Bedrock Edition/言及された要素

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多くの要素は、Bedrock Edition へ実装するとして言及されている。


計画中[編集 | ソースを編集]

ハードコア[編集 | ソースを編集]


PlayStation 4 のBedrock Engine化[編集 | ソースを編集]

MojangとMicrosoft(Xbox studios)は、「PlayStation 4 Edition」と呼ばれるLegacy Console Editionのものに代わって、Bedrock EditionをPlayStation 4でプレイできるようにしたいと述べている。 Microsoftは、この件についてSONYと協議を行っているものの、これまでのところSONYは承認していない[2]

なお、ESRBには現在、PlayStation 4 Editionとは別に「Minecraft」という名称のゲームのレーティング審査が行われており[3]Bedrock Edition 1.13.0のゲームファイル内には、PlayStation 4に関連するアセットと翻訳文字列が存在する。

部分的な実装[編集 | ソースを編集]

下記の要素は、mojang及びXbox Studios(Microsoft)の開発者が言及を行ったが、部分的な実装のみになり停止されたか終了した要素である。

かまど付きトロッコ[編集 | ソースを編集]

Minecart with Furnace.png

2016年1月23日、Tommasoは、かまど付きトロッコのPocket Edition(当時)への実装を言及した[要出典]が、かまど付きトロッコの仕組みがよく分からずテクスチャのみ実装されたとされている。

放棄されたもの(一部)[編集 | ソースを編集]


Mentioned[編集 | ソースを編集]

These features were mentioned at one point, but later abandoned or their current status is unknown. Note that some of these features were mentioned by developers who either no longer work at Mojang, or Minecraft.

World generation[編集 | ソースを編集]

There have been a number of mentioned changes to world generation from the developers. Tommasso had planned a Far biome, found at the edge of finite worlds was going to be implemented in 0.9.0 but was delayed for unknown reasons.[4][5][6][7] He also proposed a unique underworld underground structure[8] and a dream dimension[9], however none of these ideas came to fruition.

Tommaso stated on reddit that he would like to add a "difficulty" number that mobs could have depending on their circumstances, such as resource that it spawns from and weather.[10] This would vary the amount of hostile mobs at night and the amount of resources gained from each biome. He also stated that he would like more biome-specific mobs as well as biomes with specific difficulty/mob distributions.

Many of these ideas were reiterated again at MINECON 2016, where the developers stated they could either port the world generation changes from PC or create a new world generation altogether. They said this new world generation system could have better progression over time with harder biomes further from spawn, more space underground, possibly raising sea level to y=96 and making the terrain less predictable.[11]

Interface/controls[編集 | ソースを編集]

At MINECON 2016, the developers mentioned potential future improvements to the controls to make them vector-based, allowing full mouse support on Android and having better in-built controller support.[11]

In addition, at a previous panel, they also mentioned the ability to remap long touch to hardness-based touch (3D Touch) for capable iPhones.[9]

In a Twitch stream previewing the Nintendo Switch version, the developers mentioned that they would like to look into adding motion-controlled aiming, but currently have no plans to add it.[12]

Other world sizes[編集 | ソースを編集]

Tommasso stated on reddit that they may make other limited world sizes available, in addition to the current Old world type (256×256). Mentioned world sizes were 1000×1000 and 10000×10000.[13] The addition of different world sizes was again mentioned at MINECON 2016.[11]

Loading external files on console[編集 | ソースを編集]

Roger Carpenter talked about this in a stream of the 1.2 beta for Xbox One.[14] They would like for the console versions to support the loading of files from external media such as a USB stick. This would allow the use of Add-Ons, custom worlds, skins and resource packs, etcetera, like on the other platforms. However, console companies are worried about "security issues" that this could cause. Other games that loaded content from external media have sometimes been exploited by hackers to run unauthorized code on consoles. If loading Add-Ons from external media is not an option, they will "work it out some other way".

Brief mentions[編集 | ソースを編集]

These features were briefly mentioned, but no further information was given after that.

Exclusive features[編集 | ソースを編集]

Mentioned in 2016
Mentioned in 2018

More specific features[編集 | ソースを編集]

Mentioned in 2013
  • Demo/lite version re-release[5]
Mentioned in 2015
  • Minecraft for Google Cardboard.[9]
  • The following mobs were mentioned in a Q&A session, which although far fetched were tossed around – penguins and wizards (but not spell-casting).[9]
  • Smoother auto-jump/auto-climb[17]

From Java Edition[編集 | ソースを編集]

All features from Java Edition will make their way to Bedrock Edition sometime in the future.[18][better source needed] Specific mentions include:

脚注[編集 | ソースを編集]

  2. 「Better Together FAQ」 –、2017年9月20日
  5. a b
  8. “I think it’s pretty cool, those huge “underworlds" are scary & buildable :) But we have no time to polish them, so perhaps 9.1!”@_tomcc、2014年3月14日
  9. a b c d e,[情報提供依頼] October 7, 2015
  11. a b c[情報提供依頼] October 21, 2016
  15. “Had a feeling of being followed for a while. Finally got proof. Restraining order has been filed. Pls report if seen”@argo_major、2016年1月24日
  17. “In MCPE news, working on Oculus this week, specifically on autoclimb. It means that the player should follow the terrain like a minecart!”@_tomcc、2015年11月30日
  19. HelenAngel による "#minecraft – Official Minecraft Discord" "Spectator mode is coming to Bedrock"
  20.,[情報提供依頼] May 4, 2014
  22. “@MC_News_Germany @Negeerbeerr Yep, it will be added to MCPE eventually, we just need to figure out the best way to do shields on touch”@jeb_、2017年3月21日
  23. “[Are advancements also coming to pocket?] Yes”@Dinnerbone、2017年3月29日
  24. “[Come the new sounds to MCPE 1.1 too?] Yes, eventually”@jeb_、2017年4月28日
  25. “We're still working on the command implementation in Bedrock. More will come.”@slicedlime、2017年7月1日
  26. a b “They're in our to-do list 🙂”@cornerhardmc