This page lists generated structures in Minecraft. A generated structure is defined as any structure that is disabled when the "Generate structures" world creation option is turned off. Some structures such as dungeons and desert wells do still generate with this option turned off but are listed on this page due to them having the appearance of a artificial structure as opposed to a natural formation.
The Overworld[]
The Overworld contains numerous generated structures, at a wide variety of scales.
Large underground structures[]
Structure | Location(s) | Description |
---|---|---|
廃坑 | Underground in any biome, but closer to the surface in badlands biomes. | Contains long passageways with rails on the ground, some with minecarts with chests on them. Cave spider spawners may generate here surrounded by cobwebs. |
要塞 | Underground in any biome; a maximum of 128 can generate in a single world.[JE限定] | Stone brick structures containing many rooms, including an end portal room. |
Small structures[]
Structure | Location(s) | Description |
---|---|---|
化石 | Underground in Deserts and Swamps. | Structures made of bone blocks and coal ore. |
埋もれた宝 | Under beaches. | A chest containing loot, found using a treasure map. |
難破船 | In oceans and beaches. | Wooden structures containing up to three loot chests. |
Buildings[]
Buildings are naturally generating structures that form above ground. They can contain valuable treasure, but traps and puzzles as well.
Structure | Location(s) | Description |
---|---|---|
砂漠のピラミッド | In desert biomes. | Large sandstone buildings containing four loot chests in an underground room trapped with TNT, hooked up to a stone pressure plate in the center. Triggering this trap will destroy the chests and their loot. |
イグルー | In snowy tundra and snowy taiga biomes. | Snowy buildings that may have a hidden basement (50% chance) beneath them. The igloo itself has a furnace and a bed. The basement has a villager and zombie villager in iron bar cages in an underground room. A loot chest contains a golden apple which can be used to cure the zombie villager. |
ジャングルの寺院 | In jungle and bamboo jungle[JE限定] biomes. | Cobblestone structures which contain two loot chests, one is trapped with two dispensers firing arrows. The other is hidden behind a lever puzzle. Entering the right combination will pull away a block on the main floor, allowing entry. |
海底神殿 | In deep ocean biomes, any temperature. | Large prismarine structures containing guardians and wet sponges, along with eight blocks of gold as treasure. Three elder guardians generate with the structure. It generates like a maze of sorts, without any "hidden" rooms. |
ピリジャーの前哨基地 | In plains, desert, savanna, taiga, snowy tundra, and snowy taiga biomes. | Tall wood and cobblestone structures which spawn pillagers. There is one loot chest on the top floor. around the outpost are small structures, that contains some loot. |
ウィッチの小屋 | In swamp biomes. | A small wooden building containing a cauldron and a crafting table. It spawns witches and one black cat. |
海底遺跡 | In all ocean biomes. | A collection of structures made of stone bricks (frozen, cold, or regular oceans and deep variants) or sandstone (lukewarm, deep lukewarm, and warm oceans) which spawn drowned. |
村 | In plains, desert, savanna, taiga, snowy tundra, and snowy taiga[BE限定] biomes. | A collection of buildings (houses, job sites, a meeting place, etc.) containing villagers. |
森の洋館 | In dark forest biomes. | Very large dark oak wood structures containing many rooms, loot chests. Inhabited by illagers. |
Miscellaneous structures[]
These structures will generate even when the "Generate structures" world option is disabled, and also cannot be located with the /locate
command.
Structure | Location(s) | Description |
---|---|---|
ダンジョンs | Underground in any biome, connected to caves. | A cobblestone room with a mob spawner (50% chance for zombies, 25% chance each for skeletons or spiders) inside. Contains up to two loot chests. |
砂漠の井戸 | In desert biomes. | A small sandstone structure containing five water sources in the middle. |
The Nether[]
The Nether, though equally vast, contains far fewer types of generated structures than the Overworld.
Structure | Location | Description |
---|---|---|
ネザー要塞 | Anywhere in the Nether. | A large nether brick structure which spawns wither skeletons and contains blaze spawners. |
The End[]
The End is the final and most barren dimension, with no generated structures on its main island. After defeating the ender dragon, gateways to the outer islands are created.
Structure | Location | Description |
---|---|---|
エンドシティ | In the End's outer islands. | Tall purpur and end stone structures containing shulkers. |
エンドシップ | Next to End cities. | Purpur structures with shulkers and two loot chests. |
Technical details[]
Structures are generated for a given chunk after the terrain has been formed. The chunk format includes a tag called TerrainPopulated
that indicates whether structures whose point of origin is in that chunk have been generated. If it is false or missing, they will be generated again. Structure generation is based on what is already in the chunk, so (for example) flagging a chunk that has already been populated for repopulation will approximately double the amount of ore in it.
When structures are generated, they can spill over into neighboring chunks that have been previously generated. Thus, a tree at the edge of the generated world (and probably only visible using external tools) may be overwritten by a lake before the player reaches it. It is also theoretically possible for two worlds generated with the same seed, from the same version of Minecraft, to differ slightly depending on the players' travel routes, because the order in which chunks are generated may determine which of two conflicting structures will overwrite or suppress the other.
History[]
Java Edition Infdev | |||||
---|---|---|---|---|---|
20100625-2 | Added dungeons. | ||||
Java Edition Beta | |||||
1.8 | Pre-release | Added abandoned mineshafts. | |||
Added villages. | |||||
Added strongholds. | |||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease | Added nether fortresses. | |||
1.2.1 | 12w04a | Desert wells were added. | |||
1.3.1 | 12w21a | Added desert temples. | |||
12w22a | Added jungle temples. | ||||
1.4.2 | 12w40a | Added witch huts. | |||
1.8 | 14w25a | Added ocean monuments. | |||
1.8.1 | pre1 | New witch huts can spawn witches at levels 64 to 71. This allows for three spawning floors for witches. | |||
1.9 | 15w31a | Added end cities. | |||
15w43a | Added igloos with a 50% chance of having a basement. | ||||
1.10 | 16w20a | Added fossils made of bone blocks and coal ore. | |||
16w21a | Blacksmiths now generate with cobblestone in all biomes, rather than acacia logs in savannas and sandstone in deserts. | ||||
pre1 | Zombie villagers generated in zombie villages no longer despawn. | ||||
Wooden fences are now substituted with the correct wood type for the biome. | |||||
Paths no longer replace most blocks, instead considering the blocks underneath, preventing them from generating in treetops or bridging ravines. | |||||
1.11 | 16w39a | Added woodland mansions. | |||
Added the /locate command that shows the coordinates of the nearest structures. | |||||
1.13 | 17w43a | Structures using structure files can now be modified, with the addition of data packs. | |||
17w47a | Flower pots in witch huts now have a mushroom inside of them; previously they were empty. | ||||
18w09a | Added underwater ruin structures. | ||||
18w10a | Added buried treasure structures. | ||||
18w11a | Added shipwrecks. | ||||
1.14 | 18w47a | Added pillager outposts. | |||
18w48a | Overhauled villages. | ||||
Pocket Edition Alpha | |||||
0.9.0 | build 1 | Added villages, abandoned mineshafts, strongholds, dungeons and desert wells. | |||
0.10.0 | build 1 | Abandoned mineshafts generate above ground in mesa biomes. | |||
0.11.0 | build 1 | Added desert wells. | |||
0.12.1 | build 1 | Added the Nether along with nether fortresses. | |||
0.13.0 | build 1 | Added desert temples. | |||
0.14.0 | build 1 | Added witch huts. | |||
Cauldrons will generate with a random potion. | |||||
0.15.0 | build 1 | Added jungle temples. | |||
Added savanna and taiga village variants. | |||||
Villages can generate in cold taiga and ice plains biomes. Buildings are made out of spruce wood like taiga villages. | |||||
Villages have a 2% chance to generate as zombie villages. Buildings in zombie villages contain cobweb and moss stone. | |||||
0.16.0 | build 1 | Added ocean monuments. | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Added the End and along with End cities. | |||
Added igloos. | |||||
1.1.0 | alpha 1.1.0.0 | Added woodland mansions. | |||
1.1.3 | alpha 1.1.3.0 | Added fossils. | |||
Bedrock Edition | |||||
1.4.0 | beta 1.2.14.2 | Added shipwrecks. | |||
Added buried treasure structures. | |||||
beta 1.2.20.1 | Added underwater ruins. | ||||
1.10.0 | beta 1.10.0.3 | Added pillager outposts. | |||
Overhauled villages. | |||||
Legacy Console Edition | |||||
TU5 | CU1 | 1.0 | Patch 1 | Patch 1 | Added villages, abandoned mineshafts, and strongholds. |
TU12 | Added desert wells. | ||||
TU14 | 1.04 | Added jungle and desert temples. | |||
TU19 | CU7 | 1.12 | Added witch huts. | ||
TU31 | CU19 | 1.22 | Patch 3 | Added ocean monuments. | |
TU43 | CU33 | 1.36 | Patch 13 | Added fossils and igloos. | |
TU54 | CU44 | 1.52 | Patch 24 | Patch 4 | Added woodland mansions. |
TU69 | 1.76 | Patch 38 | Added shipwrecks, underwater ruins, icebergs, and buried treasure chests. |
Trivia[]
- In previous versions, before snow cover was solid, a lava lake with floating snow cover above it could be a deadly trap before the snow melted.
See also[]
- Biome
- Generated structures data file format