
* The correct Marketplace Inventory items are now shown when switching between players.
* Global resource packs in Settings will now update to the new chosen language.
+
* Global resource packs in Settings now update to the new chosen language.
   
;コマンド
+
; コマンド
 
* Execute detect command now uses local coordinates correctly. ({{bug|MCPE-29942}})
 
* Execute detect command now uses local coordinates correctly. ({{bug|MCPE-29942}})
 
** Modified '{{cd|CommandPosition}}' so that an optional offset can be specified to move the rotation point in case of a local coordinate.
 
** Modified '{{cd|CommandPosition}}' so that an optional offset can be specified to move the rotation point in case of a local coordinate.
 
** Fixed the '{{cd|ExecuteCommand}}' detect option to correctly use an entity rather than a position so that it can use the entity orientation to calculate camera relative offsets.
 
** Fixed the '{{cd|ExecuteCommand}}' detect option to correctly use an entity rather than a position so that it can use the entity orientation to calculate camera relative offsets.
 
* Using '{{cmd|spreadplayers}}' no longer permanently loads distant chunks.
 
* Using '{{cmd|spreadplayers}}' no longer permanently loads distant chunks.
* Powered rails placed using '{{cmd|fill}}' now work correctly when powered by redstone.
+
* [[Powered rail]]s placed using '{{cmd|fill}}' now work correctly when powered by [[redstone]].
* Using '{{cmd|setblock}}' on a piston base no longer leaves an invisible piston arm.
+
* Using '{{cmd|setblock}}' on a [[piston]] base no longer leaves an invisible piston arm.
* Cloned active mob spawners now have an animated mob when placed. ({{bug|MCPE-23106}})
+
* Cloned active [[mob spawner]]s now have an animated [[mob]] when placed. ({{bug|MCPE-23106}})
* The '{{cmd|clear}}' command once again works correctly with damageable items.
+
* The '{{cmd|clear}}' command once again works correctly with damageable [[item]]s.
 
* Running the "{{cmd|clear}}" command message now shows correct amount of items removed. ({{bug|MCPE-34750}})
 
* Running the "{{cmd|clear}}" command message now shows correct amount of items removed. ({{bug|MCPE-34750}})
* Carpet is now removed correctly when using the '{{cmd|clear}}' command.
+
* [[Carpet]] is now removed correctly when using the '{{cmd|clear}}' command.
 
* Using '{{cmd|clear @p item}}' now clears correctly auxiliary values.
 
* Using '{{cmd|clear @p item}}' now clears correctly auxiliary values.
* Pistons with data values 6 and 7 can no longer be placed using slash commands. ({{bug|MCPE-21558}})
+
* [[Piston]]s with data values 6 and 7 can no longer be placed using slash commands. ({{bug|MCPE-21558}})
* Players can no longer use the '{{cmd|spawnpoint}}' command in the Nether.
+
* [[Player]]s can no longer use the '{{cmd|spawnpoint}}' command in [[the Nether]].
* Using the command '/@s[type=...]' will now work correctly. ({{bug|MCPE-49766}})
+
* Using the command '/@s[type=...]' now works correctly. ({{bug|MCPE-49766}})
 
* Fixed an error message that occurred when using the '{{cmd|help}}' command.
 
* Fixed an error message that occurred when using the '{{cmd|help}}' command.
   
;Add-On、スクリプトエンジン
+
; Add-On、スクリプトエンジン
 
* Fixed MoLang scripting errors that were being logged for older content.
 
* Fixed MoLang scripting errors that were being logged for older content.
* Endermen with modified behaviors can now be shot and damaged with projectiles.
+
* [[Endermen]] with modified behaviors can now be shot and damaged with projectiles.
* Loading packs with lots of custom items now works correctly.
+
* Loading packs with lots of custom [[item]]s now works correctly.
 
* Custom rideable entities now show the correct action hint when added.
 
* Custom rideable entities now show the correct action hint when added.
* Fixed the positioning of particles that were only showing correctly when centered on screen.
+
* Fixed the positioning of [[particles]] that were showing correctly only when centered on screen.
 
* The '{{cd|timer}}' component once again functions on vanilla projectiles.
 
* The '{{cd|timer}}' component once again functions on vanilla projectiles.
 
* Fixed an issue with the '{{cd|must_see_forget_duration}}' component not working.
 
* Fixed an issue with the '{{cd|must_see_forget_duration}}' component not working.
 
* Fixed humanoid eating animation.
 
* Fixed humanoid eating animation.
* Fixed the '{{cd|scale}}' component failing to scale certain entities.
+
* Fixed the '{{cd|scale}}' component failing to scale certain [[entity|entities]].
 
* Running the '{{cd|tick_world}}' component now removes ticking areas correctly and consistently.
 
* Running the '{{cd|tick_world}}' component now removes ticking areas correctly and consistently.
 
* Added stone slab aliases to allow backwards compatibility on add-on packs.
 
* Added stone slab aliases to allow backwards compatibility on add-on packs.
 
* The '{{cd|spawn_entity}}' component is now executed when an entity is being ridden.
 
* The '{{cd|spawn_entity}}' component is now executed when an entity is being ridden.
* Ghasts no longer keep looking at players if the behavior component has been removed.
+
* [[Ghast]]s no longer keep looking at [[player]]s if the behavior component has been removed.
* Fixed minecart rider rotation not being updated correctly in some packs.
+
* Fixed [[minecart]] rider rotation not being updated correctly in some packs.
 
* Particle UVs no longer include lines of textures next to the selected UV.
 
* Particle UVs no longer include lines of textures next to the selected UV.
 
* Custom entities using '{{cd|nearest_attackable_target}}' now re-evaluate current target validity.
 
* Custom entities using '{{cd|nearest_attackable_target}}' now re-evaluate current target validity.
 
* Fixed mini bows rendering on all mobs other than players in scripting packs.
 
* Fixed mini bows rendering on all mobs other than players in scripting packs.
* The '{{cd|has_equipment}}' filter now works correctly with damageable items.
+
* The '{{cd|has_equipment}}' filter now works correctly with damageable [[item]]s.
 
* Fixed a scripting error that would appear when shooting arrows from a dispenser.
 
* Fixed a scripting error that would appear when shooting arrows from a dispenser.
* When a global resource pack is deleted, it will now remove itself from the active stack.
+
* When a global resource pack is deleted, it now removes itself from the active stack.
* Fixed unparented geometry on pre-1.8 guardians.
+
* Fixed unparented geometry on pre-1.8 [[guardian]]s.
   
 
== トリビア ==
 
== トリビア ==
* 1.13.0は、Bedrock Editionでは一番Buildバージョンがリリースされたアップデートである。合計のBuildバージョンは11個になる。
+
* 1.13.0は、''[[Bedrock Edition]]''では一番Buildバージョンがリリースされたアップデートである。合計のBuildバージョンは11個になる。
   
 
== 脚注 ==
 
== 脚注 ==
509行目: 507行目:
 
{{デフォルトソートキー:Bedrock Edition 1.13.00}}
 
{{デフォルトソートキー:Bedrock Edition 1.13.00}}
   
  +
[[de:Versionen/Vollversion 1.13 (Bedrock)#1.13.0]]
 
[[en:Bedrock Edition 1.13.0]]
 
[[en:Bedrock Edition 1.13.0]]
 
[[pt:Edição Bedrock 1.13.0]]
 
[[pt:Edição Bedrock 1.13.0]]

2019年11月14日 (木) 06:37時点における版

v1.13.0
BE 1.13.0 Banner
Bedrock 1.13.0
エディション

Bedrock Edition

サーバーバージョン

1.13.0.34

リリース日

2019年10月29日[1]

開発版
プロトコルバージョン

388

1.13の他の
エディション
Book and Quill
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1.13.0は、2019年10月29日にリリースされたBedrock Editionのメジャーアップデートである[2]。このアップデートでは、キツネストラクチャーブロックの機能の本格実装、およびマップ作成とコマンドの拡張が行われた。

追加要素

ブロック

死んだサンゴ
  • サンゴが地上や水のない場所に設置された場合のバリエーション
  • ブロックの上面に設置できる
  • ウィザーローズを追加
光ブロック
  • コマンドでのみ入手可能
  • 光源の強さを0から15のデータ値で指定する
音符ブロック
ストラクチャーヴォイド
  • ストラクチャーブロックと併用することで、既存のブロックで置き換える空気ブロックの位置を指定する
    • バリアブロックの代替として検討されていた(開発の初期段階)ので、ストラクチャーの一部としても使うことができる
  • 不可視で、小さい当たり判定を持つ
    • セーブモードのストラクチャーブロックによって保存されたストラクチャーの内部に設置され、「不可視のブロックを表示する」オプションが有効のときのみ表示される
    • 加えて、バリアブロックのように、プレイヤーがストラクチャーヴォイドを持つと即座に表示される。
  • 構造物に空洞を作り出せる
    • 空気とは違い、読み込んだ際に既存のブロックを置き換えない
    • 例: 2ブロックの高さの石に、上は空気ブロック、下はストラクチャーヴォイドでできた2ブロックのストラクチャーを読み込むと、上は空気になり、下は石のままになる
  • 限定要素: Java Editionとはテクスチャが異なる

アイテム

怪しげなシチュー
  • クラフトしたり、茶色のムーシュルームや難破船のチェストから入手したり、農家の村人から購入できるようになった
  • 食べると材料に応じたステータス効果を与える。難破船や村人から購入した場合はランダムな効果を与える
スポーンエッグ
  • キツネのスポーンエッグが追加された

Mob

茶色のムーシュルーム
  • 赤いムーシュルームが雷に当たると茶色のムーシュルームに変化する
キツネ
  • 赤いキツネとホッキョクギツネの2種類が存在する
  • 日中は日陰で眠り、夜になると活発になる
  • 懐けたキツネはプレイヤーを防衛する
  • 口でアイテムを運ぶことができる
    • 時々くわえたアイテムを食べる
  • オオカミとシロクマはキツネを攻撃する
  • ウサギ、ニワトリを攻撃する

ワールド生成

ゲームプレイ

実績
  • 限定要素: 以下の実績が追加された
    • Time for Stew - 怪しげなシチューを誰かに渡す (20G)

コマンド

  • 座標の入力においてTab ↹キーを使った自動補完ができるようになった
  • Mobのデスポーンを制御する PersistComponent コマンドが追加された
  • 多くの地図関連のコマンドが改善された[情報提供依頼]

全般

キャラクタークリエイター
  • 体の大きさや形、四肢、目、口、髪型と色、髭、肌の色などを含めた、様々なパーツから選んでプレイヤーのアバターをカスタマイズできる
    • 100以上のパーツが無料で使えるが、有料で販売されるものも豊富にある
  • Windows10と携帯端末では、以前のようにカスタムスキンもインポートできる
アクセシビリティ
  • アクセシビリティ機能は大幅に作り変えられ、ゲーム内チャットから設定を開けるようになった
  • プラットフォーム側がテキスト読み上げを有効にしている場合に、ゲーム内のテキスト読み上げを自動で有効化しないオプションがアクセシビリティ設定に追加された
チャット
  • ワールドに入った際のチャット表示を無効化できるようになった
  • チャットの色とフォントを変更できるようになった
フォント
  • メニューのフォントが変更された
クレジット
  • ゲームのクレジットが追加された
    • エンダードラゴンを倒した後に見られる他、設定画面の新しい項目からも閲覧できる
全般
  • PlayStationに関連するファイルと翻訳が追加された

変更要素

ブロック

サンゴ
  • 地上に配置できるようになったが、水が無い場合は死んだサンゴとなる
草の道
  • クリエイティブインベントリに追加された
額縁
  • 床と天井にも配置できるようになった
ストラクチャーブロック
  • テンプレート:Exg トグルのセーブ機能とロード機能が追加された
  • 新しいテクスチャと機能が追加された

アイテム

防具
カメラ
  • /give コマンドでは入手できなくなった
  • 機能が追加され、カメラで取得したスクリーンショットはscreenshotsフォルダに保存できるようになった
カメの卵
  • インベントリでのアイコンが2Dのものになった
地図
  • ロックされた地図のインベントリでのアイコンが独自のものになった

Mob・エンティティ

防具立て
  • ポーズを変更したときのアニメーションがよりスムーズになった
  • 死亡したときに経験値をドロップするようになった
襲撃隊の大将
  • 襲撃隊の対象を倒すと凶兆‌エフェクトがプレイヤーに付与される
プレイヤー
  • 高さが1.8ブロックになった(MCPE-31710).
  • Can now blink.
イカ
  • 河川にもスポーンするようになった
村人

全般

  • パフォーマンスの改善
  • マーケットプレイスにおいて、商品が新しい要素のものを含んでいる場合、現在のバージョンと互換性があるかプレイヤーに知らせるメッセージが追加された
  • iOSのアプリの挙動の仕様変更により、iOSデバイスでは「Minecraftを終了しますか?」というポップアップが表示されなくなった
  • マップ作成とAdd-Onの改善がされた
  • 遊び方のメニューが改善された
マップ作成・Add-on
  • New data-driven objects:
  • Changed Breathable, RideTick, and Transformation systems to use ViewedEntityContext.
  • Added push component that determines whether an entity can be pushed.
  • Added persistent component that determines whether an entity should be persistent in the game world.
  • Significantly increased the maximum spawnRadius distance.
  • Levers now have their own block state.
  • Pillar blocks now have their own block state instead of using some values of the direction block state.
  • Actor Definition Events can now be triggered from scripts.
  • Scripting logs can now be opened and viewed while the game is running.
  • Added new scripting Actor tags.
  • Added 'container' scripting component for blocks
  • Added 'projectile_hit', entity_hurt, entity_sneak, entity_attack, and block_exploded scripting events.
How to Play
メニュー画面
  • Replaced the hanger button with a "Profile" button.
  • Moved the "Achievements" button to the "Profile" screen.
Render Dragon
  • Xbox One now uses the new rendering engine Render Dragon.[3]
襲撃
  • Villagers and illagers now celebrate upon failure/completion of a raid, respectively.
  • The player no longer receives Bad Omen when all villagers die or all beds are destroyed during a raid.
Pillager patrols
  • Can now spawn in any biome except for mushroom fields.
  • Delay for patrols to spawn increased to 10-11 minutes, from 5-6 minutes.
  • Now attack in swarms.

修正

クラッシュ
  • Fixed several crashes that could occur during gameplay.
  • Fixed a crash that could occur while navigating menus.
  • Fixed a crash that could occur when trying to create new world or when joining a multiplayer game.
  • Fixed a crash that could occur when a player left a multiplayer game.
  • Fixed a crash that could occur when signing into a Microsoft account.
  • Fixed a crash that could occur when switching profiles on Xbox One.
  • Fixed a crash that could occur when launching the game on Xbox One.
  • Fixed a crash that could occur when typing certain characters onto a sign.
  • Fixed a crash that could occur when exploring world templates.
  • Fixed a crash that could occur when choosing certain skins.
  • Fixed a crash that could occur when breaking a block underneath a detector rail.
  • Fixed a crash that could occur when creating a new world using some Marketplace packs.
  • Fixed a crash that could occur when exiting the game on Windows 10.
  • Fixed a crash that could sometimes occur when approaching world spawn. (MCPE-46686)
  • Fixed a crashing issue on iOS when relaunching the game with a global resource pack applied.
  • Fixed a crash that occurred when accepting the storage permission on Android.
  • Fixed a crash that could occur when resuming the game on Oculus Rift.
  • Fixed a crash that could occur when launching the game on Oculus Rift.
  • Fixed a crash that occurred when typing certain characters into chat. (MCPE-44419)
  • Fixed a crash that could occur if a split-screen player left the game while an execute command targeted them in a function.
  • Fixed a crash that could occur after a player left the game on 3 or 4 player split-screen on the "Wildlife: Jungle" map.
  • Fixed a crash that could occur when leaving and rejoining a world whilst an adult panda is eating bamboo.
  • Fixed a freezing issue that could occur when resuming the game on Windows 10 Mobile.
  • Fixed a crashing issue that affected certain worlds when approaching spawn. (MCPE-46686)
  • Fixed a crash that could occur after changing the file storage location on Android devices.
  • Fixed a crash that could occur on low and mid-end Android devices.
  • Fixed a crash that could occur when trying to double-tap on an item on the beacon screen.
  • Fixed a crash that could occur while downloading multiple Marketplace items at the same time on some iOS devices.
  • Fixed a crash related to cached resources.
パフォーマンス
  • Improved world launch time by optimizing network and resource tasks.
  • Improved performance when opening the inventory.
  • Several performance improvements regarding block rendering.
  • Fixed a drop in performance when flying with elytra in the End.
  • Optimized terrain light calculation.
  • Optimized grass growth block ticking.
全般
  • The "We are being attacked!" and "I've got a bad feeling about this" achievements can once again be unlocked. (MCPE-45060)
  • The "Renewable Energy" achievement is once again unlockable. (MCPE-39661)
  • The "Where have you been?" achievement now unlocks correctly on Android.
  • Maps are now drawn more quickly when exploring, meaning the "Map Room" achievement now unlocks more consistently. (MCPE-27720)
  • Fixed some instances of skin selections not saving and reverting to Alex or Steve. (MCPE-32089)
  • Fixed the "Multiplayer Restricted Skin!" error message that would pop up when trying to join a world before the skin had loaded in. (MCPE-48494)
  • The world loading screen now closes once an acceptable amount of chunks have loaded. (MCPE-44815)
  • Fixed issues related to unloaded chunks that could appear in Realms and local worlds. (REALMS-1553)
  • Partially fixed an issue that caused global resources not to be applied after relaunching the game.
  • Fixed various text to speech issues.
  • Players can now switch between user accounts on Xbox One without restarting the game.
  • Fixed the messaging when trying to import a world template created in a newer version.
  • Fixed a controller issue when docking the Nintendo Switch.
ゲームプレイ
  • Players in water are now knocked back by TNT explosions
  • Split-screen players who join a world now spawn in the correct safe place and no longer spawn in the void.
  • Fixed an issue that could cause some worlds to become corrupted during gameplay. (MCPE-50496)
  • Players now properly receive stored XP from furnaces. (MCPE-47324)
  • Eating when using a nether portal no longer causes players to teleport to random locations. (MCPE-39147)
  • The player can once again open the inventory correctly while sitting in a boat.
  • Using bone meal on a flower now generates more flowers of that type around it, rather than just dandelions and poppies. (MCPE-7979)
  • The player now correctly receives the Bad Omen effect whenever the illager captain dies in combat with the player.
  • Fixed an issue with block updates on a waterlogged block triggering a redstone update in the same chunk.
  • Fire charges launched from dispensers now ignite minecarts with TNT.
  • The damage sound is no longer heard when a player falls or lands in Creative mode. (MCPE-515)
  • Corrected player sprint/swim state when exiting water.
  • Fixed pitch issue with the camera that caused the player to walk backward when looking straight up.
  • Players can now teleport on top of non-full or transparent blocks when eating a chorus fruit.
  • The camera now rotates correctly when in third-person view.
  • The player no longer keeps on rowing when opening the inventory during boat rides. (MCPE-36522)
  • Arrows hitting players underwater no longer play multiple hit sounds.
  • Lightning from Channelling tridents now affect more than a single mob in a small area. (MCPE-44393)
  • Lightning now strikes less frequently. (MCPE-38768)
  • Arrows now destroy armor stands properly. (MCPE-47785)
  • Fixed an issue that prevented players from moving while sneaking on top of shulkers and boats. (MCPE-44644)
  • Area of effect clouds such as Lingering Potions now work correctly if world is set to 'Always Day'. (MCPE-39595)
ワールド生成
  • Chests that generate in desert temples now face the correct direction. (MCPE-37393)
Mob
ブロック
アイテム
グラフィック
  • Fixed an issue that could cause the home screen to show black corrupted textures after resuming the game on Android. (MCPE-39031)
  • The player model is now visible again while sleeping on a bed.
  • Boat paddling animation now matches Java Edition and resynchronizes when paddling stops.
  • Fixed an issue with water not rendering correctly on some servers. (MCPE-46813)
  • Fix an issue that caused block entities (such as beds) to not render after suspending and resuming the game.
  • Arrows now render correctly when held by armor stands.
  • Armor stands and players can again wear helmets with secondary layers.
  • Fixed elytra position for skins that don’t use the standard humanoid model.
  • Fixed some graphical errors when launching the game on Oculus Rift.
  • Flowers no longer become invisible in flower pots. (MCPE-40806)
  • Players no longer show the flying animation when using scaffolding while elytra are equipped.
  • Improved the texture for the stonecutter with non-fancy graphics. (MCPE-42487)
  • Tweaked first-person hand attack animations.
  • Multiple blocks no longer change color to black when moved by pistons.
  • Tweaked the position of the shield when held in the off-hand to fix a minor texture clipping issue.
  • Fixed hand animation when switching to empty hand from held item.
ユーザーインターフェース
  • Accessibility color and contrast fixes and tweaks for dropdowns, buttons and the Play screen.
  • The text to speech narrator now works correctly with punctuation in text boxes.
  • Players using touch screens can no longer break blocks when using touch-and-hold to use a fishing rod.
  • Chat instructions no longer appear on screen every time the player travels through a portal. (MCPE-45073)
  • Removed duplicate and overlapping progress bars.
  • Fixed the safe screen area prompt not appearing, when necessary, on certain devices.
  • Keyboard inputs now work correctly when the game loads out of window focus.
  • Fixed the "Open Chat" message for touch screen devices.
  • Flight controls no longer show when sleeping in a bed in creative. (MCPE-44928)
  • Fixed the inventory screens of some blocks not appearing on the first attempt after the block's state has changed, like hoppers and dispensers.
  • The wither's health bar no longer disappears during the fight if the player moves away. (MCPE-40881)
  • Using 'Place All' (Y) on the cartography table output slot now crafts only as many of the shown result possible.
  • Joining a Realm through the 'Joinable Friends' list no longer shows world info. (MCPE-47731)
  • The background tint of the player coordinates is now consistent with the chat background. (MCPE-43791)
  • Tweaked the controller cursor position when auto-crafting with a full inventory.
  • Obfuscated text once again works with the smooth font chat setting.
  • Fixed duplicated 'Sign In' messages that were overlapping.
  • The correct Marketplace Inventory items are now shown when switching between players.
  • Global resource packs in Settings now update to the new chosen language.
コマンド
  • Execute detect command now uses local coordinates correctly. (MCPE-29942)
    • Modified 'CommandPosition' so that an optional offset can be specified to move the rotation point in case of a local coordinate.
    • Fixed the 'ExecuteCommand' detect option to correctly use an entity rather than a position so that it can use the entity orientation to calculate camera relative offsets.
  • Using '/spreadplayers' no longer permanently loads distant chunks.
  • Powered rails placed using '/fill' now work correctly when powered by redstone.
  • Using '/setblock' on a piston base no longer leaves an invisible piston arm.
  • Cloned active mob spawners now have an animated mob when placed. (MCPE-23106)
  • The '/clear' command once again works correctly with damageable items.
  • Running the "/clear" command message now shows correct amount of items removed. (MCPE-34750)
  • Carpet is now removed correctly when using the '/clear' command.
  • Using '/clear @p item' now clears correctly auxiliary values.
  • Pistons with data values 6 and 7 can no longer be placed using slash commands. (MCPE-21558)
  • Players can no longer use the '/spawnpoint' command in the Nether.
  • Using the command '/@s[type=...]' now works correctly. (MCPE-49766)
  • Fixed an error message that occurred when using the '/help' command.
Add-On、スクリプトエンジン
  • Fixed MoLang scripting errors that were being logged for older content.
  • Endermen with modified behaviors can now be shot and damaged with projectiles.
  • Loading packs with lots of custom items now works correctly.
  • Custom rideable entities now show the correct action hint when added.
  • Fixed the positioning of particles that were showing correctly only when centered on screen.
  • The 'timer' component once again functions on vanilla projectiles.
  • Fixed an issue with the 'must_see_forget_duration' component not working.
  • Fixed humanoid eating animation.
  • Fixed the 'scale' component failing to scale certain entities.
  • Running the 'tick_world' component now removes ticking areas correctly and consistently.
  • Added stone slab aliases to allow backwards compatibility on add-on packs.
  • The 'spawn_entity' component is now executed when an entity is being ridden.
  • Ghasts no longer keep looking at players if the behavior component has been removed.
  • Fixed minecart rider rotation not being updated correctly in some packs.
  • Particle UVs no longer include lines of textures next to the selected UV.
  • Custom entities using 'nearest_attackable_target' now re-evaluate current target validity.
  • Fixed mini bows rendering on all mobs other than players in scripting packs.
  • The 'has_equipment' filter now works correctly with damageable items.
  • Fixed a scripting error that would appear when shooting arrows from a dispenser.
  • When a global resource pack is deleted, it now removes itself from the active stack.
  • Fixed unparented geometry on pre-1.8 guardians.

トリビア

  • 1.13.0は、Bedrock Editionでは一番Buildバージョンがリリースされたアップデートである。合計のBuildバージョンは11個になる。

脚注