更新履歴/Infdev

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開発段階Infdevは、2010年2月27日に始まり、2010年6月29日に終了した。これの前がIndevであり、Alphaへと続くものである。

バージョンタイトル/番号 公開日 更新内容
Minecraft Infdev 2010年6月27日
  • Mob spawners given a unique ID, reducing crashes
  • Removed gears (later renamed to cogs)
  • Removed the infinite water/lava source block
Minecraft Infdev
(Seecret Friday 2)
2010年6月25日

New bugs:

  • Map generation now creates "bad chunk" areas of the map in which the player and all npcs stutter and move very slowly through, making the first appearance of the Far Lands.\
  • Far Lands now lag and have positioning errors
Minecraft Infdev 2010年6月25日
  • Save file format changed back to old format
Minecraft Infdev 2010年6月24日
  • New save file format
  • Tweaked rail laying code
  • Better FPS
  • Less crashes
  • New crash report screen
  • Rideable Minecarts that can't be opened

New bugs:

  • When turning on a minecart track while riding a minecart, cameras turn in the opposite direction of the minecart (e.g. minecart turns left, camera turns right)
Minecraft Infdev
(Seecret Friday 1)
2010年6月18日
  • Minecarts and Minecart Tracks added
  • Gravel and sand fall realistically
  • Falling off bottom of map kills the player
  • Sky rendering tweaked
  • This version is available in the launcher.
Minecraft Infdev (Tweak and bug fix update) 2010年6月17日
  • Caves are much more interesting now, specifically:
    • Rooms now have 1-5 exits, instead of just 1, making natural hubs.
    • Caves are even more regional, with truly Swiss cheese areas being possible but rare
    • Springs, both water and lava, are more common
    • Increased variety in tunnel thickness, increasing the odds of branches
    • Added natural gravel and dirt under ground for more varied caves
  • Surface springs possible
  • Flowing water that touches flowing lava creates cobblestone
  • Flowing water that touches standing lava turns the lava into obsidian.
  • Lava springs don't spread
  • Getting stuck inside blocks causes suffocation
  • Water flows nicer
  • Fixed a few bugs in liquid spreading code
  • Fixed invisible waterfalls
  • Made massive tweaks to the pending tile tick logic (used for liquids and fire), quite possibly fixing a crash bug
  • Lava now only spreads 4 blocks instead of 8
Minecraft Infdev (Caves, prettier water) 2010年6月16日
  • Water now has more triangular prism shape rather than layers of flat blocks
  • Regional caves
  • Naturally occurring lava
  • Flowers and mushrooms
  • Fluid block springs can generate underground to make rivers
  • Liquid flow mechanics now work better
Minecraft Infdev (Dynamic water and Buckets) 2010年6月15日
  • Leaves not near blocks will vanish again
  • FAST or FANCY options switch
  • Buckets added
  • Dynamic water/lava
  • Days are now slightly longer than nights
  •  ?[1]
Minecraft Infdev 2010年6月11日
  • 3D cloud layer
  • Changed terrain generator
Minecraft Infdev 2010年6月8日
  • Smarter door rotation logic
  • Can destroy signs easier
  • Shadows back
  • Fixed a bug that allowed for infinite doors
Minecraft Infdev 2010年6月7日
  • Signs, Ladders and Doors added
  • Monster spawn rate changed
  • Switched to old tree code
Minecraft Infdev 2010年4月20日
  • Faster and tweaked level generator
  • Saplings can grow into fancy trees
  • Pathfinder no longer leads mobs over cliffs in negative areas of map
  • Mobs no longer spawn in bright areas
Minecraft Infdev 2010年4月15日
  • Mobs can spawn
  • Arrows no longer spawn mobs
  • Entities now save after a world reload
Minecraft Infdev 2010年4月14日
  • Fixed the crash bug when planting torches and plants
Minecraft Infdev 2010年4月13日
  • New trees implemented using parts of Paul Spooner's Forester editor script[2][3]
  • Sand and gravel re-added
  • Lighting code fixed
  • Fixed a bug that caused wheat to instantly grow if replanted
  • Fixed a bug where ores would regenerate if the world was reloaded
  • Fixed the top of the map
  • Removed leaf decay
Minecraft Infdev 2010年3月27日
  • New terrain generator
    • Caves removed
    • Flowers removed
  • Game automatically saves while playing, changed the way saving works
  • Player death causes all items to drop and respawns in starting location
  • No longer start with 64 of certain items
Minecraft Infdev 2010年3月25日
  • Caves, fire, grass-spreading, and farming re-added
  • Ore is now generated properly
Minecraft Infdev 2010年3月20日
  • Furnaces and chests work
  • Trees re-added
  • Fewer crash bug
  • Randomly placed ore
  • Now only start with 64 of every item instead of 999
Minecraft Infdev 2010年3月16日
  • Entities work, resulting in ability to mine and drop resources
  • Arrows re-added
    • Shot Arrows spawn monsters
  • Craft in inventory
  • Day/night cycle
Minecraft Infdev 2010年3月13日
  • Faster lighting sky brightness recalculation
  • Working lights
  • Start with more items
Minecraft Infdev 2010年2月27日
  • Infinite map test
    • Used same method of generation as /indev/'s
    • Long line of obsidian on the axes
    • Renamed gears to cogs
    • Large Brick Pyramids were generated in the world, for testing purposes.
  • Golden Apple added

出典[編集 | ソースを編集]

  1. http://notch.tumblr.com/page/33
  2. http://www.peripheralarbor.com/minecraft/minecraftscriptphotojournal.html
  3. http://notch.tumblr.com/post/506311060/still-going-slow-but-heres-a-new-screenshot