The dragon has four main states of behavior:
- Circling - the dragon begins in this state. When circling, the dragon will circle outside the ring of pillars if ender crystals remain, or inside the ring of pillars if not. With increasing chances as crystals are destroyed it will land on the empty portal or strafe a player within 64 blocks of the portal.
- Strafing - the dragon will fly towards the target player. When it is within 64 blocks, it will fire ender charges and resume circling. If a players destroys an ender crystal, the dragon will immediately switch to this state to fire an ender charge at them.
- Charging - the dragon will fly rapidly towards the target player's position at the start of the charge, then resume circling whether or not the player was actually hit.
- Perching - the dragon flies towards the empty portal (approaching from the side opposite the player, if possible) and lands on the highest block of (X:0,Z:0). The dragon is immune to arrows in this state; if the player attempts to hit the dragon with arrows, the dragon will immediately charge at the player. After 1.25 seconds, if a player is within 20 blocks of the portal, the dragon will roar and use its breath attack for 3 seconds, which damages players similarly to a lingering Potion of Harming. If no player is near enough to the portal within 5 seconds, the dragon will charge at a player within 150 blocks. After four consecutive breath attacks, or if it does not find a player within 150 blocks, the dragon will take off and begin circling again. When cumulative damage while landed exceeds 50 ( × 25), it will take off to start circling, and reset the damage accumulator. The accumulator is not reset if the dragon does not take enough damage.
Whenever the dragon finds itself less than 10 blocks or greater than 150 blocks to its current target, it will attempt to choose a new target. When damaged it will target a point just behind itself, causing it to turn away and choose a new target.
The dragon is not hostile towards any other entities except the player. However, other mobs may turn hostile to the ender dragon if struck. Any entities hit by the dragon's wings will be dealt 5 () damage (10 () damage when hit by its head) and thrown into the air, sometimes to fatal heights or even off the island. Neither of these effects are applied for 1⁄2 second after the dragon takes damage.
If it takes fatal damage, the ender dragon will fly to within 10 blocks of the portal before actually dying, unless it is over 150 blocks away or inside blocks. When the dragon is respawned, a series of explosions resets the obsidian pillars, iron bars, and ender crystals.
The dragon can pass through all blocks, destroying most types. Blocks not destroyed are those that naturally generate on the central End island and those that are intended to be indestructible:
- End stone
- Command Block
- Iron bars
- End portal (block)
- End portal frame
- End gateway (block)
The ender dragon has a light purple health bar that appears at the top of the player's screen. Its health is periodically healed by nearby ender crystals, indicated by a white beam connecting the dragon and the crystal. Destroying an ender crystal while the ender dragon is being healed by it will cause the ender dragon to take 10 () damage. The ender dragon can only take damage from explosions and player based damage. The ender dragon takes 1⁄4 normal damage when hit in any part that is not its head. The dragon does not take damage from snowballs, eggs, or other attacks that normally deal no damage. Suffocation cannot be used, as the ender dragon will destroy almost any block it comes into contact with and doesn't take suffocation damage from blocks that it cannot destroy.
By using the F3+B shortcut, the dragon's bounding box appears, though the dragon can not be damaged at just any spot in this large volume. Green hitboxes also appear, which indicate the locations on the dragon where it can be damaged: at the tail, body, head and wings.
The ender dragon will periodically fire ender charges while strafing. Ender charges are special fireballs that emit purple clouds similar to a lingering Potion of Harming II. Like the dragon's close-ranged breath attack, these clouds too can be collected in a bottle to obtain Dragon's Breath. In Console Edition, charges come from the sky rather than the dragon itself.
Fireballs fired by ender dragons also have entity data associated with them that define various properties of the entity. Their entity ID is
- Tags common to all entities Template:Nbt inherit/entity/templateを参照
- 「Chunk format」も参照
Ender dragons have entity data associated with them that contain various properties of the mob. Their entity ID is
- Tags common to all entities Template:Nbt inherit/entity/templateを参照
- すべての Mob に共通するタグ Template:Nbt inherit/mob/templateを参照
- DragonPhase: A number indicating the dragon's current state. Valid values are: 0=circling, 1=strafing (preparing to shoot a fireball), 2=flying to the portal to land (part of transition to landed state), 3=landing on the portal (part of transition to landed state), 4=taking off from the portal (part of transition out of landed state), 5=landed, performing breath attack, 6=landed, looking for a player for breath attack, 7=landed, roar before beginning breath attack, 8=charging player, 9=flying to portal to die, 10=hovering with no AI (default when using the
|June 18, 2011||Originally, dragons were a possible planned mob, hinted at by Notch during the Spider Jockey update.|
|He also mentioned that dragon lairs may be an addition in the video description of this video They remained a potential work-in-progress until the Ender Dragon was announced.|
|June 18, 2011||Notch has stated in the past that if dragons are added, they will not be mountable as it would put too much pressure on SMP servers.|
|September 1, 2011||Notch stated that "dragons will be added eventually."|
|October 7, 2011||Notch revealed the existence of the Ender Dragon.|
|October 10, 2011||Notch released a video showing a small clip of the End that also shows the Ender Dragon fly into the top of the frame. Brightened version here|
|October 12, 2011||In a Reddit post Notch also said, "They will be different dragons. The Ender Dragon will probably become larger, and the ones in the main world will be this size, won't go through terrain, and will be red because dragons are red."|
|Notch stated in a twitter post that "Dragons have 6 limbs", consisting of 2 wings, and 4 legs.|
|1.0.0||Beta 1.9-pre4||The name "ender dragon" was first made known through a tweet by Notch reading "raqreqentba", which could be decoded using the ROT13 cypher, translating to "enderdragon".|
|Added Ender Dragon. The Ender Dragon existed in the code, mostly functional, however the dragon had not been enabled ingame yet and players were unable to damage it. Certain mods would allow the spawning of the Ender Dragon, but again, no physical interactions were available.|
|Beta 1.9-pre5||Added the ability for players to damage Ender Dragons. They required mods or a mob-spawner to be brought into the game however. The ender dragon's health was changed to 1 () to test its new death animation.|
|Beta 1.9-pre6||Officially implemented Ender Dragons into the game. This includes a single Ender Dragon as a boss battle, spawning naturally when the player first enters the End.|
|April 28, 2012||Jeb mentioned that he wouldn't be adding any more boss mobs until he makes the Ender Dragon "more fun first". Despite this, the Wither was added before any major changes were made to the Ender Dragon.|
|1.3.1||Fixed the bug where after being damaged once, Ender Dragons would do no contact damage.|
|Experience drop reduced from 20,000 to 12,000|
|1.4.2||12w34b||"Boss Health" now says "Ender Dragon".|
|1.4.2||Before this update, Ender Dragon used the same damage sound from the Player. Ender Dragons now have their own sound.|
|1.5||Fixed a bug where swords take no damage when used on the Ender Dragon.|
|1.5.1||13w11a||Before this snapshot, the gamerule mobGriefing doesn't prevent the Ender Dragon from destroying blocks when they fly through them. Now, mobGriefing from the
|2013 Music Update||A music track now accompanies the Ender Dragon boss fight.|
|1.8||14w20a||The Ender Dragon no longer breaks barriers.|
|1.9||15w31a||Revamped boss fight to be similar to the console version.|
|No longer destroys iron bars.|
|15w32a||Dragon fireballs now give off Ender Acid particles upon exploding and no longer light ground on fire|
|Dragon charge/knockback attack is back|
|Dragon wings now damage the player, prevent side and back melee attacks when the dragon lands on the portal|
|Dragon breath now shoots out farther.|
|Dragon will now immediately charge at you after finishing the ender acid attack.|
|Ender acid attack now goes around the whole portal.|
|Dragon will not stop attacking from single hits.|
|Will now fly back to portal before finishing the death animation.|
|No longer takes damage from snowballs, eggs, or other attacks that normally do no damage.|
|15w32b||When fatally damaged, flies to the portal and dies rather than resetting to 1 () and landing.|
|15w33a||Wings no longer deal damage while the Ender Dragon is landed.|
|Is now immune to arrows while landed.|
|No longer destroys end portal blocks, end portal frame blocks, or end gateway blocks.|
|Breath attack lasts longer.|
|Fireball attack is now more or less equivalent to a Lingering Potion of Harming II.|
|15w33c||Respawned dragons now drop 500 experience.|
|Respawning the dragon will also respawn the pillars and ender crystals.|
|15w44b||Respawning ender dragons now requires placing 4 ender crystals near the exit portal.|
|15w49a||No longer travels through portals.|
|No longer rides rideable entities such as minecarts or boats.|
|No longer affected by status effects.|
|1.11||16w32a||The entity ID is changed from
|The fireball's entity ID is changed from
|16w35a||Hitboxes of the damageable portions of the ender dragon are now visible using F3+B.|
|16w43a||The ender dragon is now able to draw from its own loot table.|
|TU9||CU1||1.0||Patch 1||Added the ender dragon with new attacks (dragon's breath & ender charges).|
|1.0||build 1||Added the ender dragon.|
|build 5||The ender dragon now goes to the nearest end crystal.|
|1.1||build 1||The entity ID is changed from
- Name tags cannot be used on an ender dragon.
- The ender dragon's hitbox is larger than the ender dragon itself, causing players to be pushed away from it.
- If you kill a summoned dragon in the Overworld or Nether, it will not create a portal, nor an egg.
- In spectator mode, you cannot view the perspective of the ender dragon, unlike any other mob.
- Using F3+b to show hitboxes reveals that the ender dragon's head rotation faces in the opposite direction to that which its real head faces. This is also why the ender dragon faces the wrong way when set in a monster spawner.
- Ender dragons, when spawned in the Overworld, will fly to coordinates x=0 and z=0 and dive at the ground.
- From 1.9 onwards, Ender dragons, when spawned with
/summon, will look down, become invulnerable and stay stationary.
- On Reddit, Notch referred to the ender dragon as a she, and suggested her name to be "Jean?" in the same manner he called the Player "Steve?".
- Dinnerbone later stated that he thinks the name is officially "Jean?"
- The Xbox avatar item 'Ender Dragon Pet' has the description 'A cuter, friendlier version of his bigger, less playful Minecraft sister.'- revealing that the ender dragon is female.
- Before it was textured, Notch reported that he was afraid to texture it as it was a complicated model. In the end, the dragon model was so complex Notch stated that he gave up making the texture manually and wrote a texture packer tool to aid him in adding the texture to the model. Notch also uploaded the code for the tool so others could use the pack.
- Notch joked about how Minecraft was "going next gen" when deadmau5 mentioned this.
- Notch has uploaded a video showing why ender dragons will not spawn in the main world, as they would destroy any block they come into contact with.
- On Reddit, Notch explained why ender dragons destroy matter.
Dozens of player-spawned Ender dragons and withers fighting each other.
Minecraft withers enderdragons.png
More ender dragons fighting withers.
The ender dragon's death inside netherrack
The ender dragon dying from the explosion of the ender crystal it was using.
The dragon perching on the end portal frame.
The dragon firing an Ender Acid ball at the player.
The dying dragon quickly charging towards the end portal frame to roost. A pool of acid lies in the foreground.
The ender dragon dying as seen when the player has night vision
- https://twitter.com/notch/status/122978062143979522 Twitter; texture packer
- http://pastebin.com/0AcY6YV2 link to the texture packer