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この項目では、natural buildings and other structuresについて説明しています。terrain featuresについては「Terrain features」をご覧ください。

This page lists generated structures in Minecraft. A generated structure is defined as any structure that is disabled when the "Generate structures" world creation option is turned off. Some structures such as dungeons and desert wells do still generate with this option turned off but are listed on this page due to them having the appearance of a artificial structure as opposed to a natural formation.

The Overworld[]

The Overworld contains numerous generated structures, at a wide variety of scales.

Large underground structures[]

Structure Location(s) Description
廃坑 Underground in any biome, but closer to the surface in badlands biomes. Contains long passageways with rails on the ground, some with minecarts with chests on them. Cave spider spawners may generate here surrounded by cobwebs.
要塞 Underground in any biome; a maximum of 128 can generate in a single world.‌[JE限定] Stone brick structures containing many rooms, including an end portal room.

Small structures[]

Structure Location(s) Description
化石 Underground in Deserts and Swamps. Structures made of bone blocks and coal ore.
埋もれた宝 Under beaches. A chest containing loot, found using a treasure map.
難破船 In oceans and beaches. Wooden structures containing up to three loot chests.

Buildings[]

Buildings are naturally generating structures that form above ground. They can contain valuable treasure, but traps and puzzles as well.

Structure Location(s) Description
砂漠のピラミッド In desert biomes. Large sandstone buildings containing four loot chests in an underground room trapped with TNT, hooked up to a stone pressure plate in the center. Triggering this trap will destroy the chests and their loot.
イグルー In snowy tundra and snowy taiga biomes. Snowy buildings that may have a hidden basement (50% chance) beneath them. The igloo itself has a furnace and a bed. The basement has a villager and zombie villager in iron bar cages in an underground room. A loot chest contains a golden apple which can be used to cure the zombie villager.
ジャングルの寺院 In jungle and bamboo jungle[JE限定] biomes. Cobblestone structures which contain two loot chests, one is trapped with two dispensers firing arrows. The other is hidden behind a lever puzzle. Entering the right combination will pull away a block on the main floor, allowing entry.
海底神殿 In deep ocean biomes, any temperature. Large prismarine structures containing guardians and wet sponges, along with eight blocks of gold as treasure. Three elder guardians generate with the structure. It generates like a maze of sorts, without any "hidden" rooms.
ピリジャーの前哨基地 In plains, desert, savanna, taiga, snowy tundra, and snowy taiga biomes. Tall wood and cobblestone structures which spawn pillagers. There is one loot chest on the top floor. around the outpost are small structures, that contains some loot.
ウィッチの小屋 In swamp biomes. A small wooden building containing a cauldron and a crafting table. It spawns witches and one black cat.
海底遺跡 In all ocean biomes. A collection of structures made of stone bricks (frozen, cold, or regular oceans and deep variants) or sandstone (lukewarm, deep lukewarm, and warm oceans) which spawn drowned.
In plains, desert, savanna, taiga, snowy tundra, and snowy taiga[BE限定] biomes. A collection of buildings (houses, job sites, a meeting place, etc.) containing villagers.
森の洋館 In dark forest biomes. Very large dark oak wood structures containing many rooms, loot chests. Inhabited by illagers.

Miscellaneous structures[]

These structures will generate even when the "Generate structures" world option is disabled, and also cannot be located with the /locate command.

Structure Location(s) Description
ダンジョンs Underground in any biome, connected to caves. A cobblestone room with a mob spawner (50% chance for zombies, 25% chance each for skeletons or spiders) inside. Contains up to two loot chests.
砂漠の井戸 In desert biomes. A small sandstone structure containing five water sources in the middle.

The Nether[]

詳細は「The Nether」を参照

The Nether, though equally vast, contains far fewer types of generated structures than the Overworld.

Structure Location Description
ネザー要塞 Anywhere in the Nether. A large nether brick structure which spawns wither skeletons and contains blaze spawners.

The End[]

詳細は「The End」を参照

The End is the final and most barren dimension, with no generated structures on its main island. After defeating the ender dragon, gateways to the outer islands are created.

Structure Location Description
エンドシティ In the End's outer islands. Tall purpur and end stone structures containing shulkers.
エンドシップ Next to End cities. Purpur structures with shulkers and two loot chests.

Technical details[]

Brush
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理由:8

Structures are generated for a given chunk after the terrain has been formed. The chunk format includes a tag called TerrainPopulated that indicates whether structures whose point of origin is in that chunk have been generated. If it is false or missing, they will be generated again. Structure generation is based on what is already in the chunk, so (for example) flagging a chunk that has already been populated for repopulation will approximately double the amount of ore in it.

When structures are generated, they can spill over into neighboring chunks that have been previously generated. Thus, a tree at the edge of the generated world (and probably only visible using external tools) may be overwritten by a lake before the player reaches it. It is also theoretically possible for two worlds generated with the same seed, from the same version of Minecraft, to differ slightly depending on the players' travel routes, because the order in which chunks are generated may determine which of two conflicting structures will overwrite or suppress the other.

History[]

Java Edition Infdev
20100625-2Added dungeons.
Java Edition Beta
1.8Pre-releaseAdded abandoned mineshafts.
Added villages.
Added strongholds.
Java Edition
1.0.0Beta 1.9 PrereleaseAdded nether fortresses.
1.2.112w04aDesert wells were added.
1.3.112w21aAdded desert temples.
12w22aAdded jungle temples.
1.4.212w40aAdded witch huts.
1.814w25aAdded ocean monuments.
1.8.1pre1New witch huts can spawn witches at levels 64 to 71. This allows for three spawning floors for witches.
1.915w31aAdded end cities.
15w43aAdded igloos with a 50% chance of having a basement.
1.1016w20aAdded fossils made of bone blocks and coal ore.
16w21aBlacksmiths now generate with cobblestone in all biomes, rather than acacia logs in savannas and sandstone in deserts.
pre1Zombie villagers generated in zombie villages no longer despawn.
Wooden fences are now substituted with the correct wood type for the biome.
Paths no longer replace most blocks, instead considering the blocks underneath, preventing them from generating in treetops or bridging ravines.
1.1116w39aAdded woodland mansions.
Added the /locate command that shows the coordinates of the nearest structures.
1.1317w43aStructures using structure files can now be modified, with the addition of data packs.
17w47aFlower pots in witch huts now have a mushroom inside of them; previously they were empty.
18w09aAdded underwater ruin structures.
18w10aAdded buried treasure structures.
18w11aAdded shipwrecks.
1.1418w47aAdded pillager outposts.
18w48aOverhauled villages.
Pocket Edition Alpha
0.9.0build 1Added villages, abandoned mineshafts, strongholds, dungeons and desert wells.
0.10.0build 1Abandoned mineshafts generate above ground in mesa biomes.
0.11.0build 1Added desert wells.
0.12.1build 1Added the Nether along with nether fortresses.
0.13.0build 1Added desert temples.
0.14.0build 1Added witch huts.
Cauldrons will generate with a random potion.
0.15.0build 1Added jungle temples.
Added savanna and taiga village variants.
Villages can generate in cold taiga and ice plains biomes. Buildings are made out of spruce wood like taiga villages.
Villages have a 2% chance to generate as zombie villages. Buildings in zombie villages contain cobweb and moss stone.
0.16.0build 1Added ocean monuments.
Pocket Edition
1.0.0alpha 0.17.0.1Added the End and along with End cities.
Added igloos.
1.1.0alpha 1.1.0.0Added woodland mansions.
1.1.3alpha 1.1.3.0Added fossils.
Bedrock Edition
1.4.0beta 1.2.14.2Added shipwrecks.
Added buried treasure structures.
beta 1.2.20.1Added underwater ruins.
1.10.0beta 1.10.0.3Added pillager outposts.
Overhauled villages.
Legacy Console Edition
TU5CU1 1.0 Patch 1Patch 1Added villages, abandoned mineshafts, and strongholds.
TU12Added desert wells.
TU14 1.04 Added jungle and desert temples.
TU19CU7 1.12 Added witch huts.
TU31CU19 1.22 Patch 3Added ocean monuments.
TU43CU33 1.36 Patch 13Added fossils and igloos.
TU54CU44 1.52 Patch 24Patch 4Added woodland mansions.
TU69 1.76 Patch 38Added shipwrecks, underwater ruins, icebergs, and buried treasure chests.

Trivia[]

  • In previous versions, before snow cover was solid, a lava lake with floating snow cover above it could be a deadly trap before the snow melted.

See also[]

  • Biome
  • Generated structures data file format
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