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タグ: 巻き戻し
4行目: 4行目:
   
 
= バージョン: 1.4.0.5 =
 
= バージョン: 1.4.0.5 =
  +
== Entity Definition Properties ==
== エンティティを定義するプロパティ ==
 
   
  +
: These properties are part of the Entity Definition as a whole and go before the Component or Component Groups. Make sure to place them before any Components, Component Groups or Events sections or they will be ignored.
: これらのプロパティはエンティティ定義の一部であり、コンポーネントまたはコンポーネントグループの前にあります。必ずコンポーネント、コンポーネントグループ、またはイベントセクションの前に配置してください。そうしないと無視されます。
 
   
 
=== do_not_upgrade ===
 
=== do_not_upgrade ===
12行目: 12行目:
 
;説明
 
;説明
   
  +
: Disables all current and future backwards compatibility for this entity. If new components or properties are added or changed to the vanilla version of this entity, they will not be applied.
: このエンティティに対する現在および将来の下位互換性をすべて無効にします。このエンティティの標準バージョンに新しいコンポーネントまたはプロパティが追加または変更された場合、それらは適用されません。
 
   
   
20行目: 20行目:
 
;説明
 
;説明
   
  +
: Specifies the version of the game this entity was made in. If the version is lower than the current version, any changes made to the entity in the vanilla version will be applied to it.
: このエンティティが作成されたゲームのバージョンを指定します。バージョンが現在のバージョンより低い場合、バニラバージョンでエンティティに行われた変更はすべて適用されます。
 
   
   
   
  +
;Vanilla entities that use this
;これを使うバニラ実体
 
   
:
+
: Example
 
:
 
:
 
{
 
{
39行目: 39行目:
 
;説明
 
;説明
   
  +
: Defines an entity's melee attack and any additional effects on it.
: エンティティの近接攻撃とそれに対する追加の影響を定義します。
 
   
 
;パラメーター
 
;パラメーター
49行目: 49行目:
 
| damage
 
| damage
 
|
 
|
  +
| Range of the random amount of damage the melee attack deals
| 近接攻撃のランダムなダメージの範囲
 
 
|-
 
|-
 
| Decimal
 
| Decimal
 
| effect_duration
 
| effect_duration
 
| 0.0
 
| 0.0
  +
| Duration in seconds of the status ailment applied to the damaged entity
| 近接攻撃を受けたエンティティに付与されるステータス効果の時間(秒)
 
 
|-
 
|-
 
| String
 
| String
 
| effect_name
 
| effect_name
 
|
 
|
  +
| Name of the status ailment to apply to an entity attacked by this entity's melee attack
| 近接攻撃を受けたエンティティに付与されるステータス効果の名前
 
 
|}
 
|}
   
67行目: 67行目:
 
;説明
 
;説明
   
  +
: Defines what mob effects to add and remove to the entity when adding this component.
: このコンポーネントを追加するときに、どのmobがエンティティに追加および削除するかを定義します。
 
   
 
;パラメーター
 
;パラメーター
77行目: 77行目:
 
| add_effects
 
| add_effects
 
|
 
|
  +
| List of effects to add to this entity after adding this component
| このコンポーネントを追加した後にこのエンティティに追加する効果のリスト
 
 
;パラメーター
 
;パラメーター
   
86行目: 86行目:
 
| effect
 
| effect
 
|
 
|
  +
| Effect to add to this entity. Includes 'duration' in seconds, 'amplifier' level, 'ambient' if it is to be considered an ambient effect, and 'visible' if the effect should be visible
| このエンティティに追加する効果。秒単位の「継続時間」、「アンプ」レベル、アンビエント効果と見なす場合は「アンビエント」、効果を表示する必要がある場合は「表示」を含みます。
 
 
|}
 
|}
 
|-
 
|-
92行目: 92行目:
 
| remove_effects
 
| remove_effects
 
|
 
|
  +
| List of names of effects to be removed from this entity after adding this component
| このコンポーネントを追加した後にこのエンティティから削除される効果の名前のリスト
 
 
|}
 
|}
   
100行目: 100行目:
 
;説明
 
;説明
   
  +
: Defines the entity's strength to carry items.
: アイテムを運ぶためのエンティティの強さを定義します。
 
   
 
;パラメーター
 
;パラメーター
110行目: 110行目:
 
| max
 
| max
 
| 5
 
| 5
  +
| The maximum strength of this entity
| このエンティティの最大の強み
 
 
|-
 
|-
 
| Integer
 
| Integer
 
| value
 
| value
 
| 1
 
| 1
  +
| The initial value of the strength
| 強度の初期値
 
 
|}
 
|}
   
127行目: 127行目:
 
;説明
 
;説明
   
  +
: Sets the entity's delay between playing its ambient sound.
: 周囲の音を鳴らすまでのエンティティの遅延を設定します。
 
   
 
;パラメーター
 
;パラメーター
137行目: 137行目:
 
| range
 
| range
 
| 16.0
 
| 16.0
  +
| Maximum time is seconds to randomly add to the ambient sound delay time.
| 最大時間は、周囲の音の遅延時間にランダムに追加される秒数です。
 
 
|-
 
|-
 
| Decimal
 
| Decimal
 
| value
 
| value
 
| 8.0
 
| 8.0
  +
| Minimum time in seconds before the entity plays its ambient sound again
| エンティティが周囲の音を再生するまでの最小時間(秒)
 
 
|}
 
|}
   
150行目: 150行目:
 
;説明
 
;説明
   
  +
: Sets that this entity burns if exposed to daylight.
: このエンティティが日光にさらされた場合に燃焼するように設定します。
 
   
   
158行目: 158行目:
 
;説明
 
;説明
   
  +
: Allows this entity to climb up ladders.
: この実体がはしごを登ることを許可します。
 
   
   
166行目: 166行目:
 
;説明
 
;説明
   
  +
: Marks the entity as being able to fly, the pathfinder won't be restricted to paths where a solid block is required underneath it.
: エンティティが飛べるようにマークします。パスファインダは、その下に実線のブロックが必要なパスに制限されません。
 
   
   
174行目: 174行目:
 
;説明
 
;説明
   
  +
: Allows the entity to power jump like the horse does in vanilla.
: 馬がバニラで行うのと同じように、エンティティがパワージャンプできるようにします。
 
   
   
182行目: 182行目:
 
;説明
 
;説明
   
  +
: Sets the width and height of the Entity's collision box.
: エンティティのコリジョンボックスの幅と高さを設定します。
 
   
 
;パラメーター
 
;パラメーター
192行目: 192行目:
 
| height
 
| height
 
| 1.0
 
| 1.0
  +
| Height of the Collision Box in Blocks
| ブロック内の衝突ボックスの高さ
 
 
|-
 
|-
 
| Decimal
 
| Decimal
 
| width
 
| width
 
| 1.0
 
| 1.0
  +
| Width and Depth of the Collision Box in Blocks
| ブロック内の衝突ボックスの幅と深さ
 
 
|}
 
|}
   
205行目: 205行目:
 
;説明
 
;説明
   
  +
: Defines the entity's color. Only works on vanilla entities that have predefined color values (sheep, llama, shulker).
: エンティティの色を定義します。定義済みの色の値(羊、ラマ、shulker)を持つバニラ実体に対してのみ機能します。
 
   
 
;パラメーター
 
;パラメーター
215行目: 215行目:
 
| value
 
| value
 
| 0
 
| 0
  +
| The Palette Color value of the entity
| エンティティのパレットカラー値
 
 
|}
 
|}
   
223行目: 223行目:
 
;説明
 
;説明
   
  +
: Defines the entity's second texture color. Only works on vanilla entities that have a second predefined color values (tropical fish).
: エンティティの2番目のテクスチャカラーを定義します。 2番目の定義済みカラー値を持つバニラ実体(熱帯魚)に対してのみ機能します。
 
   
 
;パラメーター
 
;パラメーター
233行目: 233行目:
 
| value
 
| value
 
| 0
 
| 0
  +
| The second Palette Color value of the entity
| エンティティの2番目のパレットカラー値
 
 
|}
 
|}
   
241行目: 241行目:
 
;説明
 
;説明
   
  +
: Sets this entity's default head rotation angle.
: このエンティティのデフォルトのヘッド回転角を設定します。
 
   
 
;パラメーター
 
;パラメーター
251行目: 251行目:
 
| value
 
| value
 
| 0.0f
 
| 0.0f
  +
| Angle in degrees
| 角度(度)
 
 
|}
 
|}
   
259行目: 259行目:
 
;説明
 
;説明
   
  +
: Sets the Equipment table to use for this Entity.
: このエンティティに使用するEquipmentテーブルを設定します。
 
   
 
;パラメーター
 
;パラメーター
269行目: 269行目:
 
| table
 
| table
 
|
 
|
  +
| The path to the equipment table, relative to the Behavior Pack's root
| Behavior Packのルートに対する機器テーブルへのパス。
 
 
|}
 
|}
   
277行目: 277行目:
 
;説明
 
;説明
   
  +
: Sets that this entity doesn't take damage from fire.
: この実体が火からダメージを受けないことを設定します。
 
   
   
285行目: 285行目:
 
;説明
 
;説明
   
  +
: Sets that this entity can float in liquid blocks.
: このエンティティが液体ブロックで浮遊できることを設定します。
 
   
   
293行目: 293行目:
 
;説明
 
;説明
   
  +
: Speed in Blocks that this entity flies at.
: このエンティティが飛んでいるスピードインブロック。
 
   
 
;パラメーター
 
;パラメーター
303行目: 303行目:
 
| value
 
| value
 
| 0.02
 
| 0.02
  +
| Flying speed in blocks per tick
| 1ティックあたりのブロック数での飛行速度
 
 
|}
 
|}
   
311行目: 311行目:
 
;説明
 
;説明
   
  +
: Sets the number of blocks the entity can step without jumping.
: エンティティがジャンプせずに進むことができるブロック数を設定します。
 
   
 
;パラメーター
 
;パラメーター
321行目: 321行目:
 
| value
 
| value
 
| 0.5
 
| 0.5
  +
| The value of the size of the entity's step
| エンティティのステップサイズの値
 
 
|}
 
|}
   
329行目: 329行目:
 
;説明
 
;説明
   
  +
: Defines how much does friction affect this entity.
: 摩擦がこのエンティティにどの程度影響するかを定義します。
 
   
 
;パラメーター
 
;パラメーター
339行目: 339行目:
 
| value
 
| value
 
| 1.0
 
| 1.0
  +
| The higher the number, the more the friction affects this entity. A value of 1.0 means regular friction, while 2.0 means twice as much
| 数値が大きいほど、摩擦がこのエンティティに与える影響が大きくなります。 1.0の値は通常の摩擦を意味し、2.0は2倍の値を意味します。
 
 
|}
 
|}
   
347行目: 347行目:
 
;説明
 
;説明
   
  +
: Sets the offset from the ground that the entity is actually at.
: エンティティが実際にいる場所からのオフセットを設定します。
 
   
 
;パラメーター
 
;パラメーター
357行目: 357行目:
 
| value
 
| value
 
| 0.0
 
| 0.0
  +
| The value of the entity's offset from the terrain, in blocks
| ブロックからの、エンティティのテレインからのオフセット値
 
 
|}
 
|}
   
365行目: 365行目:
 
;説明
 
;説明
   
  +
: Sets that this entity will take damage when it is wet.
: このエンティティが濡れているとダメージを受けるように設定します。
 
   
   
373行目: 373行目:
 
;説明
 
;説明
   
  +
: When configured as a rideable entity, the entity will be controlled using WASD controls.
: ライド可能エンティティとして設定されている場合、そのエンティティはWASDコントロールを使用して制御されます。
 
   
   
381行目: 381行目:
 
;説明
 
;説明
   
  +
: Sets that this entity is a baby.
: このエンティティが赤ちゃんであることを設定します。
 
   
   
389行目: 389行目:
 
;説明
 
;説明
   
  +
: Sets that this entity is charged.
: このエンティティが課金されるように設定します。
 
   
   
397行目: 397行目:
 
;説明
 
;説明
   
  +
: Sets that this entity is currently carrying a chest.
: このエンティティが現在胸を持っていることを設定します。
 
   
   

2019年1月5日 (土) 03:01時点における版

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バージョン: 1.4.0.5

Entity Definition Properties

These properties are part of the Entity Definition as a whole and go before the Component or Component Groups. Make sure to place them before any Components, Component Groups or Events sections or they will be ignored.

do_not_upgrade

説明
Disables all current and future backwards compatibility for this entity. If new components or properties are added or changed to the vanilla version of this entity, they will not be applied.


format_version

説明
Specifies the version of the game this entity was made in. If the version is lower than the current version, any changes made to the entity in the vanilla version will be applied to it.


Vanilla entities that use this
Example
 {
 "minecraft:entity": {
   "format_version": "1.2.0",    "do_not_upgrade": {},
   "component_groups": {...} ...}

Attributes

minecraft:attack

説明
Defines an entity's melee attack and any additional effects on it.
パラメーター
Type Name Default Value Description
Range [a, b] damage Range of the random amount of damage the melee attack deals
Decimal effect_duration 0.0 Duration in seconds of the status ailment applied to the damaged entity
String effect_name Name of the status ailment to apply to an entity attacked by this entity's melee attack


minecraft:spell_effects

説明
Defines what mob effects to add and remove to the entity when adding this component.
パラメーター
Type Name Default Value Description
List add_effects List of effects to add to this entity after adding this component
パラメーター
Type Name Default Value Description
String effect Effect to add to this entity. Includes 'duration' in seconds, 'amplifier' level, 'ambient' if it is to be considered an ambient effect, and 'visible' if the effect should be visible
String remove_effects List of names of effects to be removed from this entity after adding this component


minecraft:strength

説明
Defines the entity's strength to carry items.
パラメーター
Type Name Default Value Description
Integer max 5 The maximum strength of this entity
Integer value 1 The initial value of the strength



Properties

minecraft:ambient_sound_interval

説明
Sets the entity's delay between playing its ambient sound.
パラメーター
Type Name Default Value Description
Decimal range 16.0 Maximum time is seconds to randomly add to the ambient sound delay time.
Decimal value 8.0 Minimum time in seconds before the entity plays its ambient sound again


minecraft:burns_in_daylight

説明
Sets that this entity burns if exposed to daylight.


minecraft:can_climb

説明
Allows this entity to climb up ladders.


minecraft:can_fly

説明
Marks the entity as being able to fly, the pathfinder won't be restricted to paths where a solid block is required underneath it.


minecraft:can_power_jump

説明
Allows the entity to power jump like the horse does in vanilla.


minecraft:collision_box

説明
Sets the width and height of the Entity's collision box.
パラメーター
Type Name Default Value Description
Decimal height 1.0 Height of the Collision Box in Blocks
Decimal width 1.0 Width and Depth of the Collision Box in Blocks


minecraft:color

説明
Defines the entity's color. Only works on vanilla entities that have predefined color values (sheep, llama, shulker).
パラメーター
Type Name Default Value Description
Integer value 0 The Palette Color value of the entity


minecraft:color2

説明
Defines the entity's second texture color. Only works on vanilla entities that have a second predefined color values (tropical fish).
パラメーター
Type Name Default Value Description
Integer value 0 The second Palette Color value of the entity


minecraft:default_look_angle

説明
Sets this entity's default head rotation angle.
パラメーター
Type Name Default Value Description
Decimal value 0.0f Angle in degrees


minecraft:equipment

説明
Sets the Equipment table to use for this Entity.
パラメーター
Type Name Default Value Description
String table The path to the equipment table, relative to the Behavior Pack's root


minecraft:fire_immune

説明
Sets that this entity doesn't take damage from fire.


minecraft:floats_in_liquid

説明
Sets that this entity can float in liquid blocks.


minecraft:flying_speed

説明
Speed in Blocks that this entity flies at.
パラメーター
Type Name Default Value Description
Decimal value 0.02 Flying speed in blocks per tick


minecraft:foot_size

説明
Sets the number of blocks the entity can step without jumping.
パラメーター
Type Name Default Value Description
Decimal value 0.5 The value of the size of the entity's step


minecraft:friction_modifier

説明
Defines how much does friction affect this entity.
パラメーター
Type Name Default Value Description
Decimal value 1.0 The higher the number, the more the friction affects this entity. A value of 1.0 means regular friction, while 2.0 means twice as much


minecraft:ground_offset

説明
Sets the offset from the ground that the entity is actually at.
パラメーター
Type Name Default Value Description
Decimal value 0.0 The value of the entity's offset from the terrain, in blocks


minecraft:hurt_when_wet

説明
Sets that this entity will take damage when it is wet.


minecraft:input_ground_controlled

説明
When configured as a rideable entity, the entity will be controlled using WASD controls.


minecraft:is_baby

説明
Sets that this entity is a baby.


minecraft:is_charged

説明
Sets that this entity is charged.


minecraft:is_chested

説明
Sets that this entity is currently carrying a chest.


minecraft:is_dyeable

説明
Allows dyes to be used on this entity to change its color.
パラメーター
Type Name Default Value Description
String interact_text The text that will display when interacting with this entity with a dye when playing with Touch-screen controls


minecraft:is_ignited

説明
Sets that this entity is currently on fire.


minecraft:is_saddled

説明
Sets that this entity is currently saddled.


minecraft:is_shaking

説明
Sets that this entity is currently shaking.


minecraft:is_sheared

説明
Sets that this entity is currently sheared.


minecraft:is_stackable

説明
Sets that this entity can be stacked.


minecraft:is_tamed

説明
Sets that this entity is currently tamed.


minecraft:item_controllable

説明
Defines what items can be used to control this entity while ridden
パラメーター
Type Name Default Value Description
List control_items List of items that can be used to control this entity


minecraft:loot

説明
Sets the loot table for what items this entity drops upon death.
パラメーター
Type Name Default Value Description
String table The path to the loot table, relative to the Behavior Pack's root


minecraft:mark_variant

説明
Additional variant value. Can be used to further differentiate variants.
パラメーター
Type Name Default Value Description
Integer value 0 The ID of the variant. By convention, 0 is the ID of the base entity


minecraft:push_through

説明
Sets the distance through which the entity can push through.
パラメーター
Type Name Default Value Description
Decimal value 0.0 The value of the entity's push-through, in blocks


minecraft:scale

説明
Sets the entity's visual size.
パラメーター
Type Name Default Value Description
Decimal value 1.0 The value of the scale. 1.0 means the entity will appear at the scale they are defined in their model. Higher numbers make the entity bigger


minecraft:sound_volume

説明
Sets the entity's base volume for sound effects.
パラメーター
Type Name Default Value Description
Decimal value 1.0 The value of the volume the entity uses for sound effects


minecraft:type_family

説明
Defines the families this entity belongs to.
パラメーター
Type Name Default Value Description
List family List of family names


minecraft:variant

説明
Used to differentiate the component group of a variant of an entity from others (e.g. ocelot, villager)
パラメーター
Type Name Default Value Description
Integer value 0 The ID of the variant. By convention, 0 is the ID of the base entity


minecraft:walk_animation_speed

説明
Sets the speed multiplier for this entity's walk animation speed.
パラメーター
Type Name Default Value Description
Decimal value 1.0 The higher the number, the faster the animation for walking plays. A value of 1.0 means normal speed, while 2.0 means twice as fast


minecraft:wants_jockey

説明
Sets that this entity wants to become a jockey.




Component IDs

JSON Name ID
0
minecraft:addrider -1014528905
minecraft:ageable 1092934985
minecraft:ambient_sound_interval -1314051310
minecraft:angry 725411499
minecraft:attack 1651346034
minecraft:behavior.avoid_mob_type 386517767
minecraft:behavior.beg 1346418048
minecraft:behavior.break_door -1798237626
minecraft:behavior.breed 51166360
minecraft:behavior.charge_attack -1921442265
minecraft:behavior.controlled_by_player 1633000292
minecraft:behavior.defend_village_target 1469600895
minecraft:behavior.door_interact -286762735
minecraft:behavior.dragonchargeplayer 1808565780
minecraft:behavior.dragondeath -1541162059
minecraft:behavior.dragonflaming -865288877
minecraft:behavior.dragonholdingpattern 1066617362
minecraft:behavior.dragonlanding -152352492
minecraft:behavior.dragonscanning -1003941066
minecraft:behavior.dragonstrafeplayer -1510265153
minecraft:behavior.dragontakeoff -1912535317
minecraft:behavior.eat_block 1972447274
minecraft:behavior.enderman_leave_block -717580550
minecraft:behavior.enderman_take_block -537294220
minecraft:behavior.find_mount 731306871
minecraft:behavior.flee_sun -617664229
minecraft:behavior.float 1758503000
minecraft:behavior.float_wander -1122048364
minecraft:behavior.follow_caravan 9936402
minecraft:behavior.follow_mob -1524701626
minecraft:behavior.follow_owner 1213259599
minecraft:behavior.follow_parent 2127040136
minecraft:behavior.guardian_attack -579215554
minecraft:behavior.harvest_farm_block 10843010
minecraft:behavior.hurt_by_target -1710404297
minecraft:behavior.leap_at_target 256926956
minecraft:behavior.look_at_entity -1735428573
minecraft:behavior.look_at_player -1892159379
minecraft:behavior.look_at_target -885375871
minecraft:behavior.look_at_trading_player -2094605693
minecraft:behavior.make_love -1551283431
minecraft:behavior.melee_attack 1848335663
minecraft:behavior.mount_pathing 1112137677
minecraft:behavior.move_indoors 2107078532
minecraft:behavior.move_through_village 779377630
minecraft:behavior.move_to_water 1886139445
minecraft:behavior.move_towards_restriction 1288087401
minecraft:behavior.move_towards_target -166537884
minecraft:behavior.nearest_attackable_target -2032255557
minecraft:behavior.ocelot_sit_on_block -1327999383
minecraft:behavior.ocelotattack 560197714
minecraft:behavior.offer_flower -885387854
minecraft:behavior.open_door -906200433
minecraft:behavior.owner_hurt_by_target 530667419
minecraft:behavior.owner_hurt_target 995655261
minecraft:behavior.panic -169886247
minecraft:behavior.peek 211304085
minecraft:behavior.pickup_items 644287189
minecraft:behavior.play -505601580
minecraft:behavior.player_ride_tamed 603869698
minecraft:behavior.raid_garden -1145687602
minecraft:behavior.random_breach 928528911
minecraft:behavior.random_fly -446385505
minecraft:behavior.random_look_around 1177762851
minecraft:behavior.random_stroll -1643504294
minecraft:behavior.random_swim -1465281278
minecraft:behavior.ranged_attack -2093407250
minecraft:behavior.receive_love 1156694272
minecraft:behavior.restrict_open_door 715583988
minecraft:behavior.restrict_sun -382716017
minecraft:behavior.run_around_like_crazy -1390363669
minecraft:behavior.send_event -823429137
minecraft:behavior.share_items 2045906118
minecraft:behavior.silverfish_merge_with_stone 321908121
minecraft:behavior.silverfish_wake_up_friends 484391748
minecraft:behavior.skeleton_horse_trap 530952387
minecraft:behavior.slime_attack -1315951081
minecraft:behavior.slime_float -1480876341
minecraft:behavior.slime_keep_on_jumping -1844762087
minecraft:behavior.slime_random_direction 1437515506
minecraft:behavior.squid_dive 1626998843
minecraft:behavior.squid_flee 1304043261
minecraft:behavior.squid_idle 1741234679
minecraft:behavior.squid_move_away_from_ground 892387674
minecraft:behavior.squid_out_of_water -1347598607
minecraft:behavior.stay_while_sitting 1346980478
minecraft:behavior.stomp_attack -1851446496
minecraft:behavior.summon_entity -2005850647
minecraft:behavior.swell -1473132493
minecraft:behavior.swim_wander -1576142514
minecraft:behavior.take_flower 1218648257
minecraft:behavior.tempt 422904556
minecraft:behavior.trade_with_player -2048563493
minecraft:behavior.vex_copy_owner_target -643459543
minecraft:behavior.vex_random_move -1117822165
minecraft:behavior.wither_random_attack_pos_goal -528895885
minecraft:behavior.wither_target_highest_damage -1065562072
minecraft:boostable -8316315
minecraft:breathable -707187232
minecraft:breedable -1616430100
minecraft:burns_in_daylight 1256874605
minecraft:can_climb -550459594
minecraft:can_fly 985724318
minecraft:can_power_jump -763124853
minecraft:collision_box -1277663508
minecraft:color 1069623177
minecraft:color2 0
minecraft:damage_over_time 0
minecraft:damage_sensor -82616534
minecraft:default_look_angle -815556357
minecraft:environment_sensor 687748970
minecraft:equipment 714661022
minecraft:equippable -1164142226
minecraft:explode -1683058581
minecraft:fire_immune -1071767182
minecraft:floats_in_liquid 179778474
minecraft:flying_speed -570508595
minecraft:foot_size 1133270874
minecraft:friction_modifier -714364556
minecraft:ground_offset -1816881803
minecraft:healable -54247424
minecraft:hurt_when_wet 237531867
minecraft:input_ground_controlled -646415617
minecraft:interact -1996861528
minecraft:inventory 1941951218
minecraft:is_baby 1853172763
minecraft:is_charged 125340337
minecraft:is_chested -817599379
minecraft:is_dyeable 1381448355
minecraft:is_ignited 905710223
minecraft:is_saddled 1037901616
minecraft:is_shaking 523951884
minecraft:is_sheared 1154836813
minecraft:is_stackable 1184456737
minecraft:is_tamed 1646421078
minecraft:item_controllable 1868311069
minecraft:item_hopper -447601772
minecraft:jump.dynamic 945664737
minecraft:jump.static 1064987526
minecraft:leashable 893445039
minecraft:lookat -1329707008
minecraft:loot 1775814032
minecraft:mark_variant 663621689
minecraft:movement.basic 3354475
minecraft:movement.fly -1487316136
minecraft:movement.generic 0
minecraft:movement.jump 1256268727
minecraft:movement.skip -1828832272
minecraft:movement.sway 0
minecraft:nameable -595398763
minecraft:navigation.climb -1075360945
minecraft:navigation.float -842998036
minecraft:navigation.fly -1997823129
minecraft:navigation.generic 0
minecraft:navigation.swim 1908076634
minecraft:navigation.walk 1909033775
minecraft:on_death -49357854
minecraft:on_friendly_anger -1009986313
minecraft:on_hurt -1028603471
minecraft:on_hurt_by_player -599009831
minecraft:on_ignite -1911489054
minecraft:on_start_landing -555648368
minecraft:on_start_takeoff 426083399
minecraft:on_target_acquired 1063277906
minecraft:on_target_escape -1373130027
minecraft:peek -863721039
minecraft:projectile 1922456869
minecraft:push_through -138030768
minecraft:rail_movement -78235634
minecraft:rail_sensor 1273161273
minecraft:rideable 1656173828
minecraft:scale 77854436
minecraft:scale_by_age 64881972
minecraft:shareables 1301057082
minecraft:shooter 184150118
minecraft:sittable -1376274106
minecraft:sound_volume 937951776
minecraft:spawn_entity 1991964333
minecraft:spell_effects 523264365
minecraft:strength 648564399
minecraft:tameable 932870003
minecraft:tamemount 1615660288
minecraft:target_nearby_sensor 1309819882
minecraft:teleport -1900891127
minecraft:tick_world -381759296
minecraft:timer 1862095863
minecraft:trade_table 50480315
minecraft:transformation -457894577
minecraft:type_family -255011285
minecraft:variant -1789583977
minecraft:walk_animation_speed 972393614
minecraft:wants_jockey 1832515141


Components

minecraft:addrider

Description
Adds a rider to the entity. Requires minecraft:rideable.
Parameters
Type Name Default Value Description
String entity_type The entity type that will be riding this entity


minecraft:ageable

Description
Adds a timer for the entity to grow up. It can be accelerated by giving the entity the items it likes as defined by feedItems.
Parameters
Type Name Default Value Description
Decimal duration 1200.0 Amount of time before the entity grows
List feedItems List of items that can be fed to the entity. Includes 'item' for the item name and 'growth' to define how much time it grows up by
String grow_up Event to run when this entity grows up


minecraft:angry

Description
Defines the entity's 'angry' state using a timer.
Parameters
Type Name Default Value Description
Boolean broadcastAnger false If true, other entities of the same entity definition within the broadcastRange will also become angry
Integer broadcastRange 20 Distance in blocks within which other entities of the same entity definition will become angry
String calm_event Event to run after the number of seconds specified in duration expires (when the entity stops being 'angry')
Integer duration 25 The amount of time in seconds that the entity will be angry
Integer duration_delta 0 Variance in seconds added to the duration [-delta, delta]


minecraft:boostable

Description
Defines the conditions and behavior of a rideable entity's boost
Parameters
Type Name Default Value Description
List boost_items List of items that can be used to boost while riding this entity. Each item has the following properties:
Parameters
Type Name Default Value Description
Integer damage 1 This is the damage that the item will take each time it is used
String item Name of the item that can be used to boost
String replaceItem The item used to boost will become this item once it is used up
Integer duration 3 Time in seconds for the boost
Decimal speed_multiplier 1.0 Factor by which the entity's normal speed increases. E.g. 2.0 means go twice as fast


minecraft:breathable

Description
Defines what blocks this entity can breathe in and gives them the ability to suffocate
Parameters
Type Name Default Value Description
List breatheBlocks List of blocks this entity can breathe in, in addition to the above
Boolean breathesAir true If true, this entity can breathe in air
Boolean breathesLava false If true, this entity can breathe in lava
Boolean breathesSolids false If true, this entity can breathe in solid blocks
Boolean breathesWater false If true, this entity can breathe in water
Boolean generatesBubbles true If true, this entity will have visible bubbles while in water
Decimal inhaleTime 0.0 Time in seconds to recover breath to maximum
List nonBreatheBlocks List of blocks this entity can't breathe in, in addition to the above
Integer suffocateTime -20 Time in seconds between suffocation damage
Integer totalSupply 15 Time in seconds the entity can hold its breath


minecraft:breedable

Description
Defines the way an entity can get into the 'love' state.
Parameters
Type Name Default Value Description
Boolean allowSitting false If true, entities can breed while sitting
Decimal breedCooldown 60.0 Time in seconds before the Entity can breed again
List breedItems The list of items that can be used to get the entity into the 'love' state
List breedsWith The list of entity definitions that this entity can breed with
Parameters
Type Name Default Value Description
String babyType The entity definition of this entity's babies
String breed_event Event to run when this entity breeds
String mateType The entity definition of this entity's mate
Decimal extraBabyChance 0.0 Chance that up to 16 babies will spawn between 0.0 and 1.0, where 1.0 is 100%
Boolean inheritTamed true If true, the babies will be automatically tamed if its parents are
JSON Object mutation_factor Determines how likely the babies are to NOT inherit one of their parent's variances. Values are between 0.0 and 1.0, with a higher number meaning more likely to mutate
Parameters
Type Name Default Value Description
Decimal color 0.0 The percentage chance of a mutation on the entity's color
Decimal extra_variant 0.0 The percentage chance of a mutation on the entity's extra variant type
Decimal variant 0.0 The percentage chance of a mutation on the entity's variant type
Boolean requireTame true If true, the entities need to be tamed first before they can breed.


minecraft:damage_over_time

Description
Applies defined amount of damage to the entity at specified intervals
Parameters
Type Name Default Value Description
Integer damagePerHurt 1 Amount of damage caused each hurt
Integer timeBetweenHurt 0 Time in seconds between damage


minecraft:damage_sensor

Description
Defines what events to call when this entity is damaged by specific entities or items. Can be either an array or a single instance.
Parameters
Type Name Default Value Description
String cause Type of damage that triggers this set of events
Boolean deals_damage true If true, the damage dealt to the entity will take off health from it. Set to false to make the entity ignore that damage
List on_damage List of triggers with the events to call when taking this specific kind of damage. Allows specifying filters for entity definitions and events


minecraft:environment_sensor

Description
Creates a trigger based on environment conditions.
Parameters
Type Name Default Value Description
List on_environment The list of triggers that fire when the environment conditions match the given filter criteria.


minecraft:equippable

Description
Defines an entity's behavior for having items equipped to it
Parameters
Type Name Default Value Description
List slots List of slots and the item that can be equipped
Parameters
Type Name Default Value Description
List accepted_items The list of items that can go in this slot
String interact_text Text to be displayed when the entity can be equipped with this item when playing with Touch-screen controls
String item Name of the item that can be equipped for this slot
String on_equip Event to trigger when this entity is equipped with this item
String on_unequip Event to trigger when this item is removed from this entity
Integer slot 0 The slot number of this slot


minecraft:explode

Description
Defines how the entity explodes.
Parameters
Type Name Default Value Description
Boolean breaks_blocks true If true, the explosion will destroy blocks in the explosion radius
Boolean causesFire false If true, blocks in the explosion radius will be set on fire
Boolean destroyAffectedByGriefing false If true, whether the explosion breaks blocks is affected by the mob griefing game rule
Boolean fireAffectedByGriefing false If true, whether the explosion causes fire is affected by the mob griefing game rule
Range [a, b] fuseLength [0.0, 0.0] The range for the random amount of time the fuse will be lit before exploding. A negative value means the explosion will be immediate
Boolean fuseLit false If true, the fuse is already lit when this component is added to the entity
Decimal maxResistance Infinite Blocks with less resistance than this value will be broken by the explosion
Decimal power 3.0 The radius of the explosion in blocks and the amount of damage the explosion deals


minecraft:healable

Description
Defines the interactions with this entity for healing it.
Parameters
Type Name Default Value Description
List items The list of items that can be used to heal this entity
Parameters
Type Name Default Value Description
Minecraft Filter filters The list of conditions for this trigger
Boolean force_use false Determines if item can be used regardless of entity being full health
Decimal heal_amount 1.0 The amount of health this entity gains when fed this item
String item Name of the item this entity likes and can be used to heal this entity


minecraft:interact

Description
Defines interactions with this entity.
Parameters
Type Name Default Value Description
JSON Object add_items Loot table with items to add to the player's inventory upon successful interaction
Parameters
Type Name Default Value Description
String table File path, relative to the Behavior Pack's path, to the loot table file
Decimal cooldown 0.0 Time in seconds before this entity can be interacted with again
Integer hurt_item 0 The amount of damage the item will take when used to interact with this entity. A value of 0 means the item won't lose durability
String interact_text Text to show when the player is able to interact in this way with this entity when playing with Touch-screen controls
String on_interact Event to fire when the interaction occurs
JSON Object particle_on_start Particle effect that will be triggered at the start of the interaction
particle_offset_towards_interactor 
Description
Whether or not the particle will appear closer to who performed the interaction


particle_type 
Description
The type of particle that will be spawned


particle_y_offset 
Description
Will offset the particle this amount in the y direction


String play_sounds List of sounds to play when the interaction occurs
String spawn_entities List of entities to spawn when the interaction occurs
JSON Object spawn_items Loot table with items to drop on the ground upon successful interaction
Parameters
Type Name Default Value Description
String table File path, relative to the Behavior Pack's path, to the loot table file
Boolean swing false If true, the player will do the 'swing' animation when interacting with this entity
String transform_to_item The item used will transform to this item upon successful interaction. Format: itemName:auxValue
Boolean use_item false If true, the interaction will use an item


minecraft:inventory

Description
Defines this entity's inventory properties.
Parameters
Type Name Default Value Description
Integer additional_slots_per_strength 0 Number of slots that this entity can gain per extra strength
Boolean can_be_siphoned_from false If true, the contents of this inventory can be removed by a hopper
String container_type none Type of container this entity has. Can be horse, minecart_chest, minecart_hopper, inventory, container or hopper
Integer inventory_size 5 Number of slots the container has
Integer linked_slots_size 0 Number of linked slots (e.g. Player Hotbar) the container has
Boolean private false If true, only the entity can access the inventory
Boolean restrict_to_owner false If true, the entity's inventory can only be accessed by its owner or itself


minecraft:item_hopper

Description
Determines that this entity is an item hopper


minecraft:jump.dynamic

Description
Defines a dynamic type jump control that will change jump properties based on the speed modifier of the mob.


minecraft:jump.static

Description
Gives the entity the ability to jump.
Parameters
Type Name Default Value Description
Decimal jump_power 0.42 The initial vertical velocity for the jump


minecraft:leashable

Description
Allows this entity to be leashed and Defines the conditions and events for this entity when is leashed.
Parameters
Type Name Default Value Description
Decimal hard_distance 6.0 Distance in blocks at which the leash stiffens, restricting movement
Decimal max_distance 10.0 Distance in blocks at which the leash breaks
String on_leash Event to call when this entity is leashed
String on_unleash Event to call when this entity is unleashed
Decimal soft_distance 4.0 Distance in blocks at which the 'spring' effect starts acting to keep this entity close to the entity that leashed it


minecraft:lookat

Description
Defines the behavior when another entity looks at this entity.
Parameters
Type Name Default Value Description
String filters player Defines the entities that can trigger this component
Range [a, b] look_cooldown [0.0, 0.0] The range for the random amount of time during which the entity is 'cooling down' and won't get angered or look for a target
String look_event Event to run when the entities specified in filters look at this entity
Boolean mAllowInvulnerable false If true, invulnerable entities (e.g. Players in creative mode) are considered valid targets
Decimal searchRadius 10.0 Maximum distance this entity will look for another entity looking at it
Boolean setTarget true If true, this entity will set the attack target as the entity that looked at it


minecraft:movement.basic

Description
This component accents the movement of an entity.
Parameters
Type Name Default Value Description
Decimal max_turn 30.0 The maximum number in degrees the mob can turn per tick.


minecraft:movement.fly

Description
This move control causes the mob to fly.
Parameters
Type Name Default Value Description
Decimal max_turn 30.0 The maximum number in degrees the mob can turn per tick.


minecraft:movement.generic

Description
This move control allows a mob to fly, swim, climb, etc.
Parameters
Type Name Default Value Description
Decimal max_turn 30.0 The maximum number in degrees the mob can turn per tick.


minecraft:movement.jump

Description
Move control that causes the mob to jump as it moves with a specified delay between jumps.
Parameters
Type Name Default Value Description
Range [a, b] jump_delay [0.0, 0.0] Delay after landing when using the slime move control.
Decimal max_turn 30.0 The maximum number in degrees the mob can turn per tick.


minecraft:movement.skip

Description
This move control causes the mob to hop as it moves.
Parameters
Type Name Default Value Description
Decimal max_turn 30.0 The maximum number in degrees the mob can turn per tick.


minecraft:movement.sway

Description
This move control causes the mob to sway side to side giving the impression it is swimming.
Parameters
Type Name Default Value Description
Decimal max_turn 30.0 The maximum number in degrees the mob can turn per tick.


minecraft:nameable

Description
Allows this entity to be named (e.g. using a name tag)
Parameters
Type Name Default Value Description
Boolean allowNameTagRenaming true If true, this entity can be renamed with name tags
Boolean alwaysShow false If true, the name will always be shown
String default_trigger Trigger to run when the entity gets named
JSON Object name_actions Describes the special names for this entity and the events to call when the entity acquires those names
Parameters
Type Name Default Value Description
String name_filter List of special names that will cause the events defined in 'on_named' to fire
String on_named Event to be called when this entity acquires the name specified in 'name_filter'


minecraft:navigation.climb

Description
Allows this entity to generate paths that include vertical walls like the vanilla Spiders do.
Parameters
Type Name Default Value Description
Boolean avoid_portals false Tells the pathfinder to avoid portals (like nether portals) when finding a path
Boolean avoid_sun false Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths
Boolean avoid_water false Tells the pathfinder to avoid water when creating a path
Boolean can_float false Tells the pathfinder whether or not it can float in water
Boolean can_open_doors false Tells the pathfinder that it can path through a closed door assuming the AI will open the door
Boolean can_pass_doors true Whether a path can be created through a door
Boolean can_sink true Tells the pathfinder whether or not it will be pulled down by gravity while in water


minecraft:navigation.float

Description
Allows this entity to generate paths by flying around the air like the regular Ghast.
Parameters
Type Name Default Value Description
Boolean avoid_portals false Tells the pathfinder to avoid portals (like nether portals) when finding a path
Boolean avoid_sun false Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths
Boolean avoid_water false Tells the pathfinder to avoid water when creating a path
Boolean can_float false Tells the pathfinder whether or not it can float in water
Boolean can_open_doors false Tells the pathfinder that it can path through a closed door assuming the AI will open the door
Boolean can_pass_doors true Whether a path can be created through a door
Boolean can_sink true Tells the pathfinder whether or not it will be pulled down by gravity while in water


minecraft:navigation.fly

Description
Allows this entity to generate paths in the air like the vanilla Parrots do.
Parameters
Type Name Default Value Description
Boolean avoid_portals false Tells the pathfinder to avoid portals (like nether portals) when finding a path
Boolean avoid_sun false Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths
Boolean avoid_water false Tells the pathfinder to avoid water when creating a path
Boolean can_float false Tells the pathfinder whether or not it can float in water
Boolean can_open_doors false Tells the pathfinder that it can path through a closed door assuming the AI will open the door
Boolean can_pass_doors true Whether a path can be created through a door
Boolean can_sink true Tells the pathfinder whether or not it will be pulled down by gravity while in water


minecraft:navigation.generic

Description
Allows this entity to generate paths by walking, swimming, flying and/or climbing around and jumping up and down a block.
Parameters
Type Name Default Value Description
Boolean avoid_portals false Tells the pathfinder to avoid portals (like nether portals) when finding a path
Boolean avoid_sun false Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths
Boolean avoid_water false Tells the pathfinder to avoid water when creating a path
Boolean can_float false Tells the pathfinder whether or not it can float in water
Boolean can_open_doors false Tells the pathfinder that it can path through a closed door assuming the AI will open the door
Boolean can_pass_doors true Whether a path can be created through a door
Boolean can_sink true Tells the pathfinder whether or not it will be pulled down by gravity while in water


minecraft:navigation.swim

Description
Allows this entity to generate paths that include water.
Parameters
Type Name Default Value Description
Boolean avoid_portals false Tells the pathfinder to avoid portals (like nether portals) when finding a path
Boolean avoid_sun false Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths
Boolean avoid_water false Tells the pathfinder to avoid water when creating a path
Boolean can_float false Tells the pathfinder whether or not it can float in water
Boolean can_open_doors false Tells the pathfinder that it can path through a closed door assuming the AI will open the door
Boolean can_pass_doors true Whether a path can be created through a door
Boolean can_sink true Tells the pathfinder whether or not it will be pulled down by gravity while in water


minecraft:navigation.walk

Description
Allows this entity to generate paths by walking around and jumping up and down a block like regular mobs.
Parameters
Type Name Default Value Description
Boolean avoid_portals false Tells the pathfinder to avoid portals (like nether portals) when finding a path
Boolean avoid_sun false Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths
Boolean avoid_water false Tells the pathfinder to avoid water when creating a path
Boolean can_float false Tells the pathfinder whether or not it can float in water
Boolean can_open_doors false Tells the pathfinder that it can path through a closed door assuming the AI will open the door
Boolean can_pass_doors true Whether a path can be created through a door
Boolean can_sink true Tells the pathfinder whether or not it will be pulled down by gravity while in water


minecraft:peek

Description
Defines the entity's 'peek' behavior, defining the events that should be called during it
Parameters
Type Name Default Value Description
String on_close Event to call when the entity is done peeking
String on_open Event to call when the entity starts peeking
String on_target_open Event to call when the entity's target entity starts peeking


minecraft:projectile

Description
Allows the entity to be a thrown entity.
Parameters
Type Name Default Value Description
Decimal angleoffset 0.0 Determines the angle at which the projectile is thrown
Boolean catchFire false If true, the entity hit will be set on fire
Boolean critParticleOnHurt false If true, the projectile will produce additional particles when a critical hit happens
Boolean destroyOnHurt false If true, this entity will be destroyed when hit
String filter Entity Definitions defined here can't be hurt by the projectile
Boolean fireAffectedByGriefing false If true, whether the projectile causes fire is affected by the mob griefing game rule
Decimal gravity 0.05 The gravity applied to this entity when thrown. The higher the value, the faster the entity falls
String hitSound The sound that plays when the projectile hits something
Boolean homing false If true, the projectile homes in to the nearest entity
Decimal inertia 0.99 The fraction of the projectile's speed maintained every frame while traveling in air
Boolean isdangerous false If true, the projectile will be treated as dangerous to the players
Boolean knockback true If true, the projectile will knock back the entity it hits
Boolean lightning false If true, the entity hit will be struck by lightning
Decimal liquid_inertia 0.6 The fraction of the projectile's speed maintained every frame while traveling in water
Vector [a, b, c] offset [0.0, 0.5, 0.0] The offset from the entity's anchor where the projectile will spawn
Decimal onFireTime 5.0 Time in seconds that the entity hit will be on fire for
String particle iconcrack Particle to use upon collision
Integer potionEffect -1 Defines the effect the arrow will apply to the entity it hits
Decimal power 1.3 Determines the velocity of the projectile
Boolean reflectOnHurt false If true, this entity will be reflected back when hit
Boolean semirandomdiffdamage false If true, damage will be randomized based on damage and speed
String shootSound The sound that plays when the projectile is shot
Boolean shoottarget true If true, the projectile will be shot towards the target of the entity firing it
Boolean shouldbounce false If true, the projectile will bounce upon hit
Boolean splashPotion false If true, the projectile will be treated like a splash potion
Decimal splashRange 4.0 Radius in blocks of the 'splash' effect
Decimal uncertaintyBase 0.0 The base accuracy. Accuracy is determined by the formula uncertaintyBase - difficultyLevel * uncertaintyMultiplier
Decimal uncertaintyMultiplier 0.0 Determines how much difficulty affects accuracy. Accuracy is determined by the formula uncertaintyBase - difficultyLevel * uncertaintyMultiplier


minecraft:rail_movement

Description
Defines the entity's movement on the rails. An entity with this component is only allowed to move on the rail.
Parameters
Type Name Default Value Description
Decimal max_speed 0.4 Maximum speed that this entity will move at when on the rail


minecraft:rail_sensor

Description
Defines the behavior of the entity when the rail gets activated or deactivated.
Parameters
Type Name Default Value Description
Boolean check_block_types false If true, on tick this entity will trigger its on_deactivate behavior
Boolean eject_on_activate true If true, this entity will eject all of its riders when it passes over an activated rail
Boolean eject_on_deactivate false If true, this entity will eject all of its riders when it passes over a deactivated rail
String on_activate Event to call when the rail is activated
String on_deactivate Event to call when the rail is deactivated
Boolean tick_command_block_on_activate true If true, command blocks will start ticking when passing over an activated rail
Boolean tick_command_block_on_deactivate false If false, command blocks will stop ticking when passing over a deactivated rail


minecraft:rideable

Description
Determines whether this entity can be ridden. Allows specifying the different seat positions and quantity.
Parameters
Type Name Default Value Description
Integer controlling_seat 0 The seat that designates the driver of the entity
Boolean crouching_skip_interact true If true, this entity can't be interacted with if the entity interacting with it is crouching
List family_types List of entities that can ride this entity
String interact_text The text to display when the player can interact with the entity when playing with Touch-screen controls
Boolean pull_in_entities false If true, this entity will pull in entities that are in the correct family_types into any available seats
Integer seat_count 1 The number of entities that can ride this entity at the same time
List seats The list of positions and number of riders for each position for entities riding this entity
Parameters
Type Name Default Value Description
Decimal lock_rider_rotation 181.0 Angle in degrees that a rider is allowed to rotate while riding this entity. Omit this property for no limit
Integer max_rider_count 0 Defines the maximum number of riders that can be riding this entity for this seat to be valid
Integer min_rider_count 0 Defines the minimum number of riders that need to be riding this entity before this seat can be used
Vector [a, b, c] position [0.0, 0.0, 0.0] Position of this seat relative to this entity's position
Decimal rotate_rider_by 0.0 Offset to rotate riders by


minecraft:scale_by_age

Description
Defines the entity's size interpolation based on the entity's age.
Parameters
Type Name Default Value Description
Decimal end_scale 1.0 Ending scale of the entity when it's fully grown
Decimal start_scale 1.0 Initial scale of the newborn entity


minecraft:shareables

Description
Defines a list of items the mob wants to share. Each item must have the following parameters:
Parameters
Type Name Default Value Description
String craft_into Defines the item this entity wants to craft with the item defined above. Should be an item name
String item The name of the item
Integer surplus_amount -1 Number of this item considered extra that the entity wants to share
Integer want_amount -1 Number of this item this entity wants to share


minecraft:shooter

Description
Defines the entity's ranged attack behavior.
Parameters
Type Name Default Value Description
Integer auxVal -1 ID of the Potion effect to be applied on hit
String def Entity definition to use as projectile for the ranged attack. The entity definition must have the projectile component to be able to be shot as a projectile


minecraft:sittable

Description
Defines the entity's 'sit' state.
Parameters
Type Name Default Value Description
String sit_event Event to run when the entity enters the 'sit' state
String stand_event Event to run when the entity exits the 'sit' state


minecraft:spawn_entity

Description
Adds a timer after which this entity will spawn another entity or item (similar to vanilla's chicken's egg-laying behavior).
Parameters
Type Name Default Value Description
Integer max_wait_time 600 Maximum amount of time to randomly wait in seconds before another entity is spawned
Integer min_wait_time 300 Minimum amount of time to randomly wait in seconds before another entity is spawned
String spawn_entity Identifier of the entity to spawn. Leave empty to spawn the item defined above instead
String spawn_event minecraft:entity_born Event to call when the entity is spawned
String spawn_item egg Name of the item to spawn
String spawn_method born Method to use to spawn the entity
String spawn_sound plop Name of the sound effect to play when the entity is spawned


minecraft:tameable

Description
Defines the rules for a mob to be tamed by the player.
Parameters
Type Name Default Value Description
Decimal probability 1.0 The chance of taming the entity with each item use between 0.0 and 1.0, where 1.0 is 100%
List tameItems The list of items that can be used to tame this entity
String tame_event Event to run when this entity becomes tamed


minecraft:tamemount

Description
Allows the Entity to be tamed by mounting it.
Parameters
Type Name Default Value Description
Integer attemptTemperMod 5 The amount the entity's temper will increase when mounted
JSON Object autoRejectItems The list of items that, if carried while interacting with the entity, will anger it
Parameters
Type Name Default Value Description
String item Name of the item this entity dislikes and will cause it to get angry if used while untamed
JSON Object feedItems The list of items that can be used to increase the entity's temper and speed up the taming process
Parameters
Type Name Default Value Description
String item Name of the item this entity likes and can be used to increase this entity's temper
Decimal temperMod 0.0 The amount of temper this entity gains when fed this item
String feed_text The text that shows in the feeding interact button
Integer maxTemper 100 The maximum value for the entity's random starting temper
Integer minTemper 0 The minimum value for the entity's random starting temper
String ride_text The text that shows in the riding interact button
String tame_event Event that triggers when the entity becomes tamed


minecraft:target_nearby_sensor

Description
Defines the entity's range within which it can see or sense other entities to target them.
Parameters
Type Name Default Value Description
Decimal inside_range 1.0 Maximum distance in blocks that another entity will be considered in the 'inside' range
String on_inside_range Event to call when an entity gets in the inside range. Can specify 'event' for the name of the event and 'target' for the target of the event
String on_outside_range Event to call when an entity gets in the outside range. Can specify 'event' for the name of the event and 'target' for the target of the event
Decimal outside_range 5.0 Maximum distance in blocks that another entity will be considered in the 'outside' range


minecraft:teleport

Description
Defines an entity's teleporting behavior.
Parameters
Type Name Default Value Description
Decimal darkTeleportChance 0.01 Modifies the chance that the entity will teleport if the entity is in darkness
Decimal lightTeleportChance 0.01 Modifies the chance that the entity will teleport if the entity is in daylight
Decimal maxRandomTeleportTime 20.0 Maximum amount of time in seconds between random teleports
Decimal minRandomTeleportTime 0.0 Minimum amount of time in seconds between random teleports
Vector [a, b, c] randomTeleportCube [32.0, 16.0, 32.0] Entity will teleport to a random position within the area defined by this cube
Boolean randomTeleports true If true, the entity will teleport randomly
Decimal targetDistance 16.0 Maximum distance the entity will teleport when chasing a target
Decimal target_teleport_chance 1.0 The chance that the entity will teleport between 0.0 and 1.0. 1.0 means 100%


minecraft:tick_world

Description
Defines if the entity ticks the world and the radius around it to tick.
Parameters
Type Name Default Value Description
Decimal distance_to_players 128 The distance at which the closest player has to be before this entity despawns. This option will be ignored if never_despawn is true. Min: 128 blocks.
Boolean never_despawn true If true, this entity will not despawn even if players are far away. If false, distance_to_players will be used to determine when to despawn.
Positive Integer radius 2 The area around the entity to tick. Default: 2. Allowed range: 2-6.


minecraft:timer

Description
Adds a timer after which an event will fire.
Parameters
Type Name Default Value Description
Boolean looping true If true, the timer will restart every time after it fires
Boolean randomInterval true If true, the amount of time on the timer will be random between the min and max values specified in time
Range [a, b] time [0.0, 0.0] Amount of time in seconds for the timer. Can be specified as a number or a pair of numbers (min and max)
String time_down_event Event to fire when the time on the timer runs out


minecraft:trade_table

Description
Defines this entity's ability to trade with players.
Parameters
Type Name Default Value Description
String display_name Name to be displayed while trading with this entity
String table File path relative to the resource pack root for this entity's trades


minecraft:transformation

Description
Defines an entity's transformation from the current definition into another
Parameters
Type Name Default Value Description
JSON Object add List of components to add to the entity after the transformation
Parameters
Type Name Default Value Description
List component_groups Names of component groups to add
String begin_transform_sound Sound to play when the transformation starts
JSON Object delay Defines the properties of the delay for the transformation
Parameters
Type Name Default Value Description
Decimal block_assist_chance 0.0 Chance that the entity will look for nearby blocks that can speed up the transformation. Value must be between 0.0 and 1.0
Decimal block_chance 0.0 Chance that, once a block is found, will help speed up the transformation
Integer block_max 0 Maximum number of blocks the entity will look for to aid in the transformation. If not defined or set to 0, it will be set to the block radius
Integer block_radius 0 Distance in Blocks that the entity will search for blocks that can help the transformation
List block_types List of blocks that can help the transformation of this entity
Boolean keep_owner If this entity is owned by another entity, it should remain owned after transformation.
Decimal value 0.0 Time in seconds before the entity transforms
Boolean drop_equipment *EXPERIMENTAL* Cause the entity to drop all equipment upon transformation
String into Entity Definition that this entity will transform into
String transformation_sound Sound to play when the entity is done transforming



AI Goals

minecraft:behavior.avoid_mob_type

Description
Allows this entity to avoid certain mob types.
Parameters
Type Name Default Value Description
JSON Object entity_types List of entity types this mob avoids.
Parameters
Type Name Default Value Description
Minecraft Filter filters Conditions that make this entry in the list valid
Decimal max_dist 16 Maximum distance this mob can be away to be a valid choice
Boolean must_see false If true, the mob has to be visible to be a valid choice
Decimal sprint_speed_multiplier 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged
Decimal walk_speed_multiplier 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
Decimal max_dist 0.0 Maximum distance to look for an entity
Decimal max_flee 0.5 Distance in blocks within the mob considers it should stop fleeing.
Decimal probability_per_strength 1.0 Determines how likely it is that this entity will stop avoiding another entity based on that entity's strength
Decimal sprint_speed_multiplier 1.0 Multiplier for running speed. 1.0 means keep the regular speed, while higher numbers make the running speed faster
Decimal walk_speed_multiplier 1.0 Multiplier for walking speed. 1.0 means keep the regular speed, while higher numbers make the walking speed faster


minecraft:behavior.beg

Description
Allows this mob to look at and follow the player that holds food they like.
Parameters
Type Name Default Value Description
List items List of items that this mob likes
Decimal look_distance 8.0 Distance in blocks the mob will beg from
Range [a, b] look_time [2, 4] The range of time in seconds this mob will stare at the player holding a food they like, begging for it


minecraft:behavior.break_door

Description
Allows this mob to break doors.


minecraft:behavior.breed

Description
Allows this mob to breed with other mobs.
Parameters
Type Name Default Value Description
Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal


minecraft:behavior.charge_attack

Description
Allows the mob to attack its target by running at it.


minecraft:behavior.controlled_by_player

Description
Allows the mob to be controlled by the player.


minecraft:behavior.defend_village_target

Description
Allows the mob to stay in the village and fight mobs hostile to the villagers.
Parameters
Type Name Default Value Description
JSON Object entity_types List of entity types this mob considers a threat to the village
Parameters
Type Name Default Value Description
Minecraft Filter filters Conditions that make this entry in the list valid
Decimal max_dist 16 Maximum distance this mob can be away to be a valid choice
Boolean must_see false If true, the mob has to be visible to be a valid choice
Decimal sprint_speed_multiplier 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged
Decimal walk_speed_multiplier 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged


minecraft:behavior.door_interact

Description
Allows the mob to open and close doors.


minecraft:behavior.dragonchargeplayer

Description
Allows the dragon to attack a player by flying fast at them. The player is chosen by the dragonscanning goal. Can only be used by the Ender Dragon.


minecraft:behavior.dragondeath

Description
Allows the dragon to go out with glory. This controls the Ender Dragon's death animation and can't be used by other mobs.


minecraft:behavior.dragonflaming

Description
Allows the dragon to use its flame breath attack. Can only be used by the Ender Dragon.


minecraft:behavior.dragonholdingpattern

Description
Allows the Dragon to fly around in a circle around the center podium. Can only be used by the Ender Dragon.


minecraft:behavior.dragonlanding

Description
Allows the Dragon to stop flying and transition into perching mode. Can only be used by the Ender Dragon.


minecraft:behavior.dragonscanning

Description
Allows the dragon to look around for a player to attack while in perch mode. Can only be used by the Ender Dragon.


minecraft:behavior.dragonstrafeplayer

Description
Allows the dragon to fly around looking for a player and shoot fireballs at them. Can only be used by the Ender Dragon.


minecraft:behavior.dragontakeoff

Description
Allows the dragon to leave perch mode and go back to flying around. Can only be used by the Ender Dragon.


minecraft:behavior.eat_block

Description
Allows the mob to eat a block (for example, sheep eating grass).
Parameters
Type Name Default Value Description
Trigger on_eat Trigger to fire when the mob eats a block of grass


minecraft:behavior.enderman_leave_block

Description
Allows the enderman to drop a block they are carrying. Can only be used by Endermen.


minecraft:behavior.enderman_take_block

Description
Allows the enderman to take a block and carry it around. Can only be used by Endermen.


minecraft:behavior.find_mount

Description
Allows the mob to look around for another mob to ride atop it.
Parameters
Type Name Default Value Description
Boolean avoid_water false If true, the mob will not go into water blocks when going towards a mount
Decimal mount_distance -1.0 This is the distance the mob needs to be, in blocks, from the desired mount to mount it. If the value is below 0, the mob will use its default attack distance
Integer start_delay 0 Time the mob will wait before starting to move towards the mount
Boolean target_needed false If true, the mob will only look for a mount if it has a target
Decimal within_radius 0.0 Distance in blocks within which the mob will look for a mount


minecraft:behavior.flee_sun

Description
Allows the mob to run away from direct sunlight and seek shade.
Parameters
Type Name Default Value Description
Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal


minecraft:behavior.float

Description
Allows the mob to stay afloat while swimming.


minecraft:behavior.float_wander

Description
Allows the mob to float around like the Ghast.
Parameters
Type Name Default Value Description
Range [a, b] float_duration [0.0, 0.0] Range of time in seconds the mob will float around before landing and choosing to do something else
Boolean must_reach false If true, the point has to be reachable to be a valid target
Boolean random_reselect false If true, the mob will randomly pick a new point while moving to the previously selected one
Integer xz_dist 10 Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1
Integer y_dist 7 Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1
Decimal y_offset 0.0 Height in blocks to add to the selected target position


minecraft:behavior.follow_caravan

Description
Allows the mob to follow mobs that are in a caravan.
Parameters
Type Name Default Value Description
Integer entity_count 1 Number of entities that can be in the caravan
JSON Object entity_types List of entity types that this mob can follow in a caravan
Parameters
Type Name Default Value Description
Minecraft Filter filters Conditions that make this entry in the list valid
Decimal max_dist 16 Maximum distance this mob can be away to be a valid choice
Boolean must_see false If true, the mob has to be visible to be a valid choice
Decimal sprint_speed_multiplier 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged
Decimal walk_speed_multiplier 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal


minecraft:behavior.follow_mob

Description
Allows the mob to follow other mobs.
Parameters
Type Name Default Value Description
Integer search_range 0 The distance in blocks it will look for a mob to follow
Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal
Decimal stop_distance 2.0 The distance in blocks this mob stops from the mob it is following


minecraft:behavior.follow_owner

Description
Allows the mob to follow the player that owns them.
Parameters
Type Name Default Value Description
Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal
Decimal start_distance 10.0 The distance in blocks that the owner can be away from this mob before it starts following it
Decimal stop_distance 2.0 The distance in blocks this mob will stop from its owner while following it


minecraft:behavior.follow_parent

Description
Allows the mob to follow their parent around.
Parameters
Type Name Default Value Description
Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal


minecraft:behavior.guardian_attack

Description
Allows the guardian to use its laser beam attack. Can only be used by Guardians and Elder Guardians.


minecraft:behavior.harvest_farm_block

Description
Allows the villager to harvest nearby farms. Can only be used by Villagers.
Parameters
Type Name Default Value Description
Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal


minecraft:behavior.hurt_by_target

Description
Allows the mob to target another mob that hurts them.
Parameters
Type Name Default Value Description
Boolean alert_same_type false If true, nearby mobs of the same type will be alerted about the damage
JSON Object entity_types List of entity types that this mob can target when hurt by them
Parameters
Type Name Default Value Description
Minecraft Filter filters Conditions that make this entry in the list valid
Decimal max_dist 16 Maximum distance this mob can be away to be a valid choice
Boolean must_see false If true, the mob has to be visible to be a valid choice
Decimal sprint_speed_multiplier 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged
Decimal walk_speed_multiplier 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
Boolean hurt_owner false If true, the mob will hurt its owner and other mobs with the same owner as itself


minecraft:behavior.leap_at_target

Description
Allows monsters to jump at and attack their target. Can only be used by hostile mobs.
Parameters
Type Name Default Value Description
Boolean must_be_on_ground true If true, the mob will only jump at its target if its on the ground. Setting it to false will allow it to jump even if its already in the air
Decimal yd 0.0 The height in blocks the mob jumps when leaping at its target


minecraft:behavior.look_at_entity

Description
Allows the mob to look at nearby entities.
Parameters
Type Name Default Value Description
Integer angle_of_view_horizontal 360 The angle in degrees that the mob can see in the Y-axis (up-down)
Integer angle_of_view_vertical 360 The angle in degrees that the mob can see in the X-axis (left-right)
Minecraft Filter filters Filter to determine the conditions for this mob to look at the entity
Decimal look_distance 8.0 The distance in blocks from which the entity will look at
Range [a, b] look_time [2, 4] Time range to look at the entity
Decimal probability 0.02 The probability of looking at the target. A value of 1.00 is 100%


minecraft:behavior.look_at_player

Description
Allows the mob to look at the player when the player is nearby.
Parameters
Type Name Default Value Description
Integer angle_of_view_horizontal 360 The angle in degrees that the mob can see in the Y-axis (up-down)
Integer angle_of_view_vertical 360 The angle in degrees that the mob can see in the X-axis (left-right)
Decimal look_distance 8.0 The distance in blocks from which the entity will look at
Range [a, b] look_time [2, 4] Time range to look at the entity
Decimal probability 0.02 The probability of looking at the target. A value of 1.00 is 100%


minecraft:behavior.look_at_target

Description
Allows the mob to look at the entity they are targetting.
Parameters
Type Name Default Value Description
Integer angle_of_view_horizontal 360 The angle in degrees that the mob can see in the Y-axis (up-down)
Integer angle_of_view_vertical 360 The angle in degrees that the mob can see in the X-axis (left-right)
Decimal look_distance 8.0 The distance in blocks from which the entity will look at
Range [a, b] look_time [2, 4] Time range to look at the entity
Decimal probability 0.02 The probability of looking at the target. A value of 1.00 is 100%


minecraft:behavior.look_at_trading_player

Description
Allows the mob to look at the player they are trading with.
Parameters
Type Name Default Value Description
Integer angle_of_view_horizontal 360 The angle in degrees that the mob can see in the Y-axis (up-down)
Integer angle_of_view_vertical 360 The angle in degrees that the mob can see in the X-axis (left-right)
Decimal look_distance 8.0 The distance in blocks from which the entity will look at
Range [a, b] look_time [2, 4] Time range to look at the entity
Decimal probability 0.02 The probability of looking at the target. A value of 1.00 is 100%


minecraft:behavior.make_love

Description
Allows the villager to look for a mate to spawn other villagers with. Can only be used by Villagers.


minecraft:behavior.melee_attack

Description
Allows the mob to use close combat melee attacks.
Parameters
Type Name Default Value Description
String attack_types Defines the entity types this mob will attack
Integer random_stop_interval 0 Defines the probability the mob will stop fighting. A value of 0 disables randomly stopping, while a value of 1 defines a 50% chance
Decimal reach_multiplier 2.0 Multiplier for how far outside its box the mob can reach its target (this can be used to simulate a mob with longer arms by making this bigger)
Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal
Boolean track_target false If true, this mob will chase after the target as long as it's a valid target


minecraft:behavior.mount_pathing

Description
Allows the mob to move around on its own while mounted seeking a target to attack.
Parameters
Type Name Default Value Description
Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal
Decimal target_dist 0.0 The distance at which this mob wants to be away from its target
Boolean track_target false If true, this mob will chase after the target as long as it's a valid target


minecraft:behavior.move_indoors

Description
Can only be used by Villagers. Allows them to seek shelter indoors.
Parameters
Type Name Default Value Description
Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal


minecraft:behavior.move_through_village

Description
Can only be used by Villagers. Allows the villagers to create paths around the village.
Parameters
Type Name Default Value Description
Boolean only_at_night false If true, the mob will only move through the village during night time
Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal


minecraft:behavior.move_to_water

Description
Allows the mob to move back into water when on land.
Parameters
Type Name Default Value Description
Decimal goal_radius 0.5 Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
Integer search_height 1 Height in blocks the mob will look for water to move towards
Integer search_range 0 The distance in blocks it will look for a water to move towards
Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal


minecraft:behavior.move_towards_restriction

Description
Allows Guardians, Iron Golems and Villagers to move within their pre-defined area that the mob should be restricted to. Other mobs don't have a restriction defined.
Parameters
Type Name Default Value Description
Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal


minecraft:behavior.move_towards_target

Description
Allows mob to move towards its current target.
Parameters
Type Name Default Value Description
Decimal within_radius 0.0 Defines the radius in blocks that the mob tries to be from the target. A value of 0 means it tries to occupy the same block as the target


minecraft:behavior.nearest_attackable_target

Description
Allows the mob to check for and pursue the nearest valid target.
Parameters
Type Name Default Value Description
Integer attack_interval 0 Time in seconds between attacks
JSON Object entity_types List of entity types that this mob considers valid targets
Parameters
Type Name Default Value Description
Minecraft Filter filters Conditions that make this entry in the list valid
Decimal max_dist 16 Maximum distance this mob can be away to be a valid choice
Boolean must_see false If true, the mob has to be visible to be a valid choice
Decimal sprint_speed_multiplier 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged
Decimal walk_speed_multiplier 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
Boolean must_reach false If true, only entities that this mob can path to can be selected as targets
Boolean must_see false If true, only entities in this mob's viewing range can be selected as targets
Decimal must_see_forget_duration 3.0 Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more
Boolean reselect_targets false If true, the target will change to the current closest entity whenever a different entity is closer
Decimal within_radius 0.0 Distance in blocks that the target can be within to launch an attack


minecraft:behavior.ocelot_sit_on_block

Description
Allows to mob to be able to sit in place like the ocelot.
Parameters
Type Name Default Value Description
Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal


minecraft:behavior.ocelotattack

Description
Can only be used by the Ocelot. Allows it to perform the sneak and pounce attack.
Parameters
Type Name Default Value Description
Decimal sneak_speed_multiplier 1.0 Multiplier for the sneaking speed. 1.0 means the ocelot will move at the speed it normally sneaks
Decimal sprint_speed_multiplier 1.0 Multiplier for the running speed of this mob while using this attack
Decimal walk_speed_multiplier 1.0 Multiplier for the walking speed while using this attack


minecraft:behavior.offer_flower

Description
Allows the mob to offer the player a flower like the Iron Golem does.


minecraft:behavior.open_door

Description
Allows the mob to open doors. Requires the mob to be able to path through doors, otherwise the mob won't even want to try opening them.
Parameters
Type Name Default Value Description
Boolean close_door_after true If true, the mob will close the door after opening it and going through it


minecraft:behavior.owner_hurt_by_target

Description
Allows the mob to target another mob that hurts their owner.
Parameters
Type Name Default Value Description
JSON Object entity_types List of entity types that this mob can target if they hurt their owner
Parameters
Type Name Default Value Description
Minecraft Filter filters Conditions that make this entry in the list valid
Decimal max_dist 16 Maximum distance this mob can be away to be a valid choice
Boolean must_see false If true, the mob has to be visible to be a valid choice
Decimal sprint_speed_multiplier 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged
Decimal walk_speed_multiplier 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged


minecraft:behavior.owner_hurt_target

Description
Allows the mob to target a mob that is hurt by their owner.
Parameters
Type Name Default Value Description
JSON Object entity_types List of entity types that this entity can target if the potential target is hurt by this mob's owner
Parameters
Type Name Default Value Description
Minecraft Filter filters Conditions that make this entry in the list valid
Decimal max_dist 16 Maximum distance this mob can be away to be a valid choice
Boolean must_see false If true, the mob has to be visible to be a valid choice
Decimal sprint_speed_multiplier 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged
Decimal walk_speed_multiplier 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged


minecraft:behavior.panic

Description
Allows the mob to enter the panic state, which makes it run around and away from the damage source that made it enter this state.
Parameters
Type Name Default Value Description
Boolean force false If true, this mob will not stop panicking until it can't move anymore or the goal is removed from it
Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal


minecraft:behavior.peek

Description
Allows the mob to peek out. This is what the shulker uses to look out of its shell.


minecraft:behavior.pickup_items

Description
Allows the mob to pick up items on the ground.
Parameters
Type Name Default Value Description
Decimal goal_radius 0.5 Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
Decimal max_dist 0.0 Maximum distance this mob will look for items to pick up
Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal
Boolean track_target false If true, this mob will chase after the target as long as it's a valid target


minecraft:behavior.play

Description
Allows the mob to play with other baby villagers. This can only be used by Villagers.
Parameters
Type Name Default Value Description
Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal


minecraft:behavior.player_ride_tamed

Description
Allows the mob to be ridden by the player after being tamed.


minecraft:behavior.raid_garden

Description
Allows the mob to eat crops out of farms until they are full.
Parameters
Type Name Default Value Description
List blocks Blocks that the mob is looking for to eat
Integer eat_delay 2 Time in seconds between each time it eats
Integer full_delay 100 Amount of time in seconds before this mob wants to eat again
Decimal goal_radius 0.5 Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
Integer max_to_eat 6 Maximum number of things this entity wants to eat
Integer search_range 0 Distance in blocks the mob will look for crops to eat
Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal


minecraft:behavior.random_breach

Description
Allows the mob to randomly break surface of the water.
Parameters
Type Name Default Value Description
Decimal cooldown_time 0.0 Time in seconds the mob has to wait before using the goal again
Integer interval 120 A random value to determine when to randomly move somewhere. This has a 1/interval chance to choose this goal
Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal
Integer xz_dist 10 Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1
Integer y_dist 7 Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1


minecraft:behavior.random_fly

Description
Allows a mob to randomly fly around.
Parameters
Type Name Default Value Description
Boolean can_land_on_trees true If true, the mob can stop flying and land on a tree instead of the ground
Integer xz_dist 10 Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1
Integer y_dist 7 Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1


minecraft:behavior.random_look_around

Description
Allows the mob to randomly look around.
Parameters
Type Name Default Value Description
Range [a, b] look_time [2, 4] The range of time in seconds the mob will stay looking in a random direction before looking elsewhere


minecraft:behavior.random_stroll

Description
Allows a mob to randomly stroll around.
Parameters
Type Name Default Value Description
Integer interval 120 A random value to determine when to randomly move somewhere. This has a 1/interval chance to choose this goal
Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal
Integer xz_dist 10 Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1
Integer y_dist 7 Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1


minecraft:behavior.random_swim

Description
Allows an entity to randomly move through water
Parameters
Type Name Default Value Description
Integer interval 120 A random value to determine when to randomly move somewhere. This has a 1/interval chance to choose this goal
Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal
Integer xz_dist 10 Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1
Integer y_dist 7 Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1


minecraft:behavior.ranged_attack

Description
Allows the mob to use ranged attacks like shooting arrows.
Parameters
Type Name Default Value Description
Integer attack_interval_max 0 Maximum amount of time in seconds the entity will wait after an attack before launching another
Integer attack_interval_min 0 Minimum amount of time in seconds the entity will wait after an attack before launching another
Decimal attack_radius 0.0 Maxmimum distance the target can be for this mob to fire. If the target is further away, this mob will move first before firing
Decimal burst_interval 0.0 Amount of time in seconds between each individual shot when firing multiple shots per attack
Integer burst_shots 1 Number of shots fired every time the mob uses a charged attack
Decimal charge_charged_trigger 0.0 The minimum amount of time in ticks the mob has to charge before firing a charged attack
Decimal charge_shoot_trigger 0.0 The minimum amount of time in ticks for the mob to start charging a charged shot. Must be greater than 0 to enable burst shots
Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal


minecraft:behavior.receive_love

Description
Allows the villager to stop so another villager can breed with it. Can only be used by a Villager.


minecraft:behavior.restrict_open_door

Description
Allows the mob to stay indoors during night time.


minecraft:behavior.restrict_sun

Description
Allows the mob to automatically start avoiding the sun when its a clear day out.


minecraft:behavior.run_around_like_crazy

Description
Allows the mob to run around aimlessly.
Parameters
Type Name Default Value Description
Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal


minecraft:behavior.send_event

Description
Allows the mob to send an event to another mob.
Parameters
Type Name Default Value Description
Decimal cast_duration Total delay of the steps Time in seconds for the entire event sending process
List sequence List of events to send
Parameters of each event
Type Name Default Value Description
Decimal base_delay 0.0 Amount of time in seconds before starting this step
String event The event to send to the entity
String sound_event The sound event to play when this step happens


minecraft:behavior.share_items

Description
Allows the mob to give items it has to others.
Parameters
Type Name Default Value Description
JSON Object entity_types List of entities this mob will share items with
Parameters
Type Name Default Value Description
Minecraft Filter filters Conditions that make this entry in the list valid
Decimal max_dist 16 Maximum distance this mob can be away to be a valid choice
Boolean must_see false If true, the mob has to be visible to be a valid choice
Decimal sprint_speed_multiplier 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged
Decimal walk_speed_multiplier 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
Decimal goal_radius 0.5 Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
Decimal max_dist 0.0 Maximum distance in blocks this mob will look for entities to share items with
Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal


minecraft:behavior.silverfish_merge_with_stone

Description
Allows the mob to go into stone blocks like Silverfish do. Currently it can only be used by Silverfish.


minecraft:behavior.silverfish_wake_up_friends

Description
Allows the mob to alert mobs in nearby blocks to come out. Currently it can only be used by Silverfish.


minecraft:behavior.skeleton_horse_trap

Description
Allows Equine mobs to be Horse Traps and be triggered like them, spawning a lightning bolt and a bunch of horses when a player is nearby. Can only be used by Horses, Mules, Donkeys and Skeleton Horses.
Parameters
Type Name Default Value Description
Decimal duration 1.0 Amount of time in seconds the trap exists. After this amount of time is elapsed, the trap is removed from the world if it hasn't been activated
Decimal within_radius 0.0 Distance in blocks that the player has to be within to trigger the horse trap


minecraft:behavior.slime_attack

Description
Can only be used by Slimes and Magma Cubes. Allows the mob to use a melee attack like the slime's.


minecraft:behavior.slime_float

Description
Can only be used by Slimes and Magma Cubes. Controls their ability to float in water / lava.


minecraft:behavior.slime_keep_on_jumping

Description
Can only be used by Slimes and Magma Cubes. Allows the mob to continuously jump around like a slime.


minecraft:behavior.slime_random_direction

Description
Can only be used by Slimes and Magma Cubes. Allows the mob to move in random directions like a slime.


minecraft:behavior.squid_dive

Description
Allows the squid to dive down in water. Can only be used by the Squid.


minecraft:behavior.squid_flee

Description
Allows the squid to swim away. Can only be used by the Squid.


minecraft:behavior.squid_idle

Description
Allows the squid to swim in place idly. Can only be used by the Squid.


minecraft:behavior.squid_move_away_from_ground

Description
Allows the squid to move away from ground blocks and back to water. Can only be used by the Squid.


minecraft:behavior.squid_out_of_water

Description
Allows the squid to stick to the ground when outside water. Can only be used by the Squid.


minecraft:behavior.stay_while_sitting

Description
Allows the mob to stay put while it is in a sitting state instead of doing something else.


minecraft:behavior.stomp_attack

Description
Allows the mob to use the polar bear's melee attack.
Parameters
Type Name Default Value Description
String attack_types Defines the entity types this mob will attack
Integer random_stop_interval 0 Defines the probability the mob will stop fighting. A value of 0 disables randomly stopping, while a value of 1 defines a 50% chance
Decimal reach_multiplier 2.0 Multiplier for how far outside its box the mob can reach its target (this can be used to simulate a mob with longer arms by making this bigger)
Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal
Boolean track_target false If true, this mob will chase after the target as long as it's a valid target


minecraft:behavior.summon_entity

Description
Allows the mob to attack the player by summoning other entities.
Parameters
Type Name Default Value Description
List summon_choices List of spells for the mob to use to summon entities. Each spell has the following parameters:
Parameters of each spell
Type Name Default Value Description
Decimal cast_duration Total delay of the steps Time in seconds the spell casting will take
Decimal cooldown_time 0.0 Time in seconds the mob has to wait before using the spell again
Boolean do_casting true If true, the mob will do the casting animations and render spell particles
Minecraft Filter filters
Decimal max_activation_range -1.0 Upper bound of the activation distance in blocks for this spell
Decimal min_activation_range 1.0 Lower bound of the activation distance in blocks for this spell
Integer particle_color 0 The color of the particles for this spell
List sequence List of steps for the spell. Each step has the following parameters:
Parameters of each step
Type Name Default Value Description
Decimal base_delay 0.0 Amount of time in seconds to wait before this step starts
Decimal delay_per_summon 0.0 Amount of time in seconds before each entity is summoned in this step
Decimal entity_lifespan -1.0 Amount of time in seconds that the spawned entity will be alive for. A value of -1.0 means it will remain alive for as long as it can
String entity_type The entity type of the entities we will spawn in this step
Integer num_entities_spawned 1 Number of entities that will be spawned in this step
String shape line The base shape of this step. Valid values are circle and line
Decimal size 1.0 The base size of the entity
String sound_event The sound event to play for this step
Integer summon_cap 0 Maximum number of summoned entities at any given time
Decimal summon_cap_radius 0.0
String target self The target of the spell. This is where the spell will start (line will start here, circle will be centered here)
String start_sound_event The sound event to play when using this spell
Decimal weight 0.0 The weight of this spell. Controls how likely the mob is to choose this spell when casting one


minecraft:behavior.swell

Description
Allows the creeper to swell up when a player is nearby. It can only be used by Creepers.
Parameters
Type Name Default Value Description
Decimal start_distance 10.0 This mob starts swelling when a target is at least this many blocks away
Decimal stop_distance 2.0 This mob stops swelling when a target has moved away at least this many blocks


minecraft:behavior.swim_wander

Description
Has the fish swim around when they can't pathfind
Parameters
Type Name Default Value Description
Decimal speed_multiplier 10 speed of the entity


minecraft:behavior.take_flower

Description
Can only be used by Villagers. Allows the mob to accept flowers from Iron Golems.


minecraft:behavior.tempt

Description
Allows the mob to be tempted by food they like.
Parameters
Type Name Default Value Description
Boolean can_get_scared false If true, the mob can stop being tempted if the player moves too fast while close to this mob
List items List of items this mob is tempted by
Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal
Decimal within_radius 0.0 Distance in blocks this mob can get tempted by a player holding an item they like


minecraft:behavior.trade_with_player

Description
Allows the player to trade with this mob.


minecraft:behavior.vex_copy_owner_target

Description
Allows the mob to target the same entity its owner is targeting.
Parameters
Type Name Default Value Description
JSON Object entity_types List of entities this mob can copy the owner from
Parameters
Type Name Default Value Description
Minecraft Filter filters Conditions that make this entry in the list valid
Decimal max_dist 16 Maximum distance this mob can be away to be a valid choice
Boolean must_see false If true, the mob has to be visible to be a valid choice
Decimal sprint_speed_multiplier 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged
Decimal walk_speed_multiplier 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged


minecraft:behavior.vex_random_move

Description
Allows the mob to move around randomly like the Vex.


minecraft:behavior.wither_random_attack_pos_goal

Description
Allows the wither to launch random attacks. Can only be used by the Wither Boss.


minecraft:behavior.wither_target_highest_damage

Description
Allows the wither to focus its attacks on whichever mob has dealt the most damage to it.
Parameters
Type Name Default Value Description
JSON Object entity_types List of entity types the wither takes into account to find who dealt the most damage to it
Parameters
Type Name Default Value Description
Minecraft Filter filters Conditions that make this entry in the list valid
Decimal max_dist 16 Maximum distance this mob can be away to be a valid choice
Boolean must_see false If true, the mob has to be visible to be a valid choice
Decimal sprint_speed_multiplier 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged
Decimal walk_speed_multiplier 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged



Filters

Filters allow data objects to specify test critera which allows their use.
For example, a model that includes a filter will only be used when the filter criteria is true.


A typical filter consists of four paramters:
name: the name of the test to apply.
domain: the domain the test should be performed in. An armor slot, for example. This parameter is only used by a few tests.
operator: the comparison to apply with the value, such as 'equal' or 'greater'.
value: the value being compared with the test.


A typical filter looks like the following:
{ "test" : "moon_intensity", "subject" : "self", "operator" : "greater", "value" : "0.5" }
Which results in the calling entity (self) calculating the moon_intensity at its location and returning true if the result is greater than 0.5.


Tests can be combined into groups using the collections 'all_of' and 'any_of'.
All tests in an 'all_of' group must pass in order for the group to pass.
One or more tests in an 'any_of' group must pass in order for the group to pass.


Example:
"all_of" : [
{ "test" : "moon_intensity", "subject" : "self", "operator" : "greater", "value" : "0.5" },
{ "test" : "in_water", "subject" : "target", "operator" : "equal", "value" : "true" }
]
This filter group will pass only when the moon_intensity is greater than 0.5 AND the caller's target entity is standing in water.

clock_time

Description
Compares the current time with a float value in the range (0.0, 1.0).

0.0= Noon 0.25= Sunset 0.5= Midnight 0.75= Sunrise

Parameters
Type Name Default Description
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
Decimal value (Required) A floating point value.
Examples
Full..
{ "test": "clock_time", "subject": "self", "operator": "equals", "value": "0.00" }
Short (using Defaults)..
{ "test": "clock_time", "value": "0.00" }


has_ability

Description
Returns true when the subject entity has the named ability.
Parameters
Type Name Default Description
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
String value (Required) The Ability type to test
Options Description
flySpeed
flying
instabuild
invulnerable
lightning
mayfly
mute
noclip
walkSpeed
worldbuilder
Examples
Full..
{ "test": "has_ability", "subject": "self", "operator": "equals", "value": "instabuild" }
Short (using Defaults)..
{ "test": "has_ability", "value": "instabuild" }


has_component

Description
Returns true when the subject entity contains the named component.
Parameters
Type Name Default Description
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
String value (Required) The component name to look for
Examples
Full..
{ "test": "has_component", "subject": "self", "operator": "equals", "value": "minecraft:explode" }
Short (using Defaults)..
{ "test": "has_component", "value": "minecraft:explode" }


has_damage

Description
Returns true when the subject entity receives the named damage type.
Parameters
Type Name Default Description
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
String value (Required) The Damage type to test
Options Description
anvil
attack
block_explosion
contact
drowning
entity_explosion
fall
falling_block
fatal Any damage which kills the subject
fire
fire_tick
fly_into_wall
lava
magic
none
override
piston
projectile
starve
suffocation
suicide
thorns
void
wither
Examples
Full..
{ "test": "has_damage", "subject": "self", "operator": "equals", "value": "fatal" }
Short (using Defaults)..
{ "test": "has_damage", "value": "fatal" }


has_equipment

Description
Tests for the presence of a named item in the designated slot of the subject entity.
Parameters
Type Name Default Description
String domain any (Optional) The equipment location to test
Options Description
any
armor
feet
hand
head
leg
torso
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
String value (Required) The item name to look for
Examples
Full..
{ "test": "has_equipment", "subject": "self", "domain": "any", "operator": "equals", "value": "dirt" }
Short (using Defaults)..
{ "test": "has_equipment", "value": "dirt" }


in_caravan

Description
Returns true if the subject entity is in a caravan.
Parameters
Type Name Default Description
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
Boolean value true (Optional) true or false.
Examples
Full..
{ "test": "in_caravan", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "in_caravan" }


in_clouds

Description
Returns true when the subject entity is in the clouds.
Parameters
Type Name Default Description
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
Boolean value true (Optional) true or false.
Examples
Full..
{ "test": "in_clouds", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "in_clouds" }


in_lava

Description
Returns true when the subject entity is in lava.
Parameters
Type Name Default Description
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
Boolean value true (Optional) true or false.
Examples
Full..
{ "test": "in_lava", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "in_lava" }


in_water

Description
Returns true when the subject entity is in water.
Parameters
Type Name Default Description
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
Boolean value true (Optional) true or false.
Examples
Full..
{ "test": "in_water", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "in_water" }


in_water_or_rain

Description
Returns true when the subject entity is in water or rain.
Parameters
Type Name Default Description
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
Boolean value true (Optional) true or false.
Examples
Full..
{ "test": "in_water_or_rain", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "in_water_or_rain" }


is_altitude

Description
Tests the current altitude against a provided value. 0= bedrock elevation.
Parameters
Type Name Default Description
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
Integer value (Required) The altitude value to compare with
Examples
Full..
{ "test": "is_altitude", "subject": "self", "operator": "equals", "value": "0" }
Short (using Defaults)..
{ "test": "is_altitude", "value": "0" }


is_biome

Description
Tests whether the Subject is currently in the named biome.
Parameters
Type Name Default Description
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
String value (Required) The Biome type to test
Options Description
beach
desert
extreme_hills
flat
forest
ice
jungle
mesa
mushroom_island
ocean
plain
river
savanna
stone_beach
swamp
taiga
the_end
the_nether
Examples
Full..
{ "test": "is_biome", "subject": "self", "operator": "equals", "value": "beach" }
Short (using Defaults)..
{ "test": "is_biome", "value": "beach" }


is_brightness

Description
Tests the current brightness against a provided value in the range (0.0f, 1.0f).
Parameters
Type Name Default Description
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
Decimal value (Required) The brightness value to compare with.
Examples
Full..
{ "test": "is_brightness", "subject": "self", "operator": "equals", "value": "0.50" }
Short (using Defaults)..
{ "test": "is_brightness", "value": "0.50" }


is_climbing

Description
Returns true if the subject entity is climbing.
Parameters
Type Name Default Description
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
Boolean value true (Optional) true or false.
Examples
Full..
{ "test": "is_climbing", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "is_climbing" }


is_color

Description
Returns true if the subject entity is the named color.
Parameters
Type Name Default Description
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
String value (Required) The Palette Color to test
Options Description
black
blue
brown
cyan
gray
green
light_blue
light_green
magenta
orange
pink
purple
red
silver
white
yellow
Examples
Full..
{ "test": "is_color", "subject": "self", "operator": "equals", "value": "white" }
Short (using Defaults)..
{ "test": "is_color", "value": "white" }


is_daytime

Description
Returns true during the daylight hours.
Parameters
Type Name Default Description
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
Boolean value true (Optional) true or false.
Examples
Full..
{ "test": "is_daytime", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "is_daytime" }


is_difficulty

Description
Tests the current difficulty level of the game.
Parameters
Type Name Default Description
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
String value (Required) The game's difficulty level to test
Options Description
easy
hard
normal
peaceful
Examples
Full..
{ "test": "is_difficulty", "subject": "self", "operator": "equals", "value": "normal" }
Short (using Defaults)..
{ "test": "is_difficulty", "value": "normal" }


is_family

Description
Returns true when the subject entity is a member of the named family.
Parameters
Type Name Default Description
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
String value (Required) The Family name to look for
Examples
Full..
{ "test": "is_family", "subject": "self", "operator": "equals", "value": "player" }
Short (using Defaults)..
{ "test": "is_family", "value": "player" }


is_game_rule

Description
Tests whether a named game rule is active.
Parameters
Type Name Default Description
String domain (Required) The Game Rule to test.
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
Boolean value true (Optional) true or false.
Examples
Full..
{ "test": "is_game_rule", "subject": "self", "domain": "domobspawning", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "is_game_rule", "domain": "domobspawning" }


is_humid

Description
Tests whether the Subject is in an area with humidity
Parameters
Type Name Default Description
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
Boolean value true (Optional) true or false.
Examples
Full..
{ "test": "is_humid", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "is_humid" }


is_immobile

Description
Returns true if the subject entity is immobile. An entity is immobile if it lacks AI goals, has just changed dimensions or if it is a mob and has no health.
Parameters
Type Name Default Description
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
Boolean value true (Optional) true or false.
Examples
Full..
{ "test": "is_immobile", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "is_immobile" }


is_moving

Description
Returns true if the subject entity is moving.
Parameters
Type Name Default Description
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
Boolean value true (Optional) true or false.
Examples
Full..
{ "test": "is_moving", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "is_moving" }


is_owner

Description
Returns true if the subject entity is the owner of the calling entity.
Parameters
Type Name Default Description
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
Boolean value true (Optional) true or false.
Examples
Full..
{ "test": "is_owner", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "is_owner" }


is_riding

Description
Returns true if the subject entity is riding on another entity.
Parameters
Type Name Default Description
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
Boolean value true (Optional) true or false.
Examples
Full..
{ "test": "is_riding", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "is_riding" }


is_sneaking

Description
Returns true if the subject entity is sneaking.
Parameters
Type Name Default Description
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
Boolean value true (Optional) true or false.
Examples
Full..
{ "test": "is_sneaking", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "is_sneaking" }


is_snow_covered

Description
Tests whether the Subject is in an area with snow cover
Parameters
Type Name Default Description
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
Boolean value true (Optional) true or false.
Examples
Full..
{ "test": "is_snow_covered", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "is_snow_covered" }


is_target

Description
Returns true if the subject entity is the target of the calling entity.
Parameters
Type Name Default Description
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
Boolean value true (Optional) true or false.
Examples
Full..
{ "test": "is_target", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "is_target" }


is_temperature_type

Description
Tests whether the current temperature is a given type.
Parameters
Type Name Default Description
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
String value (Required) The Biome temperature catagory to test
Options Description
cold
mild
ocean
warm
Examples
Full..
{ "test": "is_temperature_type", "subject": "self", "operator": "equals", "value": "cold" }
Short (using Defaults)..
{ "test": "is_temperature_type", "value": "cold" }


is_temperature_value

Description
Tests the current temperature against a provided value in the range (0.0, 1.0) where 0.0f is the coldest temp and 1.0f is the hottest.
Parameters
Type Name Default Description
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
Decimal value (Required) The Biome temperature value to compare with.
Examples
Full..
{ "test": "is_temperature_value", "subject": "self", "operator": "equals", "value": "0.50" }
Short (using Defaults)..
{ "test": "is_temperature_value", "value": "0.50" }


is_underground

Description
Returns true when the subject entity is underground. An entity is considered underground if there are non-solid blocks above it.
Parameters
Type Name Default Description
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
Boolean value true (Optional) true or false.
Examples
Full..
{ "test": "is_underground", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "is_underground" }


is_underwater

Description
Returns true when the subject entity is under water. An entity is considered underwater if it is completely submerged in water blocks.
Parameters
Type Name Default Description
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
Boolean value true (Optional) true or false.
Examples
Full..
{ "test": "is_underwater", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "is_underwater" }


is_variant

Description
Returns true if the subject entity is the variant number provided.
Parameters
Type Name Default Description
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
Integer value (Required) An integer value.
Examples
Full..
{ "test": "is_variant", "subject": "self", "operator": "equals", "value": "0" }
Short (using Defaults)..
{ "test": "is_variant", "value": "0" }


moon_intensity

Description
Compares the current moon intensity with a float value in the range (0.0, 1.0)
Parameters
Type Name Default Description
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
Decimal value (Required) A floating point value.
Examples
Full..
{ "test": "moon_intensity", "subject": "self", "operator": "equals", "value": "0.00" }
Short (using Defaults)..
{ "test": "moon_intensity", "value": "0.00" }


moon_phase

Description
Compares the current moon phase with an integer value in the range (0, 7).
Parameters
Type Name Default Description
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
Integer value (Required) An integer value.
Examples
Full..
{ "test": "moon_phase", "subject": "self", "operator": "equals", "value": "0" }
Short (using Defaults)..
{ "test": "moon_phase", "value": "0" }


on_ground

Description
Returns true when the subject entity is on ground.
Parameters
Type Name Default Description
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
Boolean value true (Optional) true or false.
Examples
Full..
{ "test": "on_ground", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "on_ground" }


on_ladder

Description
Returns true when the subject entity is on a ladder.
Parameters
Type Name Default Description
String operator equals (Optional) The comparison to apply with 'value'.
Options Description
!= Test for inequality.
< Test for less-than the value.
<= Test for less-than or equal to the value.
<> Test for inequality.
= Test for equality.
== Test for equality.
> Test for greater-than the value.
>= Test for greater-than or equal to the value.
equals Test for equality.
not Test for inequality.
String subject self (Optional) The subject of this filter test.
Options Description
other The other member of an interaction, not the caller.
parent The caller's current parent.
player The player involved with the interaction.
self The entity or object calling the test
target The caller's current target.
Boolean value true (Optional) true or false.
Examples
Full..
{ "test": "on_ladder", "subject": "self", "operator": "equals", "value": "true" }
Short (using Defaults)..
{ "test": "on_ladder" }



Triggers

minecraft:on_death

Description
Only usable by the Ender Dragon. Adds a trigger to call on this entity's death.
Parameters
Type Name Default Value Description
String event The event to run when the conditions for this trigger are met
Minecraft Filter filters The list of conditions for this trigger
String target self The target of the event


minecraft:on_friendly_anger

Description
Adds a trigger that will run when a nearby entity of the same type as this entity becomes Angry.
Parameters
Type Name Default Value Description
String event The event to run when the conditions for this trigger are met
Minecraft Filter filters The list of conditions for this trigger
String target self The target of the event

minecraft:on_hurt

Description
Adds a trigger to call when this entity takes damage.
Parameters
Type Name Default Value Description
String event The event to run when the conditions for this trigger are met
Minecraft Filter filters The list of conditions for this trigger
String target self The target of the event


minecraft:on_hurt_by_player

Description
Adds a trigger to call when this entity is attacked by the player.
Parameters
Type Name Default Value Description
String event The event to run when the conditions for this trigger are met
Minecraft Filter filters The list of conditions for this trigger
String target self The target of the event


minecraft:on_ignite

Description
Adds a trigger to call when this entity is set on fire.
Parameters
Type Name Default Value Description
String event The event to run when the conditions for this trigger are met
Minecraft Filter filters The list of conditions for this trigger
String target self The target of the event


minecraft:on_start_landing

Description
Only usable by the Ender Dragon. Adds a trigger to call when this entity lands.
Parameters
Type Name Default Value Description
String event The event to run when the conditions for this trigger are met
Minecraft Filter filters The list of conditions for this trigger
String target self The target of the event


minecraft:on_start_takeoff

Description
Only usable by the Ender Dragon. Adds a trigger to call when this entity starts flying.
Parameters
Type Name Default Value Description
String event The event to run when the conditions for this trigger are met
Minecraft Filter filters The list of conditions for this trigger
String target self The target of the event


minecraft:on_target_acquired

Description
Adds a trigger to call when this entity finds a target.
Parameters
Type Name Default Value Description
String event The event to run when the conditions for this trigger are met
Minecraft Filter filters The list of conditions for this trigger
String target self The target of the event


minecraft:on_target_escape

Description
Adds a trigger to call when this entity loses the target it currently has.
Parameters
Type Name Default Value Description
String event The event to run when the conditions for this trigger are met
Minecraft Filter filters The list of conditions for this trigger
String target self The target of the event



Built-in Events

Name Description
minecraft:entity_born Event called on an entity that is spawned through two entities breeding.
minecraft:entity_spawned Event called on an entity that is placed in the level.
minecraft:entity_transformed Event called on an entity that transforms into another entity.
minecraft:on_prime Event called on an entity whose fuse is lit and is ready to explode.


Entities

Identifier Full ID Short ID
agent 312 56
area_effect_cloud 95 95
armor_stand 317 61
arrow 12582992 80
balloon 107 107
bat 33043 19
blaze 2859 43
boat 90 90
cave_spider 265000 40
chest_minecart 524386 98
chicken 4874 10
cod 9072 112
command_block_minecart 524388 100
cow 4875 11
creeper 2849 33
dolphin 8991 31
donkey 2118424 24
dragon_fireball 4194383 79
drowned 199534 110
egg 4194386 82
elder_guardian 2866 50
ender_crystal 71 71
ender_dragon 2869 53
ender_pearl 4194391 87
enderman 2854 38
endermite 265015 55
evocation_fang 4194407 103
evocation_illager 2920 104
eye_of_ender_signal 70 70
falling_block 66 66
fireball 4194389 85
fireworks_rocket 72 72
fishing_hook 77 77
ghast 2857 41
guardian 2865 49
hopper_minecart 524384 96
horse 2118423 23
husk 199471 47
ice_bomb 4194410 106
iron_golem 788 20
item 64 64
leash_knot 88 88
lightning_bolt 93 93
lingering_potion 4194405 101
llama 4893 29
llama_spit 4194406 102
magma_cube 2858 42
minecart 524372 84
mooshroom 4880 16
moving_block 67 67
mule 2118425 25
ocelot 21270 22
painting 83 83
parrot 21278 30
pig 4876 12
player 319 63
polar_bear 4892 28
pufferfish 9068 108
rabbit 4882 18
salmon 9069 109
sheep 4877 13
shulker 2870 54
shulker_bullet 4194380 76
silverfish 264999 39
skeleton 1116962 34
skeleton_horse 2186010 26
slime 2853 37
small_fireball 4194398 94
snow_golem 789 21
snowball 4194385 81
spider 264995 35
splash_potion 4194390 86
squid 8977 17
stray 1116974 46
thrown_trident 12582985 73
tnt 65 65
tnt_minecart 524385 97
tropicalfish 9071 111
vex 2921 105
villager 783 15
vindicator 2873 57
witch 2861 45
wither 68404 52
wither_skeleton 1116976 48
wither_skull 4194393 89
wither_skull_dangerous 4194395 91
wolf 21262 14
xp_bottle 4194372 68
xp_orb 69 69
zombie 199456 32
zombie_horse 2186011 27
zombie_pigman 68388 36
zombie_villager 199468 44


Blocks

ID Name
210.00 210
211.00 211
212.00 212
217.00 217
230.00 230
242.00 242
256.00 256
412.00 412
413.00 413
414.00 414
415.00 415
416.00 416
417.00 417
418.00 418
419.00 419
420.00 420
421.00 421
422.00 422
423.00 423
424.00 424
425.00 425
426.00 426
427.00 427
428.00 428
429.00 429
430.00 430
431.00 431
432.00 432
433.00 433
434.00 434
435.00 435
436.00 436
437.00 437
438.00 438
439.00 439
440.00 440
441.00 441
442.00 442
443.00 443
444.00 444
445.00 445
446.00 446
447.00 447
448.00 448
449.00 449
450.00 450
451.00 451
452.00 452
453.00 453
454.00 454
455.00 455
456.00 456
457.00 457
458.00 458
459.00 459
460.00 460
461.00 461
462.00 462
463.00 463
464.00 464
465.00 465
466.00 466
467.00 467
468.00 468
469.00 469
470.00 470
471.00 471
472.00 472
473.00 473
474.00 474
475.00 475
476.00 476
477.00 477
478.00 478
479.00 479
480.00 480
481.00 481
482.00 482
483.00 483
484.00 484
485.00 485
486.00 486
487.00 487
488.00 488
489.00 489
490.00 490
491.00 491
492.00 492
493.00 493
494.00 494
495.00 495
496.00 496
497.00 497
498.00 498
499.00 499
500.00 500
501.00 501
502.00 502
503.00 503
504.00 504
505.00 505
506.00 506
507.00 507
508.00 508
509.00 509
510.00 510
511.00 511
395.00 acacia_button
196.00 acacia_door
187.00 acacia_fence_gate
405.00 acacia_pressure_plate
163.00 acacia_stairs
400.00 acacia_trapdoor
126.00 activator_rail
0.00 air
145.00 anvil
138.00 beacon
26.00 bed
7.00 bedrock
244.00 beetroot
396.00 birch_button
194.00 birch_door
184.00 birch_fence_gate
406.00 birch_pressure_plate
135.00 birch_stairs
401.00 birch_trapdoor
235.00 black_glazed_terracotta
231.00 blue_glazed_terracotta
266.00 blue_ice
216.00 bone_block
47.00 bookshelf
117.00 brewing_stand
45.00 brick_block
108.00 brick_stairs
232.00 brown_glazed_terracotta
39.00 brown_mushroom
99.00 brown_mushroom_block
81.00 cactus
92.00 cake
171.00 carpet
141.00 carrots
410.00 carved_pumpkin
118.00 cauldron
189.00 chain_command_block
192.00 chemical_heat
238.00 chemistry_table
54.00 chest
200.00 chorus_flower
240.00 chorus_plant
82.00 clay
173.00 coal_block
16.00 coal_ore
4.00 cobblestone
139.00 cobblestone_wall
127.00 cocoa
204.00 colored_torch_bp
202.00 colored_torch_rg
137.00 command_block
236.00 concrete
237.00 concretePowder
386.00 coral
387.00 coral_block
388.00 coral_fan
389.00 coral_fan_dead
390.00 coral_fan_hang
391.00 coral_fan_hang2
392.00 coral_fan_hang3
58.00 crafting_table
229.00 cyan_glazed_terracotta
397.00 dark_oak_button
197.00 dark_oak_door
186.00 dark_oak_fence_gate
407.00 dark_oak_pressure_plate
164.00 dark_oak_stairs
402.00 dark_oak_trapdoor
258.00 dark_prismarine_stairs
151.00 daylight_detector
178.00 daylight_detector_inverted
32.00 deadbush
28.00 detector_rail
57.00 diamond_block
56.00 diamond_ore
3.00 dirt
23.00 dispenser
175.00 double_plant
43.00 double_stone_slab
181.00 double_stone_slab2
157.00 double_wooden_slab
122.00 dragon_egg
394.00 dried_kelp_block
125.00 dropper
36.00 element_0
267.00 element_1
276.00 element_10
366.00 element_100
367.00 element_101
368.00 element_102
369.00 element_103
370.00 element_104
371.00 element_105
372.00 element_106
373.00 element_107
374.00 element_108
375.00 element_109
277.00 element_11
376.00 element_110
377.00 element_111
378.00 element_112
379.00 element_113
380.00 element_114
381.00 element_115
382.00 element_116
383.00 element_117
384.00 element_118
278.00 element_12
279.00 element_13
280.00 element_14
281.00 element_15
282.00 element_16
283.00 element_17
284.00 element_18
285.00 element_19
268.00 element_2
286.00 element_20
287.00 element_21
288.00 element_22
289.00 element_23
290.00 element_24
291.00 element_25
292.00 element_26
293.00 element_27
294.00 element_28
295.00 element_29
269.00 element_3
296.00 element_30
297.00 element_31
298.00 element_32
299.00 element_33
300.00 element_34
301.00 element_35
302.00 element_36
303.00 element_37
304.00 element_38
305.00 element_39
270.00 element_4
306.00 element_40
307.00 element_41
308.00 element_42
309.00 element_43
310.00 element_44
311.00 element_45
312.00 element_46
313.00 element_47
314.00 element_48
315.00 element_49
271.00 element_5
316.00 element_50
317.00 element_51
318.00 element_52
319.00 element_53
320.00 element_54
321.00 element_55
322.00 element_56
323.00 element_57
324.00 element_58
325.00 element_59
272.00 element_6
326.00 element_60
327.00 element_61
328.00 element_62
329.00 element_63
330.00 element_64
331.00 element_65
332.00 element_66
333.00 element_67
334.00 element_68
335.00 element_69
273.00 element_7
336.00 element_70
337.00 element_71
338.00 element_72
339.00 element_73
340.00 element_74
341.00 element_75
342.00 element_76
343.00 element_77
344.00 element_78
345.00 element_79
274.00 element_8
346.00 element_80
347.00 element_81
348.00 element_82
349.00 element_83
350.00 element_84
351.00 element_85
352.00 element_86
353.00 element_87
354.00 element_88
355.00 element_89
275.00 element_9
356.00 element_90
357.00 element_91
358.00 element_92
359.00 element_93
360.00 element_94
361.00 element_95
362.00 element_96
363.00 element_97
364.00 element_98
365.00 element_99
133.00 emerald_block
129.00 emerald_ore
116.00 enchanting_table
206.00 end_bricks
209.00 end_gateway
119.00 end_portal
120.00 end_portal_frame
208.00 end_rod
121.00 end_stone
130.00 ender_chest
60.00 farmland
85.00 fence
107.00 fence_gate
51.00 fire
140.00 flower_pot
10.00 flowing_lava
8.00 flowing_water
199.00 frame
207.00 frosted_ice
61.00 furnace
20.00 glass
102.00 glass_pane
166.00 glow_stick
246.00 glowingobsidian
89.00 glowstone
41.00 gold_block
14.00 gold_ore
27.00 golden_rail
2.00 grass
198.00 grass_path
13.00 gravel
227.00 gray_glazed_terracotta
233.00 green_glazed_terracotta
253.00 hard_glass
190.00 hard_glass_pane
254.00 hard_stained_glass
191.00 hard_stained_glass_pane
172.00 hardened_clay
170.00 hay_block
148.00 heavy_weighted_pressure_plate
154.00 hopper
79.00 ice
248.00 info_update
249.00 info_update2
95.00 invisibleBedrock
101.00 iron_bars
42.00 iron_block
71.00 iron_door
15.00 iron_ore
167.00 iron_trapdoor
84.00 jukebox
398.00 jungle_button
195.00 jungle_door
185.00 jungle_fence_gate
408.00 jungle_pressure_plate
136.00 jungle_stairs
403.00 jungle_trapdoor
393.00 kelp
65.00 ladder
22.00 lapis_block
21.00 lapis_ore
11.00 lava
18.00 leaves
161.00 leaves2
69.00 lever
223.00 light_blue_glazed_terracotta
147.00 light_weighted_pressure_plate
225.00 lime_glazed_terracotta
62.00 lit_furnace
91.00 lit_pumpkin
124.00 lit_redstone_lamp
74.00 lit_redstone_ore
17.00 log
162.00 log2
222.00 magenta_glazed_terracotta
213.00 magma
103.00 melon_block
105.00 melon_stem
52.00 mob_spawner
97.00 monster_egg
48.00 mossy_cobblestone
250.00 movingBlock
110.00 mycelium
112.00 nether_brick
113.00 nether_brick_fence
114.00 nether_brick_stairs
115.00 nether_wart
214.00 nether_wart_block
87.00 netherrack
247.00 netherreactor
25.00 noteblock
53.00 oak_stairs
251.00 observer
49.00 obsidian
221.00 orange_glazed_terracotta
174.00 packed_ice
226.00 pink_glazed_terracotta
33.00 piston
34.00 pistonArmCollision
5.00 planks
243.00 podzol
90.00 portal
142.00 potatoes
150.00 powered_comparator
94.00 powered_repeater
168.00 prismarine
259.00 prismarine_bricks_stairs
257.00 prismarine_stairs
86.00 pumpkin
104.00 pumpkin_stem
219.00 purple_glazed_terracotta
201.00 purpur_block
203.00 purpur_stairs
155.00 quartz_block
153.00 quartz_ore
156.00 quartz_stairs
66.00 rail
38.00 red_flower
234.00 red_glazed_terracotta
40.00 red_mushroom
100.00 red_mushroom_block
215.00 red_nether_brick
179.00 red_sandstone
180.00 red_sandstone_stairs
152.00 redstone_block
123.00 redstone_lamp
73.00 redstone_ore
76.00 redstone_torch
55.00 redstone_wire
83.00 reeds
188.00 repeating_command_block
255.00 reserved6
12.00 sand
24.00 sandstone
128.00 sandstone_stairs
6.00 sapling
169.00 seaLantern
411.00 sea_pickle
385.00 seagrass
218.00 shulker_box
228.00 silver_glazed_terracotta
144.00 skull
165.00 slime
80.00 snow
78.00 snow_layer
88.00 soul_sand
19.00 sponge
399.00 spruce_button
193.00 spruce_door
183.00 spruce_fence_gate
409.00 spruce_pressure_plate
134.00 spruce_stairs
404.00 spruce_trapdoor
241.00 stained_glass
160.00 stained_glass_pane
159.00 stained_hardened_clay
176.00 standing_banner
63.00 standing_sign
29.00 sticky_piston
1.00 stone
109.00 stone_brick_stairs
77.00 stone_button
70.00 stone_pressure_plate
44.00 stone_slab
182.00 stone_slab2
67.00 stone_stairs
98.00 stonebrick
245.00 stonecutter
263.00 stripped_acacia_log
261.00 stripped_birch_log
264.00 stripped_dark_oak_log
262.00 stripped_jungle_log
265.00 stripped_oak_log
260.00 stripped_spruce_log
252.00 structure_block
31.00 tallgrass
46.00 tnt
50.00 torch
96.00 trapdoor
146.00 trapped_chest
132.00 tripWire
131.00 tripwire_hook
239.00 underwater_torch
205.00 undyed_shulker_box
75.00 unlit_redstone_torch
149.00 unpowered_comparator
93.00 unpowered_repeater
106.00 vine
177.00 wall_banner
68.00 wall_sign
9.00 water
111.00 waterlily
30.00 web
59.00 wheat
220.00 white_glazed_terracotta
143.00 wooden_button
64.00 wooden_door
72.00 wooden_pressure_plate
158.00 wooden_slab
35.00 wool
37.00 yellow_flower
224.00 yellow_glazed_terracotta


Items

ID Name Aux Values
430 acacia_door
145 anvil
260 apple
466 appleEnchanted
425 armor_stand
262 arrow
393 baked_potato
448 balloon
446 banner
138 beacon
355 bed
363 beef
457 beetroot
458 beetroot_seeds
459 beetroot_soup
428 birch_door
377 blaze_powder
369 blaze_rod
451 bleach
333 boat
352 bone
340 book
261 bow
281 bowl
297 bread
117 brewingStandBlock
379 brewing_stand
336 brick
99 brown_mushroom_block
325 bucket 0 = Empty Bucket

1 = Milk

10 = Lava

8 = Water 2 = Fish 3 = Fish 4 = Fish 5 = Fish

354 cake
171 carpet
391 carrot
398 carrotOnAStick
380 cauldron
305 chainmail_boots
303 chainmail_chestplate
302 chainmail_helmet
304 chainmail_leggings
238 chemistry_table
342 chest_minecart
365 chicken
432 chorus_fruit
433 chorus_fruit_popped
337 clay_ball
347 clock
461 clownfish
263 coal
139 cobblestone_wall
204 colored_torch_bp
202 colored_torch_rg
443 command_block_minecart
404 comparator
345 compass
499 compound
236 concrete
237 concrete_powder
364 cooked_beef
366 cooked_chicken
350 cooked_fish
320 cooked_porkchop
412 cooked_rabbit
463 cooked_salmon
357 cookie
-131 coral
-132 coral_block
-133 coral_fan
-134 coral_fan_dead
431 dark_oak_door
264 diamond
279 diamond_axe
313 diamond_boots
311 diamond_chestplate
310 diamond_helmet
293 diamond_hoe
312 diamond_leggings
278 diamond_pickaxe
277 diamond_shovel
276 diamond_sword
3 dirt
175 double_plant
44 double_stone_slab
182 double_stone_slab2
437 dragon_breath
464 dried_kelp
351 dye
344 egg
36 element_0
-12 element_1
-21 element_10
-111 element_100
-112 element_101
-113 element_102
-114 element_103
-115 element_104
-116 element_105
-117 element_106
-118 element_107
-119 element_108
-120 element_109
-22 element_11
-121 element_110
-122 element_111
-123 element_112
-124 element_113
-125 element_114
-126 element_115
-127 element_116
-128 element_117
-129 element_118
-23 element_12
-24 element_13
-25 element_14
-26 element_15
-27 element_16
-28 element_17
-29 element_18
-30 element_19
-13 element_2
-31 element_20
-32 element_21
-33 element_22
-34 element_23
-35 element_24
-36 element_25
-37 element_26
-38 element_27
-39 element_28
-40 element_29
-14 element_3
-41 element_30
-42 element_31
-43 element_32
-44 element_33
-45 element_34
-46 element_35
-47 element_36
-48 element_37
-49 element_38
-50 element_39
-15 element_4
-51 element_40
-52 element_41
-53 element_42
-54 element_43
-55 element_44
-56 element_45
-57 element_46
-58 element_47
-59 element_48
-60 element_49
-16 element_5
-61 element_50
-62 element_51
-63 element_52
-64 element_53
-65 element_54
-66 element_55
-67 element_56
-68 element_57
-69 element_58
-70 element_59
-17 element_6
-71 element_60
-72 element_61
-73 element_62
-74 element_63
-75 element_64
-76 element_65
-77 element_66
-78 element_67
-79 element_68
-80 element_69
-18 element_7
-81 element_70
-82 element_71
-83 element_72
-84 element_73
-85 element_74
-86 element_75
-87 element_76
-88 element_77
-89 element_78
-90 element_79
-19 element_8
-91 element_80
-92 element_81
-93 element_82
-94 element_83
-95 element_84
-96 element_85
-97 element_86
-98 element_87
-99 element_88
-100 element_89
-20 element_9
-101 element_90
-102 element_91
-103 element_92
-104 element_93
-105 element_94
-106 element_95
-107 element_96
-108 element_97
-109 element_98
-110 element_99
444 elytra
388 emerald
395 emptyMap
403 enchanted_book
426 end_crystal
120 end_portal_frame
381 ender_eye
368 ender_pearl
384 experience_bottle
288 feather
85 fence
376 fermented_spider_eye
385 fireball
401 fireworks
402 fireworksCharge
349 fish
346 fishing_rod
318 flint
259 flint_and_steel
390 flower_pot
389 frame
370 ghast_tear
374 glass_bottle
166 glow_stick
348 glowstone_dust
266 gold_ingot
371 gold_nugget
322 golden_apple
286 golden_axe
317 golden_boots
396 golden_carrot
315 golden_chestplate
314 golden_helmet
294 golden_hoe
316 golden_leggings
285 golden_pickaxe
284 golden_shovel
283 golden_sword
289 gunpowder
254 hard_stained_glass
191 hard_stained_glass_pane
467 heart_of_the_sea
410 hopper
408 hopper_minecart
419 horsearmordiamond
418 horsearmorgold
417 horsearmoriron
416 horsearmorleather
453 ice_bomb
258 iron_axe
309 iron_boots
307 iron_chestplate
330 iron_door
306 iron_helmet
292 iron_hoe
265 iron_ingot
308 iron_leggings
452 iron_nugget
257 iron_pickaxe
256 iron_shovel
267 iron_sword
429 jungle_door
335 kelp
420 lead
334 leather
301 leather_boots
299 leather_chestplate
298 leather_helmet
300 leather_leggings
18 leaves
161 leaves2
441 lingering_potion
17 log
162 log2
213 magma
378 magma_cream
358 map
447 medicine
360 melon
362 melon_seeds
328 minecart
97 monster_egg
282 mushroom_stew
424 muttonCooked
423 muttonRaw
421 name_tag
465 nautilus_shell
399 netherStar
372 nether_wart
405 netherbrick
321 painting
339 paper
33 piston
5 planks
394 poisonous_potato
319 porkchop
392 potato
373 potion
168 prismarine
422 prismarine_crystals
409 prismarine_shard
462 pufferfish
400 pumpkin_pie
361 pumpkin_seeds
201 purpur_block
406 quartz
155 quartz_block
411 rabbit
414 rabbit_foot
415 rabbit_hide
413 rabbit_stew
449 rapid_fertilizer
510 record_11
500 record_13
502 record_blocks
501 record_cat
503 record_chirp
504 record_far
505 record_mall
506 record_mellohi
507 record_stal
508 record_strad
511 record_wait
509 record_ward
38 red_flower
100 red_mushroom_block
179 red_sandstone
331 redstone
338 reeds
356 repeater
367 rotten_flesh
329 saddle
460 salmon
12 sand
24 sandstone
6 sapling
169 seaLantern
-156 sea_pickle
-130 seagrass
359 shears
218 shulker_box
445 shulker_shell
323 sign
397 skull 0 = Skeleton

1 = Wither

2 = Zombie

3 = Steve

4 = Creeper

5 = Dragon

341 slime_ball
78 snow_layer
332 snowball
442 sparkler
383 spawn_egg
382 speckled_melon
375 spider_eye
438 splash_potion
19 sponge
427 spruce_door
241 stained_glass
160 stained_glass_pane
159 stained_hardened_clay
280 stick
29 sticky_piston
1 stone
275 stone_axe
291 stone_hoe
274 stone_pickaxe
273 stone_shovel
272 stone_sword
98 stonebrick
287 string
353 sugar
31 tallgrass
46 tnt
407 tnt_minecart
450 totem
455 trident
205 undyed_shulker_box
111 waterlily
296 wheat
295 wheat_seeds
271 wooden_axe
324 wooden_door
290 wooden_hoe
270 wooden_pickaxe
269 wooden_shovel
158 wooden_slab
268 wooden_sword
35 wool
386 writable_book
387 written_book
37 yellow_flower