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2017年4月20日 (木) 14:12時点における版

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交通(Transportation)とはプレイヤーが通常世界ワールド間を移動する手段である。要約するとダッシュ、泳ぐ、 飛ぶサドルをつけたブタに乗る、ウマトロッコボートポータルTNTキャノンを使用するなどの方法がある。

移動速度

NOTE: For speed measurements on any method of Transportation, all speeds are shown in SI Units. 1 m/s equals to 3.2 ft/s and 1 km/h equals to .621 MPH.

方法 条件 運行中で開始? 平均速度(m/s) 平均速度(km/h)
トロッコ パワードトラック はい、小さい 8.0 28.8
トロッコ 1/4傾いている いいえ 7.1 25.6
ボート 1/4傾いている はい、小さい 7.3 26.4
ボート 1/4傾いている いいえ 7.0 25.2
ボート 平水 はい 6.2 22.2
ボート 平水 いいえ 4.8 17.2
サドルを付けたブタ 平地 いいえ 4.0 14.4
ブースターされたブタ 平地 はい 8.0 28.80
ウマ* 平地 いいえ 13.88 50.0
ドンキー (minimum) 平地 いいえ 7.525 27.125
スニーク 平地 いいえ 1.3 4.7
歩行 平地 いいえ 4.3 15.5
ダッシュ 平地 いいえ 5.6 20.2
游泳, surface Still water いいえ 2.20 7.92
游泳, underwater Still water いいえ 1.97 7.09
游泳, underwater Upstream いいえ 0.39 1.40
游泳, underwater Downstream いいえ 1.81 6.52
Standing, underwater Downstream いいえ 1.37 4.93
飛行 (horizontal) クリエイティブ はい 10.8 38.9
エンダーパール (horizontal) Thrown 32.2 degrees above horizontal いいえ ~23.8 ~101.81
  • *Horses vary in speed.
  • From this data, we can infer that the time taken by a boat to reach maximum speed is 9.4 seconds—the difference in time between a running start and not, is half that, or 4.7 seconds.
  • One noteworthy point is that a boat does not seem to be significantly faster when going down rapids rather than traveling at top speed on flat water.
  • The swimming speeds are interestingly not affected by Swiftness potions. The surface speed refers to "skimming" across the top of the water by holding the spacebar. Underwater refers to any part of the body submerged in water and walking on flat terrain. The Player travels the same speed regardless of if the water is 1 block deep or 2 (in observed cases).
  • Horses are the fastest method of transportation on open terrain, even faster than flying in creative mode. They are not slowed down by 1-block high jumps appreciably, and can jump ravines and caverns easily. However they are slow in forests and jungles.


ポーション

ポーションの移動速度上昇を使用し、歩行・ダッシュ速度を計ったものである。100mの平地を使用し、調べた結果:

ポーション効果 歩行(速度) ダッシュ(速度)
なし 23s (4.3 m/s) 18s (5.6 m/s)
移動速度上昇 19s (5.3 m/s) 15s (6.7 m/s)
移動速度上昇II 16s (6.2 m/s) 13s (7.7 m/s)

Each additional level of Speed allowed the player to walk at nearly the sprinting speed of the previous level, and sprinting with Speed II allowed the player to keep pace with a minecart on fully powered rail. With adequate food and potion supplies, sprinting may be more cost-effective than building high-speed transportation systems.

コマンド

/effect コマンドを使用し、速度を測ったところ以下のようなものになった:

ポーション効果 スニーク時の速度 歩行速度 ダッシュ速度
なし 1.31 m/s 4.3 m/s 5.6 m/s
移動速度上昇 1.57 m/s 5.3 m/s 6.7 m/s
移動速度上昇II 1.89 m/s 6.2 m/s 7.7 m/s
移動速度上昇50 14.2 m/s 47.2 m/s 61.1 m/s
移動速度上昇127 33.8 m/s 110.9 m/s 139.1 m/s
移動速度上昇256 67.6 m/s 221.8 m/s 278.2 m/s

垂直方向の速度

Some vertical times are also known:

  • Using any method of elevating yourself that relies purely on jumping, including climbing a slope without stairs and pillar jumping, you cannot rise faster than about 2.0 m/s.
  • Walking up stairs, you will ascend by about 3.2 m/s. Walking down is slightly faster at 3.6 m/s
  • On ladders, you go up at about 2.3 m/s and down at 3.0 m/s. (From experiment)
  • In creative mode, flying vertically is slower than horizontal flight: 7.5 m/s (from experiment)
  • Falling down a waterfall, you drop at 2.0 m/s. Swimming up is only slightly slower, 1.9 m/s.
  • Going up or down a lavafall (in the Overworld, and assuming you can survive) moves at 0.8 m/s. (from experiment)
  • Falling speed is more complex: Every tick (1/20 second), non-flying players and mobs have their vertical speed decremented (less upward motion, more downward motion) by 0.08 blocks per tick (1.6 m/s), then multiplied by 0.98. This would produce a terminal velocity of 3.92 blocks per tick, or 78.4 m/s. However, the sky isn't quite high enough for that: Falling from layer 256 to bedrock takes about 5.5 seconds, with impact at 3.5 blocks per tick (70 m/s). (In creative mode, you can fly higher, and could potentially reach terminal velocity falling from "above the sky".)
  • A function to calculate the speed of a (free)falling player is the following: v(t) = (0.98t - 1) × 3.92. The velocity v is in blocks/tick (or meters/tick), and the time t is in ticks. The usual downward velocity will be negative. .
  • Integrating the previous yields a formula to find the distance fallen by tick: d(t) = 3.92 × (99 - 49.50×(0.98t+1) - t) . Again, distance fallen is negative.

それ以外の移動法

  • Use ladders to climb up flat facades.
    • Ladders can also be used to take the player down. Either by having them already there or "drop-ladder" down.
    • By drop-ladder the player "drop" down from a ladder and place a new one under on the wall to catch the player (hold shift to stop).
  • The player can only use portals to travel between dimensions such as the Nether or the End. Yet, if the player creates a portal in the Nether and re-enters the overworld, any distance covered in the Nether is multiplied by 8, effectively making the Nether a fast travel zone that allows for greater distances to be covered in a short amount of time in the normal world (in the Xbox 360 edition, this factor is 3 instead of 8, probably because of the world size limit).
    • If players have already defeated the Ender Dragon, and is near a Stronghold/End Portal, they can enter and exit the End to instantly be transported to their bed or spawn point.
  • Players are also able to use pistons for transport.
  • Players can pillar to reach high locations; this type of movement is commonly attributed to new players.
  • Dying will instantly transport you to your bed or spawn with the cost of all of your items and possibly XP.
  • Flying into an explosion in creative.
  • Water pushing you.
  • Players are able to fly in Creative and Spectator modes.
  • In addition, there are two bugs when a player is sprinting that can be exploited to create very high speeds:
    • Sprinting and jumping while in a 2 block high tunnel or house will cause a speed almost twice as high as regular sprinting speed.
      • This is rather inefficient however, as this can easily drain food at a rate of about 1 unit per second.
    • Doing the same as above, except above ice allows the player to move at an astonishing 16 blocks per second. That is twice as fast as a full speed minecart on powered rails.
    • You can travel even faster with ice and trapdoors above it, creating very little space between jumps allowing you to go faster.
  • It is possible to mount minecarts and boats as long as they are within 4-5 blocks (inclusive) from the player. Placing minecarts in a straight line allows for extremely fast transport. This also works with saddled pigs, provided they stay in position (placed on posts).
  • Throwing Ender Pearls will teleport the player to the spot where the Pearl lands, at the cost of two and a half hearts in fall damage.
  • The player may also utilize waterfalls to move vertically up or down. This can be useful when attempting to build below a platform with no conventional means of getting down. Also, players can repeatedly place and remove water above themselves while swimming upwards in order to reach high locations when ladders and other forms of vertical transportation are unavailable.

歴史

Java Edition Infdev
Seecret Friday 1トロッコが追加された。この時点ではトロッコを押して乗るという方法しか移動手段がなかった。
Java Edition Alpha
Seecret Friday 5ボートが追加された。
1.1.1スニークが追加された。
1.2.0ネザーが追加された。ネザーの1ブロックで通常世界の8ブロックに相当する。
Java Edition Beta
1.6Minecarts gained speed in a much different way. Before, people used booster minecarts. Since 1.6, people used powered rails.
1.8Sprinting and flying were added in the Adventure Update.
October 11, 2011Jeb tweeted that Dragon Riding is a possibility.[1] That would add a way of transportation by air; it has yet to be confirmed.
Java Edition
1.0.0Beta 1.9-pre2Ender pearls can be thrown, teleporting the player to where it lands.
Beta 1.9-pre3Speed potions added, allowing for faster travel.
1.3.112w23aBoats are faster.
1.4.212w36aIt is now possible to control saddled pigs using a carrot on a stick.[2] They start slow but will end up going up to 5 blocks per second (5m/sec).[3]
Before this update, the player had no control over the pig's wandering, so this was not a practical form of long-distance transportation. After the update, however, the pig does not jump when being controlled, so transportation is still limited (to the same height or downhill directions).
12w37aSaddled Pigs now jump over blocks when being directed with the carrot on a stick.
12w38aTeleportation by Nether Portal is now instantaneous in creative mode.
1.6.113w16aAdded horses.
13w16bMade horses slower and reduced horses from gliding so much.
1.7.213w36aAdded ability to "sprint" in minecarts, boats and horses, and while flying in Creative Mode, speeding them up slightly.
14w05a Added Spectator mode, which is currently the fastest method of transportation (aside from teleporting) due to its noclip and adjustable flying speed.

脚注