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Horikou (トーク | 投稿記録)
(英語版から移植で更新+翻訳)
タグ: ビジュアルエディタ
1行目: 1行目:
 
{{要翻訳}}
 
{{要翻訳}}
{{about|values from ''Minecraft: Java Edition'' since Java Edition 1.13|values until Java Edition 1.12.2|/Pre-flattening|values from Classic|/Classic|values from Indev|/Indev}}
+
{{about|Java Edition 1.13以降の''Minecraft: Java Edition''の値|Java Edition 1.12.2までの値|/平坦化前|Classicの値|/Classic|Indevの値|/Indev}}
  +
{{exclusive|java}}これらの'''データ値'''は{{el|je}}上のブロックやアイテムの種類を参照しており、''Minecraft''の多くの場面で使用されている。[[Java Editionのデータ値#ブロック|ブロックID]]は、ワールド内に配置されたブロックやインベントリのアイテム(チェスト内のアイテムやワールド内に落とされたアイテムを含む)の定義に使用される。[[Java Editionのデータ値#アイテム|アイテムID]]はアイテムに対してのみ有効である。また、Mobや飛び道具などのエンティティ用の[[Java Editionのデータ値#エンティティ|エンティティID]]もある。
{{exclusive|java}}
 
{{move|Java Edition data values|this page lists data values, rather than specifically explain what a data value is - same with all other such pages; should be discussed though as the style guide says to keep pages singular}}
 
 
These '''data values''' refer to the different types of blocks and items on {{el|je}} and are used in many places in ''Minecraft''. [[#Blocks|Block IDs]] are used to define blocks placed in the world and inventory items (including items in chests and items dropped in the world). [[#Items|Item IDs]] are valid only for items. There are also [[#Entities|entity IDs]] for entities such as mobs and projectiles.
 
   
 
{{TOC|right}}
 
{{TOC|right}}
   
== IDs ==
+
== ID ==
  +
これらのIDは[[名前空間ID#minecraft 名前空間|名前空間{{cd|minecraft}}]]を省略した[[名前空間ID]]形式である。ゲーム内では、これらの[[名前空間ID]]は{{cd|minecraft:}}を前に付けても付けなくても使用できる。
These IDs are in the [[namespaced ID]] format, with their [[Namespaced ID#minecraft namespace|{{cd|minecraft}} namespace]] omitted. The game accepts these [[Namespaced ID]]s either with or without the {{cd|minecraft:}} prefix.
 
{{LoadPage|{{FULLPAGENAME}}/Blocks|Blocks|h3}}
+
{{LoadPage|{{FULLPAGENAME}}/ブロック|ブロック|h3}}
   
=== Fluids ===
+
=== 液体 ===
   
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! Fluid
+
! 液体
! [[Namespaced ID]]
+
![[名前空間ID]]
 
|-
 
|-
| [[Air|Empty]]
+
|[[空気|なし]]
 
| {{code|empty}}
 
| {{code|empty}}
 
|-
 
|-
| [[File:Lava.png|30px]] [[Flowing Lava]]
+
| [[File:Lava.png|30px]] [[溶岩|溶岩流]]
 
| {{code|flowing_lava}}
 
| {{code|flowing_lava}}
 
|-
 
|-
| [[File:Water.png|30px]] [[Flowing Water]]
+
| [[File:Water.png|30px]] [[水|水流]]
 
| {{code|flowing_water}}
 
| {{code|flowing_water}}
 
|-
 
|-
| [[File:Lava.png|30px]] [[Lava]]
+
| [[File:Lava.png|30px]] [[溶岩]]
 
| {{code|lava}}
 
| {{code|lava}}
 
|-
 
|-
| [[File:Water.png|30px]] [[Water]]
+
| [[File:Water.png|30px]] [[]]
 
| {{code|water}}
 
| {{code|water}}
 
|}
 
|}
   
{{LoadPage|{{FULLPAGENAME}}/Items|Items|h3}}
+
{{LoadPage|{{FULLPAGENAME}}/アイテム|アイテム|h3}}
   
{{LoadPage|{{FULLPAGENAME}}/Entities|Entities|h3}}
+
{{LoadPage|{{FULLPAGENAME}}/エンティティ|エンティティ|h3}}
   
{{LoadPage|{{FULLPAGENAME}}/Effects|Effects|h3}}
+
{{LoadPage|{{FULLPAGENAME}}/ステータス効果|ステータス効果|h3}}
   
=== Enchantments ===
+
=== エンチャント ===
   
 
{| class="wikitable stikitable sortable"
 
{| class="wikitable stikitable sortable"
  +
! エンチャント
! Enchantment
 
! [[Namespaced ID]]
+
![[名前空間ID]]
 
|-
 
|-
| [[Aqua Affinity]]
+
|[[水中採掘]]
 
| {{code|aqua_affinity}}
 
| {{code|aqua_affinity}}
 
|-
 
|-
| [[Bane of Arthropods]]
+
|[[虫特効]]
 
| {{code|bane_of_arthropods}}
 
| {{code|bane_of_arthropods}}
 
|-
 
|-
| [[Curse of Binding]]
+
|[[束縛の呪い]]
 
| {{code|binding_curse}}
 
| {{code|binding_curse}}
 
|-
 
|-
| [[Blast Protection]]
+
|[[爆発耐性]]
 
| {{code|blast_protection}}
 
| {{code|blast_protection}}
 
|-
 
|-
| [[Channeling]]
+
|[[召雷]]
 
| {{code|channeling}}
 
| {{code|channeling}}
 
|-
 
|-
| [[Depth Strider]]
+
|[[水中歩行]]
 
| {{code|depth_strider}}
 
| {{code|depth_strider}}
 
|-
 
|-
| [[Efficiency]]
+
|[[効率強化]]
 
| {{code|efficiency}}
 
| {{code|efficiency}}
 
|-
 
|-
| [[Feather Falling]]
+
|[[落下耐性]]
 
| {{code|feather_falling}}
 
| {{code|feather_falling}}
 
|-
 
|-
| [[Fire Aspect]]
+
|[[火属性]]
 
| {{code|fire_aspect}}
 
| {{code|fire_aspect}}
 
|-
 
|-
  +
|[[火炎耐性 (エンチャント)|火炎耐性]]
| [[Fire Protection]]
 
 
| {{code|fire_protection}}
 
| {{code|fire_protection}}
 
|-
 
|-
| [[Flame]]
+
|[[フレイム]]
 
| {{code|flame}}
 
| {{code|flame}}
 
|-
 
|-
  +
|[[幸運 (エンチャント)|幸運]]
| [[Fortune]]
 
 
| {{code|fortune}}
 
| {{code|fortune}}
 
|-
 
|-
| [[Frost Walker]]
+
|[[氷渡り]]
 
| {{code|frost_walker}}
 
| {{code|frost_walker}}
 
|-
 
|-
| [[Impaling]]
+
|[[水生特効]]
 
| {{code|impaling}}
 
| {{code|impaling}}
 
|-
 
|-
| [[Infinity]]
+
|[[無限]]
 
| {{code|infinity}}
 
| {{code|infinity}}
 
|-
 
|-
| [[Knockback]]
+
|[[ノックバック]]
 
| {{code|knockback}}
 
| {{code|knockback}}
 
|-
 
|-
| [[Looting]]
+
|[[ドロップ増加]]
 
| {{code|looting}}
 
| {{code|looting}}
 
|-
 
|-
| [[Loyalty]]
+
|[[忠誠]]
 
| {{code|loyalty}}
 
| {{code|loyalty}}
 
|-
 
|-
| [[Luck of the Sea]]
+
|[[宝釣り]]
 
| {{code|luck_of_the_sea}}
 
| {{code|luck_of_the_sea}}
 
|-
 
|-
| [[Lure]]
+
|[[入れ食い]]
 
| {{code|lure}}
 
| {{code|lure}}
 
|-
 
|-
  +
|[[修繕 (エンチャント)|修繕]]
| [[Mending]]
 
 
| {{code|mending}}
 
| {{code|mending}}
 
|-
 
|-
| [[Multishot]]
+
|[[拡散]]
 
| {{code|multishot}}
 
| {{code|multishot}}
 
|-
 
|-
| [[Piercing]]
+
|[[貫通]]
 
| {{code|piercing}}
 
| {{code|piercing}}
 
|-
 
|-
  +
|[[射撃ダメージ増加]]
| [[Power]]
 
 
| {{code|power}}
 
| {{code|power}}
 
|-
 
|-
  +
|[[飛び道具耐性]]
| [[Projectile Protection]]
 
 
| {{code|projectile_protection}}
 
| {{code|projectile_protection}}
 
|-
 
|-
| [[Protection]]
+
|[[ダメージ軽減]]
 
| {{code|protection}}
 
| {{code|protection}}
 
|-
 
|-
| [[Punch]]
+
|[[パンチ]]
 
| {{code|punch}}
 
| {{code|punch}}
 
|-
 
|-
| [[Quick Charge]]
+
|[[高速装填]]
 
| {{code|quick_charge}}
 
| {{code|quick_charge}}
 
|-
 
|-
  +
|[[水中呼吸 (エンチャント)|水中呼吸]]
| [[Respiration]]
 
 
| {{code|respiration}}
 
| {{code|respiration}}
 
|-
 
|-
| [[Riptide]]
+
|[[激流]]
 
| {{code|riptide}}
 
| {{code|riptide}}
 
|-
 
|-
| [[Sharpness]]
+
|[[ダメージ増加]]
 
| {{code|sharpness}}
 
| {{code|sharpness}}
 
|-
 
|-
| [[Silk Touch]]
+
|[[シルクタッチ]]
 
| {{code|silk_touch}}
 
| {{code|silk_touch}}
 
|-
 
|-
  +
|[[アンデッド特効]]
| [[Smite]]
 
 
| {{code|smite}}
 
| {{code|smite}}
 
|-
 
|-
  +
|[[ソウルスピード]]
| [[Soul Speed]]
 
 
| {{code|soul_speed}}
 
| {{code|soul_speed}}
 
|-
 
|-
  +
|[[範囲ダメージ増加]]
| [[Sweeping Edge]]
 
 
| {{code|sweeping}}
 
| {{code|sweeping}}
 
|-
 
|-
| [[Thorns]]
+
|[[棘の鎧]]
 
| {{code|thorns}}
 
| {{code|thorns}}
 
|-
 
|-
| [[Unbreaking]]
+
|[[耐久力]]
 
| {{code|unbreaking}}
 
| {{code|unbreaking}}
 
|-
 
|-
| [[Curse of Vanishing]]
+
|[[消滅の呪い]]
 
| {{code|vanishing_curse}}
 
| {{code|vanishing_curse}}
 
|}
 
|}
   
{{LoadPage|{{FULLPAGENAME}}/Biomes|Biomes|h3}}
+
{{LoadPage|{{FULLPAGENAME}}/バイオーム|バイオーム|h3}}
   
{{LoadPage|{{FULLPAGENAME}}/Particles|Particles|h3}}
+
{{LoadPage|{{FULLPAGENAME}}/パーティクル|パーティクル|h3}}
   
 
=== Dimensions ===
 
=== Dimensions ===
215行目: 212行目:
 
|-
 
|-
 
| {{code|checkerboard}}
 
| {{code|checkerboard}}
|[[File:Buffet world with the Caves generator and checkerboard biomes of size 0.png|150px]]
+
|[[File:Buffet world with the Caves generator and checkerboard biomes of size 0.png|150px|リンク=Special:FilePath/Buffet_world_with_the_Caves_generator_and_checkerboard_biomes_of_size_0.png]]
 
|-
 
|-
 
| {{code|vanilla_layered}}
 
| {{code|vanilla_layered}}
|[[File:Buffet world with the Floating Islands generator and vanilla_layered biomes.png|150px]]
+
|[[File:Buffet world with the Floating Islands generator and vanilla_layered biomes.png|150px|リンク=Special:FilePath/Buffet_world_with_the_Floating_Islands_generator_and_vanilla_layered_biomes.png]]
 
|-
 
|-
 
| {{code|the_end}}
 
| {{code|the_end}}

2021年1月9日 (土) 04:01時点における版

Book and Quill
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この記事では、Java Edition 1.13以降のMinecraft: Java Editionの値について説明しています。Java Edition 1.12.2までの値については「/平坦化前」を、Classicの値については「/Classic」を、Indevの値については「/Indev」をご覧ください。
Information icon
この項目はJava Edition限定の要素です。 

これらのデータ値Java Edition上のブロックやアイテムの種類を参照しており、Minecraftの多くの場面で使用されている。ブロックIDは、ワールド内に配置されたブロックやインベントリのアイテム(チェスト内のアイテムやワールド内に落とされたアイテムを含む)の定義に使用される。アイテムIDはアイテムに対してのみ有効である。また、Mobや飛び道具などのエンティティ用のエンティティIDもある。

ID

これらのIDは名前空間minecraftを省略した名前空間ID形式である。ゲーム内では、これらの名前空間IDminecraft:を前に付けても付けなくても使用できる。

ブロック

液体

液体 名前空間ID
なし empty
Lava 溶岩流 flowing_lava
Water 水流 flowing_water
Lava 溶岩 lava
Water water

アイテム

エンティティ

ステータス効果

エンチャント

エンチャント 名前空間ID
水中採掘 aqua_affinity
虫特効 bane_of_arthropods
束縛の呪い binding_curse
爆発耐性 blast_protection
召雷 channeling
水中歩行 depth_strider
効率強化 efficiency
落下耐性 feather_falling
火属性 fire_aspect
火炎耐性 fire_protection
フレイム flame
幸運 fortune
氷渡り frost_walker
水生特効 impaling
無限 infinity
ノックバック knockback
ドロップ増加 looting
忠誠 loyalty
宝釣り luck_of_the_sea
入れ食い lure
修繕 mending
拡散 multishot
貫通 piercing
射撃ダメージ増加 power
飛び道具耐性 projectile_protection
ダメージ軽減 protection
パンチ punch
高速装填 quick_charge
水中呼吸 respiration
激流 riptide
ダメージ増加 sharpness
シルクタッチ silk_touch
アンデッド特効 smite
ソウルスピード soul_speed
範囲ダメージ増加 sweeping
棘の鎧 thorns
耐久力 unbreaking
消滅の呪い vanishing_curse

バイオーム

パーティクル

Dimensions

Dimension Namespaced ID Numeric ID
Overworld overworld 0
The Nether the_nether -1
The End the_end 1

Chunk generators

Used in the Buffet world type and internally when generating any world.

Namespaced ID Image
noise
flat
debug

Biome sources

Used in the Buffet world type and internally when generating any world.

Namespaced ID Image
fixed Voidland
checkerboard Buffet world with the Caves generator and checkerboard biomes of size 0
vanilla_layered Buffet world with the Floating Islands generator and vanilla layered biomes
the_end EnderIslandsRender
multi_noise

Structures

Name Namespaced ID
Jungle pyramid jungle_pyramid
Village village
End City endcity
Ruined Portal ruined_portal
Igloo igloo
Stronghold stronghold
Bastion Remnant bastion_remnant
Desert pyramid desert_pyramid
Nether Fossil nether_fossil
Buried Treasure buried_treasure
Woodland Mansion mansion
Shipwreck shipwreck
Ocean Monument monument
Swamp hut swamp_hut
Nether Fortress fortress
Pillager Outpost pillager_outpost
Ocean Ruins ocean_ruin
Mineshaft mineshaft

Block states

age

Tracks the age of plants to handle growth and of fire to handle spread.

State value Blocks
Integer (0 to 1)
Integer (0 to 2) カカオの実
Integer (0 to 3)
Integer (0 to 5) コーラスフラワー
Integer (0 to 7)
Integer (0 to 15)
Integer (0 to 25) コンブ

attached

Whether the tripwire hook is connected to a valid tripwire circuit or not.

State value Blocks
Boolean (false or true)

attachment

How this block is attached to the block it is on.

State value Blocks
  • ceiling
  • double_wall
  • floor
  • single_wall

axis

What axis the block is oriented to.

State value Blocks
  • x
  • y
  • z
  • x
  • z
ネザーポータル

bites

The number of bites taken from the cake.

State value Blocks
Integer (0 to 6) ケーキ

bottom

Whether this scaffolding is floating (shows the bottom).

State value Blocks
Boolean (false or true) 足場

charges

Tracks the remaining uses of respawn anchors.

State value Blocks
Integer (0 to 4) リスポーンアンカー

conditional

Whether or not the command block is conditional.

State value Blocks
Boolean (false or true) コマンドブロック (any variant)

delay

The amount of time between receiving a signal and responding.

State value Blocks
Integer (1 to 4) レッドストーンリピーター

disarmed

Whether the tripwire is broken using shears or not.

State value Blocks
Boolean (false or true) トリップワイヤー

distance

The distance from a base block.

State value Blocks
Integer (0 to 7) 足場
Integer (1 to 7) (any)

down

Determines whether something is below the block.

State value Blocks
Boolean (false or true)

drag

Determine whether the bubble column is a whirlpool or upwards.

State value Blocks
Boolean (false or true) 気泡柱

east

Determines whether something is on the east side of the block.

State value Blocks
Boolean (false or true)
  • none
  • side
  • up
レッドストーンダスト

eggs

The amount of eggs in this block.

State value Blocks
Integer (1 to 4) カメの卵

enabled

Whether or not the hopper can collect and transfer items.

State value Blocks
Boolean (false or true) ホッパー

extended

Whether or not the piston is extended.

State value Blocks
Boolean (false or true)

eye

Whether the frame contains an eye of ender.

State value Blocks
Boolean (false or true) エンドポータルフレーム

face

What side of a block the attached block is on.

State value Blocks
  • ceiling
  • floor
  • wall

facing

For most blocks, what direction the block faces.

For wall-attached bells as well as cocoa, the opposite is true.[1]

State value Blocks
  • down
  • east
  • north
  • south
  • west
  • up
  • east
  • north
  • south
  • west
  • down
  • east
  • north
  • south
  • west
ホッパー

half

For tall plants and doors, which half of the door or plant occupies the block space. For trapdoors and stairs, what part of the block space they are in.

State value Blocks
  • lower
  • upper
  • bottom
  • top

hanging

Whether or not the lantern hangs on the ceiling.

State value Blocks
Boolean (false or true) ランタン

has_book

Whether or not this lectern holds a book.

State value Blocks
Boolean (false or true) 書見台

has_bottle_0

Whether or not a bottle is in slot 1 of the brewing stand.

State value Blocks
Boolean (false or true) 醸造台

has_bottle_1

Whether or not a bottle is in slot 2 of the brewing stand.

State value Blocks
Boolean (false or true) 醸造台

has_bottle_2

Whether or not a bottle is in slot 3 of the brewing stand.

State value Blocks
Boolean (false or true) 醸造台

has_record

True when the jukebox contains a music disc.

State value Blocks
Boolean (false or true) ジュークボックス

hatch

Determines how close an egg is to hatching; starts at 0 and is randomly incremented.

State value Blocks
Integer (0 to 2) カメの卵

hinge

Identifies the side the hinge is on (when facing the same direction as the door's inside).

State value Blocks
  • left
  • right
ドア (any)

in_wall

If true, the gate is lowered by three pixels, to accommodate attaching more cleanly with walls.

State value Blocks
Boolean (false or true) フェンスゲート (any)

instrument

The instrument sound the note block makes when it gets powered or used.

State value Blocks
  • banjo
  • basedrum
  • bass
  • bell
  • bit
  • chime
  • cow_bell
  • digeridoo
  • flute
  • guitar
  • harp
  • hat
  • iron_xylophone
  • snare
  • xylophone
音符ブロック

inverted

Whether the daylight detector detects light (false) or darkness (true).

State value Blocks
Boolean (false or true) 日照センサー

layers

How many layers of snow are on top of each other.

State value Blocks
Integer (1 to 8)

leaves

How big the leaves are on this bamboo.

State value Blocks
  • large
  • none
  • small

level

How much water or lava is in this block or cauldron.

State value Blocks
Integer (0 to 3) 大釜
Integer (0 to 8) コンポスター
Integer (0 to 15)

lit

Whether the block is turned on or off.

State value Blocks
Boolean (false or true)

locked

Whether the repeater can change it is powered state (false) or not (true).

State value Blocks
Boolean (false or true) レッドストーンリピーター

mode

The mode the comparator or structure block is in.

State value Blocks
  • compare
  • subtract
レッドストーンコンパレーター
  • corner
  • data
  • load
  • save
ストラクチャーブロック

moisture

How wet the farmland is.

State value Blocks
Integer (0 to 7) 耕地

north

Determines whether something is on the north side of the block.

State value Blocks
Boolean (false or true)
  • up
  • side
  • none
レッドストーンダスト

note

The note the note block plays when it gets powered.

State value Blocks
Integer (0 to 24) 音符ブロック

occupied

If there's already a player in this bed.

State value Blocks
Boolean (false or true) ベッド (any)

open

Whether the door is open or closed.

State value Blocks
Boolean (false or true)

part

Whether this is the foot or head end of the bed.

State value Blocks
  • foot
  • head
ベッド (any)

persistent

Whether leaves decay (false) or not (true)

State value Blocks
Boolean (false or true) (any)

pickles

The amount of pickles in this block.

State value Blocks
Integer (1 to 4) シーピクルス

power

The power level of Redstone emission.

State value Blocks
Integer (0 to 15)

powered

Whether the block is powered.

State value Blocks
Boolean (false or true)

rotation

The rotation of standing heads, signs and banners.

State value Blocks
Integer (0 to 15)

shape

The way this block connects to its neighbors.

State value Blocks
  • ascending_east
  • ascending_north
  • ascending_south
  • ascending_west
  • east_west
  • north_south
  • inner_left
  • inner_right
  • outer_left
  • outer_right
  • straight
階段 (any)
  • ascending_east
  • ascending_north
  • ascending_south
  • ascending_west
  • east_west
  • north_south
  • north_east
  • north_west
  • south_east
  • south_west
レール

short

Whether this piston head's arm is 4/16th of a block shorter

State value Blocks
Boolean (false or true) ピストンヘッド

signal_fire

Whether this campfire has higher smoke or not.

State value Blocks
Boolean (false or true)

snowy

Whether this block uses the snowy side texture.

State value Blocks
Boolean (false or true)

south

Determines whether something is on the south side of the block.

State value Blocks
Boolean (false or true)
  • none
  • side
  • up
レッドストーンダスト

stage

Whether this sapling is ready to grow.

State value Blocks
Integer (0 to 1)

triggered

Whether this block has been activated.

State value Blocks
Boolean (false or true)

type

Determines the variant of this block.

State value Blocks
  • normal
  • sticky
  • left
  • right
  • single
  • bottom
  • double
  • top
ハーフブロック (any)

unstable

Whether the TNT explodes when punched or not.

State value Blocks
Boolean (false or true) TNT

up

Determines whether something is above the block.

State value Blocks
Boolean (false or true)

waterlogged

Whether the block has water in it.

State value Blocks
Boolean (false or true)

west

Determines whether something is on the west side of the block.

State value Blocks
Boolean (false or true)
  • none
  • side
  • up
レッドストーンダスト

Protocol and data versions

詳細は「データ値/Java Edition/Protocol and data versions」を参照
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