PvPは,Player対Playerの略で,Minecraftでの戦闘を指します。 それは,マルチプレーヤーで他のプレーヤーと戦うプレーヤーに関係します。 チームでの戦いでも,1対1の戦いでも,これは多くの選手にとって難しい問題である。
このガイドでは,Vanilla の"Minecraft"の PvP について説明していますが,よく知られているサーバ プラグインについて確認できます。
- 1 ルールを知ろう
- 2 装備
- 3 戦闘向けエンチャント
- 4 PvPの場所
- 5 戦闘
- 6 実際の戦術
- 7 Organized PvP
- 8 Faction Wars
- 9 PvP Behind The Scenes
- 10 Getting Loot Quickly
- 11 PvP Itself-The Foreground
- 釣竿はギミックなもので,プレーヤーにはダメージを与えず,軽くたたきます。 連打は,数回の剣の打撃で滑り落ちる小さなチャンスを開くかもしれない。 釣竿は,敵の鎧を壊したり,敵をホームからたたき落として死に至らしめるのに有効な道具になり得る。
- ただの昔ながらの土だ! 誰かが後ろにいるときは,すぐ後ろを見て,もう一方の上に2つの土を置きます。 敵を最大1.5秒間混同するかもしれない。 短期間,敵の進路を遮ることもできるが,逃げ出すには絶好の時期だ。
- 投げると、ユーザはそれが着地する場所に移動する。壁を乗り越えるのに便利です。ブーツに落下耐性がない限り、エンダーパールを使用するたびにダメージを受ける可能性があることに注意してください。また、ダメージを与える目的には推奨しないが、相手にダメージを与えることもできる。彼らが逃げている場合、彼らにぶつけることで、すぐに追いつける。しかし、注意してください！ あなたの目標を逃すのは簡単ですが、時には障害のせいでブロックの中に挟まり、窒息死してしまうこともある。
- 最高レベル：火属性 - II（2）、フレイム - I（1）
- 能力：ターゲットを遠ざける。 より高いレベルは飛距離が増加する。
- 注意：これはより良い鎧のエンチャントの一つ。それはあなたが戦場で心配しているすべてのものから守る。それは "特定の"エンチャント（例：耐火）よりもわずかに悪いです。
- 注意：爆発耐性 IV（4）装備のフルセットは、爆発からあなたを守り、大量破壊兵器（ページの下部を参照）に適している。
- 能力：落下ダメージに対する防御 また、エンダーパールのダメージから保護される。
- 能力：装備や武器の耐久性を向上させる。 高いレベルではより大きな耐久性を追加する。
このPvPは、ユニークなエリアやチャレンジマップで行われます。 友人であるプレイヤーは、PvPのチャレンジマップを作成または使用することを決定できる。 プレイヤーは、複数のグループに分かれたり、すべての人が自由に楽しむことができる。
- 古代：古代ローマ人にインスパイアされたコロシアムを、動物との戦いや、おそらく床上の血痕（レッドストーン）を造る（歴史的には正確ではない） — 石を使用するか、壁用の石造りのすべての種類のものを使用する。芝生は床（砂もとても素敵です）と木材を装飾し、石や石造りの煉瓦を壊し、歴史感を出す。
- ギミック：できるだけユニークにあなたのアリーナを作成する— ピストンを床から押して、いくつかのプレイヤーに最高の優位性を与えたり、階段を使って誰かを混乱させるような傾斜部屋を作ったり、水を使ってみんなを減速させたり、可能性は無限大です。
戦いをするとき、通常の反射？チャージ敵、迷惑メールマウス。さて、これはかなり普通ですが、これを行うよりスマートな方法があります。円に入る： w a s d w a s d。シンプルだが、戦術としては効果的だ。これにより、相手に十分なダメージを与えることができながら、かなりの量のダメージを受けずにすむ。
Equipment saves lives, mostly your own. Keep some snowballs with you to knock enemies back. It MIGHT give the impression they are being attacked. It also knocks them back and gives you more space from him. Most of them will try to use their oh-so-powerful sword and charge you, back off (skirmish). Take note that snowballs will also damage armor, so if you see someone in full Gold Armor for its Enchantibility, don't be afraid to pelt them with Snowballs.
Tip: Snowballs are cheap, easy-to-mass-produce armor killers! Do not pass up this attack! Keep snow golems in your base for this! Unfortunately… it takes a little less than 4 chests of them to destroy diamond armor. The value of this on gold armor, however, is amazing.
グループや派閥に所属していて,サーバーで評判になっている場合は,この機能を利用してみてください。 苗木近くに偽のベースを作成します(地上の低いベースや地上の黒曜石のような,説得力のあるものにします)。 このベースには何も格納せず,Piston Pitfall トラップや Button-Activated トラップなどのトラップを作成します。 本拠点を前提に,この拠点に人がやってきます(必ずしもうまくいくとは限りません)。 これは主に派閥のサーバで動作しますが,これらのサーバを十分設計できれば,非 Faction PvP サーバと互換性があります)。 一度わなに陥って死んだら,彼らの品物を取り出すことができる。 これは,コスト,アイテム,および PvP 供給の非常に大きな源です。
Most PvP servers are unruly and free-for-all situations. Now what's the best thing you can get? Victory and Survival! What's the best tool? Juggernaut-like armor (and some brains mixed in)! First, you'll need to find iron or diamonds. Watch out for people, because they'll most likely be on the same track. Second, brew potions such as strength, health, regen, and invisibility. Third, enchant everything. Enchant the armor for maximum Protection. Enchant the sword to maximum Sharpness with Fire Aspect, Knockback, etc. Remember, Sharpness is the only generic damage booster. Smite and Bane of Arthropods V may seem impressive, but in a PvP situation they are useless. A useful PvP only fighter is the Juggernaut Supreme build with a powerful bow and a few arrows.
If you have 15 players on your team you can use roman techniques like the one below. note - represents one player. use this when attacking a base. The reasoning for this technique is that the enemy will believe that the middle is a weakness therefore do an attack towards the middle giving. When they do you can surround them.
- Make a trap!
Redstone is a vital skill to learn. The ability to make unseen and creative traps allows for the killing of enemies whose diamond-plated armor might be otherwise unstoppable. For example, the first thing enemies would normally do is take out the water around the base and replace it with lava. If that happens, and you have a bud to confirm that water is still there, TNT is supposed to be set off under a pile of sand, with water to block out the damage to the environment (be careful using it without water, you'll probably get more damage done than you bargained for) and torches to break the sand. Maybe even not add torches to suffocate the enemies, but the explosion will be reduced. Another use is emergency switches. Set your faction's spawn point in a 2×2 hallway. Put an emergency button to pull in the blocks under you with sticky pistons and the enemy will fall into lava. Note that this is guaranteed to waste the enemy's armor, not to kill him. Use a button, not a lever! Stay around to ensure that the enemy cannot teleport to his faction home.
- Extremely thick walls. For the paranoid. Make walls 20-40 layers deep if you want. This is not a death trap. This is meant to give you enough time to escape. Though, most players will be weakened/don't want to take the trouble after 3-6 blocks, determined people will go somewhere around 10-15, and only madmen will mine through all 20-40 blocks.
- A really neat hybrid defencive and offensive tactic is to coat your inner walls with cascading of lava. The lava not only protects your base from TNT cannons, but also turns anyone who attempts to break in into an instant Korean BBQ.
- Secret switches. Not always will enemies come via broken brick walls. They might just come through the front door. Hide your entrances and fool enemies with fake entrances. Make sure all your team knows of them.
- Spleef o' Death. Dudes in diamond might come and kill you and raid your chests. You are in iron, huh? Shovels are your weapon here. Put snow blocks as the one layer floor block, dig all the way to bedrock, lay TNT everywhere (just make sure it is out of reach from your base), and depending on how strong they are or how much you hate your enemy, put a manual switch or lay tripwire to automatically blow them up. Note that you might not get their loot.
- Gas Chamber. Cram dispensers in the walls of a tight hallway, load them with damage potions, lead a rapid clicker to them, place a switch to restrain it, and then put sticky pistons in the walls to trap people in separate rooms. Nothing, not even Heavy weapon dudes with so much as Protection X (not that that enchantment is available without editing the NBT file) can survive.
- Keep your distance
You can melee other players, but you'll need a fast clicking pace and some conditions to fight. Keep your distance! An enchanted bow is the best against an armored player. Regular bows work as well. The only case where you have no choice but to melee is when you're out of ammunition or if marksmanship isn't your thing. Even at point blank range, a bow could be a better choice, fully charged it sends a critical hit the power of a diamond sword!
- Your money won't save you
Whilst in the middle of a multi-player PVP standing around and checking out the loot from the guy you just killed is just being a burden on your group, having to protect you and in most cases they won't protect you, most likely getting you killed and losing the loot you just got and your original possessions. Although a bit of scenario analysis is also needed (i.e. take this advice with a pinch of salt). Just grab whatever loot there is and continue the fight.
- Tunnel Escape Route Tactics
Although an escape tunnel is a great idea, your enemies might follow you through. To combat this, you should have a lot of dirt at hand. Simply block up the top part of the tunnel. Don't block the bottom, as placing blocks on the bottom lets your enemy shoot arrows. (NOTE: The tunnel must be 1×2 to make it easier.) It usually takes longer to dig through the dirt than placing it. Plus, this can easily frustrate your enemies heavily. An alternative is to have dirt ceilings in the tunnel with sand or gravel on top, so if someone comes, you can break the dirt to drop the gravel or sand, which can be much easier. Using torches to support multiple columns with one block is suggested, as it can take 1 block broken to cause a huge blockade. Alternatively, make a 1-block deep ditch in the ground. When your enemies come, fill the pit with soul sand or water, slowing them. Again, this will create an ENORMOUS amount of rage in your opponents, as they usually will have to get through a long period of block removal before they mobilize. But, this can make your enemies more enraged and chase you harder.
If someone is pummeling you with arrows and you cannot dodge them, block them by right click holding your sword. This will reduce incoming damage by half. Block in between shots while trying to get closer to them.
- Keep armor and a sword on you at all times
You might have iron armor and a pickaxe mining in a well known mine, but you're not very hard to defeat against someone without armor but a stone sword, which is the first weapon people settle for. Keep a sword on you at all times and hopefully you can retaliate, plus, keep armor, even if it is basic leather or even the fragile gold armor, so if someone does attack you, you can still live to turn around and kill your attempted killer.
- Safety first
- Be Vigilant
On a PvP server, you never know where people are. Even if you are far away from spawn someone may be spying on you, stalking you, waiting to attack or worse. Never think you are alone, always assume someone is near you and will attack you. Keep your fingers ready to whip out your sword.
Prime rule. Do not trust anyone. If there is an online map, use it to track locations of people. Stay away from other guys. If they offer to let you in their faction just if you do something very simple for them, there may be something underhanded about the deal. They might kick you out or even kill you immediately if they give no notice they want you (on servers with the Factions plugin for Bukkit). Be ready for that just as ready as when attacking. Assume that everyone will stab you in the back. Also on some servers there are teleport commands. On a PvP server, if you get a random teleport request from someone you don't know, never accept it! They only randomly teleport to look for a victim to raid and kill. Also, don't accept it if you think you have better stuff, you may not know what they have in their arsenal and also on some servers there is a /back command. Even if you kill them, they can teleport back and camp there. If someone wants to fight in a 1-versus-1 face-off, be careful if you accept. They may bring someone along to "watch." Take this advice with care, since putting too much trust in even your best combatant might get you in an irreparable situation.
Usually you'll die alone from fighting a player with a better advantage than you, but this can be a different story altogether if you have wolves or golems with you. Wolves will follow and protect you, and unless your enemy is smart enough to set up a hidden advantage or just blatantly stupid, will not bother attacking you because most know they will die from a pack of wolves attacking them. Even though a wolf has no armor and only has an attack strength of 4 life points, a pack of them can still pack a punch. Iron golems are a good choice as well as your attacker might accidentally hit the iron golem, in which case it will attack them, and even diamond equipment is second to the strength and health of an Iron Golem. After one of the Golems attacking, the enemy will have to retreat. You do not have to worry about aggravating the iron golem if it is made by you, as Iron golems will never attack their creator. Using snow golems to damage armor excessively also is effective.
Note: Iron golems are neutral mobs and do not attack players unless provoked, and remember to take rotten flesh to heal your wolves.
If you really hate someone, make a place near their base/main spawn. Then expose yourself. In that place, you need to leave TNT or whatever will kill the enemy. It kills you as well, but it's for your enemy. If you are slightly less suicidal, such as on a hardcore (death-ban / death-temp-ban) server, make the same sort of house, make it plainly visible to them, but design it to kill them and leave you standing. This can be efficiently done by filling the walls, floor, and ceiling with TNT, and making a small room, not very visible, deep inside, make it out of solid obsidian, but leave the entrance clear, put a lever triggering the traps(TNT, preferably some lava, too. wait inside for them to come in, once they do, get in the obsidian room (cost=4×3×3-4=32 blocks of obsidian) then use the remaining 2 in your inventory to patch it closed, it should be wired with a lever to activate the traps, hopefully killing anyone else in the home.
It is recommended to have the best armor, weapons, and items you can in any fight, in order to maximize chances of victory. However, be sure to be as minimalist as possible; doing so will allow for easier inventory management and weapon changing. Put Unbreaking III on anything you can. This is a good rule of thumb for PvP and Minecraft in general. Make sure your sword has enough durability, or bring a spare. Having your sword break is just downright terrible, especially in a tense match. Put Infinity I on your bow or bring 32-128 arrows. Bring the bow!
In general, don't go charging at someone before you plan every single step you take.
The following factors are of immense strategic value:
- A map. Not only it will help you see the environment around you, but it will also indicate where other players are.
- Fully Functional, Armed, and Finished Base: A base is always a good choice in PvP servers. To make sure that nobody will find your base try and base it in an ocean biome, underground. Or…
- Skybase: A base floating in the air is difficult to access, especially if it is built above an ocean. It will be difficult to locate and difficult to break into, as long as it is fortified with obsidian. Best when used on factions servers especially, but only if you are smart about laying out land. Just make sure you can access it.
- The best equipment possible.
Or live on the run, without a home base or faction. Raid any unoccupied bases you see and never stop, apart from the evenings when therefore you hide out in somebodies' base when you can find it. There is no problem with living on the run as you can never really be targeted as they do not know where the target is (unless they have a map) and you can get free loot from raided chests.
Keep in mind that small tactics like this are quite fruitful!
You may be pretty powerful with your not-inconsiderable Protection IV diamond armor and Sharpness V Knockback II and Fire Aspect II sword. However, as diamonds are not exactly impossible to find and more people will attempt diamond swords and enchants, staying with this setup is not recommended. Sooner or later, their sheer number will make your PvP a button mash while surviving in a free-for-all becomes luck-based. Therefore, keep different weapons on you. Here's some ideas:
- Poison them.
- Use a fire charge to burn them.
- Use snowballs or eggs; these are cheap rapid-fire armor breakers.
- Use Punch II bows to knock them back.
- Strafing your opponent can turn the tides of battle. Do so by rapidly spamming "A" and "D" while you hit your opponent. Doing so will cause difficulty while trying to hit you!
All this is vital, as the once invincible enchanted diamond armor is now commonplace for any serious PvP player.
Let's say you're in a small guerrilla faction. Your members in your faction aren't half bad. However, the only problem is that there are a few people. They don't mine or gather too much, although they are quite skilled. The problem here is that even if they don't die much, they still do. Instead of using people that need supplies, why not make an army that purely just spawns with them? An army of skeletons is best, although zombies work too. If you can, try to get your hands on wither skeletons, that can attack with their stone swords and still give the Wither effect, or better yet, give them bows long forgotten and unneeded so that they can shoot fire arrows and set the enemy on fire, although this may take more time to wait for them to spawn and transporting them is more difficult. Find a skeleton monster spawner, set up a network of water transportation (if you are using wither skeletons, try using lava), bring them to a certain room, with someone in there. Then, when the time comes and somebody comes to raid the base, unleash them. Such an army does not mine diamonds for you, but even so they're useful by the fact that they're easy to find and easily replaceable.
"Organized PvP" would be a non-free-for-all and small-amount-of-factions PvP. Suppose there are only 2 factions, one is evil and one is good (or they are neither). Below are some tutorials for if there are only about 2-4 factions (recommended for only 2 factions) and is a very organized player versus player. This could be useful if there happens to be a ranking system on the server. I was very creative with this and it is also recommended for lots of players play at once. I would love for you to put your own ideas on here. It would be good to mark the team you're on on your structures so you don't accidentally wander into an enemy's ship and get yourself killed.
- Standard Base
A base made of cobblestone with several chests and beds for allies.
- Heavy Base
A base made of 3 layers of cobblestone and about 50 beds and over 100-150 chests. Recommended to have a tree farm.
- Hidden base
Very small but easily camouflageable. Do not make this base more than 15 blocks wide, or it will lose its ability to hide. Cave or jungle biomes are your best bet for making this base. To hide its identity more, add leaves and other natural resources around it. You could even add portal entrances to the base, so baddies can not infiltrate inside the base from outside.
A huge sky base with 200 beds, 200 chests and made of stone bricks with people monitoring the outside with Dispenser turrets and other advanced weaponry. The only way for it to be destroyed fast would be lots of TNT. If you wish to mass-produce these,you really should build a Cobblestone farm.
A medium sized sky base with enough space for 100 troops and lots of storage and requires lots of Cobblestone.
A Redstone turret with a Redstone clock and a rapid fire Redstone gun that shoots about 3 arrows/second. Recommended for the guns to be high and blocked off.
- Cobble Farm
Recommended to mass-produce everything above. Creates cobblestone with Lava and Water.
- Local Brewery
Made of about 3 layers of cobble, with creeper and witch farms (or just a lot of chests with these materials in them) and dispenser guns. Make sure to have about 10 brewing stands and people operating them, with about 20-30 beds and chests. Put splash potions of harming, poison, and weakness in the guns, hook up a redstone clock, and watch the fireworks.
• Redstone House
This house is the trap of them all! Make the house look very inviting, iron blocks behind the glass, chests everywhere, and maybe a sign that was "supposed" to be to a friend for a secret entrance. They walk in the door, see the chests, and open them, only the chests are trapped chests! When they are activated, you can have them shoot arrows, lava, or even TNT! Make sure to add a piston that blocks the door when the chest is opened too!
A troop with Iron Armor and a Bow enchanted with Infinity I and Unbreaking and 1 arrow
Commands troops with the number depending on the rank you give him
Has Enchanted Iron Armor with Protection 2 and Unbreaking 1 and Enchanted Iron Sword with Sharpness 2, Knockback 1 and fire aspect 1, plus Bows with Infinity and Unbreaking with 1 arrow.
Has at least Chain Armor plus his weapon of choice and operates Redstone turrets
Has Iron Armor and watches your Destroyers (see above)
For those experienced with using elytra (1.9 only). Equips full Projectile Protection armor with Feather Falling IV (minus chestplate), elytra, a Punch II bow for boosting oneself in midair, and a fully enchanted bow for dealing damage from above. Try equipping potions if aim is good. A Knockback II sword is also good if your enemy has the same ideas. Pack a lot of steak and arrows (or Infinity).
Has Iron Armor enchanted to the max and Diamond Swords. Guards you and prison cells (if you happen to capture your enemies)
This can be done with a Factions plugin or through other means. This is when a group attempts to irreparably exterminate members on another group and later destroy or loot all property of said group. These can range from a surprise attack to a formal challenge of two armies, and can have up to hundreds of warriors on either side (though this is extremely rare and may cause lag). In some servers you may be asked to pick a team without knowing who is on it.
If you can't hurt them from the outside, hurt them from the inside! If possible, join your enemy faction while you are still able to. If you get into their base as a faction member, wait until the faction moderators are all offline. This is the best time to strike. Take their best valuables, then break the furnaces, chests, and burn the items with a flint & steel. If they have a water mine, block the water. If they have a staircase mine, put a lava or two at the top. Go the "f home' and dig a hole. Put lava in it, from the ceiling and make a wall so as soon as they "f home" they will constantly respawn in lava. If you have spare lava, fill the place with it! Make sure that there aren't any hidden chests, and destroy the farms if no one in the faction catches on. If possible, if they don't know you griefed/raided them, wait until they repair their bases with more food/loot and restart the process! Remember to give loot to your actual team after each raid.
In most, if not all faction servers, there is a plugin that allows factions to claim chunks of land. If you are raiding a base, there is a 99% chance that they have claimed their base. So how do you get in? Here's how.
1. Scout out weaknesses: Occasionally, your enemy may have carelessly built part of their wall in unclaimed territory, allowing you to simply mine away the wall. They could have also left a hole or entrance connection their base to the outside, negating the need for you to make your own entrances. Finally, a wooden base is incredibly flammable and there is a flint and steel you can craft...
2. Use a TNT cannon: Any block except obsidian or bedrock will break down with a couple of well-aimed TNT blasts. Set up your cannon and fire away until the walls comes tumbling down.
Do note that certain servers have plugins that enable obsidian to be destroyed by a sufficient amount of TNT. If that's the case, then set up your TNT cannon and blow up a hole in it. There are bases that have obsidian covered in water, you CAN TNT-cannon in, but before that, either you have to turn that water to cobblestone or you have to fire sand in using the TNT cannon. Then after you've covered the water, fire your TNT in, now you have a hole to enter their base. If these servers do not have these modifications, on servers with the essentials plugin (Basically every factions server), if you sethome in a "dangerous" thing, such as lava and water, it will teleport you to the safest place. Abusing this glitch to get into bases where they have water underneath them or on top of them to prevent from being exploded, you can sethome at the side of the base in the water, walk away and use your command to go to that home, usually you will be teleported inside of the base, but a way to counter this is to layer your base twice, what this means is you put a second layer around your base that can fit a player on all sides, then create a box inside of there, then even if someone glitches in, they are stuck in the outside layer and cannot get to your chests.
3. Ender Pearling: If you throw an ender pearl up at a roof, your head will get stuck in it, and if you throw another ender pearl up while in that state, the ender pearl will go through the roof. A way to combat this is to make your ordinary floor, dig 1 block below each block of your floor, and fill it with lava.
Note : Some servers prevent you from enderpearling right next to a block.
If you intend to explore the full tactical armory of PvP, then a helpful one and likely the first is the raid.
Simply put, a raid is the theft of materials from the property of another player and killing enemy team members. Raids have a pro and a con.
- It drains the resources that can be used against you and increases your own resources.
- It increases your priority on their hit list.
There are three different types of faction raids:
1: TNT raid. Most of the time, nobody in a faction is online. In this case, simply bash the walls with TNT and then steal everything from the chests. This is very difficult on underground and obsidian bases though, which is why usually you will do a…
2: Claim raid. This means that you will simply kill players in the opposing faction when they are online and claim their land. This is the only way to raid factions with huge obsidian walls.
3: Stealth raid. Though it is possible, but really hard, your faction can send a few of your faction members to attempt to raid the base without being seen. This is especially useful, if the enemy's base isn't tightly secured, but stealth is most likely playing russian roulette.
Generally, raids are worth the risk. There are two objects that are absolutely necessary if you want the raid to be effective and efficient.
- Lots of food.
- An Efficiency IV diamond pickaxe.(as of 1.4+, you can combine two Efficiency IV enchanted books in an anvil or put one of the Efficiency IV enchanted books on the Efficiency IV pick to get an Efficiency V Pick)
The first is always needed since this may take some time. However, you may wonder why the list contains an enchanted diamond pick. It's because you can break almost anything fast. Without a powerful pick like this, the odds are that the owner will have mowed you down before you could even get inside their base! Therefore, you must be fast.
Choosing a base is easy, and really, an unmanned base is a dead base. When a minimal amount of people are manning the base, then you can strike. Steal all goods. Remember that your point is sabotage, and so you should dispose of all you didn't steal. If you really want to damage them, clog all entry points. Don't stay around too long, though. Take a minute longer and they might be online and hunting you down, in the end you're just wasting your time.
- If it's reinforced with obsidian, even so it's likely they'd leave a door or something for ease of access. Enter there if necessary.
- If you just want the enemy's equipment, then do it when nobody's around the base.
- Creepers will be easier to control than TNT since you can lure them to the enemy's walls. Just be sure to wear some armor.
- To find some bases, you can just randomly teleport to some people in the server, if there is a teleport trap where you cannot get out, usually you can sethome in that place as you are dying, come back with new gear and go try to kill them as they open it up to get the items, if it is a hole trap where they just hit you try to enderpearl out, people mostly idiotically make these smack dab in their base, so now you can get all of their items, setting home in a base is a very effective way to raid, as you can raid while they are offline, if it is an enemys territory, it is not known commonly that you can do /esethome and you can sethome in an enemy base.
- If you know the base coordinates, go into the Nether. Walk/teleport to your enemy's coordinates divided by eight. Build a portal, and when you go back to the Overworld, you will be in the enemy's base.
Keep in mind that faction wars are not always about combat. It's about preparations and knowledge in order to turn the tide exponentially in your favor, such as how you can slay a guy in diamond armor with only iron armor and win a battle before going out to war. You can't rush into an attack, you need to plan it.
First of all, PvP is clearly about fighting and killing your enemy before he kills you. Here's the lowdown on your armor.
If someone has Protection III diamond armor, it takes without them healing…
- 172 hearts (344 health) from bow or sword damage
- 34 hearts from fire or falling
- 10 hearts from potions, drowning or suffocation
- Tossing them in the Void somehow is a certain death.
Now say a new enemy has come and he has Protection IV armor, with a Sharpness V sword, and an obsidian base. Attacking him would be suicidal in a fair fight (unless you have better equipment). First, send someone to scout his base while you prepare a full assault. TNT his base and ruin the defenses.This allows you to eliminate his source of power. Then, send someone to cause a diversion to distract him. He'll be chased all the way until he comes back and finds the smoldering ruin that was his home. Lead him to a terrain useful to you,such as a cliff where the wall is shaved clean for at least 64 blocks with a diamond block next to the edge. By the time he realizes you were invisible behind him with a Punch II bow, it's too late. A plan like this might be hard to follow, but brains beats brawn. You may also fake running away and at the last second, strafe around and hit him with a knockback II sword, its usually certain death if you can find the right cliff.
Always make sure every fight is strongly in your favor. Go to reasonable lengths to ensure you can attack but he cannot retaliate, or sacrifice to gain power, such as you losing 5 hearts though snowballing him but in the process breaking his diamond armor.
As stated earlier, faction wars are not always about fighting. Although the point of a Faction War is to demolish, a clear assessment about the other side is very helpful in doing so. Let's go into another scenario. Another faction is the strongest faction but is secretive, stealthy, mean, and very rich. Your faction has never liked them, and in fact, hated them. But in terms of pure force, your faction is outclassed. They need you. Now, they equip you with invisibility potions, a diamond sword, a bucket of milk to wear off the effects of a splash potion of poison and 3 of harming, a bow with 128 arrows, and 32 pieces of pork. Throw in some Fireworks for distractions, and you're ready to go. The whole faction depends on you!
Now, as a spy, don't ever alert them to your position, because even if they don't know who you are, you are someone sneaking around their base, and they will pursue. To do that, you must follow some steps.
- Leave an object to hold Shift to sneak and make it so that nobody sees your nametag. You don't have to sneak if you are invisible, but you will leave particles if you run. Don't run ever.
- Make no noise, under any circumstances. To recap: no noise ever!
- If they catch you, they will certainly declare war. Kill yourself with permission from the faction leaders unless in hardcore to escape discovery if they are closing in. Be warned that you must use fire or risk your item drops being seen. Alternatively, if the server allows it, teleport out using /tpa <player>. You may also use the command /espawn if you are in enemy territory.
- Even if you know you aren't in reach of one, setting off a trap gives you away! Even if you are safe from it, setting it off may also alert whoever is in the control room. Take alternate routes. The only reason to try to defuse a trap is if there is no other way. Or if there is no other way because of people blocking you, you can set off the trap on purpose to direct attention to hide and kill anyone who comes to check the trap out.
- Always have an escape route. (ex. Ender Pearls, /spawn or /tpa, etc.…) If enemies have set their particles to "all" in the options, they CAN see potion particles emanating from your invisible character and you need a way to avoid being discovered.
Make note of everything. Don't write on a book and quill, write it on pen and paper to avoid being exposed, but write it on an in-game book later. This intelligence is most important, and can get you one step closer to victory. Do not forget that secrecy is required. Report back to your base once you think you have more than enough information on the enemy and that is when you can declare war. Another trick is to (if in a faction server) station your teammates nearby. (Say, a mountain bunker in the distance) That way, if you are caught and running for your life, you can send a distress signal signal or flares (The most obvious thing would be fireworks).
One other trick is to pay attention to what you hear. Say you are in the base, and you hear someone munching on food. Avoid them as quick as you can. If you hear a nether portal, then your team may be able to build a corresponding portal in the Nether and invade through the enemy's portal.
Building a base to protect yourself from the diamond swords and the arrows? Good work! Here are some tips to help you make your base even more efficient: (Note that the marvelous Multiplayer PvP Bases guide is also useful.)
1: Size: Bigger may not be better, as a visible structure gains visibility the larger it is, and leaves more space unguarded. On the flip side, big bases are very good for large amounts of people that are working on something together, and can hold more munitions. A small base is also dangerous, because it will be very easily demolished.
2: Type: One effective type of base is a base that is deep underground. Here enemies will take days to hunt you down, while you survive on a farm and branch mine for diamonds.
Another base, meant for continuous habitation, is far above the world. Therefore enemies will be required to build up to it. Unless a prohibitively expensive defensive structure is used to get up, they can be easily pummeled with arrows, a single one of which could send them falling to their death or at least making them restart. For sky fortress builders, the most important rule is to not have any spots that is out of the fortresses' archers' line-of sight. Try building the bottom floor in a "multiple ring" shape to do this.
Also make a disabled nether portal that will upon activation become an escape (disable it to ensure that it cannot accidentally link up to another portal). Bases in mid-air are effective during a raid, when manned, as entry is all but impossible. Again, this base type is best for continuous habitation, but it is only slightly more protected than a house on the ground if nobody is manning it. Also make sure to put cobwebs all over the bottom to stop ender pearl glitching.
3: Defenses: Every good base needs traps and defenses! First of all, we have the wall. A good wall should contain at least one obsidian or water layer to shield explosive force, and require at least one minute to mine through with an unenchanted diamond pickaxe. To further prolong base penetration, chessboard wood and cobble to force players to slowly break wood or switch from axe to pick. Traps are great defenses to surprise enemies that make it through the wall, but are generally not infallible.
Note that self building walls can be useful during an attack to repair severe damage (aka the TNT equivalent of a bunker missile). However, remember that a trespasser will not simply pound at the wall forever (unless they are monotonously dedicated to it). Eventually,they will most likely climb it with blocks, or disable it by destroying the mechanism.
4: Allies This is one of the great secrets to PvP mastery! Trustworthy allies can be useful in many tasks, from grunt work to being the safe keeper of your gold. Be careful whom you choose for an ally, as treachery or lack of skill can easily hamper or destroy your attempts to thrive in PvP. Haste in that aspect is generally a waste.
5: Tough Base with a Factions Plugin If the server you're playing on has the Factions plugin, you can create an impenetrable base with water and cheap walls. To do this, dig a hole along the border of claimed land (INSIDE your faction land, otherwise it can be blocked up or destroyed) all the way to bedrock. Next, cover your base with water, including the sides and roof, and let it flow down to bedrock. Make sure TNT cannot land anywhere in the base. There should be no blocks connecting your base to the wilderness. The water acts as a shield, making your base invulnerable to TNT, and impassable by enemies. The only way to counter this is make a sand/gravel cannon (a TNT cannon that shoots the falling gravel/sand instead).This can also be countered by a team of people using Wither.
Gather enough dirt to build to the build limit (about 3 stacks). Then pillar jump with all of it, or until you reach the build limit. Then dig 17 blocks down. Place 1 obsidian by pillar jumping with it, mark that corner, then build a 12×12 obsidian platform. (Set home to platform if /home is enabled!) Then find the corner you marked, dig down, (you should see dirt, and not fall), dig 2 more dirt down, replace the obsidian, and coat the bottom with lava. (Fire Resistance is highly recommended) Enderpearl down, dig the bottom block of dirt, and dig a 12×12×2 trench where the lava lands. Then teleport up, either with an enderpearl (may take multiple tries) or /home. You can now add necessary items to your new base as needed. And finally, add redstone blocks around the edge, and build rings around the platform at a lower level for archers and potion lobbers to walk on.
Building a base? Smart. However, check that your seemingly secure base is not vulnerable. Time to troubleshoot!
- Problem: Enemies can easily blow up walls and tunnel through them.
Solution: Reinforce the walls with rings of obsidian embedded in it to break TNT impact and deter speedy tunneling, and coat with water. To prevent glitching in, create two layers, the first layer is one that someone can teleport into with the teleport glitch (explained earlier) with a place on every side that a player can get into, then create a box in the middle, the second layer so that the person who glitched in cannot get to your chests, put two coats of obsidian on this layer so that the person cannot block glitch into your chests.
- Problem: An air based attack gets you quite often.
Solution: Build tall ladder shafts around the perimeter so that you can climb them and shoot off the enemy.
- Problem: Enemies eventually get through your walls.
Solution: Put lava falls to help deter them and have archers constantly patrolling the walls.
- Problem: Don't have any lava.
Solution: The Nether is there for open use.
- Problem: Enemies tunnel under your base.
Solution: Dig a long 1 block wide trench all around your base beyond the walls all the way to bedrock. Occasionally look down it, and if you spot any gaps in the "canyon" in the form of tunnels, ladder down and attack.
- Problem: You have bricked yourself in.
Solution: Find a way to put an inactive nether portal to another dimension in your base so you can portal away, or build your base around an end portal, or build tunnels.
If the base is being raided, and your hand is forced, activate the self-destruct on your base. It is very important to keep one on hand at all times and also have an escape. The self-destruct must be designed to overwhelmingly destroy all life inside the base and the base itself but also be well-hidden. This is hard and so you should experiment. In times of need, start the lethal countdown and escape. Ender chests are good for these kinds of bases, as they don't drop their content and it can be accessed anywhere as long as you have another one.
Escape pods are essential for above-ground bases as they will drop you deep underground into a water spot, where you can dig (possibly minecart) yourself up to the ground and escape with your friends (if you have more than just one pod) to far away from the base. You can lock the escape pods with pistons to prevent enemies follow you when attempting to escape.
Not all of your faction skirmishes in the PvP world will be set up beforehand. Organize raids with your faction. Find some server to host a voice chat box with your teammates. This will allow you to coordinate your attacks on hostile bases and their creations. The more connected you are with your fellow faction members, the more likely you are to emerge victorious. Keep in touch with them and increase your odds of success.
Let's say that you have just moved in with your awesome new faction. They have diamonds, dozens of anvils, and general awesomeness. Now, a faction war has started, and you have no base, no food, nothing except what the faction gave you. This is dangerous. In the event the faction fails you are defenseless. Trust nobody and keep a secret base all to yourself. Put a home there and be safe from pursuers and spawncampers. Be ready! If you need to and fear that the faction is about to fall, steal some items and leave the faction when necessary.
Don't be Afraid to be a Rōnin
Rōnin were Japanese Samurai who went rogue after their master was killed. If your group's/faction's leader has been killed, or you just feel like it, don't be afraid to go rogue. In order to do so successfully, you need to follow certain rules. First, you need to either decide whether you want to be a wandering rogue, or a bandit-style rogue. Wandering rogue life is relatively simple. You wander around, and occasionally raid abandoned or unguarded bases, and avoiding other players at all costs. If you decide on this, you can refer to the nomadic experience tutorial to help you get started. If you want to be a bandit-style rogue, however, then you need a top secret base of operations, and lots of equipment. Only engage people if you are 100% sure you can win, and escape as quickly as possible. Trust no one, let no one see you. Although the life of a rogue may not be as action-packed as being in a faction, it is certainly profitable, and once you have enough stuff, you might be able to join a new faction, either to settle down or backstab them, get their stuff, and move on to the next gullible faction.
PvP in large factions can include multiple scenarios, from individual murders or attempts to murder, to entire factions battling it out with lines of defense, barricades, and tunnels.
To make it brief, an open field battle is the combat of multiple factions in an open area. This can cause chaos and may lead to a slaughter in the right conditions. Be sure to be well-stocked for this.
First of all, the open field battle playstyle is to have minimal life lost on your side no matter what, even above the victory itself. Why? Because of damage distribution and momentum.
Think about it like this. With lots of people on one side, as well as regeneration from a full hunger bar slowly healing each player (and health potions), the whole army in general is almost continuously regaining health. (If your army's hunger bar isn't full, you shouldn't be in a battle!) Since all the opponent's damage is not placed in a concentrated area, every person alive is in a sense helping heal others. When someone dies, their regeneration and health is lost. So is their ability to fight, and the formation they were in is weakened, so momentum in terms of a steady advance is lost. Therefore minimal life loss is the goal throughout the battle.
There are three major melee builds, which will be discussed more in depth later. They are:
- The juggernaut. These are heavily enchanted soldiers. Highly costly to make!
- The infantry. These are normally armored soldiers without enchantments. They are cheap on everything but Iron.
- The exotic. These are users of exotic weapons with varying armor levels. They are not very difficult but suicidal hard in certain cases. Not very costly, but takes time to make.
It is tempting in an organized battle to do one of two things:
- Charge the enemy.
- Run from the main areas of combat to camp the areas nobody goes to.
Charging the enemy is a waste of time and durability due to damage distribution. It is also near suicidal due to the large number of weapons present. Running wastes time as well and is both cowardly and counterproductive, as then damage distribution will be far less useful.
Instead, have all your soldiers in a group and have a continuously switching front line.
The first situation is if the enemy has large numbers of archers. Send a wave of soldiers charging in, with moderate armor, a few Instant Damage II potions, and some skill.
If they don't have archers, they will run or charge. If they run, have archers retreat to the back lines and then have the whole army sprint, bunching Juggernauts close to the front line while staying together, for maximum impact.
If they charge, stop their forward momentum with arrows, shooting when they are 10–15 meters away. Then the infantry should then fight for a bit, while juggernauts and potion lobbers move in at sprinting speed to surge into enemy lines and later replace the infantry and slaughter anyone that was engaging the infantry. Make sure that the juggernauts and potion lobbers do this carefully, as the enemy infantry may have lethal potions.
However, in general the enemy can do little versus Juggernauts and potion lobbers coming in from a flank as well as a defensive row of Exotics to stop enemy Juggernauts from advancing effectively.
However, if you are on the attack, there are some threats to your advance you must take into account.
- A massed force of archers or snipers (These can really break a big section of the front line off. Terminate them as soon as possible.)
- A hardened, continually blocking front line (These are really hard to fight by, but you can bait them just by having a player sprint near them and run away.)
Then charge with infantry, followed immediately by exotics. The juggernauts among you should flank around and smash the enemy infantry after a few seconds of fighting. The Exotics should only engage juggernauts in combat, and only with superior numbers. In this situation, have archers aim for infantry advancing toward the fight, NOT the enemy front line, where you could shoot one of your own men.
Never have everyone charge at once. They will lose momentum and a solid position, while also becoming less cohesive which causes less damage distribution. Retreat, while also dangerous, is far safer.
If possible, lure a charged creeper at him to blow him up and inflict very high damage. Best to do on hard. Use the wither to distract him and retreat quickly or the wither will kill you to.
An suggested tactic for mass-team retreat: have one or more people providing cover with bows to prevent too much damage being dealt to your team. the reason is to cause as much knock back rather than damage to the enemy team so you have a chance.
Many people think Minecraft PvP is "just clicking with a sword", yet it is so much more than that. Learning how to PvP may seem simple, but takes days, weeks, even months to completely master PvP.
Getting killed? With this guide and some practice, you will be killing diamond people with iron! First off. Swords are everything. Kill your enemy, and he won't hurt you anymore. Unless you are a tank and have some kind of lucky-level-30-enchanted sword, always remember that swords will save your life any day.
Leather armor The weakest armor, full leather armor will shield you for 28% of damage taken. If anyone has full leather armor, the thing that they will likely be able to get(and because risk of death is high), is an iron sword because leather is just about as easy to farm as iron is to find . If you ambush them with an iron/stone sword, you should be able to get about 2 or 3 critical hits in most cases. Each critical hit should be able to do 6 to 7 damage (♥♥♥-3.5 hearts.) Please note that they will likely start running. The best thing to do is to cut corners, meaning if he's waiting to see a wall to turn, turn right when he turns, that way you will get to him because you're both at the same place and he has traveled the most. Jump whilst sprinting to get to your enemy if you have the hunger to spare.
Gold armor Many people don't use this armor, and it shields for 44% of damage, if fully worn. A diamond sword critical hit will do ♥♥♥ hearts on it.
Chain armor This is the least used armor because it is so hard to get. Protecting for 48% of all damage, it is about as effective as gold armor.
Iron armor The second best armor and one of the most effective sets of armor (due to iron being easy to find) iron armor seems fairly weak to be the second best armor. It protects for 60% of damage taken. A stone sword will do 1 full heart of damage against it with no buffs. A critical hit with a diamond sword will do 1.5-♥♥ hearts of damage, and if that is Sharpness I then it will do ♥♥ to 2.5 hearts of damage.
Diamond armor The strongest armor. It withstands a lot of punishment. Even a Sharpness V (5) sword will only do ♥ to 1.5 hearts of damage. It protects against 80% of damage taken. If fully enchanted with Protection IV (4) then a Sharpness V sword will only do 0.5-♥ hearts of damage.
Now that we have described all armor, we will now give you a guide on how to PvP. our If you see a strong enemy heading for you, if you have one, drink a Potion of Strength II. As of Minecraft 1.6.1, they increase your damage by a whopping 260%! Even if they have full Protection IV and you have Sharpness III, you still stand a chance because you do ♥ to ♥♥ damage every hit! Note that ♥♥ can only be obtained by critically hitting. If the server has a plugin that shows the health of the enemy, even better!
Practice all the time with a sword against other players, if they allow you, or do it on LAN. Bows are not as useful at close range, depending on the skill of the player, medium-long is usually best. Jumping while shooting while fighting other archers will decrease the chance of getting hit, but only do this if your skill in aiming is good.
Always keep splash potions of Speed II in your hotbar. If you get a hit on your opponent, best with a knockback sword, you can throw the potion (make sure your enemy(s) get as little or none of the potion at all), and start running for your life. This can also be used against someone that loves to run. Remember! You should never jump while sprinting if you have Speed 2! (Jumping too much will cause you to not be able to take advantage of the Speed potion".
If you are in water, always go under your opponent! Be sure not to drown, though. This also applies when you're trying to hit someone and they're up on a mountain! That way, unless they are cheating, you will easily be able to knock them up on the mountain, plus your hits will make them unable to sprint, due to the fact that they are hit against a block. In water fights, you should always keep lily pads and jump off one while looking down and holding right click, so the lily pad will be placed right when you are about to hit the water, and so you will basically be able to walk on water. This works if you want to run, or if your opponent is running, because in water your speed is so low and the knockback is so high that you will only be able to get 2-4 hits on them before they are 10 blocks away. Note that ping affects this.
If you are somewhere where strafing is impossible and you are not in water or hitting someone up a mountain, then jump, hit, and block at the same time. Spam the right and left click buttons at the same time. This will make you take a lot less damage while still dealing good damage to your opponent. If you are on a mountain and someone is repeatedly hitting you, you should jump over them, and then they will be at a higher elevation, so the fight will be turned in your favor.
If you are in water and someone is under you, wait until you get knocked back, when you do you have time to go down in the water, and then you will be at a lower elevation and the fight is turned in your favor. Be sure not to drown though!
On flat ground, you should always sprint after one second of getting hit, if possible. This will eliminate the possibility of the sprint glitch. Note that since 1.7, you can press CTRL to sprint. When sprinting, you will do major knockback, and this will allow you to get free hits on your enemy.
The preceding part is incomplete, please complete: "PvP Better"
Sniping and using a bow can be difficult for some but for others it's their natural talent. Some people have many styles of shooting such as jumping and shooting, aiming upwards and strafing to the right/left or by simply hammering people with spam shots.
In order for you to support your team as an archer/sniper you need:
- as many arrows as you think you need unless you have Infinity on your bow
- armor, unless suicide mission
- food (doesn't have to have high saturation foods since you should be far away from getting hit)
Also it is recommended that you strafe from left to right when shooting and you should also know when the right time it is to shoot another person. A good scenario is that your in battle with another person, and he's a good few blocks away cocking his bow up and you just started cocking your up, what do you do? Well, first of all you release it halfway there then strafe so that when he shoots, you have the advantage of shooting back at him dealing more damage to the enemy. To hit moving enemies, lead the arrow ahead of them some blocks depending on their distance.
Sniping is attempting to hit targets at long range with a bow. Done well, sniping can deplete an enemy's health or knock them off a cliff before they even notice you, or at least before they're upon you.
When using a bow at short range, there is no need to aim significantly up.
At 1 degree upward, a bow will hit anyone within 25 meters with over a 90% probability of hit.
At further ranges, the level of precision needed to have a good hit rate increases. It is still possible to achieve hit rates close to 90% out to 60 meters, with a pitch of around 10 degrees. However, it is necessary to accurately estimate the range of the target. For example, an 8-degree pitch shot will hit a target between about 47 and 52 meters out with 90% accuracy, or about 46 to 54 with 50% accuracy. This means that judging distance accurately should be a reflexive habit for anyone who wants to learn sniping archery. Being able to, in a split second, figure out the range of a target, the height, and the approximate angle needed to hit (hint: F3 menu helps) will allow you to make shots at truly vast distances, with a 37-degree angle putting shots to around 120 meters.
If you want a mathematical formula as a guideline that will work fairly well under 80 meters.
Aim 1 degree up for every 4 blocks away your target is over 18 on level ground, compensating for movement appropriately. So for example, to hit a target 50 meters away, aim up by 8 degrees. 62 meters away, aim up by 11 degrees. 74 meters away, 14 degrees.
Pitch = (distance - 18)/4.
Another good thing to do is keep in mind the target's horizontal angle. This allows you to make shots confident that the target is horizontally at the right position. Further, learning to judge distance is valuable. As a rule of thumb, a block at 60 meters away is 1 degree tall. A player at 60 meters away is about 1.8 degrees tall.
So for ex, let's say you see a player you want dead and they're at your altitude: the procedure a good sniper will go through is as follows.
- Check the distance to the player by measuring their height in degrees. 1.4 degrees tall means 77 meters away.
- If they're stationary, check the horizontal heading and note it.
- Pull up by the appropriate amount. So in our example, it's 59/4=14.75 degrees. 14.7 for simplicity.
- Make final lead adjustments based on player movement.
- Fire. Don't just fire once unless you know you'll hit AND kill. Best to fire off shot after shot unless absolute stealth is a priority. This serves two purposes. For one thing, a bow can't hit with 100% reliability at 77 meters (My tests vs. armor stands indicate 60% accuracy, vs. 80% at 60 meters), no matter how good your aim, and unless you have a very powerful bow vs. an injured or lightly armored foe or one above a hazard like a cliff or lava, it is very likely your first hit will not be instantly lethal. If the enemy is walking toward or away from you, compensate by 1 degree per second. If the enemy is sprinting, up it to 1.3 degrees per second. If they are sprint-jumping, by 1.6 degrees per second, and also and additional amount due to them being higher up on average.
If a player is higher than you, a simple way of compensating is to look them in the face and set that as your zero. This works for relatively flat shots that aren't at enormous range. For example, let's say we look at a player 9 degrees above us who's 1.8 degrees tall? They appear to be 60 meters away based on their height. 60-18=42. 42/4=10.5. 19.5 degrees pitch is a good approximation of where to aim. I wouldn't try this method for targets more than about 30 degrees off of level, and not for very long range shots, but for under 70 meters and 30 degrees it works quite reasonably.
Obviously, you don't need to do a bunch of math every time you fire a bow, but these rules of thumb can help you aim at long range.
Many people who shoot have developed their own style of shooting such as:
People who strafe just simply move in one direction while shooting the target and occasionally take cover when getting pinned down. So when shooting you have to aim slightly above your target's head before shooting for a larger hit rate.
Spam shooting is being very close to a charging target and lightly cocking the bow and shooting the target. This is a risky style you can do but the risk fades if you shoot the target off a high place like a cliff. Note that when encountering another spam shooter, you have to strafe to avoid getting hit by it. Another easy way to kill a spam shooter is to sprint, then jump, this takes advantage of the fact that you can't be hit while your character turns red, and are immune to damage in that short time. This will be more than enough time to spam-click the person to death (however, this is ineffective and it was proven on actual PVP servers).
This concludes the How to shoot from far away.
This is a rather rare type of PvP. It is not friendly at all. It is just like a real war. Two parties fight for power or resources on a server.
Server Wars happen when one party, typically griefers, organize into an army and invade or attack a certain area or group of people on a server.
This attacking party is typically very organized and very well armed. They launch an attack big enough to cause a disturbance on the server. Another party, typically admins, retaliate against this attack. If the retaliating party is composed of admins, it will typically resort to Intel and the power to ban players. However, admins will counterattack with weapons in the process of banning the attacking players. Unless they allow griefing of course.
In an all out server war,you have two choices: you can either fight for one of the two parties, or you can flee to safety and let the admins sort it out.
Most players decide to fight for their server, however, players who have a lot of resources like diamond, might feel the need to protect their precious resources and flee to safety. If you decide to join the party that is defending the server, you don't really need to worry about firepower since you will probably be armed by fellow soldiers.
If you join the attacking party, you should equip enchanted weapons with high damage. It is also good to equip weapons of mass destruction such as TNT, fire charges, lava buckets, etc. You should do everything in your power to keep your nametag hidden if you don't want to be banned. Being banned means you are out of the server, and out of the war. You can no longer fight alongside your comrades.
When you are fighting with the attacking party, you typically want to destroy as much as possible and invade as much of the server as you can.
Remember, the retaliating party doesn't always win even though they seem like the "underdogs". Server wars are won with great soldiers, and most importantly, great leaders. You don't have to be a "grizzled" war veteran to be a great general, a great general is someone who is smart and fights alongside his/her soldiers. Remember, great generals take point, they don't watch from a safe distance and bark orders while watching their fellow players get slaughtered.
Also, if the server has mods equipped, especially mods like "flans mod", "flintlock weapons mod", or "Mo' explosives mod", use that to your advantage!
Because of the nature and the danger of these wars, I feel the need to explain the mechanics of these "groups" of people that are attempting to overthrow the server.
Generally, the group may know each-other personally. If three friends chose to do this, and each friend tells two of their friends, then we already have nine people ready to attack. Doing this makes it easier to create order and hierarchy. This is also done to deter any traitors or turn coats in the group. Some of these groups go into faction servers, claim land, and make a legitimate faction. They will probably use the faction as a temporary "bank" for what they steal and make. They will build a secondary base, and will use this when they attack. They are highly armed, and are equipped with heavy enchants, potions, lava buckets, redstone, TNT, and whatever the Modifications on the server make available. They disband the faction, and move to the other base and create a new faction, (if they make one at all) and begin their attack.
As I said, there is a hierarchy involving the status and rank of the players usually, there are generals of the troops that go to battle. They are on the battlefield. And they command the players to attack. But these generals get their orders from one player. This player is the equivalent to the "god father". He is never seen, and is in the game, but never comes out of his "hideaway" the godfather is confined in a room that usually made of obsidian. And is hidden either under the ground, or in the sea. IT IS NEVER BUILT IN THE SKY. You can never expect to find it 10,000 blocks from spawn. (Unless the leader is an absolute idiot) usually it is built 15,000 blocks from spawn. Sometimes even farther. The leader stays in his box and commands the army and never leaves because he can't afford to be seen, or banned. There is no door, and it is only accessible to the leader and a select few. The location or coordinates are usually corrupted.
Several of these groups have primarily PvP champs, but some of them have hackers, x-rayers, cheat mods, and whatever they chose. Most times the hacker is the godfather. And if he isn't, he is very close to the top. They also have spies and intel groups. This is not the most usual case, but there are exceptions.
Some of them have strategies that they commonly use. Some are griefing, personal raids, and singling out a player. For example, if they know that a player has valuables (diamonds,enchanted books, etc.) and they don't know where it is hidden, they may grief and threaten the player.
Player-against-player combat is far more advanced than it may look. With it said, it's best to know what people can encounter in a so-called "behind the scenes" stage.
If you want griefers or spawnkillers on your side, be really nice to them. Most of them are notoriously good at PvP from practice, and giving them a reason to be on your side through making sure they never have to worry about starving or being hunted by others is a good way to avoid alienating them. Ironically, this may be the most effective way to make allies with random people, giving them full access to all of your resources and your considerable efforts to be hospitable will generally remove any want to take your items. (As always, this may backfire).
If a server has an online dynamic map or if the Rei's Minimap mod is allowed (most likely), USE THEM. Rei's Minimap helps you understand what structures are ahead of you, and Online maps show everything and also show locations of players. Forgo any advantage you can get your hands on.
Whether it'd be a Drop Party or an organized PvP match, participate in server events and you'll be known by most members in the server. This means people will have second thoughts of attempting to kill you.
This one is obvious. Make sure to be friendly and caring with your members. Give items randomly to the squadron. Make an Army, navy, and Air Force if you must, but let them mingle. Give crate keys to your teammates if the server has a crate system. And make sure to not act stuck up. Listen to their opinions. If you want a Mega-Uber Skull Laser Chainsaw Castle of Death™, and your friend wants a smaller base, compromise.
Let's say you're on a faction server and you have many enemies. Your base has not been found until now. Two guys each holding a Sharpness V, Fire Aspect II, Knockback II sword and wearing Protection IV armor are directly outside your base setting up a TNT cannon.
You should always have defenses that are innately active, such as obsidian and water to negate explosions and if available, a spawner that can funnel out mobs on command (go exploring for spawners) to distract and dangerously deter, or snow golems to break armor.
If you have these, don't jump down and PvP. Wait for the spawning mobs to break their armor, or call for your faction members and allies to assist in defeating the enemy.
In these cases, booby traps are good, so set up booby traps everywhere where the enemy can't find them. In fact, make some that are meant to make the enemy know about the traps but it itself is a trap. These work as warnings and signals. Use tripwires and wool under them to use as signals for example.
If you're building a massive fortress near the spawn, a griefer or simply a plain idiot might run behind you and kill you, disassemble your fortress and run off with your materials. Well, the easiest method to prevent this is to build your house away from spawn and try to survive a good distance away from spawn. It is usually a good idea to use the /sethome command around this area where you wish to live, as if it is a long way away from spawn and you die, it's a long walk, or mad chase if there are spawnkillers with diamond armor and enchanted diamond swords. Using the /home command if you used /sethome cuts the time getting to your safe zone drastically, usually having the spawnkillers and griefers be dazzled in confusion.
The best way to keep your most precious valuables is put them in an ender chest. Then put a chest in your house with basic invaluable items in it (with a few valuables mixed in to help fool them), and bury a chest with 8 obsidian, an eye of Ender, a crafting table, and other less semi-valued objects in it a short way away from your house.
Even if your entire house is a crater and the ender chest you placed is destroyed, the chest you buried will still be safe, and your can craft an Ender chest with what is in it to access all your valuable items and loot in there, as well as the loot in your actual chest.
The following is a step-by-step tutorial on how to survive while being new to a PvP server. Follow in this order:
- Go solo for now. If the server you play on has Factions, make one to protect your stuff. Be sure to walk at least 5500 blocks. Using a boat is a good idea as you do not need food and can travel at night.
- Go in the opposite direction people are moving toward. This prevents you from being noticed.
- Make sure it is far away from anything. There's nothing more horrifying than your mortal enemies being your next-door neighbors.
- Make a small, undetectable base. Underground is the least noticeable around layer 10 is ideal, putting you near good materials and hiding your nameplate on the surface.
- Cheating is something that undermines every setup. Step carefully!
- Start gathering immediately. Do them in this order;
- -Get wood.
- -Make a bed to set your new spawn point (unless your server is customized).
- -Make chests and protect them.
- -Build a farm.
- -Find coal and iron.
- -Look for diamond. Layer 12 eye position is the best, but look for caves especially.
- -Mine obsidian and reinforce the walls of your base.
- -Make a portal to the Nether in order to find blazes and nether wart.
- -Once you have a blaze rod or two, start hunting for Endermen.
- -Make an ender chest.
- -Start brewing potions.
- -Find leather and sugar canes.
- -Make an enchantment table if you have the tools to and keep it well concealed.
- -Make an anvil to combine enchantments.
- -Enchant your diamond armor and sword.
- -Tip: Enchant Some leather armor with Protection IV if possible and a stone or wooden sword with extreme enchantments. This will trick players into thinking "That guy is terrible and doesn't even have good armor". Then sneak and follow them (use an invisibility potion if you have one), and they may end up revealing a base or hidden valuables. If you know you can beat them then go for it. Big tip: use potions always!
Tip: You must have fallback in your base in the case of hard times. This means:
- A renewable source of food,
- A renewable source of wood, and
- A set of stone tools to restart the gathering of supplies.
- To make raids against you rare, it is recommended to live in the Nether (but not the End since it's highly coveted) where people normally don't go. It's dangerous, but not as dangerous as living in the overworld. Keep in mind, if you have a mining base, that too must be defended as since raiders can get there via the portal.
- Make a faction and start recruiting.
-Note to do this when only a few people are online to make sure that nobody else is there to make you enemy (if you're lucky). (Factions is a Bukkit plugin and is not part of a vanilla server.)
That's it! Not too long ahead, you should become good enough to last through most attacks... eventually.
A lot of times in single player survival minecraft you are going to need something. In factions you are going to need it a lot more because you are competing with other people for it. I have found some ways to get it faster
- selling- in many faction servers you can sell, auction, and buy stuff. Check and see what you can sell. Most Faction servers allow you to sell cobblestone and dirt, quick ways of getting money.
- Teleport killing- In the chat bar you see a new guy and you want to take his stuff. He doesn't have any faction, so you tell him "Teleport to me and you can join my faction" as soon as he arrives mercilessly slaughter him. (Note that this can create a bad image for you on the server and could potentially get you banned, so only do this on servers that this is allowed or you don't value).
Despite lag making people randomly visually act, cause injury because of damage just showing up, and crash the server, it may still be useful instead of a nuisance if you know how to control it to your advantage. Whenever you hit someone under the effects of a lag spike, there is a chance that they won't be hurt and can escape. You can use this time to run when a lag spike comes, therefore you may escape if necessary. Keep in mind, lag also delays redstone machinery, meaning if there's a staircase that only activates when you're on a pressure plate, you can get up easier.
Ambushing someone is good. It's even better when he/she turns around to attack you with the wrong item! (e.g. a cooked chicken) This makes an easy kill. Take this advantage. And try to make sure this does not happen to you. If it does, it can cost you everything you have on hand!
- Be a grenadier!
Always carry potions of damage and poison on you. You'll never know whether you're fighting a guy with a stone sword in gold armor with minimal enchantments or if you're face to face with a full armed juggernaut carrying what people consider as "God Equipment." This is the most efficient way of disposing of anybody.
- Train yourself with weaponry.
You may be a fast clicker with a powerful sword and you may have a large chest's worth of damage potions, but without training these aren't of any use. Train yourself to arch with a regular and enchanted bow so that you are so good at it that people accuse you of having an aimbot (don't shoot people constantly or you might get banned mistakenly). Get it in your mind to strafe around the enemy and jump to get critical hits and get an edge over your opponent. Train to throw potions so well that you don't wound yourself and get direct hits for maximum effectiveness.
- Rapid fire!
You see some guy mining some diamonds, and the only weapon he has is a bow. You decide to kill him. It seems like a great idea, especially when you have armor, until you get close to him and he starts rapidly shooting arrows. Some players have an uncanny ability to shoot arrows very fast at low charge. They may only deal 1/2 heart of damage, but they will knock you back, and enough of them will kill you. If someone starts using this tactic on you, do not rush them! It will most likely lead to your death. Fall back behind some cover, and if you have a bow, start shooting back at them. Stay far away, because while they are amazing at close range, they usually aren't very good at hitting those far shots (there are exceptions). Finally, Almost no amount of spam shots can stop a sprint-jump attack, Ender pearl charge or splash potion, so if ranged combat is not your strong suit either, hit them with a critical attack or potion, this will usually cause them to run, then be slaughtered by your melee strikes. Remember though; you could do this as a tactic too!
- Creative Tactics and Weapons
Who says you need normal weapons to beat a strong enemy? Nobody, that's who! The truth is, using weapons that your enemy doesn't even think about will make you more probable to beat your enemy. If you know how to use them, that is. For instance, if you are fighting a juggernaut, there are few weapons usable against him;
- Potions (most effective)
- Snowballs and eggs (to knock him back)
Potions harm and distort the enemy, making them the most effective against especially such people with Protection IV armor. Snowballs and eggs will knock the enemy back. You can project him into lava or a pit, and as part of a bug in the game it damages armor as well because it technically harms the player pummeled by it. Always try to find a way around normality!
- "Only the dead have seen the end of war."
There is that one case of being Left for Green. This means that your squad disbanded, you are out, all alone with maybe a few enemies a kilometer or two behind you looking for you, and you're starving. Be independent. What if nobody is there to help you? What if your leader takes all the valuables and leaves his troops out to die? You must gather resources, get help of any kind, whether it be a lone man just with a stone toolkit or a juggernaut in Protection IV armor, and you must be careful and start your own faction. Tip: Since anyone can be bought…eventually, keep your own secret, hidden, well guarded bases. Never tell anyone about it. It is for you and only you.
- Watch videos and tutorials on how to build traps, and be smart with what you learned. Many people know how to make traps. That is good on one hand, but on another they might not know how to use their knowledge to their advantage. Combine traps and improvise offline.
- Don't overkill yourself. Think first before charging ahead to do something. Think first of the necessities, which are supplies, and deal with the secondary needs after.
- Don't be scared to act like a coward. If you stand no chance, save what you can save and run! If you're nearly killed, and have no hope of victory? Run! And don't let yourself be lured into 1-on-1 PvP unless you can win this: use your mind over your in-game muscles! Preferably, use both! Most important is: use your environment wisely. For example: if you're in a jungle biome, run into the trees and attack your foes! or maybe: if your in a big NPC-village with iron golems: make your foe hit the Iron Golem, then run of and snipe the foe! if your on a small island in an ocean biome: run into the ocean with a boat, sail a little away, and use your bow to take down that diamond-armor juggernaut! It will all be yours if you succeed! Your sword might be a strong weapon, but your bow is even stronger if you use your mind. Also, don't be scared to use potions: they can give you a great advantage over your non-potion using foes.
- Evaluate your position. In other words, take into account all your advantages, all their advantages, and weigh the options. Sometimes, you need to guess and check. The most important ones are your advantages or disadvantages in:
- Armor and armor enchants
- Swords and sword Enchants
- Bows and bow Enchants
- Ender pearl or portal availability
- Potions, skill, and hunger
The most iffy is skill. Some people are so good with their timing that they can calmly mine and take their diamond ore, then swing around and shoot just as soon as you are within a block of them!
In fact, who says you need better equipment to win? Let's say that your base is in the sky with a public chest containing some equipment. Then, all of a sudden, you come down with one teammate and realize that the base is being raided! In the chest, you find some string and cobblestone. The enemies are in iron armor, but enchantments are unknown due to this being before the 1.3 update. Now, if the raider's armor was not enchanted, then you're in luck. A stone sword against iron armor with no buffs deals a full heart of damage. A fully charged bow does about as much damage as a diamond sword. Even if you have no armor, you still somewhat stand a chance against those two since it's you and your teammate fighting them. You do not need to be the same size as long as you can beat them. (Fun fact: This was a true story and the contributor who wrote this probably would have repelled the raiders if he had known this earlier!) If you and your team mate are strategic, let's say they stick together, and your enemy doesn't, then you are almost guaranteed to kill them, that is if both of you have at least stone swords and he is alone with an iron sword and full iron armor. If you got lucky enough to mine a diamond sword, bring that out too: if you can, enchant with even just Sharpness I, which will do about 1.5-2.5 hearts every hit. If you somehow have gotten a Strength II potion, maybe by buying it on a server, then DRINK IT! It will multiply your damage by 3.6, so that 2.5 hearts, if you make that a critical hit (by falling when attacking) (will do 3.0-3.5 hearts) WITH Strength II, then you just might have killed your opponent in one or two hits.
- Get to your senses.
You may be thinking that people who have lost so much that their anger is uncontrollable are going to go psycho to win and when people come with supreme equipment you should be scared out of your wits, since that "causes" adrenaline. No! Anger and fear are both factors to defeat. When either happens, whether it be an attempt to kill a guy who has diamond armor with your fists or combat logging just because you are so scared that you have to go to the bathroom of fear of peeing in your pants, you will most likely forget all the tips you have learned until you get back to your senses. Avoid that. Now, you must stay calm. Run for cover, and don't stop to watch the deaths of your teammates. If you have one, drink a Potion of Swiftness (second tier is highly recommended), and keep running. Do not turn back, do not look back, do think of what's back there, and do not stop. Just keep running until you reach safety, whether it be allied or peaceful territory, or a secret place. Don't stop. Stay sharp. (If you can, bring a fat friend along with you and hope the lethal enemies kill him and not you.)
- Peace, dude.
Remember what's been said about not trusting anyone? Your turn to chip in to taking a stab at backstabbing. Create peaceful factions for your team. Their only purpose is to earn supplies while being impossible to touch.
- Diamonds aren't the key to victory.
If two guys in diamond with enchantments come and raid your base, and you're 4 people in iron, and only you have a full set of diamond equipment, do not bring it out! It is obvious you don't stand much chance as you are overpowered. You do, however, need to keep potions. They should consist of the following:
Also, keep flint and steel, along with fire aspect swords and bows, along with you. And if you find generation errors that create gateways to the Void, use them. Don't forget to keep your dispensers loaded and ready to fire with arrows, damage splash potions, and fire charges. The reason why this equipment and these traps can beat people in diamond is because they go right through their armor. Nothing, not even diamond armor, can resist their effects (except for arrows. Fire, potion effects and Void damage are the only lethal things unaffected no matter what kind of armor.). Also, a potion of invisibility will mean no one will know where you are attacking from!
Also, remember the gift of decoys. Say you have nothing at all and you were just a guy that started in a faction war faction. Use your expendable condition. Say there is a hall of traps designed by a redstone scientist. Throw yourself at the traps, run like a madman, break those hidden redstone clocks, and just kill your player on those lethal traps so your faction can zip in and break a hole in their obsidian shield. To victory!
It being said above regarding running in traps (refer to "Diamonds aren't the key to victory") being a tactic that will fool the enemy, this makes it a rather effective attack. Always use psychology as a weapon! When running into a row of tripwires, the enemy might find it as a suicide attempt and not as a double trap, although not very likely since most people will tend to just chase you. However, if you have a circuit that makes it so that the first time somebody runs through it, there is a chance your enemy may think that it's a dud or just a scare for the raiders. Once they step over it, though, the trap activates. This makes it useful since it can make the enemy think you are intending to run away when you're instead luring them into a death trap. If you have any type of invisibility potion or maybe you are just very good at not being noticed, you can easily lure the enemy away from your actual position, then jump-attack them when they are least expecting it. This can be the key to a neck-and-neck battle, where your enemy's equipment is as good as yours.