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Autolink、つまり自動リンクモジュールは、モジュール:Reverselinkが日本語のパラメータを英語に変換し、テンプレートに提供して画像を表示するように、テンプレートのパラメータ内の英語を対応する日本語に変換して表示するために使用されるものです。

このモジュールは、主に次の目的で使用されます。

このモジュールでは、以下の下位ページに格納されているデータを使用しています。

[閲覧 | 編集 | 履歴 | キャッシュ破棄]上記の解説は、モジュール:Autolink/docから参照されています。
local p = {}

local block = mw.loadData( 'モジュール:Autolink/Block' )
local item = mw.loadData( 'モジュール:Autolink/Item' )
local other = mw.loadData( 'モジュール:Autolink/Other' )
local exclusive = mw.loadData( 'モジュール:Autolink/Exclusive' )
local earth = mw.loadData( 'モジュール:Autolink/Earth' )
local dungeons = mw.loadData( 'モジュール:Autolink/Dungeons' )
local colors = {
	['black '] = '黒色',
	['blue '] = '青色',
	['brown '] = '茶色',
	['cyan '] = '青緑色',
	['gray '] = '灰色',
	['green '] = '緑色',
	['light blue '] = '空色',
	['light gray '] = '薄灰色',
	['lime '] = '黄緑色',
	['magenta '] = '赤紫色',
	['orange '] = '橙色',
	['pink '] = '桃色',
	['purple '] = '紫色',
	['red '] = '赤色',
	['silver '] = '薄灰色',
	['white '] = '白色',
	['yellow '] = '黄色',
}

local function Set(list)
	local set = {}
	for _, l in ipairs(list) do set[l] = true end
	return set
end

local coloredItems = Set { 'firework star', 'hardened clay', 'stained clay', 'banner', 'carpet', 'concrete',
	'concrete powder', 'glazed terracotta', 'terracotta', 'shield', 'shulker box', 'stained glass',
	'stained glass pane', 'wool', 'bed', 'hardened glass', 'hardened stained glass', 'balloon',
	'glow stick', 'hardened glass pane', 'hardened glass', 'sparkler', 'candle' }

-- used by templates, called via #invoke
function p.link( f )
	local args = f
	if f == mw.getCurrentFrame() then
		args = require( 'モジュール:ProcessArgs' ).merge( true )
	end
	return p.invlink( args[1] , args[2] , args[3] )
end

function p.invlink( str, mode, type )
	local arg = str:gsub("-" , " "):lower()
	-- check for spawn egg
	if arg:find ' spawn egg$' then
		local mob = other['EntitySprite'][arg:sub(0, -11)]
		if mob == nil then
			error('missing mob entry: ' .. arg:sub(0, -11))
		end
		local index = mob:find '|'
		if index then
			mob = mob:sub(index + 1)
		end
		return p.mode('スポーンエッグ|' .. mob .. 'のスポーンエッグ', mode)
	end

	local be
	local lce
	-- check for version suffix
	if arg:find ' pe$' or arg:find ' be$' then
		be = 1
		arg = arg:sub(0, -4)
	end
	if arg:find ' lce$' then
		lce = 1
		arg = arg:sub(0, -5)
	end

	-- check for 'spawn'
	if arg:find '^spawn' then
		local mob = other['EntitySprite'][arg:sub(7)]
		if mob then
			local index = mob:find '|'
			if index then
				mob = mob:sub(index + 1)
			end
			local name = 'スポーンエッグ|' .. mob .. 'をスポーンさせる'
			if be then
				return p.mode(name, mode, '(Bedrock Edition)')
			end
			if lce then
				return p.mode(name, mode, '(Legacy Console Edition)')
			end
			return p.mode(name, mode)
		end
	end

	-- check for color prefix
	local color
	for k, v in pairs( colors ) do
		if arg:find(k) == 1 then
			local i = arg:sub(k:len() + 1)
			if coloredItems[i] then
				color = v
				arg = i
				break
			end
		end
	end
	local result
	if type and other[type] then
		result = other[type][arg]
	end
	if result == nil and type and earth[type] then
		result = earth[type][arg]
	end
	if result == nil and type and dungeons[type] then
		result = dungeons[type][arg]
	end
	if result == nil and type and type == 'ItemSprite' then
		result = item[arg]
	end
	if result == nil then
		result = block[arg] or item[arg]
	end
	if result == nil and arg:sub(-1) == 's' then
		local singular = arg:sub(0, -2)
		result = block[singular] or item[singular]
	end
	if result == nil then
		for _, list in pairs( other ) do
			result = list[arg]
			if result then
				break
			end
		end
	end
	if result == nil then
		for _, list in pairs( dungeons ) do
			result = list[arg]
			if result then
				break
			end
		end
	end

	if result == nil then
		result = exclusive[arg] or str
	end

	if color then
		result = result .. '|' .. color .. 'の' .. result
	end

	if be then
		return p.mode(result, mode, '(Bedrock Edition)')
	end
	if lce then
		return p.mode(result, mode, '(Legacy Console Edition)')
	end

	return p.mode(result, mode)
end

function p.mode( str, mode, suffix )
	if suffix then
		if str:find '|' then
			str = str .. suffix
		else
			str = str .. '|' .. str .. suffix
		end
	end
	local index = str:find '|'
	-- return the translated part
	if index then
		if mode == 'nolink' then
		  return str:sub(index + 1)
		end
		-- return the page link part
		if mode == 'linkonly' then
			return str:sub(1 , index - 1)
		end
	end
	return str
end

-- list out all entries with the type
function p.list( f )
	local args = f
	if f == mw.getCurrentFrame() then
		args = require( 'モジュール:ProcessArgs' ).merge( true )
	end
	local type = args[1]
	type = type:lower()
	local sprite = nil
	local list = nil
	if type == 'block' then
		list = block
		sprite = 'BlockSprite'
	elseif type == 'item' then
		list = item
		sprite = 'ItemSprite'
	elseif type == 'entity' then
		list = other['EntitySprite']
		sprite = 'EntitySprite'
	elseif type == 'dungeonsitem' then
		list = dungeons['DungeonsItemSprite']
		sprite = 'DungeonsItemSprite'
	elseif type == 'dungeonsentity' then
		list = dungeons['DungeonsEntitySprite']
		sprite = 'DungeonsEntitySprite'
	elseif type == 'dungeonsenchantment' then
		list = dungeons['DungeonsEnchantmentSprite']
		sprite = 'DungeonsEnchantmentSprite'
	elseif type == 'dungeonslevel' then
		list = dungeons['DungeonsLevelSprite']
		sprite = 'DungeonsLevelSprite'
	end
	if list == nil then
		return ''
	end

	local spriteids = mw.loadData( 'モジュール:' .. sprite ).ids

	local result = ''
	local t = {}

	for k, _ in pairs(list) do
		table.insert(t, k)
	end

	table.sort(t)

	local limit = 50
	local count = 0

	local frame = mw.getCurrentFrame()

	local itemlist = nil
	local header = mw.html.create('tr')
	header:tag('th'):wikitext('アイコン')
	header:tag('th'):wikitext('英語名称')
	header:tag('th'):wikitext('日本語名称')

	for _, v in ipairs(t) do
		if count == 0 then
			if itemlist ~= nil then
				result = result .. tostring(itemlist)
			end
			itemlist = mw.html.create('table')
				:css{
					float = 'left',
					margin = '2px',
					border = '1px solid silver',
					['text-align'] = 'center',
					['background-color'] = '#fff'
				}
				:node(header)
		end

		local row = mw.html.create('tr')
		if spriteids[v] or spriteids[mw.ustring.lower( v ):gsub( '[%s%+]', '-' )] then
			row:tag('td'):wikitext(frame:expandTemplate{ title = sprite, args = { v } })
		else
			row:tag('td')
		end
		local words = {}
		v:gsub('[^%s]+', function(w) table.insert(words, w) end)
		for k, w in ipairs(words) do
			if w ~= 'of' and w ~= 'or' and w ~= 'o\'' then
				words[k] = w:gsub('(%l)(.+)', function(a, b) return a:upper() .. b end)
			end
		end
		row:tag('td'):wikitext(tostring(table.concat(words, ' ')))
		row:tag('td'):wikitext(p.mode(list[v], 'nolink'))
		itemlist:node(row)
		count = count + 1
		if count == limit then
			count = 0
		end
	end

	result = result .. tostring(itemlist)
	return result
end

return p
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