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削除されたブロック

提供: Minecraft Wiki
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Book and Quill.png
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このページは、現在のバージョンでは存在しないブロックの一覧である。

目次

Java Edition[編集 | ソースを編集]

Disambig color.svg この記事では、Java Editionから削除されたブロックについて説明しています。その他の削除された要素については「Java Edition/削除された要素」をご覧ください。

完全に削除されたブロック[編集 | ソースを編集]

特筆すべき機能や独自のブロックIDを持っていたにもかかわらず、これらのブロックは最終的に削除されたり、全く異なる用途の別のブロックに置き換えられた。

旧羊毛 / 布[編集 | ソースを編集]

羊毛」も参照

Light Gray Cloth.png Dark Gray Cloth.png Red Cloth.png Orange Cloth.png Yellow Cloth.png Chartreuse Cloth.png Green Cloth.png Spring Green Cloth.png Cyan Cloth.png Capri Cloth.png Ultramarine Cloth.png Violet Cloth.png Purple Cloth.png Magenta Cloth.png Rose Cloth.png

Classicで追加された羊毛は16色。白を除いたすべての色はInfdev後期に削除された。Beta 1.2の導入により、色の異なる羊毛が再び追加されたが、いくつかの羊毛の色は残された。

歯車[編集 | ソースを編集]

詳細は「歯車」を参照

一度、完全にアニメ化されたことがあるブロックだが、使用性が悪く、装飾以外の用途がなかった。

無限の水と溶岩源[編集 | ソースを編集]

詳細は「無限の水」および「無限の溶岩」を参照

このブロックは、無限にそれぞれの液体を発生させた。

鍵のかかったチェスト[編集 | ソースを編集]

詳細は「鍵のかかったチェスト」を参照

現在のチェストとは全く関係のないジョークブロックで、NBTを介してチェストをロックしていた。

他のブロックに置き換えられたブロック[編集 | ソースを編集]

これらのブロックは、ブロックIDと併合されるか、ゲームから削除されるか、または同じ機能を保持しながら、名前を変更し、再テクスチャ化された。その後、同じ機能のあるブロックの追加で削除された。

バラ[編集 | ソースを編集]

詳細は「バラ」を参照

バラは、2つの赤色の染料にクラフトすることができる。これらは0.0.0.20aで追加され、13w36aではポピーに改名された。

低木[編集 | ソースを編集]

詳細は「低木」を参照

シダとが数値IDを共有しているため、枯れ木と同一に見えるブロック。17w47aに枯れ木と統合された。

共通の死んだサンゴブロック[編集 | ソースを編集]

詳細は「サンゴブロック」を参照

スナップショット18w09aでは、すべてのサンゴのブロックが同じテクスチャで、色だけが違っていた。このため、必要とされていたのは1種類の死んだサンゴのテクスチャだけだった。スナップショット18w10aの時点では、サンゴブロックの各色はそれぞれ独自のテクスチャを持っていたが、それでも死んだサンゴブロックのテクスチャは共通になっていた。共通の死んだサンゴブロックは削除され、スナップショット18w10bの各色の死んだサンゴブロックに置き換えられた。

オン状態のコンパレーター[編集 | ソースを編集]

1.5の開発中に、コンパレーターは最初、オン状態とオフ状態を表すために2つの別々のブロックIDを使用していた。スナップショット13w05aの時点で、powered_comparatorブロックはゲーム内での使用から削除され、unpowered_comparatorブロック上のpoweredブロック状態に置き換えられた。これは17w47a1.13用のスナップショットJava Edition 17w47aでは、平坦化の時点で完全に削除されている。

草の生えない土[編集 | ソースを編集]

詳細は「粗い土 § 歴史」を参照

スナップショット13w36aから14w25aまで、「草の生えない土」と呼ばれるの状態が存在していた。これは土と同じテクスチャをでしたが、草が生えなかった。後の1.7スナップショットでは、サバンナMのバイオームで生成されるようになる。草の生えない土はシルクタッチで採掘しても普通の土に戻ってしまう。後に粗い土に置き換えられた。

極端なデータ値に起因するブロック[編集 | ソースを編集]

これらのブロックの大部分は、実際にはゲーム内に存在することを意図したものではない可能性が高く、ゲームが通常達成可能な範囲内のものと同様に極端なメタデータ値を処理したために発生したもので、結果として不要なデータに類似した特徴を持つ奇妙なブロックが発生した。

葉のデータ値3, 7, 11, 15[編集 | ソースを編集]

ベータ1.2以降の葉の導入から1.13の平坦化まで、葉は葉ブロック内の数値データ値を使って種類を保持していた。ベータ1.2からリリース1.1まで、データ値が0/1/2の3種類のみが存在していたので(拡張子4/5/6、8/9/10、12/13/14は存在しない)、データ値が3、7、11、15の場合は未定義の葉の種類になってしまいます。このブロックは従来のオークの葉と同じように見えましたが、マツの色合いを使っているように見えた。

最初の1.2リリースのスナップショットで、ジャングルの葉がその値を使用したため、これらはゲームから削除された。

Seamless smooth stone single slabs[編集 | ソースを編集]

When new slab types were introduced in Beta 1.3,[要検証] slabs with data values up to 7 that exceeded the value of the highest legitimately obtainable slab would have an odd appearence - they would at first glance appear identical to the normal smooth stone slab, but upon closer inspection the texture would appear abruptly cut off on the sides, rather than having a defined border on the texture at that point.

Two of these were replaced by the brick and stone brick slabs in Beta 1.8 Pre-release, one was replaced by nether brick slabs in snapshot 12w49a for 1.4.6, and the last remaining one was replaced by the quartz slab in 1.5 snapshot 13w02a. The smooth stone block was effectively reimplemented later in 1.5 in snapshot 13w04a by making the upper eight stone slabs use the top texture on all sides (also introducing smooth sandstone and quartz as a result), but the single slab versions are no longer in the game.

Invisible stairs[編集 | ソースを編集]

Originally, stair blocks with data values 4 through 15 would be completely invisible and have no collisions the only indication of their existence being their full block hitbox outline when targeted.

In 12w08a, these data values would go on to be used for the newly implemented upside down stairs. Data values 8 through 15 would appear to just be duplicates of 0 through 15, and were probably unused in themselves until their removal. These last eight were removed in 14w26a, a week after most invalid blocks. They also never used the missing texture.

Wall sign with full block hitbox[編集 | ソースを編集]

Signs used block metadata values 2, 3, 4 and 5 to determine their facing direction. As a result, signs placed with data values 0, 1 or anything 6 and above would always appear facing south, and have the wireframe hitbox (but not physical collision box) of a full block.

These were probably removed in mid 1.8 like many other such blocks.

Invisible random ladders[編集 | ソースを編集]

Small Missing Texture Cube.png

Ladders also used block metadata values 2, 3, 4 and 5 to determine their facing direction. As a result, ladders placed with data values 0, 1 or anything 6 and above exhibited behaviour atypical of normal ladders. Notably, they would appear to readily switch what block face they were attached to (sometimes seemingly randomly, but could be controlled by looking at a valid ladder, in which case they end up switching to whatever its hitbox was), which could be seen through their wireframe hitbox and their collision box. Initially they would be full cubes.

For most of their existence they appeared completely invisible, although in 14w07a they changed to appearing as small missing texture cubes centered on the block. They became full missing texture cubes in 14w10a.

These were probably removed in mid 1.8 like many other such blocks.

Vines with data value 0 also appeared as small missing texture cubes, however they still exist in 1.16.3 (as vines with all states set to false).

Incorrectly modelled torches[編集 | ソースを編集]

When block metadata was still in use, torches used state 0 for normal floor attachment and 1, 2, 3 and 4 for wall torches. 5, 6 and 7 appear to be unused, and are visually identical to normal torches.

Torches with data values 8 and up appear to exhibit interesting behaviour: 8, 13, 14 and 15 appeared and behaved as normal floor torches. However, 9, 10, 11 and 12 would have the wireframe hitboxes of wall torches, but would appear as floor torches, causing the hitbox to be detached from the torch.

Redstone torches are affected in much the same way.

These became small missing cubes sometime before 14w07a before graduating to full missing cubes in 14w10a until their removal.

Strange buttons[編集 | ソースを編集]

Note: due to the inconsistent nature of these blocks, certain details are not fully confirmed.

In 1.7.10, using commands to place a button with data value 0, 13, 14 or 15 will result in very odd behaviour. The button will appear as a full oak planks or stone block, until (possibly) another button is observed or an item of said button is obtained, at which point it will transform into a completely centered cuboid. They do not appear to change shape when pressed in either case.

Much information regarding these buttons remains unknown as these are very inconsistent in their behaviour and also somewhat unstable, breaking frequently, and their behaviour probably also changes drastically per version. Despite never actually changing data value, they seem to differently register what block face theyare attached to each time.

What exactly the other data values of buttons were that were unused and eventually removed are unknown.

Faceless pumpkins and jack o'lanterns[編集 | ソースを編集]

It was possible to place pumpkins and jack o'lantern with no actual face using metadata values 5 and above. Their models became missing in 14w10a and they faced removal in snapshot 14w25a (or later?) like other unintended blocks.

In 17w47a, the faceless pumpkin made a comeback as the proper, default pumpkin block, with the then-current pumpkin being moved to the role of carved pumpkin. The faceless jack o'lantern will likely not be reimplemented.

Bottomless and bricking hoppers[編集 | ソースを編集]

Hoppers with a metadata value of 1 or 9 would previously not actually appear to point in any direction. Like many of these removed blocks, they had a missing model from 14w10a up to their removal.

Using /setblock to place a hopper with metadata values 6, 7, 14 or 15 would crash the game and permanently prevent that world from being loaded, although it may be possible to recover using external editors.

Nether portal post[編集 | ソースを編集]

詳細は「Nether Portal (block)」を参照

In 1.7.2's development, nether portals placed with data value 3 resulted in a vertical nether portal beam block.

Six-sided blocks[編集 | ソースを編集]

The following blocks existed in the game at some point before being phased out with the advent of block states. Whether they will return is not known.

While the hay bale lost its texture in 14w10a like many other blocks, it took until 14w17a for the piston blocks to appear as missing texture blocks.

The six-sided pistons could be obtained without commands using special contraptions that caused pistons to be updated by other pistons in a special way.

Interestingly, other six-sided blocks resulting from similar circumstances such as wood and smooth stone were not removed, and were even given unique block IDs and made craftable in later updates.

Green shrub[編集 | ソースを編集]

詳細は「Shrub § History」を参照

These blocks had an identical texture to the shrub and dead bush, with the main difference being that it was tinted based on the biome.

Unlike the usual shrub, its inclusion within the game was most likely unintentional, as it became present in the game only after 13w10a, and sported a missing texture after 14w10a like many other undefined blocks.

Overgrown cocoa[編集 | ソースを編集]

Cocoa has twelve possible block state combinations, as it has four possible orientations coupled with three distinct stages of growth. Before the introduction of proper block states, this therefore meant that twelve of the possible sixteen metadata variants were actually used, resulting in the uppermost four exhibiting interesting undefined behavior.

From their introduction up until and including 13w01b, they used the dragon egg texture, which makes sense as the dragon egg texture was directly to the left of the cocoa pod texture in terrain.png. From 13w10a up to 14w06, it appeared as a broken cocoa pod, and from then on up to its removal it used the missing texture.

Versions North East South West
12w19a
-
13w01b
Cocoa Age 3 (N) JE1.png Cocoa Age 3 (E) JE1.png Cocoa Age 3 (S) JE1.png Cocoa Age 3 (W) JE1.png
13w02a
-
13w02b
(Crashes the game if a chunk containing one is loaded)
13w03a
-
13w09c
(Crashes the game if one is brought into view)
13w10a
-
14w06b
Cocoa Age 3 (N) JE2.png Cocoa Age 3 (E) JE2.png Cocoa Age 3 (S) JE2.png Cocoa Age 3 (W) JE2.png
14w07a
-
14w08a
Small Missing Texture Cube.png Small Missing Texture Cube.png Small Missing Texture Cube.png Small Missing Texture Cube.png
14w10a
-
14w21b
Missing Texture Block.png Missing Texture Block.png Missing Texture Block.png Missing Texture Block.png
14w25a+
No longer present in the game

Overgrown wheat[編集 | ソースを編集]

Because wheat has eight distinct growth stages, the other upper eight values went completely unused. As a result, for a relatively long period of time, wheat crops with such values would see vast unintentional changes, as the textures they would try to pull from would end up overflowing over to the next line of terrain.png.

This included the textures commonly speculated to be for chair and table blocks. Whether Notch was using extreme inaccessible wheat values as a way to test chair models is highly unlikely, although still possible.

Versions Age 8 Age 9 Age 10 Age 11 Age 12 Age 13 Age 14 Age 15
in-20100206
-
inf-20100420
Missing Texture Wheat JE1.png Missing Texture Wheat JE1.png Missing Texture Wheat JE1.png Chair (Side) Wheat JE1.png Chair (Front) Wheat JE1.png Missing Texture Wheat JE1.png Missing Texture Wheat JE1.png Missing Texture Wheat JE1.png
inf-20100607
-
inf-20100617-2
Missing Texture Wheat JE1.png Oak Door (Left Hinge) Wheat JE1.png Oak Door (Right Hinge) Wheat JE1.png Chair (Side) Wheat JE1.png Chair (Front) Wheat JE1.png Missing Texture Wheat JE1.png Missing Texture Wheat JE1.png Missing Texture Wheat JE1.png
inf-20100618 Missing Texture Wheat JE1.png Oak Door (Left Hinge) Wheat JE2.png Oak Door (Right Hinge) Wheat JE2.png Chair (Side) Wheat JE2.png Chair (Front) Wheat JE1.png Missing Texture Wheat JE1.png Missing Texture Wheat JE1.png Missing Texture Wheat JE1.png
inf-20100624
-
inf-20100627
Missing Texture Wheat JE1.png Oak Door (Left Hinge) Wheat JE2.png Missing Texture Wheat JE1.png Chair (Side) Wheat JE2.png Chair (Front) Wheat JE1.png Missing Texture Wheat JE1.png Missing Texture Wheat JE1.png Missing Texture Wheat JE1.png
inf-20100629
-
Alpha v1.0.0
Missing Texture Wheat JE1.png Oak Door (Left Hinge) Wheat JE2.png Missing Texture Wheat JE1.png Missing Texture Wheat JE1.png Missing Texture Wheat JE1.png Missing Texture Wheat JE1.png Missing Texture Wheat JE1.png Missing Texture Wheat JE1.png
Alpha v1.0.1
-
Alpha v1.1.2_01
Lever Wheat.png Oak Door (Left Hinge) Wheat JE2.png Iron Door Wheat.png Redstone Torch Wheat.png Redstone Cross Wheat.png Redstone Line Wheat.png Missing Texture Wheat JE1.png Missing Texture Wheat JE1.png
Alpha v1.2.0
-
Beta 1.2_02
Lever Wheat.png Oak Door (Left Hinge) Wheat JE2.png Iron Door Wheat.png Redstone Torch Wheat.png Redstone Cross Wheat.png Redstone Line Wheat.png Pumpkin Wheat.png Old Netherrack Wheat.png
Beta 1.3
-
Beta 1.7.3
Lever Wheat.png Oak Door (Left Hinge) Wheat JE2.png Iron Door Wheat.png Redstone Torch Wheat.png Missing Texture Wheat JE1.png Missing Texture Wheat JE1.png Pumpkin Wheat.png Old Netherrack Wheat.png
Beta 1.8 Pre-release
-
Beta 1.9 Prerelease 4
Lever Wheat.png Oak Door (Left Hinge) Wheat JE2.png Iron Door Wheat.png Redstone Torch Wheat.png Mossy Stone Bricks Wheat.png Cracked Stone Bricks Wheat.png Pumpkin Wheat.png Old Netherrack Wheat.png
Beta 1.9 Prerelease 5
-
13w01b
Lever Wheat.png Oak Door (Left Hinge) Wheat JE2.png Iron Door Wheat.png Redstone Torch Wheat.png Mossy Stone Bricks Wheat.png Cracked Stone Bricks Wheat.png Pumpkin Wheat.png Netherrack Wheat.png
13w02a
-
13w09b
(Crashes the game if a chunk containing one is loaded)
13w09c
-
14w08a
Wheat Age 7 JE1 BE1.png Wheat Age 7 JE1 BE1.png Wheat Age 7 JE1 BE1.png Wheat Age 7 JE1 BE1.png Wheat Age 7 JE1 BE1.png Wheat Age 7 JE1 BE1.png Wheat Age 7 JE1 BE1.png Wheat Age 7 JE1 BE1.png
14w10a
-
14w21b
Missing Texture Block.png Missing Texture Block.png Missing Texture Block.png Missing Texture Block.png Missing Texture Block.png Missing Texture Block.png Missing Texture Block.png Missing Texture Block.png
14w25a+
No longer present in the game

Overgrown melon and pumpkin stems[編集 | ソースを編集]

Melon and pumpkin stems also have eight distinct stages of growth. However, instead of having eight individual textures for each of the eight growth stages, each stage reveals two more pixels of the stem texture from the top down, and the tint applied to the stem texture also changes. As a result, since the stems have eight unused upper values in addition to the eight lower used states, the upper states start pulling from the texture below the stem texture on the texture atlas currently in use, and they use extreme tints that cannot normally be applied in normal gameplay. Their wireframe hitboxes would also appear to extend above the bounds of the block when targeted, but attempting to target anything above the height of the block would result in the stem not actually being targeted.

Versions Melon Stem Pumpkin Stem
Age 8 Age 9 Age 10 Age 11 Age 12 Age 13 Age 14 Age 15 Age 8 Age 9 Age 10 Age 11 Age 12 Age 13 Age 14 Age 15
Beta 1.8 Pre-release
-
12w30e
Stem Age 8 Beta 1.8 Pre-release.png Stem Age 9 Beta 1.8 Pre-release.png Stem Age 10 Beta 1.8 Pre-release.png Stem Age 11 Beta 1.8 Pre-release.png Stem Age 12 Beta 1.8 Pre-release.png Stem Age 13 Beta 1.8 Pre-release.png Stem Age 14 Beta 1.8 Pre-release.png Stem Age 15 Beta 1.8 Pre-release.png Stem Age 8 Beta 1.8 Pre-release.png Stem Age 9 Beta 1.8 Pre-release.png Stem Age 10 Beta 1.8 Pre-release.png Stem Age 11 Beta 1.8 Pre-release.png Stem Age 12 Beta 1.8 Pre-release.png Stem Age 13 Beta 1.8 Pre-release.png Stem Age 14 Beta 1.8 Pre-release.png Stem Age 15 Beta 1.8 Pre-release.png
1.3
-
13w01b
48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px
13w02a
-
13w02b
48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px
13w03a
-
13w07a
48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px
13w09a
-
13w23b
48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px
13w24a
-
13w39b
48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px
13w41a
-
13w42b
48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px
13w43a
-
14w08a
48px 48px 48px 48px 48px 48px 48px 48px
14w10a
-
14w21b
48px 48px 48px 48px
(Crashes the game if one is brought into view)
48px 48px 48px 48px
(Crashes the game if one is brought into view)
14w25a+
No longer present in the game
Versions Attached Stem (North) Attached Stem (East) Attached Stem (South) Attached Stem (West)
Age 8 Age 9 Age 10 Age 11 Age 12 Age 13 Age 14 Age 15 Age 8 Age 9 Age 10 Age 11 Age 12 Age 13 Age 14 Age 15 Age 8 Age 9 Age 10 Age 11 Age 12 Age 13 Age 14 Age 15 Age 8 Age 9 Age 10 Age 11 Age 12 Age 13 Age 14 Age 15
Beta 1.8 Pre-release
-
12w30e
32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px
1.3
-
13w01b
32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px
13w02a
-
14w21b
32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px 32px
14w25a+
No longer present in the game

Overeaten cakes[編集 | ソースを編集]

There are six different states cake can legitimately be in: either intact, or in one of five progressively more eaten states, which was kept track of via block metadata like with many other blocks. Like with many blocks previously showcased, only some of these states were truly legitimately accessible. As such, interesting behavior is demonstrated by the inaccessible states.

Cakes with six bites, while obtainable now, were never actually obtainable in the game during the time when these odd overeaten cakes existed. Cakes with seven bites were completely two-dimensional, and cakes with eight through fifteen bites appeared especially glitchy, proceeding to invert themselves, such that their textures would be visible only on the inside rather than the outside, and these textures would be borrowed from adjacent spots of the texture atlas currently in use. Their wireframe hitboxes would also visually extend in this direction, but they would actually be able to be targeted only by aiming at the portion of that hitbox within the block the cake is really situated. Collision boxes for these are similarly odd.

Versions Seen from above Seen from below
8 bites 9 bites 10 bites 11 bites 12 bites 13 bites 14 bites 15 bites 8 bites 9 bites 10 bites 11 bites 12 bites 13 bites 14 bites 15 bites
Beta 1.2
-
Beta 1.6.6
48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px
Beta 1.7
-
Beta 1.7.3
48px 48px 48px 48px 48px 48px 48px 48px
Beta 1.8 Pre-release
-
13w01b
48px 48px 48px 48px 48px 48px 48px 48px
13w02a
-
13w02b
48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px
13w03a
-
13w07a
48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px
13w09a
-
13w16b
48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px
13w17a 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px
13w18a
-
13w39b
48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px
13w41a
-
14w08a
48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px 48px
14w10a
-
14w21b
Missing Texture Block.png Missing Texture Block.png Missing Texture Block.png Missing Texture Block.png Missing Texture Block.png Missing Texture Block.png Missing Texture Block.png Missing Texture Block.png Missing Texture Block.png Missing Texture Block.png Missing Texture Block.png Missing Texture Block.png Missing Texture Block.png Missing Texture Block.png Missing Texture Block.png Missing Texture Block.png
14w25a+
No longer present in the game

Things in flower pots that should not be in flower pots[編集 | ソースを編集]

From 1.7 onward, as the amount of blocks that could be placed within pots exceeded 15, conventional 4-bit metadata values could not be used to store the contents of a flower pot, and as such a block entity needed to be used instead. This allowed any block (or indeed item) to be placed within a flower pot, but few of these would actually render with the block inside.

In 14w17a, almost certaintly due to changes in how blocks render with them being changed to use block models rather than hardcoded models, these odd pot variants simply rendered as empty pots with no further interesting quirks, aside from the fact that their "invalid" contents could be retrieved from the pot via breaking or later right clicking it.

13w36a[編集 | ソースを編集]

The first version to make flower pots use a block entity, the fact that flower pots could hold ferns bled over somewhat into its other damage values, allowing shrubs and grass to exist in pots as well. Also, cobwebs would render if placed in a flower pot, for completely unknown reasons.

In order to be affected by biome coloration, potted ferns/grass/green shrubs needed to have a data value of 11 (the data value formerly belonging to the potted fern) - otherwise they would appear as their raw textures.

14w06a[編集 | ソースを編集]

In this version, a large amount of blocks now render if placed in flower pots via commands. In order to place these with commands, use the following command, with ITEM and DATA substituteD with the appropriate values from Java Edition data value/Pre-flattening/Block IDs as neccessary:

/setblock ~ ~ ~ minecraft:flower_pot 0 destroy {Item:ITEM,Data:DATA}

Only blocks that are completely unique in their rendering are shown here; some visually identical blocks do exist that are not listed here separately, such as the early stages of both carrots and potatoes, or potted pumpkins and jack o'lanterns.

The blocks always appear as a cross shape based on their bottom texture. Blocks with translucency appear either completely opaque or, in the case of stained glass, most pixels are invisible.

Some blocks appear tinted by biome if their normal variants usually would be. As leaves were tinted as per their numerical data values, setting the number prior to destroy to 1 for specifically potted leaves causes them to be tinted with the spruce color, and setting it to 2 gives the birch color. 0 or 3 results in them being tinted per biome like oak and jungle leaves are.

14w06b[編集 | ソースを編集]

In 14w06b, likely due to the fix for MC-47469, an additional 57 visually distinct potted objects could be placed:

14w07a[編集 | ソースを編集]

14w07a introduced the iron trapdoor, which rendered in a flower pot.

Redundant seamless double slabs[編集 | ソースを編集]

In 13w04a, double stone slabs were changed so that those with data values 8 through 15 would use the top texture on all six sides. This resulted in the return of the block which would several years later become smooth stone, and also introduced the smooth sandstone and smooth quartz blocks. However, as the smooth stone double slab block also housed the cobblestone, old (later petrified) oak, bricks, stone bricks and nether bricks slabs, these would also end up having "seamless" double slab variants which were visually no different from their normal double slabs or indeed their normal blocks. These boring blocks persisted up to 17w47a, where they were removed by the Flattening.

Boring variants[編集 | ソースを編集]

この節には詳細情報が必要です。
要求される情報:Blocks still needing testing:
  • stone bricks
  • farmland
  • lily pad
  • end portal frame
  • dragon egg
  • weighted pressure plates
  • last couple flower pots
  • brown mushroom block
  • red mushroom block
  • spawner
  • log2
  • leaves2
  • double tall plant
  • sunlight sensor
  • enchanting table
  • beacon
  • bed
  • activator rail
  • brewing stand
  • tripwire hook
  • oak trapdoor
  • iron trapdoor
  • oak door
  • iron door
  • dispenser
  • dropper
  • furnace
  • lit furnace
  • piston
  • sticky piston
  • piston head

Prior to the introduction of proper block states, the 0-15 block metadata system applied to all blocks. This had absolutely no effect on the majority of blocks. All interesting cases are mentioned in above sections - those which remain are listed below.

All of these gained a missing model in 14w10a and were removed in 14w25a unless explicitly stated otherwise.

There were a total of X of these boring blocks prior to their removal.

Blocks which did not use block metadata at all[編集 | ソースを編集]
Blocks which used only some of the available block metadata[編集 | ソースを編集]

Bedrock Edition[編集 | ソースを編集]

Disambig color.svg この記事では、blocks removed from Bedrock Editionについて説明しています。other removed featuresについては「Bedrock Edition removed features」をご覧ください。

Outright removed blocks[編集 | ソースを編集]

Despite having notable unique functionality or a block ID of their own, these blocks were eventually removed by the game, or replaced by another block of completely different use.

Block 253[編集 | ソースを編集]

In early Pocket Edition, there existed a block which looked almost completely identical to the grass block, with the sole difference being that it also used the grass side texture on the underside. This block used the numeric ID 253.[1][2] When exactly this block was removed is unknown.

It is speculated that this block was used to handle the held item model for grass blocks, but this is yet to be confirmed.

This block's numeric ID now refers to hardened glass.

Block 254[編集 | ソースを編集]

This block was similar to block 253, but appeared as a somewhat regular leaves block. As both leaves and grass were biome affected, and separate textures were used for handling their held and dropped item models as opposed to their placed and inventory models, this lends further credibility to the formerly proposed item model hypothesis.

When this was removed is also unknown.

This block's numeric ID now refers to hardened stained glass.

Blocks replaced by other blocks[編集 | ソースを編集]

These blocks were either made redundant by the later introduction of another block serving their exact purpose, resulting in them either getting merged into said block ID or simply removed from the game, or were simultaneously renamed and retextured while retaining an identical core functionality.

Rose[編集 | ソースを編集]

Rose BE1.png
詳細は「Rose」を参照

Roses in Pocket Edition had an exclusive blue texture. As a result, they were informally referred to as the "cyan flower", despite this never actually being an official name (the in-game name remained Rose for as long as it and item names existed).

In a video preview of Pocket Edition on the Xperia PLAY, a blue rose was visible.[3] Jeb stated that they exist as a replacement for Java Edition roses, following some hardware problems.

Blue roses are not planned to be added in Java Edition,[4] and they were replaced by Poppies in Pocket Edition v0.9.0 alpha. However, Johan Bernhardsson said they may return.[5]

They were purely decorative, serving no other function. They could not be used in crafting in any way.

Blocks resulting from extreme data values[編集 | ソースを編集]

The majority of these blocks were likely never actually meant to exist in-game, and occurred only due to the game handling extreme metadata values as it would those in usually attainable ranges, resulting in strange blocks with traits arguably analogous to garbage data.

Seamless smooth stone single slabs[編集 | ソースを編集]

Like with Java Edition, this block existed in the game at one point.[2] It has almost certaintly been removed, but when is unknown.

Six-sided blocks[編集 | ソースを編集]

Bedrock Edition had a handful of versions of "pillar"-type blocks which used side textures on all six sides. These were effectively removed in an unknown version, forcing them to appear identical to normal such pillars, either by changing their models to that of the normal y-axis pillar or just directly changing them (which method wa sized is unknown).

Mutilated piston[編集 | ソースを編集]

Weird Piston.png

This extremely weird piston block (almost certainly analogous to Java Edition's six-sided pistons) existed for a time, occupying data values 6 and 7 of the piston block.

This was almost certainly added alongside the usual piston blocks, but this is yet to be confirmed. When it was removed is not known, but it was sometime between 1.10.0 and 1.13.0.

Granite, polished granite and diorite bells[編集 | ソースを編集]

Upon their introduction to Bedrock Edition, bells using the textures of granite, polished granite and diorite also existed. They could only be placed by commands, but could also be found in villages.

It is extremely likely that these were the result of the bell being incompletely programmed. The bell can face four directions, and at this point there were four different types of bell (the stone bell alongside these three), which would correspond to the four orthogonal facing directions. Since at this point granite and diorite were stored as data value of stone, it seems reasonable to expect that these would result from drawing from that data value of the used stone texture. Attempting to place a bell with data value 4 or above would fail; there were as a result no polished diorite, andesite or polished andesite bells, as these would not have any facing directions to correspond to. As they later spawned in villages, this would also imply that these were intended to be directional bells.

Bell-less Block[編集 | ソースを編集]

There had been an unused bell which consists of the stand without a bell. This bell cannot be rung, but it will drop a normal bell when broken.

It was merged into the normal version of the block in an unknown update.

Locked Smoker, Blast Furnace, Lectern, and Barrel[編集 | ソースを編集]

There were also several unused blocks which were in a locked state. These blocks cannot be opened or used by the player (their GUI does not show up, but the player hand can still perform an action).

It was merged into the normal version of the block in an unknown update.

Smokeless Campfire[編集 | ソースを編集]

Campfires updated from beta 1.10.0 to 1.11.0 did not produce smoke particles because campfires in 1.10.0 had no functionality. Their difference in the code is not known.

It was merged into the normal version of the block in an unknown update.