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Bedrock Edition beta

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Bedrock Edition




Xbox One, Windows 10: 2019年6月27日
Android: 2019年7月1日[1]





Beta is the first beta version released for Bedrock Edition 1.13.0.[2], which adds foxes and fixes some bugs.

追加要素[編集 | ソースを編集]

Mob[編集 | ソースを編集]

  • 赤いキツネとホッキョクギツネの2匹の異なるキツネ
  • Trusted foxes defend trusted players.
  • Can pick up and carry items in their mouths.
    • May sometimes eat what they are carrying.
  • Wolves and Polar Bears will attack them.

Command format[編集 | ソースを編集]

  • Added tab-complete for writing coordinate commands.
  • Added new PersistComponent command for mob persistence.
  • Improved many map-making commands.

General[編集 | ソースを編集]

  • Accessibility settings can now be accessed from in-game chat and has been revamped.
  • Changed the font of menus.

Changes[編集 | ソースを編集]

Blocks[編集 | ソースを編集]

Structure blocks

Mobs[編集 | ソースを編集]

Illager captain
  • The player now correctly receives the bad omen effect whenever the illager captain dies in combat with the player.

General[編集 | ソースを編集]

  • Improved performance.
  • Added a message that informs players whether a Marketplace pack is compatible with their version of Minecraft (specifically if it includes blocks from a newer version of the game).
  • Minecraft on iOS will no longer show the "Do you want to Close Minecraft?" pop-up since iOS doesn't support that app behavior.
  • Map-making and add-on improvements.
  • How to Play menu improvements.

Fixes[編集 | ソースを編集]

  • Fixed several crashes that could occur during gameplay
  • Fixed inconsistent crash while navigating the game's UI
  • Fixed a crash related to cached resources that could sometimes occur
  • Improved graphics rendering performance
  • Improved world launch time by optimizing network and resource tasks
  • Fixed a crash that could sometimes occur when launching the game on Oculus Rift
  • Fixed a crash that could sometimes occur when exiting the game on Windows 10
  • Fixed a crash that could sometimes occur when resuming the game on Oculus Rift
  • Fixed a freezing issue that could sometimes occur when resuming the game on Windows 10 Mobile
  • Fixed a crashing issue on iOS when relaunching the game with a global resource pack applied
  • Fixed a crash that could sometimes occur when exploring world templates
  • Fixed a crash that could sometimes occur when launching the game on Xbox
  • Fixed a crash that could occur when launching the game on Xbox
  • Fixed a crash that could occur when typing some characters onto a sign
  • Fixed a crash that could occur when playing the Inspiration Hub World
  • Fixed a crash that could sometimes occur when trying to create a new world or when joining a multiplayer game
  • Fixed a crash that could sometimes occur when signing into Microsoft account
  • Fixed a crash that could sometimes occur when choosing certain skins
  • Fixed a crash that could occur when creating a new world using some marketplace packs
  • Optimized grass growth block ticking
  • Fixed a crash that would happen when typing certain characters into chat (MCPE-44419)
  • Fixed a crash that could occur when switching profiles on Xbox One
  • Fixed a crash that could occur when breaking a block underneath detector rail blocks
  • Fixed a crash that could occur if a split screen player leaves the game while an execute command targets them in a function
  • Fixed a crash that could occur when leaving and rejoining a world whilst an adult panda is eating bamboo
  • Fixed a crash that could occur after a player leaves on 3-4 player split screen on the "Wildlife: Jungle" map
  • Beacons no longer play conduit ambient sound, but play the correct beacon ambient sound now (MCPE-34413)
  • Tweaked the "How to play" section so that it specifies that carved pumpkins should be used as protection from Endermen
  • Tweaked the wording in the raids "How to play" section
  • Accessibility color and contrast fixes and tweaks for dropdowns, buttons and the Play screen
  • Players can now switch between user accounts on Xbox One without restarting the game
  • Fixed the messaging when trying to import a world template made in a newer version
  • Leads now connect to mobs at the correct position
  • Updated the information about repairing elytra in the How To Play section, which now describes using phantom membranes to repair them instead of leather (MCPE-41608)
  • The world loading screen now closes if acceptable amount of chunks loaded (MCPE-44815)
    • (Partial fix for MCPE-44815, the issue with chunks sometimes not loading in correctly is still being worked on)
  • Furnaces now play all applicable sounds, and at the correct pitch (MCPE-43915)
  • Recently viewed skins now appear in the correct order in the Skin Picker menu
  • Equipment on armor stands now render correctly if the armor stand is affected by the invisibility effect (MCPE-39779)
  • Using pickblock on lit redstone now gives the player the correct block (MCPE-43450)
  • Splash water bottles now deal damage to blaze and enderman mobs again (MCPE-42589)
  • Split-screen players that join a world will now spawn in the correct safe place and no longer spawn in the void
  • Arrows will cause sand and gravel to fall again (MCPE-18257)
  • Fixed pitch issue with the camera that caused the player to walk backwards when looking straight up
  • The camera will now rotate correctly when in third person view
  • Changed how the bell item is held in the player's hand, so that it is held with an item rather than a weapon (MCPE-43638)
  • Damage sound is no longer heard when a player falls or lands in creative gamemode (MCPE-515)
  • Camera is no longer present in creative inventory without "Education Edition" toggle being turned ON
  • Players in water are now knocked back by TNT explosions
  • Fire charges launched from dispensers will now ignite minecarts with TNT
  • Using bone meal on a flower now generates more flowers of that type around it, rather than just dandelions and poppies (MCPE-7979)
  • Shulker boxes can no longer be placed in the same space as the player (MCPE-39674)
  • Standing in a cauldron of lava now deals the correct amount of damage to players (MCPE-39356)
  • Using 'Place All' (Y) on the cartography output slot only crafts as many of the shown result possible
  • The player now correctly receives the bad omen effect whenever the illager captain dies in combat with the player
  • Mobs can no longer break turtle eggs when mob griefing is disabled (MCPE-36245)
  • Falling snow no longer replaces other blocks (MCPE-44613)
  • Cartographer trade now requires 11 glass panes instead of 10
  • Loyalty tridents now return to the correct player after bouncing off a shield (MCPE-44225)
  • Nether portals now spawn zombie pigmen in easy difficulty (MCPE-45934)
  • Fixed issue of riptide tridents not propelling players forward correctly
  • Balanced enchants on books - those with 3 or more enchantments no longer always have Feather Falling IV and/or Blast Protection IV (MCPE-41944)
  • Campfires can be doused with splash water potions only, to match the Java Edition
  • Explosions no longer destroy and drop end gateway blocks (MCPE-47174)
  • Fixed creeper farms by adjusting mob height spawning logic (MCPE-45935)
  • Lava now correctly affects mobs that come into contact with it (MCPE-45531)
World generation
  • Chests that generate in desert temples now face the correct way (MCPE-37393)
  • Iron golems are no longer pushed back by explosions (MCPE-43662)
  • Ravagers will now pathfind through water
  • Fixed sitting position for baby zombie jockey
  • Fixed the death animation for spiders (MCPE-41417)
  • Lazy pandas no longer float above the ground when lying on their backs (MCPE-43164)
  • Baby pigs turn into baby pigmen when struck by lightning (MCPE-38134)
  • Fixed player alignment to bed when sleeping
  • Zombies can no longer break iron doors (MCPE-43725)
  • Village mobs (such as iron golems and cats) no longer spawn inside of blocks (such as grass path and farmland blocks) (MCPE-44442, MCPE-41886)
  • Mobs can now path find correctly through waterlogged blocks (MCPE-37005)
  • Mobs can now path find correctly on unlit campfire blocks
  • Mobs no longer attempt to path find over 1.5 block high obstacles (MCPE-45256)
  • Villagers will now all go to sleep correctly when the night comes
  • Strays and skeletons now show enchanted bows when held
  • Villagers now show angry particles when hit by a player, even if they haven't been traded with yet (MCPE-29700)
  • Mobs now attack the player correctly while standing on soul sand
  • Villagers now close doors that have been opened by a player or Redstone (MCPE-21946)
  • Villager trade levels now match Java with 5 profession level badges (MCPE-43206)
  • Fixed the "Toast" rabbit easter egg (MCPE-44510)
  • TNT no longer falls through blocks when ignited (MCPE-41313)
  • Using pickblock on lit redstone now gives the player the correct block (MCPE-43450)
  • Frosted ice no longer causes lag when it is waiting to melt underground (MCPE-39698)
  • Wood blocks now have directional placement (MCPE-43367)
  • Granite, diorite and andesite can no longer be smelted into smooth stone (MCPE-45914)
  • Coarse dirt is no longer replaced with dirt when a tree is grown on top (MCPE-26215)
  • Buttons no longer appear rotated in the player hotbar (MCPE-11365, MCPE-42584)
  • The durability bar for shields now update correctly when sustaining damage (MCPE-44788)
  • Locked maps now have a unique inventory icon
  • Pistons now have the correct textures when placed in any direction (MCPE-38053)
  • Fixed an issue that could cause the home screen to show black corrupted textures after resuming the game on Android (MCPE-39031)
  • Tweaked the position of the shield when held in the off-hand to fix a minor texture clipping issue
  • Invisible bedrock no longer emits stone particles when fallen on
  • Tweaked first-person hand attack animations
  • Fixed hand animation when switching to empty hand from held item
  • Fix an issue that caused block entities (such as beds) to not render after suspending and resuming the game
  • Fixed some graphical errors when launching the game on Oculus Rift
  • Fixed trident position issues when being held and thrown
User Interface
  • The background tint of the player coordinates is now consistent with the chat background (MCPE-43791)
  • Tweaked the controller cursor position when auto crafting with a full inventory
  • Players using touch screen can no longer break blocks when using touch-and-hold to use fishing rod
  • Execute detect command now uses local coordinates correctly (MCPE-29942)
    • Modified CommandPosition so that an optional offset can be specified to move the rotation point in case of a local coordinate
    • Fixed the ExecuteCommand detect option to correctly use an entity rather than a position so that it can use the entity orientation to calculate camera relative offsets
Add-ons and scripting engine
  • Fixed MoLang scripting errors that were being logged for older content
  • Endermen with modified behavior can now be shot and damaged with projectiles
  • Entities crossing chunk boundaries can no longer get corrupted due to the move
  • Fixed humanoid eating animation
  • Fix issue of the mini bows rendering on all mobs other than players in scripting packs
  • The "has_equipment" filter work correctly with damageable items
  • Loading packs with lots of custom items now works correctly
  • Creating new End Gateway portal in the "Abstraction Cubes" marketplace map now works correctly
  • Particle UVs no longer include lines of textures next to the selected UV
  • Custom entities using the "nearest_attackable_target" now re-evaluate current target validity

References[編集 | ソースを編集]