Minecraftch7 (トーク | 投稿記録) 編集の要約なし タグ: モバイル編集 モバイルウェブ編集 |
Hytsnbr10519 (トーク | 投稿記録) 細 (Minecraftch7 (トーク) による編集を Crtke による直前の版へ差し戻しました) タグ: 巻き戻し |
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4行目: | 4行目: | ||
= バージョン: 1.4.0.5 = |
= バージョン: 1.4.0.5 = |
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+ | == Entity Definition Properties == |
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− | == エンティティを定義するプロパティ == |
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+ | : These properties are part of the Entity Definition as a whole and go before the Component or Component Groups. Make sure to place them before any Components, Component Groups or Events sections or they will be ignored. |
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− | : これらのプロパティはエンティティ定義の一部であり、コンポーネントまたはコンポーネントグループの前にあります。必ずコンポーネント、コンポーネントグループ、またはイベントセクションの前に配置してください。そうしないと無視されます。 |
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=== do_not_upgrade === |
=== do_not_upgrade === |
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12行目: | 12行目: | ||
;説明 |
;説明 |
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+ | : Disables all current and future backwards compatibility for this entity. If new components or properties are added or changed to the vanilla version of this entity, they will not be applied. |
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− | : このエンティティに対する現在および将来の下位互換性をすべて無効にします。このエンティティの標準バージョンに新しいコンポーネントまたはプロパティが追加または変更された場合、それらは適用されません。 |
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20行目: | 20行目: | ||
;説明 |
;説明 |
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+ | : Specifies the version of the game this entity was made in. If the version is lower than the current version, any changes made to the entity in the vanilla version will be applied to it. |
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− | : このエンティティが作成されたゲームのバージョンを指定します。バージョンが現在のバージョンより低い場合、バニラバージョンでエンティティに行われた変更はすべて適用されます。 |
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+ | ;Vanilla entities that use this |
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− | ;これを使うバニラ実体 |
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− | : |
+ | : Example |
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: |
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{ |
{ |
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39行目: | 39行目: | ||
;説明 |
;説明 |
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+ | : Defines an entity's melee attack and any additional effects on it. |
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− | : エンティティの近接攻撃とそれに対する追加の影響を定義します。 |
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;パラメーター |
;パラメーター |
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49行目: | 49行目: | ||
| damage |
| damage |
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| |
| |
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+ | | Range of the random amount of damage the melee attack deals |
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− | | 近接攻撃のランダムなダメージの範囲 |
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|- |
|- |
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| Decimal |
| Decimal |
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| effect_duration |
| effect_duration |
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| 0.0 |
| 0.0 |
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+ | | Duration in seconds of the status ailment applied to the damaged entity |
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− | | 近接攻撃を受けたエンティティに付与されるステータス効果の時間(秒) |
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|- |
|- |
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| String |
| String |
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| effect_name |
| effect_name |
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| |
| |
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+ | | Name of the status ailment to apply to an entity attacked by this entity's melee attack |
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− | | 近接攻撃を受けたエンティティに付与されるステータス効果の名前 |
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|} |
|} |
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67行目: | 67行目: | ||
;説明 |
;説明 |
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+ | : Defines what mob effects to add and remove to the entity when adding this component. |
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− | : このコンポーネントを追加するときに、どのmobがエンティティに追加および削除するかを定義します。 |
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;パラメーター |
;パラメーター |
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77行目: | 77行目: | ||
| add_effects |
| add_effects |
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| |
| |
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+ | | List of effects to add to this entity after adding this component |
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− | | このコンポーネントを追加した後にこのエンティティに追加する効果のリスト |
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;パラメーター |
;パラメーター |
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86行目: | 86行目: | ||
| effect |
| effect |
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| |
| |
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+ | | Effect to add to this entity. Includes 'duration' in seconds, 'amplifier' level, 'ambient' if it is to be considered an ambient effect, and 'visible' if the effect should be visible |
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− | | このエンティティに追加する効果。秒単位の「継続時間」、「アンプ」レベル、アンビエント効果と見なす場合は「アンビエント」、効果を表示する必要がある場合は「表示」を含みます。 |
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|} |
|} |
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|- |
|- |
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92行目: | 92行目: | ||
| remove_effects |
| remove_effects |
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| |
| |
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+ | | List of names of effects to be removed from this entity after adding this component |
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− | | このコンポーネントを追加した後にこのエンティティから削除される効果の名前のリスト |
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|} |
|} |
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100行目: | 100行目: | ||
;説明 |
;説明 |
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+ | : Defines the entity's strength to carry items. |
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− | : アイテムを運ぶためのエンティティの強さを定義します。 |
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;パラメーター |
;パラメーター |
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110行目: | 110行目: | ||
| max |
| max |
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| 5 |
| 5 |
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+ | | The maximum strength of this entity |
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− | | このエンティティの最大の強み |
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|- |
|- |
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| Integer |
| Integer |
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| value |
| value |
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| 1 |
| 1 |
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+ | | The initial value of the strength |
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− | | 強度の初期値 |
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|} |
|} |
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127行目: | 127行目: | ||
;説明 |
;説明 |
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+ | : Sets the entity's delay between playing its ambient sound. |
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− | : 周囲の音を鳴らすまでのエンティティの遅延を設定します。 |
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;パラメーター |
;パラメーター |
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137行目: | 137行目: | ||
| range |
| range |
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| 16.0 |
| 16.0 |
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+ | | Maximum time is seconds to randomly add to the ambient sound delay time. |
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− | | 最大時間は、周囲の音の遅延時間にランダムに追加される秒数です。 |
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|- |
|- |
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| Decimal |
| Decimal |
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| value |
| value |
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| 8.0 |
| 8.0 |
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+ | | Minimum time in seconds before the entity plays its ambient sound again |
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− | | エンティティが周囲の音を再生するまでの最小時間(秒) |
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|} |
|} |
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150行目: | 150行目: | ||
;説明 |
;説明 |
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+ | : Sets that this entity burns if exposed to daylight. |
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− | : このエンティティが日光にさらされた場合に燃焼するように設定します。 |
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158行目: | 158行目: | ||
;説明 |
;説明 |
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+ | : Allows this entity to climb up ladders. |
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− | : この実体がはしごを登ることを許可します。 |
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166行目: | 166行目: | ||
;説明 |
;説明 |
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+ | : Marks the entity as being able to fly, the pathfinder won't be restricted to paths where a solid block is required underneath it. |
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− | : エンティティが飛べるようにマークします。パスファインダは、その下に実線のブロックが必要なパスに制限されません。 |
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174行目: | 174行目: | ||
;説明 |
;説明 |
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+ | : Allows the entity to power jump like the horse does in vanilla. |
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− | : 馬がバニラで行うのと同じように、エンティティがパワージャンプできるようにします。 |
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182行目: | 182行目: | ||
;説明 |
;説明 |
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+ | : Sets the width and height of the Entity's collision box. |
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− | : エンティティのコリジョンボックスの幅と高さを設定します。 |
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;パラメーター |
;パラメーター |
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192行目: | 192行目: | ||
| height |
| height |
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| 1.0 |
| 1.0 |
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+ | | Height of the Collision Box in Blocks |
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− | | ブロック内の衝突ボックスの高さ |
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|- |
|- |
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| Decimal |
| Decimal |
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| width |
| width |
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| 1.0 |
| 1.0 |
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+ | | Width and Depth of the Collision Box in Blocks |
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− | | ブロック内の衝突ボックスの幅と深さ |
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|} |
|} |
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205行目: | 205行目: | ||
;説明 |
;説明 |
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+ | : Defines the entity's color. Only works on vanilla entities that have predefined color values (sheep, llama, shulker). |
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− | : エンティティの色を定義します。定義済みの色の値(羊、ラマ、shulker)を持つバニラ実体に対してのみ機能します。 |
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;パラメーター |
;パラメーター |
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215行目: | 215行目: | ||
| value |
| value |
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| 0 |
| 0 |
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+ | | The Palette Color value of the entity |
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− | | エンティティのパレットカラー値 |
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|} |
|} |
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223行目: | 223行目: | ||
;説明 |
;説明 |
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+ | : Defines the entity's second texture color. Only works on vanilla entities that have a second predefined color values (tropical fish). |
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− | : エンティティの2番目のテクスチャカラーを定義します。 2番目の定義済みカラー値を持つバニラ実体(熱帯魚)に対してのみ機能します。 |
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;パラメーター |
;パラメーター |
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233行目: | 233行目: | ||
| value |
| value |
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| 0 |
| 0 |
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+ | | The second Palette Color value of the entity |
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− | | エンティティの2番目のパレットカラー値 |
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|} |
|} |
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241行目: | 241行目: | ||
;説明 |
;説明 |
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+ | : Sets this entity's default head rotation angle. |
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− | : このエンティティのデフォルトのヘッド回転角を設定します。 |
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;パラメーター |
;パラメーター |
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251行目: | 251行目: | ||
| value |
| value |
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| 0.0f |
| 0.0f |
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+ | | Angle in degrees |
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− | | 角度(度) |
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|} |
|} |
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259行目: | 259行目: | ||
;説明 |
;説明 |
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+ | : Sets the Equipment table to use for this Entity. |
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− | : このエンティティに使用するEquipmentテーブルを設定します。 |
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;パラメーター |
;パラメーター |
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269行目: | 269行目: | ||
| table |
| table |
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| |
| |
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+ | | The path to the equipment table, relative to the Behavior Pack's root |
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− | | Behavior Packのルートに対する機器テーブルへのパス。 |
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|} |
|} |
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277行目: | 277行目: | ||
;説明 |
;説明 |
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+ | : Sets that this entity doesn't take damage from fire. |
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− | : この実体が火からダメージを受けないことを設定します。 |
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285行目: | 285行目: | ||
;説明 |
;説明 |
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+ | : Sets that this entity can float in liquid blocks. |
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− | : このエンティティが液体ブロックで浮遊できることを設定します。 |
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293行目: | 293行目: | ||
;説明 |
;説明 |
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+ | : Speed in Blocks that this entity flies at. |
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− | : このエンティティが飛んでいるスピードインブロック。 |
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;パラメーター |
;パラメーター |
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303行目: | 303行目: | ||
| value |
| value |
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| 0.02 |
| 0.02 |
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+ | | Flying speed in blocks per tick |
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− | | 1ティックあたりのブロック数での飛行速度 |
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|} |
|} |
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311行目: | 311行目: | ||
;説明 |
;説明 |
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+ | : Sets the number of blocks the entity can step without jumping. |
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− | : エンティティがジャンプせずに進むことができるブロック数を設定します。 |
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;パラメーター |
;パラメーター |
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321行目: | 321行目: | ||
| value |
| value |
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| 0.5 |
| 0.5 |
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+ | | The value of the size of the entity's step |
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− | | エンティティのステップサイズの値 |
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|} |
|} |
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329行目: | 329行目: | ||
;説明 |
;説明 |
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+ | : Defines how much does friction affect this entity. |
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− | : 摩擦がこのエンティティにどの程度影響するかを定義します。 |
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;パラメーター |
;パラメーター |
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339行目: | 339行目: | ||
| value |
| value |
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| 1.0 |
| 1.0 |
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+ | | The higher the number, the more the friction affects this entity. A value of 1.0 means regular friction, while 2.0 means twice as much |
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− | | 数値が大きいほど、摩擦がこのエンティティに与える影響が大きくなります。 1.0の値は通常の摩擦を意味し、2.0は2倍の値を意味します。 |
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|} |
|} |
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347行目: | 347行目: | ||
;説明 |
;説明 |
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+ | : Sets the offset from the ground that the entity is actually at. |
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− | : エンティティが実際にいる場所からのオフセットを設定します。 |
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;パラメーター |
;パラメーター |
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357行目: | 357行目: | ||
| value |
| value |
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| 0.0 |
| 0.0 |
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+ | | The value of the entity's offset from the terrain, in blocks |
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− | | ブロックからの、エンティティのテレインからのオフセット値 |
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|} |
|} |
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365行目: | 365行目: | ||
;説明 |
;説明 |
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+ | : Sets that this entity will take damage when it is wet. |
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− | : このエンティティが濡れているとダメージを受けるように設定します。 |
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373行目: | 373行目: | ||
;説明 |
;説明 |
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+ | : When configured as a rideable entity, the entity will be controlled using WASD controls. |
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− | : ライド可能エンティティとして設定されている場合、そのエンティティはWASDコントロールを使用して制御されます。 |
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381行目: | 381行目: | ||
;説明 |
;説明 |
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+ | : Sets that this entity is a baby. |
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− | : このエンティティが赤ちゃんであることを設定します。 |
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389行目: | 389行目: | ||
;説明 |
;説明 |
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+ | : Sets that this entity is charged. |
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− | : このエンティティが課金されるように設定します。 |
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397行目: | 397行目: | ||
;説明 |
;説明 |
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+ | : Sets that this entity is currently carrying a chest. |
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− | : このエンティティが現在胸を持っていることを設定します。 |
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2019年1月5日 (土) 03:01時点における版
この項目はBedrock Edition限定の要素です。
このページの内容は翻訳されていません。
あなたが内容を翻訳してみませんか?
バージョン: 1.4.0.5
Entity Definition Properties
- These properties are part of the Entity Definition as a whole and go before the Component or Component Groups. Make sure to place them before any Components, Component Groups or Events sections or they will be ignored.
do_not_upgrade
- 説明
- Disables all current and future backwards compatibility for this entity. If new components or properties are added or changed to the vanilla version of this entity, they will not be applied.
format_version
- 説明
- Specifies the version of the game this entity was made in. If the version is lower than the current version, any changes made to the entity in the vanilla version will be applied to it.
- Vanilla entities that use this
- Example
{ "minecraft:entity": { "format_version": "1.2.0", "do_not_upgrade": {}, "component_groups": {...} ...}
Attributes
minecraft:attack
- 説明
- Defines an entity's melee attack and any additional effects on it.
- パラメーター
Type Name Default Value Description Range [a, b] damage Range of the random amount of damage the melee attack deals Decimal effect_duration 0.0 Duration in seconds of the status ailment applied to the damaged entity String effect_name Name of the status ailment to apply to an entity attacked by this entity's melee attack
minecraft:spell_effects
- 説明
- Defines what mob effects to add and remove to the entity when adding this component.
- パラメーター
Type Name Default Value Description List add_effects List of effects to add to this entity after adding this component - パラメーター
Type Name Default Value Description String effect Effect to add to this entity. Includes 'duration' in seconds, 'amplifier' level, 'ambient' if it is to be considered an ambient effect, and 'visible' if the effect should be visible
String remove_effects List of names of effects to be removed from this entity after adding this component
minecraft:strength
- 説明
- Defines the entity's strength to carry items.
- パラメーター
Type Name Default Value Description Integer max 5 The maximum strength of this entity Integer value 1 The initial value of the strength
Properties
minecraft:ambient_sound_interval
- 説明
- Sets the entity's delay between playing its ambient sound.
- パラメーター
Type Name Default Value Description Decimal range 16.0 Maximum time is seconds to randomly add to the ambient sound delay time. Decimal value 8.0 Minimum time in seconds before the entity plays its ambient sound again
minecraft:burns_in_daylight
- 説明
- Sets that this entity burns if exposed to daylight.
minecraft:can_climb
- 説明
- Allows this entity to climb up ladders.
minecraft:can_fly
- 説明
- Marks the entity as being able to fly, the pathfinder won't be restricted to paths where a solid block is required underneath it.
minecraft:can_power_jump
- 説明
- Allows the entity to power jump like the horse does in vanilla.
minecraft:collision_box
- 説明
- Sets the width and height of the Entity's collision box.
- パラメーター
Type Name Default Value Description Decimal height 1.0 Height of the Collision Box in Blocks Decimal width 1.0 Width and Depth of the Collision Box in Blocks
minecraft:color
- 説明
- Defines the entity's color. Only works on vanilla entities that have predefined color values (sheep, llama, shulker).
- パラメーター
Type Name Default Value Description Integer value 0 The Palette Color value of the entity
minecraft:color2
- 説明
- Defines the entity's second texture color. Only works on vanilla entities that have a second predefined color values (tropical fish).
- パラメーター
Type Name Default Value Description Integer value 0 The second Palette Color value of the entity
minecraft:default_look_angle
- 説明
- Sets this entity's default head rotation angle.
- パラメーター
Type Name Default Value Description Decimal value 0.0f Angle in degrees
minecraft:equipment
- 説明
- Sets the Equipment table to use for this Entity.
- パラメーター
Type Name Default Value Description String table The path to the equipment table, relative to the Behavior Pack's root
minecraft:fire_immune
- 説明
- Sets that this entity doesn't take damage from fire.
minecraft:floats_in_liquid
- 説明
- Sets that this entity can float in liquid blocks.
minecraft:flying_speed
- 説明
- Speed in Blocks that this entity flies at.
- パラメーター
Type Name Default Value Description Decimal value 0.02 Flying speed in blocks per tick
minecraft:foot_size
- 説明
- Sets the number of blocks the entity can step without jumping.
- パラメーター
Type Name Default Value Description Decimal value 0.5 The value of the size of the entity's step
minecraft:friction_modifier
- 説明
- Defines how much does friction affect this entity.
- パラメーター
Type Name Default Value Description Decimal value 1.0 The higher the number, the more the friction affects this entity. A value of 1.0 means regular friction, while 2.0 means twice as much
minecraft:ground_offset
- 説明
- Sets the offset from the ground that the entity is actually at.
- パラメーター
Type Name Default Value Description Decimal value 0.0 The value of the entity's offset from the terrain, in blocks
minecraft:hurt_when_wet
- 説明
- Sets that this entity will take damage when it is wet.
minecraft:input_ground_controlled
- 説明
- When configured as a rideable entity, the entity will be controlled using WASD controls.
minecraft:is_baby
- 説明
- Sets that this entity is a baby.
minecraft:is_charged
- 説明
- Sets that this entity is charged.
minecraft:is_chested
- 説明
- Sets that this entity is currently carrying a chest.
minecraft:is_dyeable
- 説明
- Allows dyes to be used on this entity to change its color.
- パラメーター
Type Name Default Value Description String interact_text The text that will display when interacting with this entity with a dye when playing with Touch-screen controls
minecraft:is_ignited
- 説明
- Sets that this entity is currently on fire.
minecraft:is_saddled
- 説明
- Sets that this entity is currently saddled.
minecraft:is_shaking
- 説明
- Sets that this entity is currently shaking.
minecraft:is_sheared
- 説明
- Sets that this entity is currently sheared.
minecraft:is_stackable
- 説明
- Sets that this entity can be stacked.
minecraft:is_tamed
- 説明
- Sets that this entity is currently tamed.
minecraft:item_controllable
- 説明
- Defines what items can be used to control this entity while ridden
- パラメーター
Type Name Default Value Description List control_items List of items that can be used to control this entity
minecraft:loot
- 説明
- Sets the loot table for what items this entity drops upon death.
- パラメーター
Type Name Default Value Description String table The path to the loot table, relative to the Behavior Pack's root
minecraft:mark_variant
- 説明
- Additional variant value. Can be used to further differentiate variants.
- パラメーター
Type Name Default Value Description Integer value 0 The ID of the variant. By convention, 0 is the ID of the base entity
minecraft:push_through
- 説明
- Sets the distance through which the entity can push through.
- パラメーター
Type Name Default Value Description Decimal value 0.0 The value of the entity's push-through, in blocks
minecraft:scale
- 説明
- Sets the entity's visual size.
- パラメーター
Type Name Default Value Description Decimal value 1.0 The value of the scale. 1.0 means the entity will appear at the scale they are defined in their model. Higher numbers make the entity bigger
minecraft:sound_volume
- 説明
- Sets the entity's base volume for sound effects.
- パラメーター
Type Name Default Value Description Decimal value 1.0 The value of the volume the entity uses for sound effects
minecraft:type_family
- 説明
- Defines the families this entity belongs to.
- パラメーター
Type Name Default Value Description List family List of family names
minecraft:variant
- 説明
- Used to differentiate the component group of a variant of an entity from others (e.g. ocelot, villager)
- パラメーター
Type Name Default Value Description Integer value 0 The ID of the variant. By convention, 0 is the ID of the base entity
minecraft:walk_animation_speed
- 説明
- Sets the speed multiplier for this entity's walk animation speed.
- パラメーター
Type Name Default Value Description Decimal value 1.0 The higher the number, the faster the animation for walking plays. A value of 1.0 means normal speed, while 2.0 means twice as fast
minecraft:wants_jockey
- 説明
- Sets that this entity wants to become a jockey.
Component IDs
JSON Name ID 0 minecraft:addrider -1014528905 minecraft:ageable 1092934985 minecraft:ambient_sound_interval -1314051310 minecraft:angry 725411499 minecraft:attack 1651346034 minecraft:behavior.avoid_mob_type 386517767 minecraft:behavior.beg 1346418048 minecraft:behavior.break_door -1798237626 minecraft:behavior.breed 51166360 minecraft:behavior.charge_attack -1921442265 minecraft:behavior.controlled_by_player 1633000292 minecraft:behavior.defend_village_target 1469600895 minecraft:behavior.door_interact -286762735 minecraft:behavior.dragonchargeplayer 1808565780 minecraft:behavior.dragondeath -1541162059 minecraft:behavior.dragonflaming -865288877 minecraft:behavior.dragonholdingpattern 1066617362 minecraft:behavior.dragonlanding -152352492 minecraft:behavior.dragonscanning -1003941066 minecraft:behavior.dragonstrafeplayer -1510265153 minecraft:behavior.dragontakeoff -1912535317 minecraft:behavior.eat_block 1972447274 minecraft:behavior.enderman_leave_block -717580550 minecraft:behavior.enderman_take_block -537294220 minecraft:behavior.find_mount 731306871 minecraft:behavior.flee_sun -617664229 minecraft:behavior.float 1758503000 minecraft:behavior.float_wander -1122048364 minecraft:behavior.follow_caravan 9936402 minecraft:behavior.follow_mob -1524701626 minecraft:behavior.follow_owner 1213259599 minecraft:behavior.follow_parent 2127040136 minecraft:behavior.guardian_attack -579215554 minecraft:behavior.harvest_farm_block 10843010 minecraft:behavior.hurt_by_target -1710404297 minecraft:behavior.leap_at_target 256926956 minecraft:behavior.look_at_entity -1735428573 minecraft:behavior.look_at_player -1892159379 minecraft:behavior.look_at_target -885375871 minecraft:behavior.look_at_trading_player -2094605693 minecraft:behavior.make_love -1551283431 minecraft:behavior.melee_attack 1848335663 minecraft:behavior.mount_pathing 1112137677 minecraft:behavior.move_indoors 2107078532 minecraft:behavior.move_through_village 779377630 minecraft:behavior.move_to_water 1886139445 minecraft:behavior.move_towards_restriction 1288087401 minecraft:behavior.move_towards_target -166537884 minecraft:behavior.nearest_attackable_target -2032255557 minecraft:behavior.ocelot_sit_on_block -1327999383 minecraft:behavior.ocelotattack 560197714 minecraft:behavior.offer_flower -885387854 minecraft:behavior.open_door -906200433 minecraft:behavior.owner_hurt_by_target 530667419 minecraft:behavior.owner_hurt_target 995655261 minecraft:behavior.panic -169886247 minecraft:behavior.peek 211304085 minecraft:behavior.pickup_items 644287189 minecraft:behavior.play -505601580 minecraft:behavior.player_ride_tamed 603869698 minecraft:behavior.raid_garden -1145687602 minecraft:behavior.random_breach 928528911 minecraft:behavior.random_fly -446385505 minecraft:behavior.random_look_around 1177762851 minecraft:behavior.random_stroll -1643504294 minecraft:behavior.random_swim -1465281278 minecraft:behavior.ranged_attack -2093407250 minecraft:behavior.receive_love 1156694272 minecraft:behavior.restrict_open_door 715583988 minecraft:behavior.restrict_sun -382716017 minecraft:behavior.run_around_like_crazy -1390363669 minecraft:behavior.send_event -823429137 minecraft:behavior.share_items 2045906118 minecraft:behavior.silverfish_merge_with_stone 321908121 minecraft:behavior.silverfish_wake_up_friends 484391748 minecraft:behavior.skeleton_horse_trap 530952387 minecraft:behavior.slime_attack -1315951081 minecraft:behavior.slime_float -1480876341 minecraft:behavior.slime_keep_on_jumping -1844762087 minecraft:behavior.slime_random_direction 1437515506 minecraft:behavior.squid_dive 1626998843 minecraft:behavior.squid_flee 1304043261 minecraft:behavior.squid_idle 1741234679 minecraft:behavior.squid_move_away_from_ground 892387674 minecraft:behavior.squid_out_of_water -1347598607 minecraft:behavior.stay_while_sitting 1346980478 minecraft:behavior.stomp_attack -1851446496 minecraft:behavior.summon_entity -2005850647 minecraft:behavior.swell -1473132493 minecraft:behavior.swim_wander -1576142514 minecraft:behavior.take_flower 1218648257 minecraft:behavior.tempt 422904556 minecraft:behavior.trade_with_player -2048563493 minecraft:behavior.vex_copy_owner_target -643459543 minecraft:behavior.vex_random_move -1117822165 minecraft:behavior.wither_random_attack_pos_goal -528895885 minecraft:behavior.wither_target_highest_damage -1065562072 minecraft:boostable -8316315 minecraft:breathable -707187232 minecraft:breedable -1616430100 minecraft:burns_in_daylight 1256874605 minecraft:can_climb -550459594 minecraft:can_fly 985724318 minecraft:can_power_jump -763124853 minecraft:collision_box -1277663508 minecraft:color 1069623177 minecraft:color2 0 minecraft:damage_over_time 0 minecraft:damage_sensor -82616534 minecraft:default_look_angle -815556357 minecraft:environment_sensor 687748970 minecraft:equipment 714661022 minecraft:equippable -1164142226 minecraft:explode -1683058581 minecraft:fire_immune -1071767182 minecraft:floats_in_liquid 179778474 minecraft:flying_speed -570508595 minecraft:foot_size 1133270874 minecraft:friction_modifier -714364556 minecraft:ground_offset -1816881803 minecraft:healable -54247424 minecraft:hurt_when_wet 237531867 minecraft:input_ground_controlled -646415617 minecraft:interact -1996861528 minecraft:inventory 1941951218 minecraft:is_baby 1853172763 minecraft:is_charged 125340337 minecraft:is_chested -817599379 minecraft:is_dyeable 1381448355 minecraft:is_ignited 905710223 minecraft:is_saddled 1037901616 minecraft:is_shaking 523951884 minecraft:is_sheared 1154836813 minecraft:is_stackable 1184456737 minecraft:is_tamed 1646421078 minecraft:item_controllable 1868311069 minecraft:item_hopper -447601772 minecraft:jump.dynamic 945664737 minecraft:jump.static 1064987526 minecraft:leashable 893445039 minecraft:lookat -1329707008 minecraft:loot 1775814032 minecraft:mark_variant 663621689 minecraft:movement.basic 3354475 minecraft:movement.fly -1487316136 minecraft:movement.generic 0 minecraft:movement.jump 1256268727 minecraft:movement.skip -1828832272 minecraft:movement.sway 0 minecraft:nameable -595398763 minecraft:navigation.climb -1075360945 minecraft:navigation.float -842998036 minecraft:navigation.fly -1997823129 minecraft:navigation.generic 0 minecraft:navigation.swim 1908076634 minecraft:navigation.walk 1909033775 minecraft:on_death -49357854 minecraft:on_friendly_anger -1009986313 minecraft:on_hurt -1028603471 minecraft:on_hurt_by_player -599009831 minecraft:on_ignite -1911489054 minecraft:on_start_landing -555648368 minecraft:on_start_takeoff 426083399 minecraft:on_target_acquired 1063277906 minecraft:on_target_escape -1373130027 minecraft:peek -863721039 minecraft:projectile 1922456869 minecraft:push_through -138030768 minecraft:rail_movement -78235634 minecraft:rail_sensor 1273161273 minecraft:rideable 1656173828 minecraft:scale 77854436 minecraft:scale_by_age 64881972 minecraft:shareables 1301057082 minecraft:shooter 184150118 minecraft:sittable -1376274106 minecraft:sound_volume 937951776 minecraft:spawn_entity 1991964333 minecraft:spell_effects 523264365 minecraft:strength 648564399 minecraft:tameable 932870003 minecraft:tamemount 1615660288 minecraft:target_nearby_sensor 1309819882 minecraft:teleport -1900891127 minecraft:tick_world -381759296 minecraft:timer 1862095863 minecraft:trade_table 50480315 minecraft:transformation -457894577 minecraft:type_family -255011285 minecraft:variant -1789583977 minecraft:walk_animation_speed 972393614 minecraft:wants_jockey 1832515141
Components
minecraft:addrider
- Description
- Adds a rider to the entity. Requires minecraft:rideable.
- Parameters
Type Name Default Value Description String entity_type The entity type that will be riding this entity
minecraft:ageable
- Description
- Adds a timer for the entity to grow up. It can be accelerated by giving the entity the items it likes as defined by feedItems.
- Parameters
Type Name Default Value Description Decimal duration 1200.0 Amount of time before the entity grows List feedItems List of items that can be fed to the entity. Includes 'item' for the item name and 'growth' to define how much time it grows up by String grow_up Event to run when this entity grows up
minecraft:angry
- Description
- Defines the entity's 'angry' state using a timer.
- Parameters
Type Name Default Value Description Boolean broadcastAnger false If true, other entities of the same entity definition within the broadcastRange will also become angry Integer broadcastRange 20 Distance in blocks within which other entities of the same entity definition will become angry String calm_event Event to run after the number of seconds specified in duration expires (when the entity stops being 'angry') Integer duration 25 The amount of time in seconds that the entity will be angry Integer duration_delta 0 Variance in seconds added to the duration [-delta, delta]
minecraft:boostable
- Description
- Defines the conditions and behavior of a rideable entity's boost
- Parameters
Type Name Default Value Description List boost_items List of items that can be used to boost while riding this entity. Each item has the following properties: - Parameters
Type Name Default Value Description Integer damage 1 This is the damage that the item will take each time it is used String item Name of the item that can be used to boost String replaceItem The item used to boost will become this item once it is used up
Integer duration 3 Time in seconds for the boost Decimal speed_multiplier 1.0 Factor by which the entity's normal speed increases. E.g. 2.0 means go twice as fast
minecraft:breathable
- Description
- Defines what blocks this entity can breathe in and gives them the ability to suffocate
- Parameters
Type Name Default Value Description List breatheBlocks List of blocks this entity can breathe in, in addition to the above Boolean breathesAir true If true, this entity can breathe in air Boolean breathesLava false If true, this entity can breathe in lava Boolean breathesSolids false If true, this entity can breathe in solid blocks Boolean breathesWater false If true, this entity can breathe in water Boolean generatesBubbles true If true, this entity will have visible bubbles while in water Decimal inhaleTime 0.0 Time in seconds to recover breath to maximum List nonBreatheBlocks List of blocks this entity can't breathe in, in addition to the above Integer suffocateTime -20 Time in seconds between suffocation damage Integer totalSupply 15 Time in seconds the entity can hold its breath
minecraft:breedable
- Description
- Defines the way an entity can get into the 'love' state.
- Parameters
Type Name Default Value Description Boolean allowSitting false If true, entities can breed while sitting Decimal breedCooldown 60.0 Time in seconds before the Entity can breed again List breedItems The list of items that can be used to get the entity into the 'love' state List breedsWith The list of entity definitions that this entity can breed with - Parameters
Type Name Default Value Description String babyType The entity definition of this entity's babies String breed_event Event to run when this entity breeds String mateType The entity definition of this entity's mate
Decimal extraBabyChance 0.0 Chance that up to 16 babies will spawn between 0.0 and 1.0, where 1.0 is 100% Boolean inheritTamed true If true, the babies will be automatically tamed if its parents are JSON Object mutation_factor Determines how likely the babies are to NOT inherit one of their parent's variances. Values are between 0.0 and 1.0, with a higher number meaning more likely to mutate - Parameters
Type Name Default Value Description Decimal color 0.0 The percentage chance of a mutation on the entity's color Decimal extra_variant 0.0 The percentage chance of a mutation on the entity's extra variant type Decimal variant 0.0 The percentage chance of a mutation on the entity's variant type
Boolean requireTame true If true, the entities need to be tamed first before they can breed.
minecraft:damage_over_time
- Description
- Applies defined amount of damage to the entity at specified intervals
- Parameters
Type Name Default Value Description Integer damagePerHurt 1 Amount of damage caused each hurt Integer timeBetweenHurt 0 Time in seconds between damage
minecraft:damage_sensor
- Description
- Defines what events to call when this entity is damaged by specific entities or items. Can be either an array or a single instance.
- Parameters
Type Name Default Value Description String cause Type of damage that triggers this set of events Boolean deals_damage true If true, the damage dealt to the entity will take off health from it. Set to false to make the entity ignore that damage List on_damage List of triggers with the events to call when taking this specific kind of damage. Allows specifying filters for entity definitions and events
minecraft:environment_sensor
- Description
- Creates a trigger based on environment conditions.
- Parameters
Type Name Default Value Description List on_environment The list of triggers that fire when the environment conditions match the given filter criteria.
minecraft:equippable
- Description
- Defines an entity's behavior for having items equipped to it
- Parameters
Type Name Default Value Description List slots List of slots and the item that can be equipped - Parameters
Type Name Default Value Description List accepted_items The list of items that can go in this slot String interact_text Text to be displayed when the entity can be equipped with this item when playing with Touch-screen controls String item Name of the item that can be equipped for this slot String on_equip Event to trigger when this entity is equipped with this item String on_unequip Event to trigger when this item is removed from this entity Integer slot 0 The slot number of this slot
minecraft:explode
- Description
- Defines how the entity explodes.
- Parameters
Type Name Default Value Description Boolean breaks_blocks true If true, the explosion will destroy blocks in the explosion radius Boolean causesFire false If true, blocks in the explosion radius will be set on fire Boolean destroyAffectedByGriefing false If true, whether the explosion breaks blocks is affected by the mob griefing game rule Boolean fireAffectedByGriefing false If true, whether the explosion causes fire is affected by the mob griefing game rule Range [a, b] fuseLength [0.0, 0.0] The range for the random amount of time the fuse will be lit before exploding. A negative value means the explosion will be immediate Boolean fuseLit false If true, the fuse is already lit when this component is added to the entity Decimal maxResistance Infinite Blocks with less resistance than this value will be broken by the explosion Decimal power 3.0 The radius of the explosion in blocks and the amount of damage the explosion deals
minecraft:healable
- Description
- Defines the interactions with this entity for healing it.
- Parameters
Type Name Default Value Description List items The list of items that can be used to heal this entity - Parameters
Type Name Default Value Description Minecraft Filter filters The list of conditions for this trigger Boolean force_use false Determines if item can be used regardless of entity being full health Decimal heal_amount 1.0 The amount of health this entity gains when fed this item String item Name of the item this entity likes and can be used to heal this entity
minecraft:interact
- Description
- Defines interactions with this entity.
- Parameters
Type Name Default Value Description JSON Object add_items Loot table with items to add to the player's inventory upon successful interaction - Parameters
Type Name Default Value Description String table File path, relative to the Behavior Pack's path, to the loot table file
Decimal cooldown 0.0 Time in seconds before this entity can be interacted with again Integer hurt_item 0 The amount of damage the item will take when used to interact with this entity. A value of 0 means the item won't lose durability String interact_text Text to show when the player is able to interact in this way with this entity when playing with Touch-screen controls String on_interact Event to fire when the interaction occurs JSON Object particle_on_start Particle effect that will be triggered at the start of the interaction particle_offset_towards_interactor
- Description
- Whether or not the particle will appear closer to who performed the interaction
particle_type
- Description
- The type of particle that will be spawned
particle_y_offset
- Description
- Will offset the particle this amount in the y direction
String play_sounds List of sounds to play when the interaction occurs String spawn_entities List of entities to spawn when the interaction occurs JSON Object spawn_items Loot table with items to drop on the ground upon successful interaction - Parameters
Type Name Default Value Description String table File path, relative to the Behavior Pack's path, to the loot table file
Boolean swing false If true, the player will do the 'swing' animation when interacting with this entity String transform_to_item The item used will transform to this item upon successful interaction. Format: itemName:auxValue Boolean use_item false If true, the interaction will use an item
minecraft:inventory
- Description
- Defines this entity's inventory properties.
- Parameters
Type Name Default Value Description Integer additional_slots_per_strength 0 Number of slots that this entity can gain per extra strength Boolean can_be_siphoned_from false If true, the contents of this inventory can be removed by a hopper String container_type none Type of container this entity has. Can be horse, minecart_chest, minecart_hopper, inventory, container or hopper Integer inventory_size 5 Number of slots the container has Integer linked_slots_size 0 Number of linked slots (e.g. Player Hotbar) the container has Boolean private false If true, only the entity can access the inventory Boolean restrict_to_owner false If true, the entity's inventory can only be accessed by its owner or itself
minecraft:item_hopper
- Description
- Determines that this entity is an item hopper
minecraft:jump.dynamic
- Description
- Defines a dynamic type jump control that will change jump properties based on the speed modifier of the mob.
minecraft:jump.static
- Description
- Gives the entity the ability to jump.
- Parameters
Type Name Default Value Description Decimal jump_power 0.42 The initial vertical velocity for the jump
minecraft:leashable
- Description
- Allows this entity to be leashed and Defines the conditions and events for this entity when is leashed.
- Parameters
Type Name Default Value Description Decimal hard_distance 6.0 Distance in blocks at which the leash stiffens, restricting movement Decimal max_distance 10.0 Distance in blocks at which the leash breaks String on_leash Event to call when this entity is leashed String on_unleash Event to call when this entity is unleashed Decimal soft_distance 4.0 Distance in blocks at which the 'spring' effect starts acting to keep this entity close to the entity that leashed it
minecraft:lookat
- Description
- Defines the behavior when another entity looks at this entity.
- Parameters
Type Name Default Value Description String filters player Defines the entities that can trigger this component Range [a, b] look_cooldown [0.0, 0.0] The range for the random amount of time during which the entity is 'cooling down' and won't get angered or look for a target String look_event Event to run when the entities specified in filters look at this entity Boolean mAllowInvulnerable false If true, invulnerable entities (e.g. Players in creative mode) are considered valid targets Decimal searchRadius 10.0 Maximum distance this entity will look for another entity looking at it Boolean setTarget true If true, this entity will set the attack target as the entity that looked at it
minecraft:movement.basic
- Description
- This component accents the movement of an entity.
- Parameters
Type Name Default Value Description Decimal max_turn 30.0 The maximum number in degrees the mob can turn per tick.
minecraft:movement.fly
- Description
- This move control causes the mob to fly.
- Parameters
Type Name Default Value Description Decimal max_turn 30.0 The maximum number in degrees the mob can turn per tick.
minecraft:movement.generic
- Description
- This move control allows a mob to fly, swim, climb, etc.
- Parameters
Type Name Default Value Description Decimal max_turn 30.0 The maximum number in degrees the mob can turn per tick.
minecraft:movement.jump
- Description
- Move control that causes the mob to jump as it moves with a specified delay between jumps.
- Parameters
Type Name Default Value Description Range [a, b] jump_delay [0.0, 0.0] Delay after landing when using the slime move control. Decimal max_turn 30.0 The maximum number in degrees the mob can turn per tick.
minecraft:movement.skip
- Description
- This move control causes the mob to hop as it moves.
- Parameters
Type Name Default Value Description Decimal max_turn 30.0 The maximum number in degrees the mob can turn per tick.
minecraft:movement.sway
- Description
- This move control causes the mob to sway side to side giving the impression it is swimming.
- Parameters
Type Name Default Value Description Decimal max_turn 30.0 The maximum number in degrees the mob can turn per tick.
minecraft:nameable
- Description
- Allows this entity to be named (e.g. using a name tag)
- Parameters
Type Name Default Value Description Boolean allowNameTagRenaming true If true, this entity can be renamed with name tags Boolean alwaysShow false If true, the name will always be shown String default_trigger Trigger to run when the entity gets named JSON Object name_actions Describes the special names for this entity and the events to call when the entity acquires those names - Parameters
Type Name Default Value Description String name_filter List of special names that will cause the events defined in 'on_named' to fire String on_named Event to be called when this entity acquires the name specified in 'name_filter'
- Description
- Allows this entity to generate paths that include vertical walls like the vanilla Spiders do.
- Parameters
Type Name Default Value Description Boolean avoid_portals false Tells the pathfinder to avoid portals (like nether portals) when finding a path Boolean avoid_sun false Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths Boolean avoid_water false Tells the pathfinder to avoid water when creating a path Boolean can_float false Tells the pathfinder whether or not it can float in water Boolean can_open_doors false Tells the pathfinder that it can path through a closed door assuming the AI will open the door Boolean can_pass_doors true Whether a path can be created through a door Boolean can_sink true Tells the pathfinder whether or not it will be pulled down by gravity while in water
- Description
- Allows this entity to generate paths by flying around the air like the regular Ghast.
- Parameters
Type Name Default Value Description Boolean avoid_portals false Tells the pathfinder to avoid portals (like nether portals) when finding a path Boolean avoid_sun false Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths Boolean avoid_water false Tells the pathfinder to avoid water when creating a path Boolean can_float false Tells the pathfinder whether or not it can float in water Boolean can_open_doors false Tells the pathfinder that it can path through a closed door assuming the AI will open the door Boolean can_pass_doors true Whether a path can be created through a door Boolean can_sink true Tells the pathfinder whether or not it will be pulled down by gravity while in water
- Description
- Allows this entity to generate paths in the air like the vanilla Parrots do.
- Parameters
Type Name Default Value Description Boolean avoid_portals false Tells the pathfinder to avoid portals (like nether portals) when finding a path Boolean avoid_sun false Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths Boolean avoid_water false Tells the pathfinder to avoid water when creating a path Boolean can_float false Tells the pathfinder whether or not it can float in water Boolean can_open_doors false Tells the pathfinder that it can path through a closed door assuming the AI will open the door Boolean can_pass_doors true Whether a path can be created through a door Boolean can_sink true Tells the pathfinder whether or not it will be pulled down by gravity while in water
- Description
- Allows this entity to generate paths by walking, swimming, flying and/or climbing around and jumping up and down a block.
- Parameters
Type Name Default Value Description Boolean avoid_portals false Tells the pathfinder to avoid portals (like nether portals) when finding a path Boolean avoid_sun false Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths Boolean avoid_water false Tells the pathfinder to avoid water when creating a path Boolean can_float false Tells the pathfinder whether or not it can float in water Boolean can_open_doors false Tells the pathfinder that it can path through a closed door assuming the AI will open the door Boolean can_pass_doors true Whether a path can be created through a door Boolean can_sink true Tells the pathfinder whether or not it will be pulled down by gravity while in water
- Description
- Allows this entity to generate paths that include water.
- Parameters
Type Name Default Value Description Boolean avoid_portals false Tells the pathfinder to avoid portals (like nether portals) when finding a path Boolean avoid_sun false Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths Boolean avoid_water false Tells the pathfinder to avoid water when creating a path Boolean can_float false Tells the pathfinder whether or not it can float in water Boolean can_open_doors false Tells the pathfinder that it can path through a closed door assuming the AI will open the door Boolean can_pass_doors true Whether a path can be created through a door Boolean can_sink true Tells the pathfinder whether or not it will be pulled down by gravity while in water
- Description
- Allows this entity to generate paths by walking around and jumping up and down a block like regular mobs.
- Parameters
Type Name Default Value Description Boolean avoid_portals false Tells the pathfinder to avoid portals (like nether portals) when finding a path Boolean avoid_sun false Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths Boolean avoid_water false Tells the pathfinder to avoid water when creating a path Boolean can_float false Tells the pathfinder whether or not it can float in water Boolean can_open_doors false Tells the pathfinder that it can path through a closed door assuming the AI will open the door Boolean can_pass_doors true Whether a path can be created through a door Boolean can_sink true Tells the pathfinder whether or not it will be pulled down by gravity while in water
minecraft:peek
- Description
- Defines the entity's 'peek' behavior, defining the events that should be called during it
- Parameters
Type Name Default Value Description String on_close Event to call when the entity is done peeking String on_open Event to call when the entity starts peeking String on_target_open Event to call when the entity's target entity starts peeking
minecraft:projectile
- Description
- Allows the entity to be a thrown entity.
- Parameters
Type Name Default Value Description Decimal angleoffset 0.0 Determines the angle at which the projectile is thrown Boolean catchFire false If true, the entity hit will be set on fire Boolean critParticleOnHurt false If true, the projectile will produce additional particles when a critical hit happens Boolean destroyOnHurt false If true, this entity will be destroyed when hit String filter Entity Definitions defined here can't be hurt by the projectile Boolean fireAffectedByGriefing false If true, whether the projectile causes fire is affected by the mob griefing game rule Decimal gravity 0.05 The gravity applied to this entity when thrown. The higher the value, the faster the entity falls String hitSound The sound that plays when the projectile hits something Boolean homing false If true, the projectile homes in to the nearest entity Decimal inertia 0.99 The fraction of the projectile's speed maintained every frame while traveling in air Boolean isdangerous false If true, the projectile will be treated as dangerous to the players Boolean knockback true If true, the projectile will knock back the entity it hits Boolean lightning false If true, the entity hit will be struck by lightning Decimal liquid_inertia 0.6 The fraction of the projectile's speed maintained every frame while traveling in water Vector [a, b, c] offset [0.0, 0.5, 0.0] The offset from the entity's anchor where the projectile will spawn Decimal onFireTime 5.0 Time in seconds that the entity hit will be on fire for String particle iconcrack Particle to use upon collision Integer potionEffect -1 Defines the effect the arrow will apply to the entity it hits Decimal power 1.3 Determines the velocity of the projectile Boolean reflectOnHurt false If true, this entity will be reflected back when hit Boolean semirandomdiffdamage false If true, damage will be randomized based on damage and speed String shootSound The sound that plays when the projectile is shot Boolean shoottarget true If true, the projectile will be shot towards the target of the entity firing it Boolean shouldbounce false If true, the projectile will bounce upon hit Boolean splashPotion false If true, the projectile will be treated like a splash potion Decimal splashRange 4.0 Radius in blocks of the 'splash' effect Decimal uncertaintyBase 0.0 The base accuracy. Accuracy is determined by the formula uncertaintyBase - difficultyLevel * uncertaintyMultiplier Decimal uncertaintyMultiplier 0.0 Determines how much difficulty affects accuracy. Accuracy is determined by the formula uncertaintyBase - difficultyLevel * uncertaintyMultiplier
minecraft:rail_movement
- Description
- Defines the entity's movement on the rails. An entity with this component is only allowed to move on the rail.
- Parameters
Type Name Default Value Description Decimal max_speed 0.4 Maximum speed that this entity will move at when on the rail
minecraft:rail_sensor
- Description
- Defines the behavior of the entity when the rail gets activated or deactivated.
- Parameters
Type Name Default Value Description Boolean check_block_types false If true, on tick this entity will trigger its on_deactivate behavior Boolean eject_on_activate true If true, this entity will eject all of its riders when it passes over an activated rail Boolean eject_on_deactivate false If true, this entity will eject all of its riders when it passes over a deactivated rail String on_activate Event to call when the rail is activated String on_deactivate Event to call when the rail is deactivated Boolean tick_command_block_on_activate true If true, command blocks will start ticking when passing over an activated rail Boolean tick_command_block_on_deactivate false If false, command blocks will stop ticking when passing over a deactivated rail
minecraft:rideable
- Description
- Determines whether this entity can be ridden. Allows specifying the different seat positions and quantity.
- Parameters
Type Name Default Value Description Integer controlling_seat 0 The seat that designates the driver of the entity Boolean crouching_skip_interact true If true, this entity can't be interacted with if the entity interacting with it is crouching List family_types List of entities that can ride this entity String interact_text The text to display when the player can interact with the entity when playing with Touch-screen controls Boolean pull_in_entities false If true, this entity will pull in entities that are in the correct family_types into any available seats Integer seat_count 1 The number of entities that can ride this entity at the same time List seats The list of positions and number of riders for each position for entities riding this entity - Parameters
Type Name Default Value Description Decimal lock_rider_rotation 181.0 Angle in degrees that a rider is allowed to rotate while riding this entity. Omit this property for no limit Integer max_rider_count 0 Defines the maximum number of riders that can be riding this entity for this seat to be valid Integer min_rider_count 0 Defines the minimum number of riders that need to be riding this entity before this seat can be used Vector [a, b, c] position [0.0, 0.0, 0.0] Position of this seat relative to this entity's position Decimal rotate_rider_by 0.0 Offset to rotate riders by
minecraft:scale_by_age
- Description
- Defines the entity's size interpolation based on the entity's age.
- Parameters
Type Name Default Value Description Decimal end_scale 1.0 Ending scale of the entity when it's fully grown Decimal start_scale 1.0 Initial scale of the newborn entity
- Description
- Defines a list of items the mob wants to share. Each item must have the following parameters:
- Parameters
Type Name Default Value Description String craft_into Defines the item this entity wants to craft with the item defined above. Should be an item name String item The name of the item Integer surplus_amount -1 Number of this item considered extra that the entity wants to share Integer want_amount -1 Number of this item this entity wants to share
minecraft:shooter
- Description
- Defines the entity's ranged attack behavior.
- Parameters
Type Name Default Value Description Integer auxVal -1 ID of the Potion effect to be applied on hit String def Entity definition to use as projectile for the ranged attack. The entity definition must have the projectile component to be able to be shot as a projectile
minecraft:sittable
- Description
- Defines the entity's 'sit' state.
- Parameters
Type Name Default Value Description String sit_event Event to run when the entity enters the 'sit' state String stand_event Event to run when the entity exits the 'sit' state
minecraft:spawn_entity
- Description
- Adds a timer after which this entity will spawn another entity or item (similar to vanilla's chicken's egg-laying behavior).
- Parameters
Type Name Default Value Description Integer max_wait_time 600 Maximum amount of time to randomly wait in seconds before another entity is spawned Integer min_wait_time 300 Minimum amount of time to randomly wait in seconds before another entity is spawned String spawn_entity Identifier of the entity to spawn. Leave empty to spawn the item defined above instead String spawn_event minecraft:entity_born Event to call when the entity is spawned String spawn_item egg Name of the item to spawn String spawn_method born Method to use to spawn the entity String spawn_sound plop Name of the sound effect to play when the entity is spawned
minecraft:tameable
- Description
- Defines the rules for a mob to be tamed by the player.
- Parameters
Type Name Default Value Description Decimal probability 1.0 The chance of taming the entity with each item use between 0.0 and 1.0, where 1.0 is 100% List tameItems The list of items that can be used to tame this entity String tame_event Event to run when this entity becomes tamed
minecraft:tamemount
- Description
- Allows the Entity to be tamed by mounting it.
- Parameters
Type Name Default Value Description Integer attemptTemperMod 5 The amount the entity's temper will increase when mounted JSON Object autoRejectItems The list of items that, if carried while interacting with the entity, will anger it - Parameters
Type Name Default Value Description String item Name of the item this entity dislikes and will cause it to get angry if used while untamed
JSON Object feedItems The list of items that can be used to increase the entity's temper and speed up the taming process - Parameters
Type Name Default Value Description String item Name of the item this entity likes and can be used to increase this entity's temper Decimal temperMod 0.0 The amount of temper this entity gains when fed this item
String feed_text The text that shows in the feeding interact button Integer maxTemper 100 The maximum value for the entity's random starting temper Integer minTemper 0 The minimum value for the entity's random starting temper String ride_text The text that shows in the riding interact button String tame_event Event that triggers when the entity becomes tamed
minecraft:target_nearby_sensor
- Description
- Defines the entity's range within which it can see or sense other entities to target them.
- Parameters
Type Name Default Value Description Decimal inside_range 1.0 Maximum distance in blocks that another entity will be considered in the 'inside' range String on_inside_range Event to call when an entity gets in the inside range. Can specify 'event' for the name of the event and 'target' for the target of the event String on_outside_range Event to call when an entity gets in the outside range. Can specify 'event' for the name of the event and 'target' for the target of the event Decimal outside_range 5.0 Maximum distance in blocks that another entity will be considered in the 'outside' range
minecraft:teleport
- Description
- Defines an entity's teleporting behavior.
- Parameters
Type Name Default Value Description Decimal darkTeleportChance 0.01 Modifies the chance that the entity will teleport if the entity is in darkness Decimal lightTeleportChance 0.01 Modifies the chance that the entity will teleport if the entity is in daylight Decimal maxRandomTeleportTime 20.0 Maximum amount of time in seconds between random teleports Decimal minRandomTeleportTime 0.0 Minimum amount of time in seconds between random teleports Vector [a, b, c] randomTeleportCube [32.0, 16.0, 32.0] Entity will teleport to a random position within the area defined by this cube Boolean randomTeleports true If true, the entity will teleport randomly Decimal targetDistance 16.0 Maximum distance the entity will teleport when chasing a target Decimal target_teleport_chance 1.0 The chance that the entity will teleport between 0.0 and 1.0. 1.0 means 100%
minecraft:tick_world
- Description
- Defines if the entity ticks the world and the radius around it to tick.
- Parameters
Type Name Default Value Description Decimal distance_to_players 128 The distance at which the closest player has to be before this entity despawns. This option will be ignored if never_despawn is true. Min: 128 blocks. Boolean never_despawn true If true, this entity will not despawn even if players are far away. If false, distance_to_players will be used to determine when to despawn. Positive Integer radius 2 The area around the entity to tick. Default: 2. Allowed range: 2-6.
minecraft:timer
- Description
- Adds a timer after which an event will fire.
- Parameters
Type Name Default Value Description Boolean looping true If true, the timer will restart every time after it fires Boolean randomInterval true If true, the amount of time on the timer will be random between the min and max values specified in time Range [a, b] time [0.0, 0.0] Amount of time in seconds for the timer. Can be specified as a number or a pair of numbers (min and max) String time_down_event Event to fire when the time on the timer runs out
minecraft:trade_table
- Description
- Defines this entity's ability to trade with players.
- Parameters
Type Name Default Value Description String display_name Name to be displayed while trading with this entity String table File path relative to the resource pack root for this entity's trades
minecraft:transformation
- Description
- Defines an entity's transformation from the current definition into another
- Parameters
Type Name Default Value Description JSON Object add List of components to add to the entity after the transformation - Parameters
Type Name Default Value Description List component_groups Names of component groups to add
String begin_transform_sound Sound to play when the transformation starts JSON Object delay Defines the properties of the delay for the transformation - Parameters
Type Name Default Value Description Decimal block_assist_chance 0.0 Chance that the entity will look for nearby blocks that can speed up the transformation. Value must be between 0.0 and 1.0 Decimal block_chance 0.0 Chance that, once a block is found, will help speed up the transformation Integer block_max 0 Maximum number of blocks the entity will look for to aid in the transformation. If not defined or set to 0, it will be set to the block radius Integer block_radius 0 Distance in Blocks that the entity will search for blocks that can help the transformation List block_types List of blocks that can help the transformation of this entity Boolean keep_owner If this entity is owned by another entity, it should remain owned after transformation. Decimal value 0.0 Time in seconds before the entity transforms
Boolean drop_equipment *EXPERIMENTAL* Cause the entity to drop all equipment upon transformation String into Entity Definition that this entity will transform into String transformation_sound Sound to play when the entity is done transforming
AI Goals
minecraft:behavior.avoid_mob_type
- Description
- Allows this entity to avoid certain mob types.
- Parameters
Type Name Default Value Description JSON Object entity_types List of entity types this mob avoids. - Parameters
Type Name Default Value Description Minecraft Filter filters Conditions that make this entry in the list valid Decimal max_dist 16 Maximum distance this mob can be away to be a valid choice Boolean must_see false If true, the mob has to be visible to be a valid choice Decimal sprint_speed_multiplier 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged Decimal walk_speed_multiplier 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
Decimal max_dist 0.0 Maximum distance to look for an entity Decimal max_flee 0.5 Distance in blocks within the mob considers it should stop fleeing. Decimal probability_per_strength 1.0 Determines how likely it is that this entity will stop avoiding another entity based on that entity's strength Decimal sprint_speed_multiplier 1.0 Multiplier for running speed. 1.0 means keep the regular speed, while higher numbers make the running speed faster Decimal walk_speed_multiplier 1.0 Multiplier for walking speed. 1.0 means keep the regular speed, while higher numbers make the walking speed faster
minecraft:behavior.beg
- Description
- Allows this mob to look at and follow the player that holds food they like.
- Parameters
Type Name Default Value Description List items List of items that this mob likes Decimal look_distance 8.0 Distance in blocks the mob will beg from Range [a, b] look_time [2, 4] The range of time in seconds this mob will stare at the player holding a food they like, begging for it
minecraft:behavior.break_door
- Description
- Allows this mob to break doors.
minecraft:behavior.breed
- Description
- Allows this mob to breed with other mobs.
- Parameters
Type Name Default Value Description Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal
minecraft:behavior.charge_attack
- Description
- Allows the mob to attack its target by running at it.
minecraft:behavior.controlled_by_player
- Description
- Allows the mob to be controlled by the player.
minecraft:behavior.defend_village_target
- Description
- Allows the mob to stay in the village and fight mobs hostile to the villagers.
- Parameters
Type Name Default Value Description JSON Object entity_types List of entity types this mob considers a threat to the village - Parameters
Type Name Default Value Description Minecraft Filter filters Conditions that make this entry in the list valid Decimal max_dist 16 Maximum distance this mob can be away to be a valid choice Boolean must_see false If true, the mob has to be visible to be a valid choice Decimal sprint_speed_multiplier 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged Decimal walk_speed_multiplier 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
minecraft:behavior.door_interact
- Description
- Allows the mob to open and close doors.
minecraft:behavior.dragonchargeplayer
- Description
- Allows the dragon to attack a player by flying fast at them. The player is chosen by the dragonscanning goal. Can only be used by the Ender Dragon.
minecraft:behavior.dragondeath
- Description
- Allows the dragon to go out with glory. This controls the Ender Dragon's death animation and can't be used by other mobs.
minecraft:behavior.dragonflaming
- Description
- Allows the dragon to use its flame breath attack. Can only be used by the Ender Dragon.
minecraft:behavior.dragonholdingpattern
- Description
- Allows the Dragon to fly around in a circle around the center podium. Can only be used by the Ender Dragon.
minecraft:behavior.dragonlanding
- Description
- Allows the Dragon to stop flying and transition into perching mode. Can only be used by the Ender Dragon.
minecraft:behavior.dragonscanning
- Description
- Allows the dragon to look around for a player to attack while in perch mode. Can only be used by the Ender Dragon.
minecraft:behavior.dragonstrafeplayer
- Description
- Allows the dragon to fly around looking for a player and shoot fireballs at them. Can only be used by the Ender Dragon.
minecraft:behavior.dragontakeoff
- Description
- Allows the dragon to leave perch mode and go back to flying around. Can only be used by the Ender Dragon.
minecraft:behavior.eat_block
- Description
- Allows the mob to eat a block (for example, sheep eating grass).
- Parameters
Type Name Default Value Description Trigger on_eat Trigger to fire when the mob eats a block of grass
minecraft:behavior.enderman_leave_block
- Description
- Allows the enderman to drop a block they are carrying. Can only be used by Endermen.
minecraft:behavior.enderman_take_block
- Description
- Allows the enderman to take a block and carry it around. Can only be used by Endermen.
minecraft:behavior.find_mount
- Description
- Allows the mob to look around for another mob to ride atop it.
- Parameters
Type Name Default Value Description Boolean avoid_water false If true, the mob will not go into water blocks when going towards a mount Decimal mount_distance -1.0 This is the distance the mob needs to be, in blocks, from the desired mount to mount it. If the value is below 0, the mob will use its default attack distance Integer start_delay 0 Time the mob will wait before starting to move towards the mount Boolean target_needed false If true, the mob will only look for a mount if it has a target Decimal within_radius 0.0 Distance in blocks within which the mob will look for a mount
minecraft:behavior.flee_sun
- Description
- Allows the mob to run away from direct sunlight and seek shade.
- Parameters
Type Name Default Value Description Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal
minecraft:behavior.float
- Description
- Allows the mob to stay afloat while swimming.
minecraft:behavior.float_wander
- Description
- Allows the mob to float around like the Ghast.
- Parameters
Type Name Default Value Description Range [a, b] float_duration [0.0, 0.0] Range of time in seconds the mob will float around before landing and choosing to do something else Boolean must_reach false If true, the point has to be reachable to be a valid target Boolean random_reselect false If true, the mob will randomly pick a new point while moving to the previously selected one Integer xz_dist 10 Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1 Integer y_dist 7 Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1 Decimal y_offset 0.0 Height in blocks to add to the selected target position
minecraft:behavior.follow_caravan
- Description
- Allows the mob to follow mobs that are in a caravan.
- Parameters
Type Name Default Value Description Integer entity_count 1 Number of entities that can be in the caravan JSON Object entity_types List of entity types that this mob can follow in a caravan - Parameters
Type Name Default Value Description Minecraft Filter filters Conditions that make this entry in the list valid Decimal max_dist 16 Maximum distance this mob can be away to be a valid choice Boolean must_see false If true, the mob has to be visible to be a valid choice Decimal sprint_speed_multiplier 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged Decimal walk_speed_multiplier 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal
minecraft:behavior.follow_mob
- Description
- Allows the mob to follow other mobs.
- Parameters
Type Name Default Value Description Integer search_range 0 The distance in blocks it will look for a mob to follow Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal Decimal stop_distance 2.0 The distance in blocks this mob stops from the mob it is following
minecraft:behavior.follow_owner
- Description
- Allows the mob to follow the player that owns them.
- Parameters
Type Name Default Value Description Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal Decimal start_distance 10.0 The distance in blocks that the owner can be away from this mob before it starts following it Decimal stop_distance 2.0 The distance in blocks this mob will stop from its owner while following it
minecraft:behavior.follow_parent
- Description
- Allows the mob to follow their parent around.
- Parameters
Type Name Default Value Description Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal
minecraft:behavior.guardian_attack
- Description
- Allows the guardian to use its laser beam attack. Can only be used by Guardians and Elder Guardians.
minecraft:behavior.harvest_farm_block
- Description
- Allows the villager to harvest nearby farms. Can only be used by Villagers.
- Parameters
Type Name Default Value Description Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal
minecraft:behavior.hurt_by_target
- Description
- Allows the mob to target another mob that hurts them.
- Parameters
Type Name Default Value Description Boolean alert_same_type false If true, nearby mobs of the same type will be alerted about the damage JSON Object entity_types List of entity types that this mob can target when hurt by them - Parameters
Type Name Default Value Description Minecraft Filter filters Conditions that make this entry in the list valid Decimal max_dist 16 Maximum distance this mob can be away to be a valid choice Boolean must_see false If true, the mob has to be visible to be a valid choice Decimal sprint_speed_multiplier 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged Decimal walk_speed_multiplier 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
Boolean hurt_owner false If true, the mob will hurt its owner and other mobs with the same owner as itself
minecraft:behavior.leap_at_target
- Description
- Allows monsters to jump at and attack their target. Can only be used by hostile mobs.
- Parameters
Type Name Default Value Description Boolean must_be_on_ground true If true, the mob will only jump at its target if its on the ground. Setting it to false will allow it to jump even if its already in the air Decimal yd 0.0 The height in blocks the mob jumps when leaping at its target
minecraft:behavior.look_at_entity
- Description
- Allows the mob to look at nearby entities.
- Parameters
Type Name Default Value Description Integer angle_of_view_horizontal 360 The angle in degrees that the mob can see in the Y-axis (up-down) Integer angle_of_view_vertical 360 The angle in degrees that the mob can see in the X-axis (left-right) Minecraft Filter filters Filter to determine the conditions for this mob to look at the entity Decimal look_distance 8.0 The distance in blocks from which the entity will look at Range [a, b] look_time [2, 4] Time range to look at the entity Decimal probability 0.02 The probability of looking at the target. A value of 1.00 is 100%
minecraft:behavior.look_at_player
- Description
- Allows the mob to look at the player when the player is nearby.
- Parameters
Type Name Default Value Description Integer angle_of_view_horizontal 360 The angle in degrees that the mob can see in the Y-axis (up-down) Integer angle_of_view_vertical 360 The angle in degrees that the mob can see in the X-axis (left-right) Decimal look_distance 8.0 The distance in blocks from which the entity will look at Range [a, b] look_time [2, 4] Time range to look at the entity Decimal probability 0.02 The probability of looking at the target. A value of 1.00 is 100%
minecraft:behavior.look_at_target
- Description
- Allows the mob to look at the entity they are targetting.
- Parameters
Type Name Default Value Description Integer angle_of_view_horizontal 360 The angle in degrees that the mob can see in the Y-axis (up-down) Integer angle_of_view_vertical 360 The angle in degrees that the mob can see in the X-axis (left-right) Decimal look_distance 8.0 The distance in blocks from which the entity will look at Range [a, b] look_time [2, 4] Time range to look at the entity Decimal probability 0.02 The probability of looking at the target. A value of 1.00 is 100%
minecraft:behavior.look_at_trading_player
- Description
- Allows the mob to look at the player they are trading with.
- Parameters
Type Name Default Value Description Integer angle_of_view_horizontal 360 The angle in degrees that the mob can see in the Y-axis (up-down) Integer angle_of_view_vertical 360 The angle in degrees that the mob can see in the X-axis (left-right) Decimal look_distance 8.0 The distance in blocks from which the entity will look at Range [a, b] look_time [2, 4] Time range to look at the entity Decimal probability 0.02 The probability of looking at the target. A value of 1.00 is 100%
minecraft:behavior.make_love
- Description
- Allows the villager to look for a mate to spawn other villagers with. Can only be used by Villagers.
minecraft:behavior.melee_attack
- Description
- Allows the mob to use close combat melee attacks.
- Parameters
Type Name Default Value Description String attack_types Defines the entity types this mob will attack Integer random_stop_interval 0 Defines the probability the mob will stop fighting. A value of 0 disables randomly stopping, while a value of 1 defines a 50% chance Decimal reach_multiplier 2.0 Multiplier for how far outside its box the mob can reach its target (this can be used to simulate a mob with longer arms by making this bigger) Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal Boolean track_target false If true, this mob will chase after the target as long as it's a valid target
minecraft:behavior.mount_pathing
- Description
- Allows the mob to move around on its own while mounted seeking a target to attack.
- Parameters
Type Name Default Value Description Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal Decimal target_dist 0.0 The distance at which this mob wants to be away from its target Boolean track_target false If true, this mob will chase after the target as long as it's a valid target
minecraft:behavior.move_indoors
- Description
- Can only be used by Villagers. Allows them to seek shelter indoors.
- Parameters
Type Name Default Value Description Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal
minecraft:behavior.move_through_village
- Description
- Can only be used by Villagers. Allows the villagers to create paths around the village.
- Parameters
Type Name Default Value Description Boolean only_at_night false If true, the mob will only move through the village during night time Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal
minecraft:behavior.move_to_water
- Description
- Allows the mob to move back into water when on land.
- Parameters
Type Name Default Value Description Decimal goal_radius 0.5 Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot Integer search_height 1 Height in blocks the mob will look for water to move towards Integer search_range 0 The distance in blocks it will look for a water to move towards Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal
minecraft:behavior.move_towards_restriction
- Description
- Allows Guardians, Iron Golems and Villagers to move within their pre-defined area that the mob should be restricted to. Other mobs don't have a restriction defined.
- Parameters
Type Name Default Value Description Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal
minecraft:behavior.move_towards_target
- Description
- Allows mob to move towards its current target.
- Parameters
Type Name Default Value Description Decimal within_radius 0.0 Defines the radius in blocks that the mob tries to be from the target. A value of 0 means it tries to occupy the same block as the target
minecraft:behavior.nearest_attackable_target
- Description
- Allows the mob to check for and pursue the nearest valid target.
- Parameters
Type Name Default Value Description Integer attack_interval 0 Time in seconds between attacks JSON Object entity_types List of entity types that this mob considers valid targets - Parameters
Type Name Default Value Description Minecraft Filter filters Conditions that make this entry in the list valid Decimal max_dist 16 Maximum distance this mob can be away to be a valid choice Boolean must_see false If true, the mob has to be visible to be a valid choice Decimal sprint_speed_multiplier 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged Decimal walk_speed_multiplier 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
Boolean must_reach false If true, only entities that this mob can path to can be selected as targets Boolean must_see false If true, only entities in this mob's viewing range can be selected as targets Decimal must_see_forget_duration 3.0 Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more Boolean reselect_targets false If true, the target will change to the current closest entity whenever a different entity is closer Decimal within_radius 0.0 Distance in blocks that the target can be within to launch an attack
minecraft:behavior.ocelot_sit_on_block
- Description
- Allows to mob to be able to sit in place like the ocelot.
- Parameters
Type Name Default Value Description Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal
minecraft:behavior.ocelotattack
- Description
- Can only be used by the Ocelot. Allows it to perform the sneak and pounce attack.
- Parameters
Type Name Default Value Description Decimal sneak_speed_multiplier 1.0 Multiplier for the sneaking speed. 1.0 means the ocelot will move at the speed it normally sneaks Decimal sprint_speed_multiplier 1.0 Multiplier for the running speed of this mob while using this attack Decimal walk_speed_multiplier 1.0 Multiplier for the walking speed while using this attack
minecraft:behavior.offer_flower
- Description
- Allows the mob to offer the player a flower like the Iron Golem does.
minecraft:behavior.open_door
- Description
- Allows the mob to open doors. Requires the mob to be able to path through doors, otherwise the mob won't even want to try opening them.
- Parameters
Type Name Default Value Description Boolean close_door_after true If true, the mob will close the door after opening it and going through it
minecraft:behavior.owner_hurt_by_target
- Description
- Allows the mob to target another mob that hurts their owner.
- Parameters
Type Name Default Value Description JSON Object entity_types List of entity types that this mob can target if they hurt their owner - Parameters
Type Name Default Value Description Minecraft Filter filters Conditions that make this entry in the list valid Decimal max_dist 16 Maximum distance this mob can be away to be a valid choice Boolean must_see false If true, the mob has to be visible to be a valid choice Decimal sprint_speed_multiplier 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged Decimal walk_speed_multiplier 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
minecraft:behavior.owner_hurt_target
- Description
- Allows the mob to target a mob that is hurt by their owner.
- Parameters
Type Name Default Value Description JSON Object entity_types List of entity types that this entity can target if the potential target is hurt by this mob's owner - Parameters
Type Name Default Value Description Minecraft Filter filters Conditions that make this entry in the list valid Decimal max_dist 16 Maximum distance this mob can be away to be a valid choice Boolean must_see false If true, the mob has to be visible to be a valid choice Decimal sprint_speed_multiplier 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged Decimal walk_speed_multiplier 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
minecraft:behavior.panic
- Description
- Allows the mob to enter the panic state, which makes it run around and away from the damage source that made it enter this state.
- Parameters
Type Name Default Value Description Boolean force false If true, this mob will not stop panicking until it can't move anymore or the goal is removed from it Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal
minecraft:behavior.peek
- Description
- Allows the mob to peek out. This is what the shulker uses to look out of its shell.
minecraft:behavior.pickup_items
- Description
- Allows the mob to pick up items on the ground.
- Parameters
Type Name Default Value Description Decimal goal_radius 0.5 Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot Decimal max_dist 0.0 Maximum distance this mob will look for items to pick up Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal Boolean track_target false If true, this mob will chase after the target as long as it's a valid target
minecraft:behavior.play
- Description
- Allows the mob to play with other baby villagers. This can only be used by Villagers.
- Parameters
Type Name Default Value Description Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal
minecraft:behavior.player_ride_tamed
- Description
- Allows the mob to be ridden by the player after being tamed.
minecraft:behavior.raid_garden
- Description
- Allows the mob to eat crops out of farms until they are full.
- Parameters
Type Name Default Value Description List blocks Blocks that the mob is looking for to eat Integer eat_delay 2 Time in seconds between each time it eats Integer full_delay 100 Amount of time in seconds before this mob wants to eat again Decimal goal_radius 0.5 Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot Integer max_to_eat 6 Maximum number of things this entity wants to eat Integer search_range 0 Distance in blocks the mob will look for crops to eat Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal
minecraft:behavior.random_breach
- Description
- Allows the mob to randomly break surface of the water.
- Parameters
Type Name Default Value Description Decimal cooldown_time 0.0 Time in seconds the mob has to wait before using the goal again Integer interval 120 A random value to determine when to randomly move somewhere. This has a 1/interval chance to choose this goal Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal Integer xz_dist 10 Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1 Integer y_dist 7 Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1
minecraft:behavior.random_fly
- Description
- Allows a mob to randomly fly around.
- Parameters
Type Name Default Value Description Boolean can_land_on_trees true If true, the mob can stop flying and land on a tree instead of the ground Integer xz_dist 10 Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1 Integer y_dist 7 Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1
minecraft:behavior.random_look_around
- Description
- Allows the mob to randomly look around.
- Parameters
Type Name Default Value Description Range [a, b] look_time [2, 4] The range of time in seconds the mob will stay looking in a random direction before looking elsewhere
minecraft:behavior.random_stroll
- Description
- Allows a mob to randomly stroll around.
- Parameters
Type Name Default Value Description Integer interval 120 A random value to determine when to randomly move somewhere. This has a 1/interval chance to choose this goal Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal Integer xz_dist 10 Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1 Integer y_dist 7 Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1
minecraft:behavior.random_swim
- Description
- Allows an entity to randomly move through water
- Parameters
Type Name Default Value Description Integer interval 120 A random value to determine when to randomly move somewhere. This has a 1/interval chance to choose this goal Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal Integer xz_dist 10 Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1 Integer y_dist 7 Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1
minecraft:behavior.ranged_attack
- Description
- Allows the mob to use ranged attacks like shooting arrows.
- Parameters
Type Name Default Value Description Integer attack_interval_max 0 Maximum amount of time in seconds the entity will wait after an attack before launching another Integer attack_interval_min 0 Minimum amount of time in seconds the entity will wait after an attack before launching another Decimal attack_radius 0.0 Maxmimum distance the target can be for this mob to fire. If the target is further away, this mob will move first before firing Decimal burst_interval 0.0 Amount of time in seconds between each individual shot when firing multiple shots per attack Integer burst_shots 1 Number of shots fired every time the mob uses a charged attack Decimal charge_charged_trigger 0.0 The minimum amount of time in ticks the mob has to charge before firing a charged attack Decimal charge_shoot_trigger 0.0 The minimum amount of time in ticks for the mob to start charging a charged shot. Must be greater than 0 to enable burst shots Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal
minecraft:behavior.receive_love
- Description
- Allows the villager to stop so another villager can breed with it. Can only be used by a Villager.
minecraft:behavior.restrict_open_door
- Description
- Allows the mob to stay indoors during night time.
minecraft:behavior.restrict_sun
- Description
- Allows the mob to automatically start avoiding the sun when its a clear day out.
minecraft:behavior.run_around_like_crazy
- Description
- Allows the mob to run around aimlessly.
- Parameters
Type Name Default Value Description Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal
minecraft:behavior.send_event
- Description
- Allows the mob to send an event to another mob.
- Parameters
Type Name Default Value Description Decimal cast_duration Total delay of the steps Time in seconds for the entire event sending process List sequence List of events to send - Parameters of each event
Type Name Default Value Description Decimal base_delay 0.0 Amount of time in seconds before starting this step String event The event to send to the entity String sound_event The sound event to play when this step happens
- Description
- Allows the mob to give items it has to others.
- Parameters
Type Name Default Value Description JSON Object entity_types List of entities this mob will share items with - Parameters
Type Name Default Value Description Minecraft Filter filters Conditions that make this entry in the list valid Decimal max_dist 16 Maximum distance this mob can be away to be a valid choice Boolean must_see false If true, the mob has to be visible to be a valid choice Decimal sprint_speed_multiplier 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged Decimal walk_speed_multiplier 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
Decimal goal_radius 0.5 Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot Decimal max_dist 0.0 Maximum distance in blocks this mob will look for entities to share items with Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal
minecraft:behavior.silverfish_merge_with_stone
- Description
- Allows the mob to go into stone blocks like Silverfish do. Currently it can only be used by Silverfish.
minecraft:behavior.silverfish_wake_up_friends
- Description
- Allows the mob to alert mobs in nearby blocks to come out. Currently it can only be used by Silverfish.
minecraft:behavior.skeleton_horse_trap
- Description
- Allows Equine mobs to be Horse Traps and be triggered like them, spawning a lightning bolt and a bunch of horses when a player is nearby. Can only be used by Horses, Mules, Donkeys and Skeleton Horses.
- Parameters
Type Name Default Value Description Decimal duration 1.0 Amount of time in seconds the trap exists. After this amount of time is elapsed, the trap is removed from the world if it hasn't been activated Decimal within_radius 0.0 Distance in blocks that the player has to be within to trigger the horse trap
minecraft:behavior.slime_attack
- Description
- Can only be used by Slimes and Magma Cubes. Allows the mob to use a melee attack like the slime's.
minecraft:behavior.slime_float
- Description
- Can only be used by Slimes and Magma Cubes. Controls their ability to float in water / lava.
minecraft:behavior.slime_keep_on_jumping
- Description
- Can only be used by Slimes and Magma Cubes. Allows the mob to continuously jump around like a slime.
minecraft:behavior.slime_random_direction
- Description
- Can only be used by Slimes and Magma Cubes. Allows the mob to move in random directions like a slime.
minecraft:behavior.squid_dive
- Description
- Allows the squid to dive down in water. Can only be used by the Squid.
minecraft:behavior.squid_flee
- Description
- Allows the squid to swim away. Can only be used by the Squid.
minecraft:behavior.squid_idle
- Description
- Allows the squid to swim in place idly. Can only be used by the Squid.
minecraft:behavior.squid_move_away_from_ground
- Description
- Allows the squid to move away from ground blocks and back to water. Can only be used by the Squid.
minecraft:behavior.squid_out_of_water
- Description
- Allows the squid to stick to the ground when outside water. Can only be used by the Squid.
minecraft:behavior.stay_while_sitting
- Description
- Allows the mob to stay put while it is in a sitting state instead of doing something else.
minecraft:behavior.stomp_attack
- Description
- Allows the mob to use the polar bear's melee attack.
- Parameters
Type Name Default Value Description String attack_types Defines the entity types this mob will attack Integer random_stop_interval 0 Defines the probability the mob will stop fighting. A value of 0 disables randomly stopping, while a value of 1 defines a 50% chance Decimal reach_multiplier 2.0 Multiplier for how far outside its box the mob can reach its target (this can be used to simulate a mob with longer arms by making this bigger) Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal Boolean track_target false If true, this mob will chase after the target as long as it's a valid target
minecraft:behavior.summon_entity
- Description
- Allows the mob to attack the player by summoning other entities.
- Parameters
Type Name Default Value Description List summon_choices List of spells for the mob to use to summon entities. Each spell has the following parameters: - Parameters of each spell
Type Name Default Value Description Decimal cast_duration Total delay of the steps Time in seconds the spell casting will take Decimal cooldown_time 0.0 Time in seconds the mob has to wait before using the spell again Boolean do_casting true If true, the mob will do the casting animations and render spell particles Minecraft Filter filters Decimal max_activation_range -1.0 Upper bound of the activation distance in blocks for this spell Decimal min_activation_range 1.0 Lower bound of the activation distance in blocks for this spell Integer particle_color 0 The color of the particles for this spell List sequence List of steps for the spell. Each step has the following parameters: - Parameters of each step
Type Name Default Value Description Decimal base_delay 0.0 Amount of time in seconds to wait before this step starts Decimal delay_per_summon 0.0 Amount of time in seconds before each entity is summoned in this step Decimal entity_lifespan -1.0 Amount of time in seconds that the spawned entity will be alive for. A value of -1.0 means it will remain alive for as long as it can String entity_type The entity type of the entities we will spawn in this step Integer num_entities_spawned 1 Number of entities that will be spawned in this step String shape line The base shape of this step. Valid values are circle and line Decimal size 1.0 The base size of the entity String sound_event The sound event to play for this step Integer summon_cap 0 Maximum number of summoned entities at any given time Decimal summon_cap_radius 0.0 String target self The target of the spell. This is where the spell will start (line will start here, circle will be centered here)
String start_sound_event The sound event to play when using this spell Decimal weight 0.0 The weight of this spell. Controls how likely the mob is to choose this spell when casting one
minecraft:behavior.swell
- Description
- Allows the creeper to swell up when a player is nearby. It can only be used by Creepers.
- Parameters
Type Name Default Value Description Decimal start_distance 10.0 This mob starts swelling when a target is at least this many blocks away Decimal stop_distance 2.0 This mob stops swelling when a target has moved away at least this many blocks
minecraft:behavior.swim_wander
- Description
- Has the fish swim around when they can't pathfind
- Parameters
Type Name Default Value Description Decimal speed_multiplier 10 speed of the entity
minecraft:behavior.take_flower
- Description
- Can only be used by Villagers. Allows the mob to accept flowers from Iron Golems.
minecraft:behavior.tempt
- Description
- Allows the mob to be tempted by food they like.
- Parameters
Type Name Default Value Description Boolean can_get_scared false If true, the mob can stop being tempted if the player moves too fast while close to this mob List items List of items this mob is tempted by Decimal speed_multiplier 1.0 Movement speed multiplier of the mob when using this AI Goal Decimal within_radius 0.0 Distance in blocks this mob can get tempted by a player holding an item they like
minecraft:behavior.trade_with_player
- Description
- Allows the player to trade with this mob.
minecraft:behavior.vex_copy_owner_target
- Description
- Allows the mob to target the same entity its owner is targeting.
- Parameters
Type Name Default Value Description JSON Object entity_types List of entities this mob can copy the owner from - Parameters
Type Name Default Value Description Minecraft Filter filters Conditions that make this entry in the list valid Decimal max_dist 16 Maximum distance this mob can be away to be a valid choice Boolean must_see false If true, the mob has to be visible to be a valid choice Decimal sprint_speed_multiplier 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged Decimal walk_speed_multiplier 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
minecraft:behavior.vex_random_move
- Description
- Allows the mob to move around randomly like the Vex.
minecraft:behavior.wither_random_attack_pos_goal
- Description
- Allows the wither to launch random attacks. Can only be used by the Wither Boss.
minecraft:behavior.wither_target_highest_damage
- Description
- Allows the wither to focus its attacks on whichever mob has dealt the most damage to it.
- Parameters
Type Name Default Value Description JSON Object entity_types List of entity types the wither takes into account to find who dealt the most damage to it - Parameters
Type Name Default Value Description Minecraft Filter filters Conditions that make this entry in the list valid Decimal max_dist 16 Maximum distance this mob can be away to be a valid choice Boolean must_see false If true, the mob has to be visible to be a valid choice Decimal sprint_speed_multiplier 1.0 Multiplier for the running speed. A value of 1.0 means the speed is unchanged Decimal walk_speed_multiplier 1.0 Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
Filters
- Filters allow data objects to specify test critera which allows their use.
- For example, a model that includes a filter will only be used when the filter criteria is true.
- A typical filter consists of four paramters:
- name: the name of the test to apply.
- domain: the domain the test should be performed in. An armor slot, for example. This parameter is only used by a few tests.
- operator: the comparison to apply with the value, such as 'equal' or 'greater'.
- value: the value being compared with the test.
- A typical filter looks like the following:
- { "test" : "moon_intensity", "subject" : "self", "operator" : "greater", "value" : "0.5" }
- Which results in the calling entity (self) calculating the moon_intensity at its location and returning true if the result is greater than 0.5.
- Tests can be combined into groups using the collections 'all_of' and 'any_of'.
- All tests in an 'all_of' group must pass in order for the group to pass.
- One or more tests in an 'any_of' group must pass in order for the group to pass.
- Example:
- "all_of" : [
- { "test" : "moon_intensity", "subject" : "self", "operator" : "greater", "value" : "0.5" },
- { "test" : "in_water", "subject" : "target", "operator" : "equal", "value" : "true" }
- ]
- This filter group will pass only when the moon_intensity is greater than 0.5 AND the caller's target entity is standing in water.
clock_time
- Description
- Compares the current time with a float value in the range (0.0, 1.0).
0.0= Noon 0.25= Sunset 0.5= Midnight 0.75= Sunrise
- Parameters
Type Name Default Description String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
Decimal value (Required) A floating point value.
- Examples
- Full..
- { "test": "clock_time", "subject": "self", "operator": "equals", "value": "0.00" }
- Short (using Defaults)..
- { "test": "clock_time", "value": "0.00" }
has_ability
- Description
- Returns true when the subject entity has the named ability.
- Parameters
Type Name Default Description String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
String value (Required) The Ability type to test Options Description flySpeed flying instabuild invulnerable lightning mayfly mute noclip walkSpeed worldbuilder
- Examples
- Full..
- { "test": "has_ability", "subject": "self", "operator": "equals", "value": "instabuild" }
- Short (using Defaults)..
- { "test": "has_ability", "value": "instabuild" }
has_component
- Description
- Returns true when the subject entity contains the named component.
- Parameters
Type Name Default Description String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
String value (Required) The component name to look for
- Examples
- Full..
- { "test": "has_component", "subject": "self", "operator": "equals", "value": "minecraft:explode" }
- Short (using Defaults)..
- { "test": "has_component", "value": "minecraft:explode" }
has_damage
- Description
- Returns true when the subject entity receives the named damage type.
- Parameters
Type Name Default Description String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
String value (Required) The Damage type to test Options Description anvil attack block_explosion contact drowning entity_explosion fall falling_block fatal Any damage which kills the subject fire fire_tick fly_into_wall lava magic none override piston projectile starve suffocation suicide thorns void wither
- Examples
- Full..
- { "test": "has_damage", "subject": "self", "operator": "equals", "value": "fatal" }
- Short (using Defaults)..
- { "test": "has_damage", "value": "fatal" }
has_equipment
- Description
- Tests for the presence of a named item in the designated slot of the subject entity.
- Parameters
Type Name Default Description String domain any (Optional) The equipment location to test Options Description any armor feet hand head leg torso
String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
String value (Required) The item name to look for
- Examples
- Full..
- { "test": "has_equipment", "subject": "self", "domain": "any", "operator": "equals", "value": "dirt" }
- Short (using Defaults)..
- { "test": "has_equipment", "value": "dirt" }
in_caravan
- Description
- Returns true if the subject entity is in a caravan.
- Parameters
Type Name Default Description String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
Boolean value true (Optional) true or false.
- Examples
- Full..
- { "test": "in_caravan", "subject": "self", "operator": "equals", "value": "true" }
- Short (using Defaults)..
- { "test": "in_caravan" }
in_clouds
- Description
- Returns true when the subject entity is in the clouds.
- Parameters
Type Name Default Description String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
Boolean value true (Optional) true or false.
- Examples
- Full..
- { "test": "in_clouds", "subject": "self", "operator": "equals", "value": "true" }
- Short (using Defaults)..
- { "test": "in_clouds" }
in_lava
- Description
- Returns true when the subject entity is in lava.
- Parameters
Type Name Default Description String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
Boolean value true (Optional) true or false.
- Examples
- Full..
- { "test": "in_lava", "subject": "self", "operator": "equals", "value": "true" }
- Short (using Defaults)..
- { "test": "in_lava" }
in_water
- Description
- Returns true when the subject entity is in water.
- Parameters
Type Name Default Description String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
Boolean value true (Optional) true or false.
- Examples
- Full..
- { "test": "in_water", "subject": "self", "operator": "equals", "value": "true" }
- Short (using Defaults)..
- { "test": "in_water" }
in_water_or_rain
- Description
- Returns true when the subject entity is in water or rain.
- Parameters
Type Name Default Description String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
Boolean value true (Optional) true or false.
- Examples
- Full..
- { "test": "in_water_or_rain", "subject": "self", "operator": "equals", "value": "true" }
- Short (using Defaults)..
- { "test": "in_water_or_rain" }
is_altitude
- Description
- Tests the current altitude against a provided value. 0= bedrock elevation.
- Parameters
Type Name Default Description String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
Integer value (Required) The altitude value to compare with
- Examples
- Full..
- { "test": "is_altitude", "subject": "self", "operator": "equals", "value": "0" }
- Short (using Defaults)..
- { "test": "is_altitude", "value": "0" }
is_biome
- Description
- Tests whether the Subject is currently in the named biome.
- Parameters
Type Name Default Description String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
String value (Required) The Biome type to test Options Description beach desert extreme_hills flat forest ice jungle mesa mushroom_island ocean plain river savanna stone_beach swamp taiga the_end the_nether
- Examples
- Full..
- { "test": "is_biome", "subject": "self", "operator": "equals", "value": "beach" }
- Short (using Defaults)..
- { "test": "is_biome", "value": "beach" }
is_brightness
- Description
- Tests the current brightness against a provided value in the range (0.0f, 1.0f).
- Parameters
Type Name Default Description String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
Decimal value (Required) The brightness value to compare with.
- Examples
- Full..
- { "test": "is_brightness", "subject": "self", "operator": "equals", "value": "0.50" }
- Short (using Defaults)..
- { "test": "is_brightness", "value": "0.50" }
is_climbing
- Description
- Returns true if the subject entity is climbing.
- Parameters
Type Name Default Description String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
Boolean value true (Optional) true or false.
- Examples
- Full..
- { "test": "is_climbing", "subject": "self", "operator": "equals", "value": "true" }
- Short (using Defaults)..
- { "test": "is_climbing" }
is_color
- Description
- Returns true if the subject entity is the named color.
- Parameters
Type Name Default Description String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
String value (Required) The Palette Color to test Options Description black blue brown cyan gray green light_blue light_green magenta orange pink purple red silver white yellow
- Examples
- Full..
- { "test": "is_color", "subject": "self", "operator": "equals", "value": "white" }
- Short (using Defaults)..
- { "test": "is_color", "value": "white" }
is_daytime
- Description
- Returns true during the daylight hours.
- Parameters
Type Name Default Description String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
Boolean value true (Optional) true or false.
- Examples
- Full..
- { "test": "is_daytime", "subject": "self", "operator": "equals", "value": "true" }
- Short (using Defaults)..
- { "test": "is_daytime" }
is_difficulty
- Description
- Tests the current difficulty level of the game.
- Parameters
Type Name Default Description String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
String value (Required) The game's difficulty level to test Options Description easy hard normal peaceful
- Examples
- Full..
- { "test": "is_difficulty", "subject": "self", "operator": "equals", "value": "normal" }
- Short (using Defaults)..
- { "test": "is_difficulty", "value": "normal" }
is_family
- Description
- Returns true when the subject entity is a member of the named family.
- Parameters
Type Name Default Description String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
String value (Required) The Family name to look for
- Examples
- Full..
- { "test": "is_family", "subject": "self", "operator": "equals", "value": "player" }
- Short (using Defaults)..
- { "test": "is_family", "value": "player" }
is_game_rule
- Description
- Tests whether a named game rule is active.
- Parameters
Type Name Default Description String domain (Required) The Game Rule to test. String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
Boolean value true (Optional) true or false.
- Examples
- Full..
- { "test": "is_game_rule", "subject": "self", "domain": "domobspawning", "operator": "equals", "value": "true" }
- Short (using Defaults)..
- { "test": "is_game_rule", "domain": "domobspawning" }
is_humid
- Description
- Tests whether the Subject is in an area with humidity
- Parameters
Type Name Default Description String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
Boolean value true (Optional) true or false.
- Examples
- Full..
- { "test": "is_humid", "subject": "self", "operator": "equals", "value": "true" }
- Short (using Defaults)..
- { "test": "is_humid" }
is_immobile
- Description
- Returns true if the subject entity is immobile. An entity is immobile if it lacks AI goals, has just changed dimensions or if it is a mob and has no health.
- Parameters
Type Name Default Description String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
Boolean value true (Optional) true or false.
- Examples
- Full..
- { "test": "is_immobile", "subject": "self", "operator": "equals", "value": "true" }
- Short (using Defaults)..
- { "test": "is_immobile" }
is_moving
- Description
- Returns true if the subject entity is moving.
- Parameters
Type Name Default Description String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
Boolean value true (Optional) true or false.
- Examples
- Full..
- { "test": "is_moving", "subject": "self", "operator": "equals", "value": "true" }
- Short (using Defaults)..
- { "test": "is_moving" }
is_owner
- Description
- Returns true if the subject entity is the owner of the calling entity.
- Parameters
Type Name Default Description String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
Boolean value true (Optional) true or false.
- Examples
- Full..
- { "test": "is_owner", "subject": "self", "operator": "equals", "value": "true" }
- Short (using Defaults)..
- { "test": "is_owner" }
is_riding
- Description
- Returns true if the subject entity is riding on another entity.
- Parameters
Type Name Default Description String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
Boolean value true (Optional) true or false.
- Examples
- Full..
- { "test": "is_riding", "subject": "self", "operator": "equals", "value": "true" }
- Short (using Defaults)..
- { "test": "is_riding" }
is_sneaking
- Description
- Returns true if the subject entity is sneaking.
- Parameters
Type Name Default Description String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
Boolean value true (Optional) true or false.
- Examples
- Full..
- { "test": "is_sneaking", "subject": "self", "operator": "equals", "value": "true" }
- Short (using Defaults)..
- { "test": "is_sneaking" }
is_snow_covered
- Description
- Tests whether the Subject is in an area with snow cover
- Parameters
Type Name Default Description String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
Boolean value true (Optional) true or false.
- Examples
- Full..
- { "test": "is_snow_covered", "subject": "self", "operator": "equals", "value": "true" }
- Short (using Defaults)..
- { "test": "is_snow_covered" }
is_target
- Description
- Returns true if the subject entity is the target of the calling entity.
- Parameters
Type Name Default Description String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
Boolean value true (Optional) true or false.
- Examples
- Full..
- { "test": "is_target", "subject": "self", "operator": "equals", "value": "true" }
- Short (using Defaults)..
- { "test": "is_target" }
is_temperature_type
- Description
- Tests whether the current temperature is a given type.
- Parameters
Type Name Default Description String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
String value (Required) The Biome temperature catagory to test Options Description cold mild ocean warm
- Examples
- Full..
- { "test": "is_temperature_type", "subject": "self", "operator": "equals", "value": "cold" }
- Short (using Defaults)..
- { "test": "is_temperature_type", "value": "cold" }
is_temperature_value
- Description
- Tests the current temperature against a provided value in the range (0.0, 1.0) where 0.0f is the coldest temp and 1.0f is the hottest.
- Parameters
Type Name Default Description String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
Decimal value (Required) The Biome temperature value to compare with.
- Examples
- Full..
- { "test": "is_temperature_value", "subject": "self", "operator": "equals", "value": "0.50" }
- Short (using Defaults)..
- { "test": "is_temperature_value", "value": "0.50" }
is_underground
- Description
- Returns true when the subject entity is underground. An entity is considered underground if there are non-solid blocks above it.
- Parameters
Type Name Default Description String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
Boolean value true (Optional) true or false.
- Examples
- Full..
- { "test": "is_underground", "subject": "self", "operator": "equals", "value": "true" }
- Short (using Defaults)..
- { "test": "is_underground" }
is_underwater
- Description
- Returns true when the subject entity is under water. An entity is considered underwater if it is completely submerged in water blocks.
- Parameters
Type Name Default Description String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
Boolean value true (Optional) true or false.
- Examples
- Full..
- { "test": "is_underwater", "subject": "self", "operator": "equals", "value": "true" }
- Short (using Defaults)..
- { "test": "is_underwater" }
is_variant
- Description
- Returns true if the subject entity is the variant number provided.
- Parameters
Type Name Default Description String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
Integer value (Required) An integer value.
- Examples
- Full..
- { "test": "is_variant", "subject": "self", "operator": "equals", "value": "0" }
- Short (using Defaults)..
- { "test": "is_variant", "value": "0" }
moon_intensity
- Description
- Compares the current moon intensity with a float value in the range (0.0, 1.0)
- Parameters
Type Name Default Description String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
Decimal value (Required) A floating point value.
- Examples
- Full..
- { "test": "moon_intensity", "subject": "self", "operator": "equals", "value": "0.00" }
- Short (using Defaults)..
- { "test": "moon_intensity", "value": "0.00" }
moon_phase
- Description
- Compares the current moon phase with an integer value in the range (0, 7).
- Parameters
Type Name Default Description String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
Integer value (Required) An integer value.
- Examples
- Full..
- { "test": "moon_phase", "subject": "self", "operator": "equals", "value": "0" }
- Short (using Defaults)..
- { "test": "moon_phase", "value": "0" }
on_ground
- Description
- Returns true when the subject entity is on ground.
- Parameters
Type Name Default Description String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
Boolean value true (Optional) true or false.
- Examples
- Full..
- { "test": "on_ground", "subject": "self", "operator": "equals", "value": "true" }
- Short (using Defaults)..
- { "test": "on_ground" }
on_ladder
- Description
- Returns true when the subject entity is on a ladder.
- Parameters
Type Name Default Description String operator equals (Optional) The comparison to apply with 'value'. Options Description != Test for inequality. < Test for less-than the value. <= Test for less-than or equal to the value. <> Test for inequality. = Test for equality. == Test for equality. > Test for greater-than the value. >= Test for greater-than or equal to the value. equals Test for equality. not Test for inequality.
String subject self (Optional) The subject of this filter test. Options Description other The other member of an interaction, not the caller. parent The caller's current parent. player The player involved with the interaction. self The entity or object calling the test target The caller's current target.
Boolean value true (Optional) true or false.
- Examples
- Full..
- { "test": "on_ladder", "subject": "self", "operator": "equals", "value": "true" }
- Short (using Defaults)..
- { "test": "on_ladder" }
Triggers
minecraft:on_death
- Description
- Only usable by the Ender Dragon. Adds a trigger to call on this entity's death.
- Parameters
Type Name Default Value Description String event The event to run when the conditions for this trigger are met Minecraft Filter filters The list of conditions for this trigger String target self The target of the event
minecraft:on_friendly_anger
- Description
- Adds a trigger that will run when a nearby entity of the same type as this entity becomes Angry.
- Parameters
Type Name Default Value Description String event The event to run when the conditions for this trigger are met Minecraft Filter filters The list of conditions for this trigger String target self The target of the event
minecraft:on_hurt
- Description
- Adds a trigger to call when this entity takes damage.
- Parameters
Type Name Default Value Description String event The event to run when the conditions for this trigger are met Minecraft Filter filters The list of conditions for this trigger String target self The target of the event
minecraft:on_hurt_by_player
- Description
- Adds a trigger to call when this entity is attacked by the player.
- Parameters
Type Name Default Value Description String event The event to run when the conditions for this trigger are met Minecraft Filter filters The list of conditions for this trigger String target self The target of the event
minecraft:on_ignite
- Description
- Adds a trigger to call when this entity is set on fire.
- Parameters
Type Name Default Value Description String event The event to run when the conditions for this trigger are met Minecraft Filter filters The list of conditions for this trigger String target self The target of the event
minecraft:on_start_landing
- Description
- Only usable by the Ender Dragon. Adds a trigger to call when this entity lands.
- Parameters
Type Name Default Value Description String event The event to run when the conditions for this trigger are met Minecraft Filter filters The list of conditions for this trigger String target self The target of the event
minecraft:on_start_takeoff
- Description
- Only usable by the Ender Dragon. Adds a trigger to call when this entity starts flying.
- Parameters
Type Name Default Value Description String event The event to run when the conditions for this trigger are met Minecraft Filter filters The list of conditions for this trigger String target self The target of the event
minecraft:on_target_acquired
- Description
- Adds a trigger to call when this entity finds a target.
- Parameters
Type Name Default Value Description String event The event to run when the conditions for this trigger are met Minecraft Filter filters The list of conditions for this trigger String target self The target of the event
minecraft:on_target_escape
- Description
- Adds a trigger to call when this entity loses the target it currently has.
- Parameters
Type Name Default Value Description String event The event to run when the conditions for this trigger are met Minecraft Filter filters The list of conditions for this trigger String target self The target of the event
Built-in Events
Name Description minecraft:entity_born Event called on an entity that is spawned through two entities breeding. minecraft:entity_spawned Event called on an entity that is placed in the level. minecraft:entity_transformed Event called on an entity that transforms into another entity. minecraft:on_prime Event called on an entity whose fuse is lit and is ready to explode.
Entities
Identifier Full ID Short ID agent 312 56 area_effect_cloud 95 95 armor_stand 317 61 arrow 12582992 80 balloon 107 107 bat 33043 19 blaze 2859 43 boat 90 90 cave_spider 265000 40 chest_minecart 524386 98 chicken 4874 10 cod 9072 112 command_block_minecart 524388 100 cow 4875 11 creeper 2849 33 dolphin 8991 31 donkey 2118424 24 dragon_fireball 4194383 79 drowned 199534 110 egg 4194386 82 elder_guardian 2866 50 ender_crystal 71 71 ender_dragon 2869 53 ender_pearl 4194391 87 enderman 2854 38 endermite 265015 55 evocation_fang 4194407 103 evocation_illager 2920 104 eye_of_ender_signal 70 70 falling_block 66 66 fireball 4194389 85 fireworks_rocket 72 72 fishing_hook 77 77 ghast 2857 41 guardian 2865 49 hopper_minecart 524384 96 horse 2118423 23 husk 199471 47 ice_bomb 4194410 106 iron_golem 788 20 item 64 64 leash_knot 88 88 lightning_bolt 93 93 lingering_potion 4194405 101 llama 4893 29 llama_spit 4194406 102 magma_cube 2858 42 minecart 524372 84 mooshroom 4880 16 moving_block 67 67 mule 2118425 25 ocelot 21270 22 painting 83 83 parrot 21278 30 pig 4876 12 player 319 63 polar_bear 4892 28 pufferfish 9068 108 rabbit 4882 18 salmon 9069 109 sheep 4877 13 shulker 2870 54 shulker_bullet 4194380 76 silverfish 264999 39 skeleton 1116962 34 skeleton_horse 2186010 26 slime 2853 37 small_fireball 4194398 94 snow_golem 789 21 snowball 4194385 81 spider 264995 35 splash_potion 4194390 86 squid 8977 17 stray 1116974 46 thrown_trident 12582985 73 tnt 65 65 tnt_minecart 524385 97 tropicalfish 9071 111 vex 2921 105 villager 783 15 vindicator 2873 57 witch 2861 45 wither 68404 52 wither_skeleton 1116976 48 wither_skull 4194393 89 wither_skull_dangerous 4194395 91 wolf 21262 14 xp_bottle 4194372 68 xp_orb 69 69 zombie 199456 32 zombie_horse 2186011 27 zombie_pigman 68388 36 zombie_villager 199468 44
Blocks
ID Name 210.00 210 211.00 211 212.00 212 217.00 217 230.00 230 242.00 242 256.00 256 412.00 412 413.00 413 414.00 414 415.00 415 416.00 416 417.00 417 418.00 418 419.00 419 420.00 420 421.00 421 422.00 422 423.00 423 424.00 424 425.00 425 426.00 426 427.00 427 428.00 428 429.00 429 430.00 430 431.00 431 432.00 432 433.00 433 434.00 434 435.00 435 436.00 436 437.00 437 438.00 438 439.00 439 440.00 440 441.00 441 442.00 442 443.00 443 444.00 444 445.00 445 446.00 446 447.00 447 448.00 448 449.00 449 450.00 450 451.00 451 452.00 452 453.00 453 454.00 454 455.00 455 456.00 456 457.00 457 458.00 458 459.00 459 460.00 460 461.00 461 462.00 462 463.00 463 464.00 464 465.00 465 466.00 466 467.00 467 468.00 468 469.00 469 470.00 470 471.00 471 472.00 472 473.00 473 474.00 474 475.00 475 476.00 476 477.00 477 478.00 478 479.00 479 480.00 480 481.00 481 482.00 482 483.00 483 484.00 484 485.00 485 486.00 486 487.00 487 488.00 488 489.00 489 490.00 490 491.00 491 492.00 492 493.00 493 494.00 494 495.00 495 496.00 496 497.00 497 498.00 498 499.00 499 500.00 500 501.00 501 502.00 502 503.00 503 504.00 504 505.00 505 506.00 506 507.00 507 508.00 508 509.00 509 510.00 510 511.00 511 395.00 acacia_button 196.00 acacia_door 187.00 acacia_fence_gate 405.00 acacia_pressure_plate 163.00 acacia_stairs 400.00 acacia_trapdoor 126.00 activator_rail 0.00 air 145.00 anvil 138.00 beacon 26.00 bed 7.00 bedrock 244.00 beetroot 396.00 birch_button 194.00 birch_door 184.00 birch_fence_gate 406.00 birch_pressure_plate 135.00 birch_stairs 401.00 birch_trapdoor 235.00 black_glazed_terracotta 231.00 blue_glazed_terracotta 266.00 blue_ice 216.00 bone_block 47.00 bookshelf 117.00 brewing_stand 45.00 brick_block 108.00 brick_stairs 232.00 brown_glazed_terracotta 39.00 brown_mushroom 99.00 brown_mushroom_block 81.00 cactus 92.00 cake 171.00 carpet 141.00 carrots 410.00 carved_pumpkin 118.00 cauldron 189.00 chain_command_block 192.00 chemical_heat 238.00 chemistry_table 54.00 chest 200.00 chorus_flower 240.00 chorus_plant 82.00 clay 173.00 coal_block 16.00 coal_ore 4.00 cobblestone 139.00 cobblestone_wall 127.00 cocoa 204.00 colored_torch_bp 202.00 colored_torch_rg 137.00 command_block 236.00 concrete 237.00 concretePowder 386.00 coral 387.00 coral_block 388.00 coral_fan 389.00 coral_fan_dead 390.00 coral_fan_hang 391.00 coral_fan_hang2 392.00 coral_fan_hang3 58.00 crafting_table 229.00 cyan_glazed_terracotta 397.00 dark_oak_button 197.00 dark_oak_door 186.00 dark_oak_fence_gate 407.00 dark_oak_pressure_plate 164.00 dark_oak_stairs 402.00 dark_oak_trapdoor 258.00 dark_prismarine_stairs 151.00 daylight_detector 178.00 daylight_detector_inverted 32.00 deadbush 28.00 detector_rail 57.00 diamond_block 56.00 diamond_ore 3.00 dirt 23.00 dispenser 175.00 double_plant 43.00 double_stone_slab 181.00 double_stone_slab2 157.00 double_wooden_slab 122.00 dragon_egg 394.00 dried_kelp_block 125.00 dropper 36.00 element_0 267.00 element_1 276.00 element_10 366.00 element_100 367.00 element_101 368.00 element_102 369.00 element_103 370.00 element_104 371.00 element_105 372.00 element_106 373.00 element_107 374.00 element_108 375.00 element_109 277.00 element_11 376.00 element_110 377.00 element_111 378.00 element_112 379.00 element_113 380.00 element_114 381.00 element_115 382.00 element_116 383.00 element_117 384.00 element_118 278.00 element_12 279.00 element_13 280.00 element_14 281.00 element_15 282.00 element_16 283.00 element_17 284.00 element_18 285.00 element_19 268.00 element_2 286.00 element_20 287.00 element_21 288.00 element_22 289.00 element_23 290.00 element_24 291.00 element_25 292.00 element_26 293.00 element_27 294.00 element_28 295.00 element_29 269.00 element_3 296.00 element_30 297.00 element_31 298.00 element_32 299.00 element_33 300.00 element_34 301.00 element_35 302.00 element_36 303.00 element_37 304.00 element_38 305.00 element_39 270.00 element_4 306.00 element_40 307.00 element_41 308.00 element_42 309.00 element_43 310.00 element_44 311.00 element_45 312.00 element_46 313.00 element_47 314.00 element_48 315.00 element_49 271.00 element_5 316.00 element_50 317.00 element_51 318.00 element_52 319.00 element_53 320.00 element_54 321.00 element_55 322.00 element_56 323.00 element_57 324.00 element_58 325.00 element_59 272.00 element_6 326.00 element_60 327.00 element_61 328.00 element_62 329.00 element_63 330.00 element_64 331.00 element_65 332.00 element_66 333.00 element_67 334.00 element_68 335.00 element_69 273.00 element_7 336.00 element_70 337.00 element_71 338.00 element_72 339.00 element_73 340.00 element_74 341.00 element_75 342.00 element_76 343.00 element_77 344.00 element_78 345.00 element_79 274.00 element_8 346.00 element_80 347.00 element_81 348.00 element_82 349.00 element_83 350.00 element_84 351.00 element_85 352.00 element_86 353.00 element_87 354.00 element_88 355.00 element_89 275.00 element_9 356.00 element_90 357.00 element_91 358.00 element_92 359.00 element_93 360.00 element_94 361.00 element_95 362.00 element_96 363.00 element_97 364.00 element_98 365.00 element_99 133.00 emerald_block 129.00 emerald_ore 116.00 enchanting_table 206.00 end_bricks 209.00 end_gateway 119.00 end_portal 120.00 end_portal_frame 208.00 end_rod 121.00 end_stone 130.00 ender_chest 60.00 farmland 85.00 fence 107.00 fence_gate 51.00 fire 140.00 flower_pot 10.00 flowing_lava 8.00 flowing_water 199.00 frame 207.00 frosted_ice 61.00 furnace 20.00 glass 102.00 glass_pane 166.00 glow_stick 246.00 glowingobsidian 89.00 glowstone 41.00 gold_block 14.00 gold_ore 27.00 golden_rail 2.00 grass 198.00 grass_path 13.00 gravel 227.00 gray_glazed_terracotta 233.00 green_glazed_terracotta 253.00 hard_glass 190.00 hard_glass_pane 254.00 hard_stained_glass 191.00 hard_stained_glass_pane 172.00 hardened_clay 170.00 hay_block 148.00 heavy_weighted_pressure_plate 154.00 hopper 79.00 ice 248.00 info_update 249.00 info_update2 95.00 invisibleBedrock 101.00 iron_bars 42.00 iron_block 71.00 iron_door 15.00 iron_ore 167.00 iron_trapdoor 84.00 jukebox 398.00 jungle_button 195.00 jungle_door 185.00 jungle_fence_gate 408.00 jungle_pressure_plate 136.00 jungle_stairs 403.00 jungle_trapdoor 393.00 kelp 65.00 ladder 22.00 lapis_block 21.00 lapis_ore 11.00 lava 18.00 leaves 161.00 leaves2 69.00 lever 223.00 light_blue_glazed_terracotta 147.00 light_weighted_pressure_plate 225.00 lime_glazed_terracotta 62.00 lit_furnace 91.00 lit_pumpkin 124.00 lit_redstone_lamp 74.00 lit_redstone_ore 17.00 log 162.00 log2 222.00 magenta_glazed_terracotta 213.00 magma 103.00 melon_block 105.00 melon_stem 52.00 mob_spawner 97.00 monster_egg 48.00 mossy_cobblestone 250.00 movingBlock 110.00 mycelium 112.00 nether_brick 113.00 nether_brick_fence 114.00 nether_brick_stairs 115.00 nether_wart 214.00 nether_wart_block 87.00 netherrack 247.00 netherreactor 25.00 noteblock 53.00 oak_stairs 251.00 observer 49.00 obsidian 221.00 orange_glazed_terracotta 174.00 packed_ice 226.00 pink_glazed_terracotta 33.00 piston 34.00 pistonArmCollision 5.00 planks 243.00 podzol 90.00 portal 142.00 potatoes 150.00 powered_comparator 94.00 powered_repeater 168.00 prismarine 259.00 prismarine_bricks_stairs 257.00 prismarine_stairs 86.00 pumpkin 104.00 pumpkin_stem 219.00 purple_glazed_terracotta 201.00 purpur_block 203.00 purpur_stairs 155.00 quartz_block 153.00 quartz_ore 156.00 quartz_stairs 66.00 rail 38.00 red_flower 234.00 red_glazed_terracotta 40.00 red_mushroom 100.00 red_mushroom_block 215.00 red_nether_brick 179.00 red_sandstone 180.00 red_sandstone_stairs 152.00 redstone_block 123.00 redstone_lamp 73.00 redstone_ore 76.00 redstone_torch 55.00 redstone_wire 83.00 reeds 188.00 repeating_command_block 255.00 reserved6 12.00 sand 24.00 sandstone 128.00 sandstone_stairs 6.00 sapling 169.00 seaLantern 411.00 sea_pickle 385.00 seagrass 218.00 shulker_box 228.00 silver_glazed_terracotta 144.00 skull 165.00 slime 80.00 snow 78.00 snow_layer 88.00 soul_sand 19.00 sponge 399.00 spruce_button 193.00 spruce_door 183.00 spruce_fence_gate 409.00 spruce_pressure_plate 134.00 spruce_stairs 404.00 spruce_trapdoor 241.00 stained_glass 160.00 stained_glass_pane 159.00 stained_hardened_clay 176.00 standing_banner 63.00 standing_sign 29.00 sticky_piston 1.00 stone 109.00 stone_brick_stairs 77.00 stone_button 70.00 stone_pressure_plate 44.00 stone_slab 182.00 stone_slab2 67.00 stone_stairs 98.00 stonebrick 245.00 stonecutter 263.00 stripped_acacia_log 261.00 stripped_birch_log 264.00 stripped_dark_oak_log 262.00 stripped_jungle_log 265.00 stripped_oak_log 260.00 stripped_spruce_log 252.00 structure_block 31.00 tallgrass 46.00 tnt 50.00 torch 96.00 trapdoor 146.00 trapped_chest 132.00 tripWire 131.00 tripwire_hook 239.00 underwater_torch 205.00 undyed_shulker_box 75.00 unlit_redstone_torch 149.00 unpowered_comparator 93.00 unpowered_repeater 106.00 vine 177.00 wall_banner 68.00 wall_sign 9.00 water 111.00 waterlily 30.00 web 59.00 wheat 220.00 white_glazed_terracotta 143.00 wooden_button 64.00 wooden_door 72.00 wooden_pressure_plate 158.00 wooden_slab 35.00 wool 37.00 yellow_flower 224.00 yellow_glazed_terracotta
Items
ID Name Aux Values 430 acacia_door 145 anvil 260 apple 466 appleEnchanted 425 armor_stand 262 arrow 393 baked_potato 448 balloon 446 banner 138 beacon 355 bed 363 beef 457 beetroot 458 beetroot_seeds 459 beetroot_soup 428 birch_door 377 blaze_powder 369 blaze_rod 451 bleach 333 boat 352 bone 340 book 261 bow 281 bowl 297 bread 117 brewingStandBlock 379 brewing_stand 336 brick 99 brown_mushroom_block 325 bucket 0 = Empty Bucket 1 = Milk
10 = Lava
8 = Water 2 = Fish 3 = Fish 4 = Fish 5 = Fish
354 cake 171 carpet 391 carrot 398 carrotOnAStick 380 cauldron 305 chainmail_boots 303 chainmail_chestplate 302 chainmail_helmet 304 chainmail_leggings 238 chemistry_table 342 chest_minecart 365 chicken 432 chorus_fruit 433 chorus_fruit_popped 337 clay_ball 347 clock 461 clownfish 263 coal 139 cobblestone_wall 204 colored_torch_bp 202 colored_torch_rg 443 command_block_minecart 404 comparator 345 compass 499 compound 236 concrete 237 concrete_powder 364 cooked_beef 366 cooked_chicken 350 cooked_fish 320 cooked_porkchop 412 cooked_rabbit 463 cooked_salmon 357 cookie -131 coral -132 coral_block -133 coral_fan -134 coral_fan_dead 431 dark_oak_door 264 diamond 279 diamond_axe 313 diamond_boots 311 diamond_chestplate 310 diamond_helmet 293 diamond_hoe 312 diamond_leggings 278 diamond_pickaxe 277 diamond_shovel 276 diamond_sword 3 dirt 175 double_plant 44 double_stone_slab 182 double_stone_slab2 437 dragon_breath 464 dried_kelp 351 dye 344 egg 36 element_0 -12 element_1 -21 element_10 -111 element_100 -112 element_101 -113 element_102 -114 element_103 -115 element_104 -116 element_105 -117 element_106 -118 element_107 -119 element_108 -120 element_109 -22 element_11 -121 element_110 -122 element_111 -123 element_112 -124 element_113 -125 element_114 -126 element_115 -127 element_116 -128 element_117 -129 element_118 -23 element_12 -24 element_13 -25 element_14 -26 element_15 -27 element_16 -28 element_17 -29 element_18 -30 element_19 -13 element_2 -31 element_20 -32 element_21 -33 element_22 -34 element_23 -35 element_24 -36 element_25 -37 element_26 -38 element_27 -39 element_28 -40 element_29 -14 element_3 -41 element_30 -42 element_31 -43 element_32 -44 element_33 -45 element_34 -46 element_35 -47 element_36 -48 element_37 -49 element_38 -50 element_39 -15 element_4 -51 element_40 -52 element_41 -53 element_42 -54 element_43 -55 element_44 -56 element_45 -57 element_46 -58 element_47 -59 element_48 -60 element_49 -16 element_5 -61 element_50 -62 element_51 -63 element_52 -64 element_53 -65 element_54 -66 element_55 -67 element_56 -68 element_57 -69 element_58 -70 element_59 -17 element_6 -71 element_60 -72 element_61 -73 element_62 -74 element_63 -75 element_64 -76 element_65 -77 element_66 -78 element_67 -79 element_68 -80 element_69 -18 element_7 -81 element_70 -82 element_71 -83 element_72 -84 element_73 -85 element_74 -86 element_75 -87 element_76 -88 element_77 -89 element_78 -90 element_79 -19 element_8 -91 element_80 -92 element_81 -93 element_82 -94 element_83 -95 element_84 -96 element_85 -97 element_86 -98 element_87 -99 element_88 -100 element_89 -20 element_9 -101 element_90 -102 element_91 -103 element_92 -104 element_93 -105 element_94 -106 element_95 -107 element_96 -108 element_97 -109 element_98 -110 element_99 444 elytra 388 emerald 395 emptyMap 403 enchanted_book 426 end_crystal 120 end_portal_frame 381 ender_eye 368 ender_pearl 384 experience_bottle 288 feather 85 fence 376 fermented_spider_eye 385 fireball 401 fireworks 402 fireworksCharge 349 fish 346 fishing_rod 318 flint 259 flint_and_steel 390 flower_pot 389 frame 370 ghast_tear 374 glass_bottle 166 glow_stick 348 glowstone_dust 266 gold_ingot 371 gold_nugget 322 golden_apple 286 golden_axe 317 golden_boots 396 golden_carrot 315 golden_chestplate 314 golden_helmet 294 golden_hoe 316 golden_leggings 285 golden_pickaxe 284 golden_shovel 283 golden_sword 289 gunpowder 254 hard_stained_glass 191 hard_stained_glass_pane 467 heart_of_the_sea 410 hopper 408 hopper_minecart 419 horsearmordiamond 418 horsearmorgold 417 horsearmoriron 416 horsearmorleather 453 ice_bomb 258 iron_axe 309 iron_boots 307 iron_chestplate 330 iron_door 306 iron_helmet 292 iron_hoe 265 iron_ingot 308 iron_leggings 452 iron_nugget 257 iron_pickaxe 256 iron_shovel 267 iron_sword 429 jungle_door 335 kelp 420 lead 334 leather 301 leather_boots 299 leather_chestplate 298 leather_helmet 300 leather_leggings 18 leaves 161 leaves2 441 lingering_potion 17 log 162 log2 213 magma 378 magma_cream 358 map 447 medicine 360 melon 362 melon_seeds 328 minecart 97 monster_egg 282 mushroom_stew 424 muttonCooked 423 muttonRaw 421 name_tag 465 nautilus_shell 399 netherStar 372 nether_wart 405 netherbrick 321 painting 339 paper 33 piston 5 planks 394 poisonous_potato 319 porkchop 392 potato 373 potion 168 prismarine 422 prismarine_crystals 409 prismarine_shard 462 pufferfish 400 pumpkin_pie 361 pumpkin_seeds 201 purpur_block 406 quartz 155 quartz_block 411 rabbit 414 rabbit_foot 415 rabbit_hide 413 rabbit_stew 449 rapid_fertilizer 510 record_11 500 record_13 502 record_blocks 501 record_cat 503 record_chirp 504 record_far 505 record_mall 506 record_mellohi 507 record_stal 508 record_strad 511 record_wait 509 record_ward 38 red_flower 100 red_mushroom_block 179 red_sandstone 331 redstone 338 reeds 356 repeater 367 rotten_flesh 329 saddle 460 salmon 12 sand 24 sandstone 6 sapling 169 seaLantern -156 sea_pickle -130 seagrass 359 shears 218 shulker_box 445 shulker_shell 323 sign 397 skull 0 = Skeleton 1 = Wither
2 = Zombie
3 = Steve
4 = Creeper
5 = Dragon
341 slime_ball 78 snow_layer 332 snowball 442 sparkler 383 spawn_egg 382 speckled_melon 375 spider_eye 438 splash_potion 19 sponge 427 spruce_door 241 stained_glass 160 stained_glass_pane 159 stained_hardened_clay 280 stick 29 sticky_piston 1 stone 275 stone_axe 291 stone_hoe 274 stone_pickaxe 273 stone_shovel 272 stone_sword 98 stonebrick 287 string 353 sugar 31 tallgrass 46 tnt 407 tnt_minecart 450 totem 455 trident 205 undyed_shulker_box 111 waterlily 296 wheat 295 wheat_seeds 271 wooden_axe 324 wooden_door 290 wooden_hoe 270 wooden_pickaxe 269 wooden_shovel 158 wooden_slab 268 wooden_sword 35 wool 386 writable_book 387 written_book 37 yellow_flower