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This page lists generated structures in Minecraft. A generated structure is defined as any structure that is disabled when the "Generate structures" world creation option is turned off. Some structures such as dungeons and desert wells do still generate with this option turned off but are listed on this page due to them having the appearance of a artificial structure as opposed to a natural formation.

The Overworld[編集 | ソースを編集]

The Overworld contains numerous generated structures, at a wide variety of scales.

Large underground structures[編集 | ソースを編集]

Structure Location(s) Description
廃坑 Underground in any biome, but closer to the surface in badlands biomes. Contains long passageways with rails on the ground, some with minecarts with chests on them. Cave spider spawners may generate here surrounded by cobwebs.
要塞 Underground in any biome; a maximum of 128 can generate in a single world.‌[JE限定] Stone brick structures containing many rooms, including an end portal room.

Small structures[編集 | ソースを編集]

Structure Location(s) Description
化石 Underground in Deserts and Swamps. Structures made of bone blocks and coal ore.
埋もれた宝 Under beaches. A chest containing loot, found using a treasure map.
難破船 In oceans and beaches. Wooden structures containing up to three loot chests.

Buildings[編集 | ソースを編集]

Buildings are naturally generating structures that form above ground. They can contain valuable treasure, but traps and puzzles as well.

Structure Location(s) Description
砂漠の寺院 In desert biomes. Large sandstone buildings containing four loot chests in an underground room trapped with TNT, hooked up to a stone pressure plate in the center. Triggering this trap will destroy the chests and their loot.
イグルー In snowy tundra and snowy taiga biomes. Snowy buildings that may have a hidden basement (50% chance) beneath them. The igloo itself has a furnace and a bed. The basement has a villager and zombie villager in iron bar cages in an underground room. A loot chest contains a golden apple which can be used to cure the zombie villager.
ジャングルの寺院 In jungle and bamboo jungle[JE限定] biomes. Cobblestone structures which contain two loot chests, one is trapped with two dispensers firing arrows. The other is hidden behind a lever puzzle. Entering the right combination will pull away a block on the main floor, allowing entry.
海底神殿 In deep ocean biomes, any temperature. Large prismarine structures containing guardians and wet sponges, along with eight blocks of gold as treasure. Three elder guardians generate with the structure. It generates like a maze of sorts, without any "hidden" rooms.
ピリジャーの前哨基地 In plains, desert, savanna, taiga, snowy tundra, and snowy taiga biomes. Tall wood and cobblestone structures which spawn pillagers. There is one loot chest on the top floor. around the outpost are small structures, that contains some loot.
ウィッチの小屋 In swamp biomes. A small wooden building containing a cauldron and a crafting table. It spawns witches and one black cat.
海底遺跡 In all ocean biomes. A collection of structures made of stone bricks (frozen, cold, or regular oceans and deep variants) or sandstone (lukewarm, deep lukewarm, and warm oceans) which spawn drowned.
In plains, desert, savanna, taiga, snowy tundra, and snowy taiga[BE限定] biomes. A collection of buildings (houses, job sites, a meeting place, etc.) containing villagers.
森の洋館 In dark forest biomes. Very large dark oak wood structures containing many rooms, loot chests. Inhabited by illagers.

Miscellaneous structures[編集 | ソースを編集]

These structures will generate even when the "Generate structures" world option is disabled, and also cannot be located with the /locate command.

Structure Location(s) Description
ダンジョンs Underground in any biome, connected to caves. A cobblestone room with a mob spawner (50% chance for zombies, 25% chance each for skeletons or spiders) inside. Contains up to two loot chests.
砂漠の井戸 In desert biomes. A small sandstone structure containing five water sources in the middle.

The Nether[編集 | ソースを編集]

The Nether, though equally vast, contains far fewer types of generated structures than the Overworld.

Structure Location Description
ネザー要塞 Anywhere in the Nether. A large nether brick structure which spawns wither skeletons and contains blaze spawners.

The End[編集 | ソースを編集]

The End is the final and most barren dimension, with no generated structures on its main island. After defeating the ender dragon, gateways to the outer islands are created.

Structure Location Description
エンドシティ In the End's outer islands. Tall purpur and end stone structures containing shulkers.
End ship Next to End cities. Purpur structures with shulkers and two loot chests.

Technical details[編集 | ソースを編集]

Cleanup.svg
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Structures are generated for a given chunk after the terrain has been formed. The chunk format includes a tag called TerrainPopulated that indicates whether structures whose point of origin is in that chunk have been generated. If it is false or missing, they will be generated again. Structure generation is based on what is already in the chunk, so (for example) flagging a chunk that has already been populated for repopulation will approximately double the amount of ore in it.

When structures are generated, they can spill over into neighboring chunks that have been previously generated. Thus, a tree at the edge of the generated world (and probably only visible using external tools) may be overwritten by a lake before the player reaches it. It is also theoretically possible for two worlds generated with the same seed, from the same version of Minecraft, to differ slightly depending on the players' travel routes, because the order in which chunks are generated may determine which of two conflicting structures will overwrite or suppress the other.

History[編集 | ソースを編集]

Java Edition Infdev
20100625-2 Added dungeons.
Java Edition Beta
1.8 Pre-release Added abandoned mineshafts.
Added villages.
Added strongholds.
Java Edition
1.0.0 Beta 1.9 Prerelease Added nether fortresses.
1.2.1 12w04a Desert wells were added.
1.3.1 12w21a Added desert temples.
12w22a Added jungle temples.
1.4.2 12w40a Added witch huts.
1.8 14w25a Added ocean monuments.
1.8.1 pre1 New witch huts can spawn witches at levels 64 to 71. This allows for three spawning floors for witches.
1.9 15w31a Added end cities.
15w43a Added igloos with a 50% chance of having a basement.
1.10 16w20a Added fossils made of bone blocks and coal ore.
16w21a Blacksmiths now generate with cobblestone in all biomes, rather than acacia logs in savannas and sandstone in deserts.
pre1 Zombie villagers generated in zombie villages no longer despawn.
Wooden fences are now substituted with the correct wood type for the biome.
Paths no longer replace most blocks, instead considering the blocks underneath, preventing them from generating in treetops or bridging ravines.
1.11 16w39a Added woodland mansions.
Added the /locate command that shows the coordinates of the nearest structures.
1.13 17w43a Structures using structure files can now be modified, with the addition of data packs.
17w47a Flower pots in witch huts now have a mushroom inside of them; previously they were empty.
18w09a Added underwater ruin structures.
18w10a Added buried treasure structures.
18w11a Added shipwrecks.
1.14 18w47a Added pillager outposts.
18w48a Overhauled villages.
Pocket Edition Alpha
0.9.0 build 1 Added villages, abandoned mineshafts, strongholds, dungeons and desert wells.
0.10.0 build 1 Abandoned mineshafts generate above ground in mesa biomes.
0.11.0 build 1 Added desert wells.
0.12.1 build 1 Added the Nether along with nether fortresses.
0.13.0 build 1 Added desert temples.
0.14.0 build 1 Added witch huts.
Cauldrons will generate with a random potion.
0.15.0 build 1 Added jungle temples.
Added savanna and taiga village variants.
Villages can generate in cold taiga and ice plains biomes. Buildings are made out of spruce wood like taiga villages.
Villages have a 2% chance to generate as zombie villages. Buildings in zombie villages contain cobweb and moss stone.
0.16.0 build 1 Added ocean monuments.
Pocket Edition
1.0.0 alpha 0.17.0.1 Added the End and along with End cities.
Added igloos.
1.1.0 alpha 1.1.0.0 Added woodland mansions.
1.1.3 alpha 1.1.3.0 Added fossils.
Bedrock Edition
1.4.0 beta 1.2.14.2 Added shipwrecks.
Added buried treasure structures.
beta 1.2.20.1 Added underwater ruins.
1.10.0 beta 1.10.0.3 Added pillager outposts.
Overhauled villages.
Legacy Console Edition
TU5CU11.0Patch 1Patch 1Added villages, abandoned mineshafts, and strongholds.
TU12Added desert wells.
TU141.04Added jungle and desert temples.
TU19CU71.12Added witch huts.
TU31CU191.22Patch 3Added ocean monuments.
TU43CU331.36Patch 13Added fossils and igloos.
TU54CU441.52Patch 24Patch 4Added woodland mansions.
TU691.76Patch 38Added shipwrecks, underwater ruins, icebergs, and buried treasure chests.

Trivia[編集 | ソースを編集]

  • In previous versions, before snow cover was solid, a lava lake with floating snow cover above it could be a deadly trap before the snow melted.

See also[編集 | ソースを編集]